nuthulu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a phantom mirror (59, 37, D) a +0 spear of freezing (60, 19, D) a chunk of flesh (60, 36, D) a cursed staff of energy (60, 37, D) a +2 spear of venom (61, 0, D) a +2 hunting sling of freezing (61, 8, D) a +2 great sword of freezing (61, 16, D) a fan of gales (61, 20, D) a +0 shortbow 6 arrows (61, 21, D) a chunk of flesh (61, 26, D) a Necronomicon (61, 36, D) a scroll of brand weapon (61, 37, D) an uncursed ring of see invisible (61, 41, D) a chunk of flesh (61, 42, D) a steel javelin 4 javelins (61, 43, D) a steel javelin a javelin (61, 44, D) a javelin (62, 1, D) the Catalogue of Necromancy and the Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Agony Necromancy 5 (62, 8, D) a book of Maledictions (62, 9, D) a +6 trident of venom (62, 16, D) a +1 trident of piercing (62, 19, D) a +0 trident the +9 shortbow of Fumal {freeze, Dex+3 SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you see invisible. It makes you more stealthy. 2 throwing nets a merfolk corpse (62, 20, D) a chunk of flesh (62, 21, D) a large rock (62, 26, D) a +1 great mace of crushing (62, 27, D) a +2 longbow of freezing (62, 36, D) a book of Enchantments (62, 37, D) a cursed amulet of guardian spirit (62, 42, D) a +3 vampiric rapier (unseen) (63, 0, D) a phantom mirror (63, 8, D) a phantom mirror (63, 17, D) a book of Necromancy (63, 19, D) a cursed -2 trident a merfolk corpse (63, 20, D) 3 large rocks a cursed staff of earth a +0 shortbow 32 arrows (63, 21, D) 3 arrows (63, 22, D) a throwing net (63, 23, D) an arrow (63, 26, D) +2 storm dragon scales (63, 27, D) a +5 quick blade (63, 36, D) a +4 dagger of venom (63, 44, D) a javelin (64, 16, D) a +0 trident (64, 19, D) a +4 quarterstaff of distortion (unseen) (64, 26, D) a phial of floods (64, 27, D) a lightning rod (4/4) (65, 20, D) a chunk of flesh (65, 21, D) an arrow (65, 23, D) a chunk of flesh (65, 26, D) the +5 whip of Butchery {slash, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (66, 21, D) a chunk of flesh (67, 0, D) a +2 shortbow of flaming (68, 2, D) a +0 dagger a +0 leather armour a cursed -1 dagger a +0 leather armour (68, 35, D) an inedible chunk of flesh (69, 0, D) a phantom mirror (69, 36, D) an uncursed staff of wizardry (70, 8, D) a phial of floods (70, 9, D) a cursed +0 rapier (still there?) a +5 hunting sling of flaming (still there?) (70, 10, D) 3 arrows (70, 36, D) a +0 quarterstaff of protection (70, 37, D) a book of the Tempests (70, 38, D) an inedible chunk of flesh (70, 42, D) an inedible chunk of flesh (71, 8, D) the Handbook of Aid and Intoxication Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 f - Deflect Missiles Charms/Air 6 (71, 12, D) an arrow (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) the Compendium of Terror Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Statue Form Transmutation/Earth 6 (71, 19, D) a +1 war axe of freezing (71, 21, D) a +3 vampiric rapier (unseen) (71, 27, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (71, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 37, D) an uncursed staff of power (71, 40, D) a scorpion corpse a wolf spider corpse (71, 42, D) a scorpion corpse (71, 43, D) an inedible chunk of flesh (72, 8, D) a book of Summonings (72, 9, D) a +0 dagger a +0 shortbow 2 arrows a +0 leather armour a +0 dagger (72, 10, D) the +3 battleaxe "Wawur" {speed, Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). (72, 11, D) an arrow (72, 17, D) an uncursed staff of fire (72, 21, D) 2 arrows (72, 26, D) a +3 glaive of venom (72, 27, D) an uncursed staff of wizardry (72, 29, D) a +0 halberd a +0 plate armour (72, 30, D) a +0 dagger (unseen) (72, 36, D) a fan of gales (72, 37, D) an uncursed staff of power (72, 40, D) a scorpion corpse (72, 42, D) a scorpion corpse (73, 1, D) an uncursed ring of see invisible (73, 10, D) a +0 long sword (73, 11, D) an arrow (73, 16, D) a +0 scimitar (73, 17, D) a +2 hand crossbow of velocity (73, 20, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (73, 21, D) a +0 short sword a +0 buckler (73, 22, D) a +0 short sword (73, 26, D) Ynnyegol's Handbook of Igneous Necromancy Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Skeleton Necromancy 1 c - Sticky Flame Conjuration/Fire 4 d - Animate Dead Necromancy 4 e - Ring of Flames Charms/Fire 7 (73, 27, D) an uncursed staff of power (73, 30, D) a +0 flail of holy wrath (unseen) (73, 36, D) a sack of spiders (73, 37, D) an uncursed staff of summoning (74, 10, D) an arrow (75, 16, D) the cursed ring "Hesurgho" {rN+ Slay-2} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from negative energy. It has a curse placed upon it.