nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +0 shield a +0 scale mail a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a javelin (19, 1, D) a javelin (still there?) a book of the Earth (still there?) (19, 17, D) a scroll of brand weapon (20, 0, D) an uncursed staff of fire (20, 17, D) a +5 blowgun (21, 0, D) a phantom mirror (21, 1, D) the cursed +3 quarterstaff "Xyofoet" {antimagic, rN+ Str+3 Int+4 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from negative energy. It has a curse placed upon it. (21, 3, D) a +0 trident (unseen) (21, 17, D) the +7 hunting sling of Hepliaklqana's Regard {venom, rF+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. (22, 0, D) a book of Frost (22, 1, D) 4 scrolls of enchant weapon (22, 5, D) a +3 spear of venom (unseen) (22, 6, D) a +0 trident (unseen) (23, 0, D) a +0 leather armour (23, 1, D) a lamp of fire (23, 5, D) a +0 spear (still there?) a sea snake corpse (still there?) (23, 6, D) a +0 rapier of electrocution (unseen) (23, 8, D) a javelin (23, 17, D) a phantom mirror (23, 18, D) the +4 mace "Bingo" {venom, +Rage rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you go berserk. (24, 0, D) an uncursed staff of summoning (24, 1, D) a javelin an uncursed staff of fire a merfolk corpse (24, 3, D) a +0 trident of protection a +3 leather armour of poison resistance (24, 4, D) a +0 trident 7 tomahawks of returning a merfolk corpse (24, 5, D) a +0 rapier a +0 robe a merfolk corpse (24, 17, D) a +4 battleaxe of electrocution (24, 18, D) a lightning rod (4/4) (25, 0, D) an uncursed staff of wizardry (25, 1, D) a book of Party Tricks (25, 4, D) a +0 trident (unseen) (25, 5, D) a wind drake corpse (25, 6, D) a +2 rapier of venom (unseen) (25, 17, D) a book of Party Tricks (25, 18, D) a +2 broad axe of venom (26, 0, D) a +3 short sword of freezing (26, 1, D) a +1 plate armour of fire resistance (26, 5, D) a +0 rapier (unseen) (26, 17, D) the +2 pair of boots of Nuil {*Drain +Fly rPois Regen+} It protects you from poison. It lets you fly. It increases your rate of regeneration. It causes draining when unequipped. (27, 0, D) a +2 chain mail of poison resistance (27, 1, D) an uncursed staff of cold (27, 6, D) a +0 trident of venom (unseen) (27, 17, D) a +4 ring of dexterity (28, 0, D) a sack of spiders (28, 1, D) an uncursed staff of cold (28, 17, D) a book of Transfigurations (29, 0, D) a +0 rapier (29, 1, D) an uncursed staff of power (29, 17, D) an uncursed staff of earth (34, 28, D) a +3 dagger of speed (35, 0, D) a +1 ring mail of poison resistance (35, 14, D) a phial of floods (35, 28, D) an uncursed staff of poison (35, 29, D) a +2 flail of crushing (36, 0, D) a +2 great mace of holy wrath (36, 1, D) a +6 dagger of electrocution (36, 15, D) an uncursed staff of power (37, 0, D) the Collected Works on the Lucky Blaze Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Shroud of Golubria Charms/Translocation 2 d - Swiftness Charms/Air 2 e - Throw Flame Conjuration/Fire 2 f - Excruciating Wounds Charms/Necromancy 5 g - Deflect Missiles Charms/Air 6 (37, 1, D) a box of beasts (37, 14, D) the cursed +3 short sword of Recklessness {protect, *Contam Str+7 Int-3 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It affects your intelligence (-3). It affects your dexterity (+4). It causes magical contamination when unequipped. It has a curse placed upon it. (37, 15, D) a +1 chain mail of fire resistance (37, 28, D) a phial of floods (37, 29, D) a +0 robe (38, 0, D) a scroll of brand weapon (38, 14, D) a book of Maledictions (38, 15, D) a cursed ring of protection from fire (38, 18, D) a cursed -3 long sword (unseen) (38, 19, D) a +1 halberd of venom (unseen) (38, 20, D) a +0 battleaxe (unseen) (38, 28, D) a +0 dagger (38, 29, D) a lightning rod (4/4) (38, 34, D) a cursed +0 mace (unseen) (38, 35, D) a +0 glaive a +0 plate armour (38, 36, D) the cursed +1 dire flail of the Vulture {venom, MR+ MP+9} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (39, 0, D) an uncursed staff of fire (39, 1, D) a +0 broad axe of electrocution (39, 4, D) a +1 demon whip of freezing (39, 15, D) a phial of floods (39, 19, D) 3 large rocks 3 bolts a cursed -3 giant club a +0 dagger a +2 robe of cold resistance (39, 20, D) 4 large rocks a bolt (39, 21, D) a large rock (39, 33, D) a +0 glaive (still there?) a necrophage corpse (skeletalised by now) (still there?) (39, 34, D) a +2 hand axe of flaming a +0 robe a +0 dagger of holy wrath a +0 robe an uncursed ring of see invisible a human corpse (skeletalised by now) a human corpse (skeletalised by now) (39, 36, D) a cursed +0 long sword a +0 robe the ring of Gonirukh {+Blink +Inv EV+6 Int+4} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+4). It lets you turn invisible. It lets you blink. (39, 37, D) a cursed +2 flail of freezing a cursed -2 robe a +3 ring of protection (40, 0, D) a lamp of fire (40, 4, D) a +1 scythe of venom (40, 14, D) a crystal ball of energy (40, 18, D) a +0 trident a +4 shortbow of freezing a +0 plate armour a +1 long sword a +0 arbalest 12 bolts the cursed +1 chain mail "Soniuquo" {+Blink rCorr} It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (40, 19, D) 2 tomahawks a +0 giant club a +0 dire flail a +0 plate armour (40, 20, D) a bolt a tomahawk a +0 dagger a +0 robe (40, 35, D) a +0 dagger (unseen) (40, 36, D) a cursed +5 great sword (unseen) (41, 0, D) a phantom mirror (41, 14, D) a lightning rod (4/4) (41, 15, D) Huqisel's Volume of Mutagenic Enchantment Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Darkness Hexes 6 d - Hydra Form Transmutation 6 (41, 20, D) a tomahawk a bolt (41, 28, D) a sack of spiders (41, 33, D) a +0 halberd (42, 0, D) a +1 shield of reflection (42, 1, D) a manual of Summonings (42, 14, D) a +0 chain mail (42, 28, D) a +0 dagger of venom (42, 29, D) a manual of Polearms (43, 14, D) a +0 chain mail of poison resistance (43, 15, D) a lamp of fire (43, 28, D) an uncursed staff of summoning (43, 29, D) a lamp of fire (44, 28, D) a book of Battle (45, 4, D) a +0 trident (unseen) (49, 0, D) a +4 hunting sling of velocity (49, 1, D) a book of Necromancy (49, 12, D) the +5 mace of the Doomed Warrior {speed, rN++ Str+4 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-4). It greatly protects you from negative energy. (49, 24, D) an uncursed staff of energy (49, 36, D) a book of Debilitation (49, 37, D) a +0 dagger (50, 0, D) a sack of spiders (50, 1, D) an uncursed staff of cold (50, 12, D) a box of beasts (50, 13, D) Etesh's Reference Book on Evil and Transmutation Spells Type Level a - Regeneration Charms/Necromancy 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Dispel Undead Necromancy 5 (50, 25, D) a +3 ring of dexterity (50, 36, D) a lamp of fire (50, 37, D) the +6 chain mail "Nosivveb" {rF+ Dex-5 SInv} It affects your dexterity (-5). It protects you from fire. It lets you see invisible. (50, 39, D) a +0 glaive (unseen) (50, 40, D) a +0 giant spiked club (unseen) (50, 41, D) a +0 long sword (unseen) (51, 0, D) the cursed +2 falchion of a treasure trove {vamp, +Blink +Fly} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you