nuthulu the Dungeon (0, 50, D) an uncursed staff of power (0, 51, D) a box of beasts (0, 52, D) an uncursed staff of death (1, 32, D) a fan of gales (1, 33, D) a +4 shortbow of flaming (1, 34, D) an uncursed staff of wizardry (1, 50, D) a cursed staff of power (1, 51, D) an uncursed staff of conjuration (1, 52, D) the Tome of Enchantment and Transmutation Spells Type Level a - Slow Hexes 2 b - Cause Fear Hexes 4 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (2, 14, D) the Grimoire of Curses and Slavery Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Summon Mana Viper Hexes/Summoning 5 (2, 16, D) a book of Battle (2, 32, D) a +0 war axe (2, 33, D) the ring of the Heron {rElec rN++ Int-2 Slay+5 Stlth-} [ring of loudness] It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. (2, 34, D) a +1 triple sword of slicing (2, 50, D) a +7 blowgun (2, 51, D) a +0 arbalest of freezing (2, 52, D) a +0 scimitar of slicing (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of earth (3, 15, D) a +1 scimitar of freezing (3, 16, D) a crystal ball of energy (3, 32, D) a lightning rod (4/4) (3, 33, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (3, 34, D) a box of beasts (3, 50, D) an uncursed staff of power (3, 51, D) a +3 chain mail of magic resistance (3, 52, D) a +2 ring mail of positive energy (3, 56, D) a +0 long sword (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of poison (4, 15, D) the +4 hand crossbow of Pestilence {velocity, rPois Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It protects you from poison. (4, 16, D) a book of Unlife (4, 32, D) a sack of spiders (4, 33, D) a +2 scale mail of cold resistance (4, 34, D) a +7 shortbow (4, 50, D) a sack of spiders (4, 51, D) a book of Dreams (4, 52, D) an uncursed staff of death (4, 56, D) a cursed -2 trident (unseen) (5, 14, D) a +4 ring of protection (5, 15, D) a +4 ring of protection (5, 16, D) a manual of Conjurations (5, 19, D) a +4 scythe of venom (5, 32, D) a +1 cloak of magic resistance (5, 33, D) a Fen Folio (5, 34, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (5, 50, D) +0 pearl dragon scales (5, 51, D) a book of Debilitation (5, 52, D) an uncursed ring of flight (5, 54, D) a +0 glaive (unseen) (5, 55, D) a +0 glaive (5, 56, D) a +0 dire flail (unseen) (6, 14, D) an uncursed staff of death (6, 15, D) a +1 hand crossbow of flaming (6, 16, D) the +1 pair of gloves of the Ten Blessings {rN+++ Str-5 Dex-2 SInv} It affects your strength (-5). It affects your dexterity (-2). It renders you almost immune to negative energy. It lets you see invisible. (6, 19, D) a +2 scythe of protection (6, 20, D) a +0 demon whip of venom a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (6, 32, D) a +0 mace of distortion (6, 33, D) a +2 quarterstaff of protection (6, 34, D) a +3 scale mail of poison resistance (6, 37, D) a +0 giant club (6, 38, D) a +0 flail a +6 longbow (6, 39, D) the +9 staff of Olgreb {rPois} It protects you from poison. (6, 50, D) an uncursed staff of death (6, 51, D) the +11 hunting sling "Cyemmuv" {freeze, *Slow Int+5 Dex-3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (-3). It lets you see invisible. It may slow you when you take damage. (6, 52, D) an uncursed staff of wizardry (6, 54, D) the +7 war axe "Umaxtean" {speed, rN+ Str+3 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. (unseen) (6, 55, D) the +7 quarterstaff of Weonyguc {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. a +0 long sword a +2 broad axe of electrocution a +0 hand axe a +0 dire flail a scroll of brand weapon a +0 war axe a +0 long sword a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (6, 56, D) a +0 hand axe (still there?) a cursed +0 cloak (still there?) (6, 57, D) a cursed -1 rapier (still there?) a +0 rapier (still there?) (7, 14, D) a phial of floods (7, 15, D) the +2 ring mail "Uplaamn" {rN+ SInv} It protects you from negative energy. It lets you see invisible. (7, 16, D) Lehudib's Collected Works on Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Orb