nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +2 battleaxe of chopping (49, 36, D) a +2 morningstar of draining (49, 37, D) a book of Fire (50, 24, D) a +0 halberd of flaming (50, 25, D) a +2 long sword of flaming (50, 37, D) a lightning rod (4/4) (51, 24, D) a +4 war axe of chopping (51, 25, D) a cursed staff of wizardry (51, 36, D) a +4 ring of evasion (51, 37, D) a sack of spiders (52, 24, D) a +0 great mace of holy wrath (52, 25, D) a sack of spiders (52, 29, D) a sling bullet (52, 30, D) an arrow (52, 36, D) a +2 spear of venom (52, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (53, 24, D) a book of Fire (53, 25, D) a +2 long sword of draining (53, 36, D) the +11 long sword "Troll's Regret" {venom, rPois rF+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from fire. It protects you from poison. (53, 37, D) the Incunabulum of Shifting Attacks Spells Type Level a - Beastly Appendage Transmutation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (54, 24, D) an uncursed amulet of rage (54, 25, D) a crystal ball of energy (54, 36, D) a +5 hand crossbow of velocity (55, 24, D) the +2 triple crossbow of Imminent Death {flame, rC+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. (59, 36, D) a crystal ball of energy (59, 37, D) an uncursed staff of air (60, 36, D) a +2 halberd of venom (60, 37, D) a +2 hunting sling of freezing (61, 0, D) a book of Clouds (61, 3, D) a +0 dagger (unseen) (61, 8, D) the Grimoire of Venom and Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 (61, 16, D) a +1 plate armour of magic resistance (61, 18, D) a +4 battleaxe of electrocution (unseen) (61, 19, D) a +0 shortbow (unseen) (61, 26, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (61, 36, D) an uncursed staff of fire (61, 37, D) an uncursed staff of air (62, 0, D) a +0 dagger (62, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 2, D) a cursed staff of death a +0 robe (62, 8, D) Sif Muna's Catalogue of the Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (62, 9, D) a fan of gales (62, 17, D) a +0 trident (62, 26, D) the Disquisition on the Birds Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (62, 27, D) a scroll of brand weapon (62, 36, D) the +8 morningstar of Sin {crush, rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. (62, 37, D) a +2 robe of fire resistance (63, 0, D) a +0 dagger (63, 2, D) a +2 hand axe of chopping (unseen) (63, 8, D) a +6 arbalest of flaming (63, 16, D) a book of the Earth (63, 17, D) the cursed +1 scimitar of the Forsaken Friends {slice, MP+9 Str+2 Int+3 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-3). It affects your magic capacity (+9). It has a curse placed upon it. (63, 18, D) a +0 trident 7 tomahawks a merfolk corpse (skeletalised by now) (63, 19, D) a +0 trident a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 20, D) 5 large rocks 2 arrows (63, 21, D) a tomahawk (63, 23, D) an arrow (63, 26, D) an uncursed staff of power (63, 27, D) a +6 vampiric halberd (63, 37, D) a +1 falchion of venom (64, 16, D) a box of beasts (64, 17, D) +2 pearl dragon scales (64, 19, D) a +1 morningstar of flaming (unseen) (64, 26, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (64, 27, D) an uncursed staff of conjuration (65, 26, D) a book of Death (67, 0, D) a +2 ring mail of cold resistance (68, 0, D) a +2 scimitar of electrocution (69, 0, D) the +7 falchion of Ucvaohodd {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (69, 36, D) a lamp of fire (70, 8, D) a cursed staff of air (70, 9, D) an uncursed staff of cold (70, 36, D) a +1 war axe of electrocution (71, 8, D) a book of Misfortune (71, 16, D) an uncursed staff of air (71, 17, D) a +2 whip of electrocution (71, 20, D) +0 acid dragon scales (unseen) (71, 22, D) +0 steam dragon scales (71, 26, D) the cursed +0 leather armour "Judix" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 27, D) a +1 shortbow of flaming (71, 36, D) a +2 plate armour of fire resistance (71, 37, D) a +2 morningstar of venom (72, 8, D) an uncursed staff of cold (72, 20, D) +0 acid dragon scales (72, 26, D) a +0 scimitar of flaming (72, 27, D) a +2 dagger of protection (72, 36, D) a +2 glaive of venom (72, 37, D) a phial of floods (73, 1, D) a +1 trident of venom (73, 16, D) the Grimoire of the Creative Birds Spells Type Level a - Call Imp Summoning 2 b - Lightning Bolt Conjuration/Air 5 c - Spellforged Servitor Conjuration/Summoning 7 (73, 17, D) an uncursed staff of earth (73, 21, D) +0 steam dragon scales (unseen) (73, 36, D) a +1 flail of protection (73, 37, D) a +2 dagger of venom (75, 1, D) an uncursed staff of cold