nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +0 short sword (50, 37, D) an uncursed staff of conjuration (50, 39, D) a +0 halberd (still there?) a +0 scimitar (still there?) (51, 36, D) a fan of gales (51, 37, D) a cursed ring of wizardry (51, 39, D) a +0 war axe a yellow draconian corpse (52, 37, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (53, 37, D) a phial of floods (54, 36, D) an uncursed staff of power (59, 36, D) an uncursed staff of death (59, 37, D) a +4 war axe of chopping (60, 36, D) the +4 mace "Xahump" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (60, 37, D) the +7 shortbow of Joyful Slaughter {flame, Int+5 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+3). (60, 38, D) a glowing shapeshifter corpse (60, 40, D) a glowing shapeshifter corpse (61, 0, D) a book of Fire (61, 8, D) a +0 shortbow of freezing (61, 16, D) a lightning rod (4/4) (61, 26, D) a crystal ball of energy (61, 36, D) an uncursed staff of fire (61, 37, D) an uncursed amulet of magic regeneration (62, 0, D) the +5 hand crossbow "Lasuo" {freeze, *Corrode MR+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (62, 1, D) a phial of floods (62, 8, D) an uncursed staff of death (62, 9, D) an uncursed staff of poison (62, 16, D) the Compendium of Harmful Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Frost Conjuration/Ice 2 d - Poisonous Vapours Poison/Air 2 e - Fireball Conjuration/Fire 5 f - Tornado Air 9 (62, 17, D) a +1 morningstar of protection (62, 20, D) a +0 hand axe (62, 27, D) a +0 triple sword of freezing (62, 30, D) a black bear corpse (62, 32, D) a wolf corpse (62, 36, D) a +2 war axe of chopping (62, 37, D) a +1 robe of magic resistance (62, 40, D) a glowing shapeshifter corpse (63, 0, D) a +2 halberd of chopping (63, 8, D) a +2 falchion of electrocution (63, 16, D) a +2 chain mail of poison resistance (63, 17, D) a +2 chain mail of fire resistance (63, 20, D) a ball python corpse a black mamba corpse (63, 26, D) a box of beasts (63, 30, D) a +0 short sword (unseen) (63, 36, D) a book of the Tempests (63, 37, D) a +2 falchion of flaming (64, 16, D) a scroll of brand weapon (64, 17, D) a +2 whip of distortion (64, 26, D) a phantom mirror (64, 27, D) a book of Spatial Translocations (65, 30, D) a +0 rapier (unseen) (67, 0, D) the +11 rapier of the Shark {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (68, 0, D) a book of Necromancy (69, 11, D) a +0 dagger (unseen) (69, 40, D) a +0 short sword (unseen) (69, 41, D) a black bear corpse (70, 9, D) a +0 dagger (70, 10, D) a +0 long sword (70, 11, D) the +6 great mace "Maeggeeb" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) a +3 leather armour of magic resistance (70, 37, D) a book of Clouds (70, 40, D) a +0 dagger (unseen) (71, 8, D) a Young Poisoner's Handbook (71, 11, D) a +2 trident of flaming (71, 16, D) an uncursed staff of conjuration (71, 17, D) a lightning rod (4/4) (71, 20, D) a +0 battleaxe (unseen) (71, 26, D) a box of beasts (71, 27, D) a +2 ring mail of fire resistance (71, 30, D) an arrow (unseen) (71, 31, D) an arrow (71, 37, D) a +2 helmet of see invisible (71, 40, D) a +0 spear a spriggan corpse (71, 41, D) a +0 short sword (unseen) (72, 9, D) a book of Death (72, 12, D) a +0 long sword (unseen) (72, 16, D) a +1 hand axe of venom (72, 17, D) Vurer Omo's Volume of Aerial Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ring of Flames Charms/Fire 7 (72, 19, D) a +3 mace a +4 hunting sling of freezing a +0 robe (72, 20, D) a +5 great sword (unseen) (72, 26, D) an uncursed staff of air (72, 27, D) a +0 scale mail of fire resistance (72, 28, D) a +0 short sword a +0 shortbow 3 arrows a +0 leather armour (72, 29, D) a +0 vampiric glaive (72, 30, D) an arrow a +3 long sword of holy wrath (72, 31, D) 3 arrows (72, 32, D) an arrow (72, 37, D) a +1 scale mail of fire resistance (73, 1, D) the +9 long sword of the Forgotten Seas {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (73, 17, D) the Papyrus of Feathery Dark Rituals Spells Type Level a - Shock Conjuration/Air 1 b - Corpse Rot Necromancy 2 c - Poisonous Vapours Poison/Air 2 d - Vampiric Draining Necromancy 3 e - Silence Hexes/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (73, 20, D) a necrophage corpse (skeletalised by now) (73, 27, D) a phial of floods (73, 29, D) a +0 dagger (unseen) (73, 30, D) an arrow (73, 36, D) an uncursed ring of protection from cold (73, 37, D) a +0 battleaxe of electrocution (73, 40, D) a +0 short sword a +2 shortbow of velocity a +0 robe (75, 1, D) a +0 hand axe of chopping