of Destruction Conjuration 7 (7, 20, D) a necrophage corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (7, 32, D) a crystal ball of energy (7, 37, D) a +1 scythe of freezing (7, 50, D) a +0 short sword (7, 51, D) a lamp of fire (7, 52, D) a +1 ring mail of poison resistance (7, 54, D) a +1 halberd of venom (still there?) a cursed -3 hand axe (still there?) (7, 55, D) a +0 trident a +0 dire flail a +0 short sword a +0 long sword a +0 cloak a +1 great sword a +0 cloak the amulet of the Trout {+Rage rElec Str+3} [amulet of rage] It affects your strength (+3). It insulates you from electricity. It lets you go berserk. a +0 scimitar a green draconian corpse a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (7, 56, D) a +0 trident (still there?) a +0 short sword (still there?) (7, 57, D) a +0 mace (still there?) a +0 battleaxe (still there?) (8, 14, D) the +1 morningstar "Minotaur's Death" {crush, Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you less stealthy. (8, 15, D) a sack of spiders (8, 16, D) an uncursed staff of death (8, 20, D) a +0 vampiric demon whip (8, 32, D) a +6 ring of evasion (8, 33, D) a +2 bardiche of chopping (8, 34, D) an uncursed staff of earth (8, 37, D) a +0 scythe of pain (8, 38, D) a +3 quarterstaff of speed (8, 51, D) a +0 long sword (8, 55, D) a +1 quarterstaff of distortion a +0 halberd a red draconian corpse (skeletalised by now) (8, 56, D) a +0 trident (unseen) (8, 57, D) a +2 long sword of freezing (unseen) (9, 14, D) a lightning rod (4/4) (9, 15, D) the ring of Beseig {+Fly Int+4} [ring of flight] It affects your intelligence (+4). It lets you fly. (9, 16, D) a +2 trident of piercing (9, 20, D) a +1 scythe of protection (9, 32, D) a crystal ball of energy (9, 33, D) a lightning rod (4/4) (9, 34, D) a +5 hunting sling (9, 50, D) a +0 spear of venom (9, 51, D) an uncursed staff of summoning (9, 52, D) an uncursed staff of conjuration (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 great mace "Rarehif" {elec, +Fly rN+ Int+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. It lets you fly. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Changes (10, 15, D) Beoteypt's Tome of Earth and Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Shatter Earth 9 (10, 16, D) a phantom mirror (10, 32, D) a +1 whip of flaming (10, 33, D) a book of Spatial Translocations (10, 34, D) a phantom mirror (10, 50, D) an uncursed staff of fire (10, 52, D) an uncursed staff of poison (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 plate armour of fire resistance (11, 15, D) a +4 scale mail of fire resistance (11, 16, D) a book of Beasts (11, 33, D) a +0 trident (still there?) a manual of Unarmed Combat (still there?) (11, 34, D) the cursed +2 trident "Tumosomu" {flame, rPois Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (11, 50, D) a +4 plate armour of fire resistance (11, 51, D) a crystal ball of energy (11, 52, D) the amulet of the Enemy {Spirit rF+ Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (12, 14, D) a +4 morningstar of protection (12, 15, D) an uncursed staff of earth (12, 16, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (12, 33, D) the cursed +0 flail of Teacrou {flame, *Corrode Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It may corrode you when you take damage. It has a curse placed upon it. (12, 34, D) a +2 bardiche of holy wrath (12, 50, D) a +2 pair of boots of running (12, 51, D) an uncursed staff of wizardry (12, 52, D) a +0 trident (13, 33, D) a +3 falchion of electrocution (still there?) a +2 robe of cold resistance (still there?) (13, 34, D) a +6 great sword of slicing (13, 51, D) a book of the Sky (13, 52, D) a +0 short sword (14, 50, D) an uncursed staff of wizardry (14, 51, D) a +1 shortbow of velocity (14, 52, D) a +0 war axe (18, 48, D) a box of beasts (18, 50, D) a +2 ring of intelligence (19, 0, D) an uncursed staff of poison (19, 1, D) a +1 robe of magic resistance (19, 16, D) an uncursed ring of flight (19, 17, D) an uncursed