nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (9, 2, D) a +0 hand axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) the +2 robe of the Pirate {Dex+2} It affects your dexterity (+2). (49, 1, D) a +1 robe of resistance (49, 12, D) a phantom mirror (49, 24, D) an uncursed staff of earth (49, 37, D) a bolt (still there?) a +0 ring mail of cold resistance (still there?) (50, 1, D) an uncursed staff of poison (50, 12, D) a scroll of brand weapon (50, 13, D) a phantom mirror (50, 16, D) 3 large rocks (unseen) (50, 24, D) +1 pearl dragon scales (50, 25, D) a +4 flail of crushing (50, 37, D) a bolt (unseen) (50, 38, D) a +0 shortbow (still there?) an arrow (still there?) (50, 39, D) a +1 dagger of flaming (unseen) (51, 0, D) a lamp of fire (51, 1, D) the ring of Lairui {rF++ Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It greatly protects you from fire. It lets you see invisible. (51, 13, D) a phial of floods (51, 16, D) a +2 great sword of flaming (unseen) (51, 17, D) a +0 giant spiked club (unseen) (51, 18, D) a +0 troll leather armour (unseen) (51, 24, D) a book of Necromancy (51, 25, D) a +4 morningstar of draining (51, 30, D) a polar bear corpse (still there?) a spiny frog corpse (still there?) (51, 31, D) a wolf corpse (51, 35, D) an arrow (51, 37, D) the Almanac of Poisonous Stones Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 Trog disapproves of the use of such an item. (51, 38, D) a +0 mace of holy wrath a +0 shortbow 17 arrows a +0 arbalest 28 bolts a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (51, 39, D) a large rock a +0 longbow a +0 leather armour 48 arrows a stone giant corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 40, D) a +2 antimagic battleaxe (still there?) a +2 antimagic battleaxe (still there?) a bolt (still there?) a +2 battleaxe of electrocution (still there?) (51, 41, D) a large rock a bolt 2 arrows (51, 42, D) a large rock a bolt (51, 43, D) a large rock (51, 44, D) a bolt a large rock (52, 0, D) a +0 trident (52, 1, D) a potion of might (52, 8, D) a +0 glaive (52, 9, D) a +0 flail (52, 12, D) an uncursed staff of wizardry (52, 13, D) a +2 helmet of see invisible (52, 15, D) 5 large rocks (52, 16, D) a +2 hand axe of venom (52, 17, D) a +0 giant club a +0 giant spiked club a troll corpse a two-headed ogre corpse (52, 18, D) a +1 double sword of slicing (52, 24, D) a book of Debilitation (52, 25, D) a +1 shortbow of flaming (52, 30, D) a porcupine corpse (52, 31, D) a +3 antimagic war axe a +2 rapier of venom (52, 37, D) an uncursed staff of power (52, 38, D) a +0 arbalest (unseen) (53, 1, D) a box of beasts (53, 6, D) the +10 rapier "Minotaur's Death" {speed, *Contam rC+ rN++ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from cold. It greatly protects you from negative energy. It causes magical contamination when unequipped. (unseen) (53, 8, D) a +0 war axe (still there?) a +0 hand axe (still there?) (53, 12, D) a lamp of fire (53, 13, D) a +2 scimitar of flaming (53, 17, D) a +0 dire flail (unseen) (53, 18, D) a +0 troll leather armour (unseen) (53, 24, D) the +10 morningstar "Dyuthah" {crush, *Noise rF- rN++ MR+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (53, 25, D) a phial of floods (53, 30, D) a blink frog corpse (53, 31, D) a wolf corpse (53, 37, D) 2 large rocks (unseen) (53, 39, D) 2 poisoned javelins (54, 0, D) a book of Burglary (54, 1, D) a lightning rod (4/4) (54, 8, D) a +0 glaive (54, 9, D) a +6 war axe of flaming (54, 12, D) a +3 plate armour of fire resistance (54, 13, D) the +1 troll leather armour "Zeimyc" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (54, 24, D) the +8 chain mail of Puvaufai {Int+3} It affects your intelligence (+3). (54, 25, D) an uncursed amulet of the gourmand (54, 36, D) a sack of