nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 2, D) a +0 shield a +0 scale mail a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of conjuration (61, 8, D) Hadisos's Disquisition on Curses Spells Type Level a - Inner Flame Hexes/Fire 3 b - Metabolic Englaciation Hexes/Ice 5 (62, 0, D) a +4 shortbow of flaming (62, 1, D) an uncursed staff of energy (62, 3, D) a jumping spider corpse (62, 8, D) a +2 buckler of fire resistance (62, 9, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 11, D) a +0 dagger a +0 robe (63, 0, D) a +3 giant club (63, 3, D) a tarantella corpse (63, 8, D) a Grand Grimoire (69, 0, D) a crystal ball of energy (70, 8, D) the +0 scale mail "Kijonis" {-Tele rC+ rCorr Str+3} It affects your strength (+3). It protects you from cold. It prevents most forms of teleportation. It protects you from acid and corrosion. (70, 9, D) an uncursed staff of conjuration (70, 11, D) a +0 robe (unseen) (71, 8, D) the +3 leather armour "Getuor" {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. (71, 11, D) the +8 morningstar "Lext" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (unseen) (71, 12, D) 2 arrows (72, 8, D) an uncursed amulet of rage (72, 11, D) a +0 war axe (unseen) (73, 1, D) a lightning rod (4/4) (74, 2, D) a +0 trident a merfolk corpse (75, 1, D) a +2 vampiric halberd a +0 trident a merfolk corpse