amulet of the gourmand (19, 32, D) a scroll of brand weapon (19, 33, D) an uncursed amulet of harm (19, 48, D) a +1 shortbow of flaming (19, 49, D) a book of Enchantments (19, 50, D) a sack of spiders (20, 0, D) a +0 robe (20, 16, D) a +3 hand axe of freezing (20, 17, D) an uncursed staff of power (20, 32, D) a +1 scimitar of flaming (20, 48, D) Zoefozes's Volume of Confrontation and Shape Shifting Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fulminant Prism Conjuration/Hexes 4 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (20, 49, D) an uncursed staff of poison (20, 50, D) a book of Debilitation (21, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (21, 1, D) an uncursed staff of death (21, 16, D) an uncursed staff of air (21, 17, D) a book of the Sky (21, 32, D) a +2 hand axe of freezing (21, 33, D) an uncursed ring of positive energy (21, 34, D) a +3 mace of protection (21, 48, D) a +1 plate armour of poison resistance (21, 49, D) a +2 robe of fire resistance (21, 50, D) a +1 plate armour of poison resistance (22, 0, D) +2 swamp dragon scales (22, 1, D) the +8 halberd of Todur {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (22, 7, D) a +2 battleaxe (unseen) (22, 16, D) a +2 scale mail of poison resistance (22, 17, D) a phial of floods (22, 32, D) the ring of New Discoveries {rN+ MR+ SInv} [ring of see invisible] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (22, 33, D) a crystal ball of energy (22, 34, D) a book of Burglary (22, 48, D) a book of the Warp (22, 49, D) the Handbook of Earth and Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (22, 50, D) a +2 scale mail of cold resistance (23, 0, D) a lamp of fire (23, 7, D) a +0 dagger (still there?) a +0 flail (still there?) (23, 8, D) a potion of blood (23, 16, D) a +3 leather armour of fire resistance (23, 17, D) a +3 scale mail of fire resistance (23, 18, D) a phantom mirror (23, 32, D) a book of Conjurations (23, 33, D) a scroll of brand weapon (23, 34, D) a sack of spiders (23, 48, D) an uncursed ring of stealth (23, 49, D) a +1 scale mail of magic resistance (24, 0, D) a lightning rod (4/4) (24, 1, D) a +2 robe of cold resistance (24, 7, D) a +1 morningstar of protection (unseen) (24, 16, D) a +5 blowgun (24, 18, D) a book of Spatial Translocations (24, 21, D) a hydra corpse (skeletalised by now) (24, 22, D) +0 shadow dragon scales (unseen) (24, 23, D) a death drake corpse (skeletalised by now) (still there?) a steam dragon corpse (skeletalised by now) (still there?) (24, 32, D) a +4 ring of strength (24, 33, D) an uncursed staff of power (24, 34, D) a fan of gales (24, 48, D) 2 scrolls of brand weapon (24, 49, D) a +2 vampiric glaive (24, 50, D) the cursed +0 dagger of Righteous Anger {freeze, +Blink rF++ MR- Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (24, 56, D) +0 fire dragon scales (unseen) (24, 57, D) a +0 great sword of flaming a +2 great sword of flaming an uncursed ring of see invisible (24, 58, D) a +3 scimitar of flaming (still there?) a +0 demon whip of electrocution (still there?) (25, 0, D) a +0 dagger of pain (25, 1, D) a scroll of brand weapon (25, 16, D) a +3 scale mail of magic resistance (25, 17, D) the +1 long sword of Fedhas's Envy {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (25, 18, D) a +0 hand axe of electrocution (25, 22, D) an iron dragon corpse (skeletalised by now) (25, 23, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (25, 32, D) a sack of spiders (25, 33, D) a fan of gales (25, 34, D) an uncursed amulet of rage (25, 48, D) a sack of spiders (25, 49, D) a +4 chain mail of cold resistance (25, 56, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (25, 58, D) +0 fire dragon scales (unseen) (26, 0, D) a book of Cantrips (26, 1, D) the Incunabulum of Earthen Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Passwall Transmutation/Earth 2 e - Sticky Flame Conjuration/Fire 4 f - Leda's Liquefaction Hexes/Earth 4 g - Lee's Rapid Deconstruction Earth 5 (26, 6, D) a +0 halberd a +4 ring