nuthulu the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 0, D) a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 40, D) a +0 war axe (still there?) a +0 long sword (still there?) (48, 41, D) a +0 battleaxe (still there?) a +0 scimitar (still there?) (48, 42, D) a +2 short sword of speed (49, 12, D) an uncursed staff of death (49, 24, D) a book of the Earth (49, 36, D) a +2 whip of flaming (49, 37, D) the Grimoire of Doomed Summoning Spells Type Level a - Call Imp Summoning 2 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Summon Mana Viper Hexes/Summoning 5 e - Shadow Creatures Summoning 6 (49, 39, D) a +0 glaive a black draconian corpse (49, 40, D) the +8 hand axe "Hellblazer" {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. (50, 12, D) a +7 blowgun (50, 13, D) a +3 hunting sling of flaming (50, 24, D) a crystal ball of energy (50, 25, D) an uncursed ring of see invisible (50, 36, D) an uncursed staff of cold (50, 37, D) the +2 chain mail of Rotation {rPois} It protects you from poison. (50, 40, D) a +0 war axe (50, 41, D) the +10 falchion of Harmony {holy, rElec MP+9 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It insulates you from electricity. It affects your magic capacity (+9). (unseen) (50, 42, D) a +0 mace (unseen) (51, 12, D) a lamp of fire (51, 13, D) a scroll of holy word (51, 25, D) an uncursed staff of power (51, 29, D) an uncursed staff of wizardry (51, 36, D) a +0 hand axe (51, 37, D) a +2 war axe of freezing (52, 12, D) the Disquisition on Harmful Dark Arts Spells Type Level a - Searing Ray Conjuration 2 b - Regeneration Charms/Necromancy 3 c - Static Discharge Conjuration/Air 3 d - Vampiric Draining Necromancy 3 e - Force Lance Conjuration/Translocation 4 (52, 13, D) the ring "Ygogoa" {Int+2 Dex+3} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). (52, 24, D) a lightning rod (4/4) (52, 25, D) a +2 helmet of intelligence (52, 36, D) a +4 plate armour of fire resistance (52, 37, D) an uncursed staff of earth (53, 12, D) a sack of spiders (53, 13, D) a +2 plate armour of fire resistance (53, 16, D) a wind drake corpse (53, 36, D) a +0 glaive (53, 37, D) an uncursed staff of air (54, 12, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (54, 24, D) the Handbook of Noxious Earth Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Bolt of Magma Conjuration/Fire/Earth 5 (54, 36, D) a book of Minor Magic (55, 12, D) a lightning rod (4/4) (55, 24, D) a phantom mirror (59, 36, D) an uncursed staff of fire (59, 37, D) a lamp of fire (60, 36, D) an uncursed staff of earth (60, 37, D) a +1 falchion of holy wrath (60, 41, D) a yak corpse (still there?) a komodo dragon corpse (still there?) (61, 0, D) an uncursed staff of death (61, 8, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (61, 16, D) a +1 hand crossbow of freezing (61, 26, D) the Incunabulum of Fire and Necromancy Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (61, 36, D) a +3 flail of protection (61, 37, D) a +2 falchion of holy wrath (61, 41, D) a water moccasin corpse (62, 0, D) a +1 pair of boots of flying (62, 1, D) a +0 vampiric rapier (62, 8, D) a book of Debilitation (62, 9, D) the +9 great sword of the Five Mice {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (62, 16, D) a +2 robe of the Archmagi (62, 26, D) a +0 hand axe of electrocution (62, 27, D) a +3 hunting sling of velocity (62, 36, D) an uncursed staff of earth (62, 37, D) an uncursed staff of power (62, 41, D) a komodo dragon corpse (63, 0, D) an uncursed staff of summoning (63, 8, D) a phantom mirror (63, 16, D) an uncursed staff of power (63, 26, D) a phantom mirror (63, 27, D) a +1 spear of pain (63, 37, D) the cursed +3 short sword of the Dove {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. It has a curse placed upon it. (64, 16, D) a +1 leather armour of cold resistance (64, 17, D) a +0 hand crossbow of velocity (64, 26, D) the +6 mace of Hospitality {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (67, 0, D) a box of beasts (69, 0, D) Xotzimn's Catalogue of Envenoming and Heat Spells Type Level a - Olgreb's Toxic Radiance Poison 4 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Fire Conjuration/Fire 6 (69, 36, D) the Papyrus of the Manifold Mice Spells Type Level a - Magic Dart Conjuration 1 b - Airstrike Air 4 c - Throw Icicle Conjuration/Ice 4 d - Orb of Destruction Conjuration 7 (70, 8, D) an uncursed staff of conjuration (70, 21, D) the cursed +0 morningstar of Grace {flame, rPois Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (70, 36, D) a +2 leather armour of cold resistance (71, 8, D) an uncursed staff of death (71, 16, D) the cursed +0 glaive of Guilt {venom, rElec rC+ Str+2 Int-4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (71, 17, D) the +1 robe of Darkness {rPois rN+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It protects you from negative energy. (71, 26, D) a +3 scale mail of fire resistance (71, 27, D) a +2 long sword of electrocution (71, 28, D) 3 large rocks (71, 30, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (71, 36, D) a +5 mace of protection (71, 37, D) a +2 chain mail of poison resistance (72, 8, D) a Grand Grimoire (72, 9, D) a Grand Grimoire (72, 11, D) a cursed +0 short sword a +0 robe (72, 16, D) a +0 spear (72, 17, D) a +2 plate armour of poison resistance (72, 20, D) a +0 spear (unseen) (72, 21, D) a +1 hand axe of draining (unseen) (72, 26, D) an uncursed ring of stealth (72, 27, D) an uncursed ring of see invisible (72, 29, D) a +0 giant spiked club a +0 giant club (72, 30, D) a +0 giant club (unseen) (72, 31, D) a large rock (72, 32, D) a large rock (72, 33, D) a large rock (73, 4, D) a +0 short sword of venom (73, 16, D) a +1 great sword of electrocution (73, 17, D) a +0 quarterstaff (73, 21, D) a +0 rapier (unseen) (73, 26, D) a +2 longbow of freezing (73, 27, D) a +0 leather armour of cold resistance (73, 28, D) a +0 giant club (73, 30, D) a +0 giant club (unseen) (73, 36, D) the +10 war axe of the Whelk {chop, *Slow rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It may slow you when you take damage. (73, 37, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (74, 2, D) a +0 long sword a +0 shortbow 18 arrows (74, 4, D) an arrow (75, 1, D) a book of Transfigurations