fly. It lets you blink. It has a curse placed upon it. (51, 1, D) an uncursed ring of see invisible (51, 12, D) a +0 trident (51, 13, D) the ring of the City {Ice Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (51, 24, D) the cursed +0 morningstar of Doom {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. (51, 25, D) a +0 spear of freezing (51, 29, D) a +4 scimitar of flaming (unseen) (51, 39, D) a cursed -3 dagger a +0 robe a +5 quick blade a +0 robe (51, 40, D) a cursed -1 dagger (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 mace (still there?) a +0 ring mail (still there?) (52, 0, D) the Guide on Icy Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Iron Shot Conjuration/Earth 6 e - Simulacrum Ice/Necromancy 6 (52, 1, D) a +2 dire flail of crushing (52, 3, D) a +2 antimagic hand axe a +0 animal skin (52, 4, D) a +0 spear a +2 antimagic hand axe a +0 animal skin a +0 flail of protection a +0 robe a +0 buckler (52, 5, D) an uncursed staff of earth a +0 robe a +0 quarterstaff a +0 animal skin (52, 12, D) a lightning rod (4/4) (52, 13, D) a +1 crystal plate armour (52, 15, D) a +0 trident (52, 16, D) a +4 great sword of freezing (unseen) (52, 24, D) a +1 great mace of venom (52, 25, D) a phial of floods (52, 29, D) +0 pearl dragon scales (52, 31, D) a sling bullet (52, 36, D) a cursed staff of wizardry (52, 37, D) a +0 dagger (52, 40, D) a +0 mace (unseen) (52, 41, D) an uncursed staff of death (unseen) (53, 0, D) a +2 plate armour of magic resistance (53, 5, D) a +2 antimagic rapier (unseen) (53, 6, D) a +4 rapier of holy wrath (unseen) (53, 12, D) a scroll of brand weapon (53, 13, D) an uncursed staff of air (53, 14, D) a +5 scythe of flaming (53, 15, D) a +1 flail of protection (unseen) (53, 24, D) an uncursed ring of poison resistance (53, 25, D) a +0 ring mail of cold resistance (53, 29, D) +0 pearl dragon scales (unseen) (53, 30, D) a +2 whip of holy wrath (unseen) (53, 37, D) the cursed ring of the Leaf {EV-3 Dex+3 Slay+3} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (54, 0, D) a +2 plate armour of fire resistance (54, 1, D) a +0 robe (54, 3, D) a +0 spear (unseen) (54, 12, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (54, 13, D) an uncursed staff of conjuration (54, 14, D) a +4 scythe of protection (54, 15, D) a +3 scythe of freezing (54, 24, D) an uncursed amulet of harm (54, 25, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (54, 36, D) a crystal ball of energy (55, 0, D) a sack of spiders (55, 1, D) a +2 mace of draining (55, 12, D) a +6 halberd of venom (55, 13, D) the amulet "Wuxaogh" {RegenMP rPois Str+2 Int-5} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It affects your intelligence (-5). It protects you from poison. (55, 15, D) a +2 scythe of venom (55, 24, D) a +3 morningstar of protection (59, 36, D) a scroll of brand weapon (59, 37, D) a cursed staff of conjuration (59, 39, D) a +4 blowgun (60, 30, D) a +0 arbalest (unseen) (60, 36, D) the ring "Qoiz" {Wiz rF- rN+ MR+ Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 37, D) the cursed +1 chain mail of the Eternal Void {*Corrode rC++ Str-2 Slay+5} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. (60, 42, D) a +6 blowgun (61, 0, D) a +0 flail of holy wrath (61, 8, D) a +7 hand axe of electrocution (61, 16, D) a book of Misfortune (61, 26, D) a manual of Throwing (61, 30, D) a cursed -3 dire flail (unseen) (61, 36, D) a +1 shield of poison resistance (61, 37, D) a +2 chain mail of cold resistance (62, 0, D) a box of beasts (62, 1, D) the ring of Leaves {*Contam Int+4 Dex+3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It causes magical contamination when unequipped. (62, 8, D) a sack of spiders (62, 9, D) 2 scrolls of brand weapon (62, 10, D) a +0 scimitar of protection (62, 16, D) a +0 dagger (62, 20, D) the cursed +0 lajatang of Generosity {flame, *Noise +Inv SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It lets you turn invisible. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (unseen) (62, 21, D) a +0 quarterstaff (unseen) (62, 26, D) an uncursed staff of poison (62, 27, D) an uncursed ring of ice (62, 30, D) a +0 great mace a +0 plate armour (62, 31, D) a +0 war axe (unseen) (62, 37, D) a +2 spear of piercing (63, 0, D) the ring of Tiel {rPois Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from poison. (63, 8, D) a +2 short sword of speed (63, 16, D) a +4 scimitar of draining (63, 17, D) an uncursed staff of energy (63, 20, D) a +0 spear (63, 21, D) a +0 short sword a cursed +0 robe a +0 buckler (63, 26, D) a phantom mirror (63, 27, D) a Fen Folio (63, 30, D) a +0 battleaxe (unseen) (63, 37, D) a book of Air (64, 16, D) a book of the Warp (64, 17, D) a book of Enchantments (64, 26, D) an uncursed staff of summoning (64, 27, D) an uncursed staff of fire (65, 26, D) a +0 ring mail of magic resistance (67, 0, D) an uncursed ring of flight (68, 0, D) the +4 scale mail "Dawidghai" {*Drain rC+ MR+ rCorr} It protects you from cold. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (69, 0, D) an uncursed ring of protection from fire (69, 36, D) a cursed staff of earth (69, 39, D) a +0 scythe (unseen) (69, 41, D) a +1 vampiric long sword (unseen) (70, 8, D) an uncursed staff of air (70, 11, D) a +0 rapier (unseen) (70, 12, D) a cursed -2 rapier (unseen) (70, 19, D) a +0 shortbow (unseen) (70, 36, D) an uncursed staff of energy (70, 37, D) a +0 short sword (70, 39, D) a cursed +0 dagger (unseen) (70, 40, D) a +5 morningstar of holy wrath (unseen) (71, 11, D) a +1 quarterstaff of protection a +0 robe (71, 17, D) a sack of spiders (71, 18, D) a cursed -2 shortbow (unseen) (71, 19, D) a +1 hand axe of draining (unseen) (71, 26, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (71, 27, D) a +3 leather armour of fire resistance (71, 36, D) a +0 short sword (71, 37, D) a +2 long sword of slicing (71, 39, D) the cursed +0 great sword of Generosity {drain, *Contam rPois rN+++ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 leather armour (71, 40, D) a +0 giant club a cursed +0 robe a +0 scimitar of flaming a +0 robe (72, 8, D) a +0 short sword (72, 16, D) a +3 chain mail of fire resistance (72, 17, D) a +0 trident (72, 18, D) a +0 shortbow 24 arrows (72, 19, D) a +0 trident (72, 20, D) 3 arrows (72, 22, D) 2 arrows (72, 26, D) a cursed ring of attention (72, 36, D) a +2 leather armour of poison resistance (72, 37, D) an uncursed staff of poison (72, 38, D) a +4 quarterstaff of chaos (unseen) (73, 1, D) the +9 staff of Wucad Mu {channel} (73, 16, D) the +0 helmet of Valour {*Slow +Fly rElec Str+3} It affects your strength (+3). It insulates you from electricity. It lets you fly. It may slow you when you take damage. (73, 17, D) a +1 leather armour of cold resistance (73, 26, D) an uncursed staff of energy (73, 27, D) an uncursed amulet of magic regeneration (73, 36, D) a +3 dagger of venom (73, 37, D) a +3 blowgun (75, 1, D) the Volume of the Dusty Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Lesser Beckoning Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Shatter Earth 9