spiders (54, 37, D) a poisoned javelin (54, 38, D) a +0 spear of venom (still there?) a poisoned javelin (still there?) (55, 0, D) an uncursed staff of conjuration (55, 1, D) an uncursed staff of poison (55, 12, D) a lamp of fire (55, 13, D) a scarf of cloud immunity (55, 24, D) a +1 hunting sling of freezing (59, 36, D) a lamp of fire (59, 37, D) a sack of spiders (60, 36, D) a lightning rod (4/4) (60, 42, D) an uncursed staff of summoning (61, 0, D) a +2 robe (61, 8, D) a book of the Dragon (61, 16, D) an uncursed staff of air (61, 17, D) an arrow (61, 18, D) a +0 shortbow (still there?) an arrow (still there?) (61, 26, D) a +2 chain mail of cold resistance (61, 36, D) a book of the Warp (61, 41, D) the +12 hand axe of Dismay {chop, rPois rN+++ Int-5 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (-4). It protects you from poison. It renders you almost immune to negative energy. (62, 0, D) a +4 scale mail of fire resistance (62, 1, D) a +2 dagger of venom (62, 8, D) a box of beasts (62, 9, D) a box of beasts (62, 16, D) a +2 centaur barding of fire resistance (62, 17, D) a +1 chain mail of cold resistance (62, 18, D) 6 large rocks (unseen) (62, 22, D) an arrow (62, 26, D) a +3 blowgun (62, 27, D) an uncursed staff of summoning (62, 36, D) a +2 leather armour of fire resistance (62, 37, D) a book of Spatial Translocations (63, 8, D) a +3 spear of piercing (63, 16, D) a +1 chain mail of cold resistance (63, 17, D) a +1 trident of piercing (63, 18, D) a +0 trident (unseen) (63, 19, D) a +5 antimagic quick blade (still there?) a +5 antimagic quick blade (still there?) a large rock (still there?) (63, 26, D) an uncursed staff of energy (63, 27, D) a lightning rod (4/4) (63, 30, D) a +2 triple crossbow of flaming (63, 31, D) 3 steel tomahawks (63, 37, D) a phantom mirror (64, 17, D) a cursed -1 shortbow (unseen) (64, 26, D) an uncursed staff of air (64, 27, D) a +0 leather armour of fire resistance (65, 18, D) a +0 trident (unseen) (65, 26, D) a +3 rapier of speed (66, 15, D) a tomahawk (67, 0, D) an uncursed staff of summoning (68, 0, D) a +1 quarterstaff of protection (69, 0, D) a phantom mirror (69, 36, D) a manual of Ice Magic (70, 8, D) a +2 robe of cold resistance (70, 36, D) a +1 plate armour of cold resistance (70, 37, D) an uncursed ring of protection from fire (71, 8, D) the +8 long sword "Metziluk" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (71, 10, D) a cursed +3 spear (unseen) (71, 11, D) a +2 hand axe of electrocution (71, 16, D) a box of beasts (71, 17, D) the Almanac of Calling and Shape Shifting Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (71, 19, D) a +0 hand axe a +0 scale mail (71, 26, D) the cursed +0 chain mail of Slovenliness {*Drain rPois rC+ rN+} It protects you from cold. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (71, 27, D) an uncursed staff of energy (71, 36, D) a sack of spiders (71, 37, D) a +3 glaive of flaming (71, 42, D) the +3 halberd of Prudence {drain, Int+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you less stealthy. (72, 8, D) a book of the Earth (72, 9, D) a +4 blowgun (72, 16, D) an uncursed staff of fire (72, 19, D) a +0 glaive (unseen) (72, 20, D) a +0 whip a +0 ring mail (72, 22, D) a tomahawk (72, 26, D) a +0 war axe of flaming (72, 27, D) a book of Minor Magic (72, 36, D) a lamp of fire (72, 37, D) an uncursed staff of power (73, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (73, 17, D) a +4 ring of dexterity (73, 19, D) a +0 dagger (unseen) (73, 20, D) a +0 flail (unseen) (73, 21, D) a +0 short sword (unseen) (73, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (73, 27, D) a lamp of fire (73, 36, D) an uncursed staff of energy (73, 37, D) an uncursed staff of energy (75, 1, D) the +9 staff of Wucad Mu {channel}