mail of fire resistance (26, 9, D) a +0 glaive (unseen) (26, 16, D) an uncursed amulet of rage (26, 17, D) a book of Fire (26, 21, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (26, 22, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (26, 32, D) an uncursed staff of wizardry (26, 33, D) a +1 centaur barding of fire resistance (26, 48, D) a sack of spiders (26, 49, D) a +3 short sword of venom (26, 50, D) a book of Enchantments (26, 56, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (26, 57, D) a +0 scimitar of flaming a scroll of brand weapon a +0 great sword of flaming a +0 great sword of flaming a +0 demon whip a fire giant corpse a fire giant corpse (26, 58, D) a +2 great sword of flaming a +0 great sword of flaming a +2 demon whip of draining a fire giant corpse (27, 16, D) a book of Conjurations a wyvern corpse (skeletalised by now) (27, 17, D) an uncursed staff of wizardry (27, 32, D) a fan of gales (27, 33, D) the amulet of the Past {RegenMP SInv} [amulet of magic regeneration] It increases your magic regeneration. It lets you see invisible. (27, 34, D) a +0 helmet of intelligence (27, 48, D) a book of Geomancy (27, 49, D) a Necronomicon (27, 50, D) the +1 hunting sling of Sopeorun {velocity, Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). (27, 63, D) a hell hound corpse (28, 0, D) a +0 war axe (28, 16, D) an uncursed staff of conjuration (28, 17, D) the Reference Book on Transformation and Battle Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Blade Hands Transmutation 5 (28, 20, D) a wyvern corpse (skeletalised by now) (28, 32, D) a sack of spiders (28, 33, D) a crystal ball of energy (28, 49, D) a book of Clouds (28, 50, D) a +0 demon trident of venom (29, 0, D) an uncursed staff of fire (29, 1, D) a +1 quarterstaff of crushing (29, 16, D) a scroll of brand weapon (29, 17, D) a crystal ball of energy (29, 32, D) a +1 dagger of distortion (29, 33, D) an uncursed staff of energy (29, 48, D) a +2 scale mail of positive energy (29, 49, D) an uncursed staff of earth (30, 48, D) an uncursed staff of conjuration (30, 49, D) an uncursed staff of air (30, 50, D) a +1 spear of piercing (31, 48, D) a book of Dreams (31, 49, D) a lightning rod (4/4) (31, 50, D) a +2 quarterstaff of crushing (32, 48, D) a +2 scimitar of holy wrath (32, 49, D) a +0 morningstar of protection (32, 50, D) the Guide on Shape Shifting and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Static Discharge Conjuration/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Hydra Form Transmutation 6 e - Orb of Destruction Conjuration 7 (33, 48, D) a +0 morningstar of protection (33, 49, D) a manual of Shields (33, 50, D) a phial of floods (34, 28, D) a book of Power (34, 48, D) a +0 leather armour of poison resistance (34, 49, D) a +2 vampiric scimitar (34, 50, D) a ration (35, 0, D) a manual of Staves (35, 14, D) a lamp of fire (35, 15, D) a lamp of fire (35, 28, D) a +3 ring of intelligence (35, 29, D) a book of Clouds (36, 0, D) a +0 dagger (36, 1, D) a book of Ice (36, 15, D) a +0 great mace (36, 28, D) a crystal ball of energy (36, 29, D) a +3 short sword of venom (37, 0, D) a lamp of fire (37, 1, D) an uncursed staff of death (37, 6, D) a +0 battleaxe (unseen) (37, 7, D) a +0 war axe of electrocution (unseen) (37, 14, D) a +0 plate armour of poison resistance (37, 15, D) Xufil's Handbook of Supportive Dark Magic Spells Type Level a - Summon Butterflies Summoning 1 b - Vampiric Draining Necromancy 3 c - Call Canine Familiar Summoning 3 d - Summon Forest Summoning/Translocation 5 (37, 28, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (37, 29, D) an uncursed ring of resist corrosion (38, 0, D) a +1 short sword of draining (38, 1, D) a +0 scimitar (38, 6, D) a +3 long sword of holy wrath (unseen) (38, 7, D) a cursed -1 giant club (unseen) (38, 8, D) a +0 giant spiked club (38, 15, D) a book of Power (38, 18, D) a +0 great sword a +0 plate armour a +0 arbalest a +0 arbalest of velocity 34 bolts the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 