nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of fire (61, 5, D) a wolf corpse (61, 8, D) an uncursed staff of wizardry (61, 10, D) an uncursed staff of earth (61, 16, D) a +4 hand axe of distortion (62, 0, D) a +4 halberd of venom (62, 1, D) an uncursed staff of summoning (62, 8, D) a +2 whip of electrocution (62, 9, D) a +0 club (62, 10, D) a +2 dagger of draining a +0 robe a +0 trident a +0 chain mail (62, 16, D) a +0 pair of gloves of archery (62, 17, D) a manual of Armour (63, 0, D) an uncursed amulet of the gourmand (63, 10, D) a +0 dagger (unseen) (63, 16, D) a +2 ring mail of poison resistance (63, 17, D) a phantom mirror (64, 16, D) a phantom mirror (64, 17, D) a scroll of brand weapon (67, 0, D) a +6 quarterstaff of protection (68, 0, D) a +0 robe (70, 8, D) a scroll of brand weapon (70, 9, D) a sack of spiders (71, 8, D) a +2 shortbow of freezing (71, 16, D) an uncursed amulet of rage (71, 17, D) a +3 ring mail of fire resistance (71, 26, D) a +3 falchion of pain (71, 27, D) a +1 battleaxe of venom (71, 30, D) a +0 mace (72, 8, D) a +2 buckler of protection (72, 17, D) an uncursed staff of cold (72, 20, D) a +0 long sword a +0 short sword of venom (72, 26, D) a book of the Earth (72, 27, D) a +4 scimitar of slicing (73, 2, D) a cursed +0 shortbow 23 arrows a centaur corpse (73, 16, D) an uncursed amulet of magic regeneration (73, 26, D) a +1 broad axe of venom (73, 27, D) a book of Battle (74, 2, D) a +0 arbalest 19 bolts (74, 4, D) an arrow (75, 1, D) a lightning rod (4/4)