nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) an uncursed staff of cold (59, 37, D) a +4 dagger of venom (60, 36, D) the cursed +0 trident "Iluitou" {freeze, rPois rC- MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (60, 37, D) an uncursed amulet of the acrobat (61, 0, D) an uncursed staff of fire (61, 4, D) a +2 rapier of freezing a +0 robe (61, 8, D) a +5 demon whip of venom (61, 16, D) an uncursed amulet of the gourmand (61, 26, D) the Grimoire of Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fulminant Prism Conjuration/Hexes 4 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 (61, 36, D) a +1 hand axe of holy wrath (61, 37, D) 4 potions of heal wounds (62, 0, D) an uncursed ring of flight (62, 1, D) a +0 short sword (62, 8, D) a phantom mirror (62, 9, D) an uncursed staff of earth (62, 16, D) a +0 long sword of electrocution (62, 17, D) a sack of spiders (62, 23, D) a yak corpse (skeletalised by now) (62, 26, D) a phantom mirror (62, 27, D) an uncursed staff of conjuration (62, 36, D) a box of beasts (62, 37, D) the ring of Jesyenki {*Corrode rF+ Str+2 SInv} [ring of see invisible] It affects your strength (+2). It protects you from fire. It lets you see invisible. It may corrode you when you take damage. (63, 0, D) a phantom mirror (63, 16, D) the Almanac of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Summon Lightning Spire Summoning/Air 4 e - Lightning Bolt Conjuration/Air 5 f - Deflect Missiles Charms/Air 6 (63, 17, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (63, 22, D) a hydra corpse (skeletalised by now) (63, 26, D) a +2 shortbow of freezing (63, 27, D) a +4 broad axe of freezing (63, 36, D) an uncursed staff of power (63, 37, D) the +8 quarterstaff of the Inferno {drain, rC+ Str-3 Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. (64, 16, D) a crystal ball of energy (64, 17, D) a lightning rod (4/4) (64, 22, D) a wolf corpse (skeletalised by now) (64, 23, D) a porcupine corpse (skeletalised by now) (64, 26, D) a lamp of fire (64, 27, D) a lamp of fire (67, 0, D) an uncursed staff of summoning (67, 2, D) a +0 club (unseen) (68, 0, D) a +2 robe of magic resistance (68, 1, D) a +0 scale mail a +0 shield (68, 2, D) a +0 dagger a +0 robe (69, 0, D) an uncursed ring of poison resistance (69, 2, D) a +0 dagger (unseen) (69, 36, D) a +0 trident (70, 9, D) the +10 demon trident "Kamaf" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (70, 36, D) an uncursed staff of air (70, 38, D) a +0 trident (unseen) (70, 39, D) a +0 trident (unseen) (70, 40, D) the +6 falchion of Courage {slice, +Rage MR- Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. (71, 8, D) a +1 shield of protection (71, 16, D) an uncursed staff of death (71, 17, D) a book of Geomancy (71, 26, D) the +5 hunting sling of Truncation {venom, +Blink Str+3 Dex+4} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+4). It lets you blink. (71, 36, D) the Disquisition on the Supportive Voyage Spells Type Level a - Summon Butterflies Summoning 1 b - Portal Projectile Hexes/Translocation 3 c - Disjunction Translocation 8 (71, 39, D) a +2 shortbow of velocity (unseen) (71, 40, D) 3 arrows (71, 42, D) an arrow (71, 43, D) a throwing net (still there?) an arrow (still there?) (72, 8, D) the Grimoire of Doomed Intoxication Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Spider Form Transmutation/Poison 3 (72, 9, D) a +2 mace of protection (72, 16, D) a book of Spatial Translocations (72, 17, D) an uncursed staff of power (72, 26, D) the +1 battleaxe of Reason {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (72, 27, D) a book of Annihilations (72, 36, D) a +2 plate armour of cold resistance (72, 37, D) an uncursed staff of wizardry (72, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 43, D) a tomahawk (73, 1, D) an uncursed staff of poison (73, 17, D) a +1 falchion of slicing (73, 26, D) an uncursed staff of cold (73, 36, D) a +2 flail of crushing (73, 39, D) a +0 trident (unseen) (75, 1, D) a book of Flames