plate armour (38, 19, D) a +0 broad axe a +0 chain mail a +0 shield a large rock a +2 broad axe a +0 chain mail (38, 20, D) 3 large rocks (unseen) (38, 28, D) the cursed ring "Faymel" {EV-2 Dex+5 Slay+3} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (38, 29, D) a manual of Unarmed Combat (38, 33, D) (unseen) (38, 35, D) (unseen) (38, 49, D) a book of Enchantments (38, 50, D) an uncursed staff of energy (39, 0, D) a +0 dagger (39, 5, D) a +1 halberd of freezing a +1 chain mail of poison resistance (39, 6, D) a +0 battleaxe a +0 plate armour a +5 mace of protection a +0 plate armour a +0 glaive a +4 hand crossbow a +0 chain mail (39, 7, D) a tomahawk (39, 14, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (39, 18, D) a +1 war axe a +0 chain mail a +0 shield (39, 20, D) a bolt (39, 21, D) a large rock (39, 22, D) a bolt a large rock (39, 28, D) a book of Enchantments (39, 29, D) a +0 leather armour of magic resistance (39, 33, D) (unseen) (39, 49, D) a book of Geomancy (39, 50, D) a +5 dagger of draining (40, 0, D) a book of Clouds (40, 5, D) a +1 rapier of venom (unseen) (40, 6, D) a +2 broad axe of freezing (unseen) (40, 14, D) a fan of gales (40, 15, D) an uncursed ring of protection from magic (40, 17, D) a +1 bardiche of distortion (unseen) (40, 18, D) a +1 quarterstaff of protection (unseen) (40, 19, D) a +0 dire flail a +0 plate armour an uncursed amulet of the gourmand a large rock (40, 28, D) an uncursed amulet of regeneration (40, 29, D) a lightning rod (4/4) (40, 48, D) a book of Dreams (40, 49, D) a +0 hand axe of holy wrath (40, 50, D) a +1 hand axe of electrocution (41, 0, D) a +0 war axe (41, 1, D) a book of Fire (41, 5, D) a +0 war axe (unseen) (41, 14, D) a +3 dagger of electrocution (41, 18, D) a +1 long sword (unseen) (41, 28, D) an uncursed ring of protection from cold (41, 29, D) the +9 scimitar "Zoequlad" {distort, MR+++ Int+4 Dex-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (-5). It affects your resistance to hostile enchantments. (41, 49, D) Vesuceusch's Disquisition on Creative Malediction Spells Type Level a - Cause Fear Hexes 4 b - Summon Ice Beast Ice/Summoning 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Invisibility Hexes 6 (41, 50, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (42, 28, D) a +2 quarterstaff of crushing (42, 29, D) an uncursed amulet of faith (42, 49, D) the ring of Taisk {rElec rC+ MP+9} [ring of magical power] It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (42, 50, D) an uncursed staff of death (43, 28, D) an uncursed ring of resist corrosion (43, 29, D) an uncursed ring of protection from fire (43, 48, D) an uncursed staff of conjuration (43, 49, D) the Collected Works on Contamination and Transmigration Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (43, 50, D) the +10 glaive of Power {speed, -Tele rPois rF- rC+++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. It prevents most forms of teleportation. (44, 28, D) an uncursed staff of conjuration (44, 48, D) the Collected Works on Creation and Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Aura of Abjuration Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (44, 50, D) a Fen Folio (44, 51, D) a Necronomicon (44, 56, D) a +1 scimitar of flaming (45, 48, D) a cursed staff of fire (45, 49, D) a box of beasts (45, 50, D) the +1 morningstar of the Suns {vamp, rElec Str+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It insulates you from electricity. (45, 51, D) a +2 scale mail of magic resistance (45, 56, D) a +3 scimitar of flaming (46, 48, D) a crystal ball of energy (46, 49, D) a +3 ring of intelligence (46, 50, D) a +3 ring of protection (46, 51, D) a +0 falchion of slicing (46, 55, D) a +2 war axe of flaming (still there?) a +0 demon whip of freezing (still there?) (47, 49, D) +2 pearl dragon scales (47, 50, D) an uncursed staff of fire (47, 51, D) a +1 robe of positive energy (47, 55, D) a +3 scimitar of flaming (still there?) a +0 dagger (still there?) (47, 57, D) a +3 dire flail of freezing (unseen) (48, 48, D) a +2 war axe of electrocution (48, 49, D) a book of Battle (48, 50, D) a +0 war axe of flaming (48, 51, D) a book of Geomancy (49, 0, D) a +5 battleaxe of electrocution (49, 1, D) the +4 chain mail of Pasig {*Corrode rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (49, 12, D) the +9 battleaxe of the Gloaming {drain, *Rage rF+ Str+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. It may make you go berserk in combat. (49, 36, D) a +3 leather armour of fire resistance (49, 37, D) a +4 long sword of protection (49, 40, D) 9 large rocks a +0 giant club (49, 41, D) a +0 great sword of flaming (unseen) (49, 48, D) an uncursed staff of poison (49, 49, D) a +5 short sword of speed (49, 50, D) a +2 helmet of see invisible (50, 0, D) a fan of gales (50, 1, D) a +4 glaive of flaming (50, 12, D) the +8 spear of Irrepressible Laughter {flame, rPois MP-9 Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It affects your magic capacity (-9). (50, 13, D) a sack of spiders (50, 24, D) a +2 robe of magic resistance (50, 25, D) a +4 giant club (50, 28, D) a +0 shield a +0 scale mail a +0 war axe (50, 36, D) an uncursed staff of conjuration (50, 37, D) a lightning rod (4/4) (50, 40, D) a +0 giant club (unseen) (50, 41, D) 4 large rocks (50, 42, D) 5 large rocks (50, 48, D) a book of Clouds (50, 49, D) a lamp of fire (51, 1, D) the ring of Xom's Whimsicality {rF+ rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (51, 5, D) a +0 rapier (unseen) (51, 6, D) a +4 rapier of holy wrath (unseen) (51, 7, D) a +0 robe (51, 12, D) a lightning rod (4/4) (51, 16, D) 4 large rocks (51, 17, D) a +0 giant club (unseen) (51, 18, D) a +0 troll leather armour (unseen) (51, 24, D) the Volume of Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Spellforged Servitor Conjuration/Summoning 7 (51, 25, D) the +10 great sword "Killer Klown's Doom" {slice, *Corrode +Inv rC+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from cold. It lets you turn invisible. It may corrode you when you take damage. (51, 30, D) a +0 great sword of flaming the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (51, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (51, 37, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (51, 40, D) a large rock (51, 41, D) a +0 giant club (unseen) (51, 42, D) a +0 giant spiked club (unseen) (51, 43, D) 2 large rocks (51, 48, D) an uncursed ring of positive energy (51, 49, D) a book of Clouds (51, 50, D) the +10 plate armour of Vampiric Thralls {rC+ Int+5} It affects your intelligence (+5). It protects you from cold. (52, 0, D) a +0 animal skin (52, 1, D) a +2 ring of strength (52, 5, D) a +0 quarterstaff a +0 robe (52, 12, D) a +5 longbow of freezing (52, 13, D) a book of the Earth (52, 16, D) a +1 battleaxe of freezing (unseen) (52, 17, D) 3 large rocks (52, 20, D) a large rock (52, 24, D) a box of beasts (52, 25, D) a cursed staff of air (52, 36, D) an uncursed staff of earth (52, 37, D) an uncursed staff of power (52, 48, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (52, 49, D) a crystal ball of energy (52, 50, D) the +9 dagger of Oxzuygga {pierce, +Blink +Inv Stlth-} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you blink. It makes you less stealthy. (53, 0, D) a book of Debilitation (53, 1, D) the cursed -4 pair of boots of Birphoud {rElec MR+ Int+2 Dex-2} It affects your intelligence (+2). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 5, D) a +0 flail (unseen) (53, 6, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (53, 7, D) a +0 quarterstaff (unseen) (53, 12, D) an uncursed staff of summoning (53, 13, D) the ring of Etsunnoe {rCorr rElec rF+ Dex+3} [ring of resist corrosion] It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (53, 15, D) 4 large rocks (unseen) (53, 16, D) 3 large rocks (53, 17, D) 6 large rocks (53, 21, D) a large rock (53, 24, D) a +2 chain mail of magic resistance (53, 29, D) a +2 scimitar of flaming (still there?) a +3 scimitar of flaming (still there?) (53, 30, D) a +2 scimitar of flaming (53, 36, D) the +8 short sword "Gequnu Ampe" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (53, 37, D) a +1 antimagic mace (53, 48, D) a +6 amulet of reflection (53, 49, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (53, 50, D) a +2 quarterstaff of speed (54, 0, D) a sack of spiders (54, 1, D) a +4 long sword of holy wrath (54, 12, D) a +4 blowgun (54, 13, D) a +2 robe of cold resistance (54, 16, D) a cursed +0 giant spiked club (unseen) (54, 24, D) a crystal ball of energy (54, 25, D) an uncursed ring of resist corrosion (54, 36, D) the Tome of Mutagenic Displacement Spells Type Level a - Gell's Gravitas Translocation 3 b - Spider Form Transmutation/Poison 3 c - Passage of Golubria Translocation 4 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (54, 48, D) an uncursed staff of fire (54, 49, D) 4 scrolls of enchant weapon (54, 50, D) an uncursed staff of fire (55, 0, D) a book of Changes (55, 1, D) the ring of the Real Monster {+Blink Str-2 Dex+4 SInv} [ring of dexterity] It affects your strength (-2). It affects your dexterity (+4). It lets you see invisible. It lets you blink. (55, 12, D) a book of Beasts (55, 13, D) the Catalogue of Arcane Weapons and Evil Magic Spells Type Level a - Sublimation of Blood Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Lightning Bolt Conjuration/Air 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (55, 24, D) a +1 great sword of protection (58, 47, D) a +2 long sword of holy wrath (58, 49, D) a phantom mirror (59, 36, D) the cursed +1 chain mail "Disoobre" {Int+6} It affects your intelligence (+6). It has a curse placed upon it. (59, 37, D) a lightning rod (4/4) (59, 47, D) a +2 hunting sling of freezing (59, 48, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (59, 49, D) an uncursed ring of fire (60, 36, D) a +2 chain mail of poison resistance (60, 40, D) a +0 trident of protection a +0 leather armour (60, 48, D) an uncursed staff of summoning (60, 49, D) a +0 flail of crushing (61, 0, D) the Almanac of Enchanting Transmutation Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Discord Hexes 8 (61, 8, D) the +2 hand axe "Muimaguc" {drain, Fragile Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It will be destroyed if unequipped. (61, 16, D) a +6 blowgun (61, 26, D) a +2 war axe of flaming (61, 36, D) an uncursed staff of power (61, 37, D) a lightning rod (4/4) (61, 41, D) a +4 trident of protection (unseen) (61, 47, D) a book of Alchemy (61, 48, D) an uncursed ring of wizardry (61, 49, D) an uncursed staff of cold (62, 0, D) a lamp of fire (62, 1, D) a book of Misfortune (62, 8, D) Pyruudeeli's Papyrus of the Ten Seas Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Simulacrum Ice/Necromancy 6 (62, 9, D) a +4 trident of venom (62, 16, D) a cursed ring of protection from fire (62, 17, D) an uncursed ring of protection from fire (62, 27, D) the Incunabulum of Transmigration and Talismans Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 f - Dragon Form Transmutation 7 (62, 30, D) a +0 scimitar of holy wrath (62, 36, D) an uncursed staff of cold (62, 37, D) a +2 chain mail of fire resistance (62, 40, D) a +0 spear 11 javelins a +0 leather armour (62, 41, D) 3 javelins a +0 rapier a +0 robe (62, 47, D) the ring "Kotealia" {Str+3 Dex+3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). (62, 48, D) a +3 rapier of freezing (62, 49, D) a +5 morningstar of protection (63, 0, D) an uncursed amulet of harm (63, 8, D) the +8 hand crossbow "Tiseixas" {venom, MR+ Int+4 Dex+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (63, 16, D) a +2 plate armour of positive energy (63, 17, D) a +1 morningstar of holy wrath (63, 26, D) a book of Maledictions (63, 27, D) the +7 sceptre of Torment (63, 36, D) a book of Spatial Translocations (63, 37, D) a phantom mirror (63, 39, D) a +0 spear (unseen) (63, 40, D) a +0 trident (unseen) (63, 47, D) a +3 dagger of speed (63, 48, D) a phantom mirror (63, 49, D) an uncursed amulet of faith (63, 50, D) a +5 dagger of protection (64, 16, D) the cursed +3 quarterstaff of Death's Door {vamp, *Noise +Fly rPois Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from poison. It lets you fly. It may make noises in combat. It has a curse placed upon it. (64, 17, D) an uncursed staff of conjuration (64, 26, D) an uncursed staff of conjuration (64, 27, D) a +2 longbow of freezing (64, 29, D) a +0 battleaxe (64, 47, D) an uncursed ring of poison resistance (64, 48, D) a manual of Ice Magic (64, 49, D) a box of beasts (64, 50, D) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (64, 65, D) a +1 halberd of pain (unseen) (65, 26, D) a +2 robe of positive energy (65, 47, D) a +2 dagger of holy wrath (65, 48, D) a lightning rod (4/4) (65, 49, D) a +1 robe (65, 50, D) a book of Summonings (65, 62, D) +0 shadow dragon scales (unseen) (65, 63, D) +0 shadow dragon scales (unseen) (66, 48, D) an uncursed staff of energy (66, 49, D) an uncursed staff of power (66, 50, D) an uncursed amulet of faith (66, 51, D) a +0 dire flail (66, 63, D) a shadow dragon corpse (66, 64, D) a ghoul corpse (67, 0, D) an uncursed amulet of magic regeneration (67, 47, D) the +7 arbalest "Fuju" {freeze, rElec rC+ Str+3 Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. (67, 50, D) a book of Geomancy (67, 64, D) a doom hound corpse (68, 47, D) a +0 dagger of flaming (68, 49, D) a manual of Conjurations (68, 50, D) a manual of Dodging (68, 64, D) a +2 scythe of protection (69, 0, D) an uncursed staff of poison (69, 36, D) the Grimoire of Warped Enhancements Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Malign Gateway Summoning/Translocation 7 (69, 47, D) a cursed ring of loudness (69, 48, D) a box of beasts (69, 49, D) an uncursed ring of ice (69, 50, D) a +6 dagger of venom (70, 8, D) Sejausob's Almanac of the Glacier Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Ozocubu's Refrigeration Ice 6 (70, 9, D) a +1 hand axe of chopping (70, 36, D) an uncursed amulet of magic regeneration (70, 37, D) an uncursed staff of death (70, 40, D) (unseen) (70, 47, D) a phial of floods (70, 48, D) a book of Debilitation (70, 49, D) a book of Death (71, 16, D) a phial of floods (71, 17, D) a box of beasts (71, 20, D) a +1 hand axe of chopping a +3 scale mail of fire resistance (71, 26, D) a lightning rod (4/4) (71, 27, D) a +1 helmet of intelligence (71, 36, D) a Fen Folio (71, 37, D) a +0 dagger of holy wrath (71, 39, D) a +0 whip (unseen) (71, 47, D) an uncursed amulet of rage (71, 48, D) an uncursed staff of wizardry (71, 49, D) a +1 plate armour of cold resistance (72, 8, D) a +2 hunting sling of freezing (72, 9, D) a crystal ball of energy (72, 16, D) the +4 scale mail of Ofon {+Fly rC- MR++ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. (72, 17, D) an uncursed staff of energy (72, 26, D) the +3 scimitar of the Foremost Lies {slice, +Inv rElec Int+6 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). It insulates you from electricity. It lets you turn invisible. (72, 27, D) a +6 short sword of draining (72, 36, D) a crystal ball of energy (72, 37, D) a manual of Polearms (72, 47, D) a +2 robe of fire resistance (72, 48, D) a scroll of brand weapon (72, 49, D) a +1 flail of protection (73, 1, D) a +0 buckler of positive energy (73, 26, D) the +8 flail "Nounesh" {flame, MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (73, 27, D) a +5 dire flail of protection (73, 36, D) an uncursed staff of earth (73, 38, D) a +0 halberd (73, 47, D) a +2 buckler of protection (73, 48, D) a box of beasts (73, 49, D) a +1 falchion of slicing (74, 47, D) the cursed +1 leather armour of Rationality {rF++ Str+4} It affects your strength (+4). It greatly protects you from fire. It has a curse placed upon it. (74, 48, D) a +2 spear of freezing (74, 49, D) a cursed staff of cold (75, 1, D) a +2 scale mail of positive energy (75, 47, D) an uncursed staff of fire (75, 48, D) a +1 battleaxe of venom (75, 49, D) a +5 ring of strength