nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +0 shield a +0 scale mail (9, 1, D) a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +2 fustibalus of freezing (19, 1, D) a fan of gales (19, 17, D) the Volume of Aid Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 (19, 32, D) a sack of spiders (19, 33, D) an uncursed staff of earth (20, 1, D) an uncursed staff of poison (20, 16, D) a cursed staff of power (20, 17, D) a +3 demon whip of electrocution (20, 32, D) an uncursed staff of air (20, 33, D) the +2 scale mail of Wusuzu {rN++} It greatly protects you from negative energy. (21, 0, D) a +1 broad axe of chopping (21, 1, D) a Grand Grimoire (21, 16, D) a +1 eveningstar of draining (21, 17, D) an uncursed staff of death (21, 32, D) the Papyrus of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (21, 33, D) an uncursed staff of air (21, 34, D) a sack of spiders (22, 1, D) an uncursed amulet of harm (22, 4, D) a +0 fustibalus a +4 spear 14 sling bullets a satyr corpse (skeletalised by now) (22, 17, D) a book of Callings (22, 20, D) a +6 blowgun (22, 32, D) the +11 triple crossbow "Kynli" {velocity, +Fly} Any bolt fired from it inflicts extra damage. It lets you fly. (22, 33, D) a +0 mace of protection (22, 34, D) a crystal ball of energy (23, 0, D) a +3 dagger of speed (23, 1, D) a manual of Summonings (23, 5, D) 2 sling bullets a +0 longbow a +0 club 23 arrows a satyr corpse (skeletalised by now) a wind drake corpse (skeletalised by now) a dryad corpse (skeletalised by now) (23, 6, D) a +0 flail (unseen) (23, 7, D) a +0 quarterstaff (unseen) (23, 16, D) a +8 antimagic hand axe (23, 18, D) a +5 blowgun (23, 20, D) a +1 scythe of venom (23, 32, D) a crystal ball of energy (23, 33, D) a +2 pair of gloves of dexterity (23, 34, D) a phantom mirror (23, 38, D) a +0 long sword (24, 1, D) a phial of floods (24, 4, D) a +2 vampiric spear (24, 5, D) a cursed staff of earth (unseen) (24, 6, D) an arrow (24, 16, D) an uncursed staff of air (24, 17, D) an uncursed ring of see invisible (24, 18, D) a +5 giant spiked club (24, 32, D) the cursed +0 plate armour "Ciass" {rPois rF- Regen+ rCorr} It makes you vulnerable to fire. It protects you from poison. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (24, 34, D) an uncursed staff of air (24, 40, D) a +0 hand axe (unseen) (25, 0, D) the Compendium of Sinister Rites and Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Animate Skeleton Necromancy 1 d - Sublimation of Blood Necromancy 2 e - Cause Fear Hexes 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 g - Death Channel Necromancy 6 (25, 1, D) an uncursed staff of power (25, 5, D) a +0 quarterstaff (unseen) (25, 6, D) a +0 robe (unseen) (25, 7, D) a +0 robe (25, 16, D) an uncursed staff of poison (25, 17, D) an uncursed staff of earth (25, 18, D) an uncursed staff of air (25, 21, D) a +1 scythe of venom (25, 22, D) a hell hound corpse (25, 32, D) a cursed staff of death (25, 33, D) an uncursed staff of summoning (25, 34, D) a book of Clouds (26, 0, D) the +4 hunting sling "Jatho" {speed, rC++ Dex+4 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It greatly protects you from cold. It lets you see invisible. It makes you more stealthy. (26, 1, D) a box of beasts (26, 17, D) a sack of spiders (26, 32, D) a book of Changes (26, 33, D) an uncursed ring of stealth (26, 34, D) an uncursed staff of conjuration (27, 0, D) a box of beasts (27, 1, D) an uncursed ring of wizardry (27, 16, D) a scarf of resistance (27, 17, D) a lamp of fire (27, 32, D) 4 potions of haste (27, 33, D) a +3 chain mail of cold resistance (27, 34, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (28, 0, D) the +11 hand axe of the Tomato {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (28, 1, D) a sack of spiders (28, 16, D) a +0 pair of boots of running (28, 17, D) a +1 broad axe of distortion (28, 32, D) the +0 robe of Ugymeanai {rN+ Str-2 Int+2 SInv} It affects your strength (-2). It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. (28, 33, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (29, 0, D) an uncursed staff of energy (29, 1, D) an uncursed ring of stealth (29, 17, D) the +2 shield "Ciarius" {rC+ Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). It protects you from cold. (29, 32, D) a lightning rod (4/4) (29, 33, D) a +0 flail (34, 28, D) a +2 dagger of venom (35, 0, D) the +5 great sword "Buow" {slice, rF+ rC+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (35, 14, D) an uncursed staff of fire (35, 28, D) a +3 plate armour of poison resistance (35, 29, D) an uncursed amulet of guardian spirit (36, 0, D) the Incunabulum of Feathers and Aid Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (36, 1, D) an uncursed staff of fire (36, 14, D) a box of beasts (36, 15, D) a book of Callings (36, 29, D) an uncursed ring of protection from cold (37, 0, D) a +6 dagger of draining (37, 1, D) a manual of Slings (37, 14, D) a +0 morningstar of crushing (37, 17, D) a +3 trident (unseen) (37, 28, D) a book of Conjurations (37, 29, D) a lightning rod (4/4) (37, 33, D) a +0 robe (unseen) (37, 34, D) a cursed staff of cold (unseen) (38, 0, D) a +0 dire flail of holy wrath (38, 1, D) a +1 dagger of venom (38, 14, D) an uncursed staff of fire (38, 15, D) a +2 falchion of slicing (38, 18, D) a +1 demon whip of venom (38, 19, D) a cursed +2 mace (unseen) (38, 32, D) a cursed -3 spear a +2 plate armour of cold resistance (38, 33, D) a +0 antimagic war axe a +0 animal skin a +0 rapier a +0 animal skin (38, 34, D) an arrow (39, 0, D) an uncursed staff of earth (39, 1, D) an uncursed staff of poison (39, 14, D) a sack of spiders (39, 15, D) the +5 bardiche of Wondrous Power {chop, *Rage rN+ Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. It may make you go berserk in combat. (39, 18, D) a +0 trident (39, 28, D) a +1 helmet of intelligence (39, 29, D) a +3 leather armour of cold resistance (39, 33, D) a +0 longbow (still there?) a +1 whip of electrocution (still there?) (39, 34, D) a +1 flail of holy wrath (unseen) (39, 35, D) a +4 flail (unseen) (40, 0, D) the +9 long sword of Ofim {venom, MR+ Str+2 Int+4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (40, 1, D) an uncursed ring of resist corrosion (40, 14, D) a book of Flames (40, 15, D) a phantom mirror (40, 18, D) a cursed +0 dagger (unseen) (40, 28, D) a +3 hand axe of venom (40, 29, D) a +1 scale mail of poison resistance (41, 0, D) a fan of gales (41, 1, D) an uncursed staff of air (41, 14, D) a fan of gales (41, 15, D) a +4 arbalest (41, 28, D) a +2 ring mail of cold resistance (41, 29, D) a +0 hand axe (42, 0, D) an uncursed staff of conjuration (42, 1, D) a +4 ring mail of magic resistance (42, 14, D) the +9 ice dragon scales of the Crown {*Corrode rF- rC++ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It greatly protects you from cold. It may corrode you when you take damage. (42, 15, D) an uncursed staff of fire (42, 28, D) a +0 spear (42, 29, D) the Disquisition on the Blaze and Creation Spells Type Level a - Call Imp Summoning 2 b - Fireball Conjuration/Fire 5 c - Aura of Abjuration Summoning 5 d - Ignition Fire 8 (43, 14, D) a +2 morningstar of draining (43, 15, D) an uncursed staff of summoning (43, 28, D) a +0 quarterstaff (43, 29, D) a +0 chain mail of cold resistance (44, 28, D) a +0 shortbow of freezing (49, 0, D) a phial of floods (49, 1, D) a manual of Conjurations (49, 24, D) an uncursed staff of death (49, 29, D) a +0 war axe (unseen) (49, 36, D) a +0 dagger (50, 0, D) an uncursed staff of energy (50, 1, D) an uncursed staff of power (50, 3, D) a +0 halberd (unseen) (50, 5, D) a +0 trident (unseen) (50, 12, D) a +1 whip of draining (50, 13, D) a lamp of fire (50, 24, D) a phantom mirror (50, 25, D) a book of Power (50, 36, D) a +0 dire flail a +0 robe (50, 37, D) the +5 eveningstar of Xom's Condemnation {protect, +Fly} It protects the one who uses it against injury (+AC on strike). It lets you fly. (50, 41, D) a +0 dagger (unseen) (51, 1, D) a +3 plate armour of magic resistance (51, 4, D) a +0 long sword a +0 plate armour a +0 giant club (51, 5, D) a +0 battleaxe (unseen) (51, 12, D) a +0 morningstar of crushing (51, 24, D) a +0 falchion of holy wrath (51, 25, D) a +0 flail (51, 27, D) a +2 demon trident of draining 6 javelins of returning a +0 ring mail (51, 28, D) a +8 hunting sling a +0 scale mail (51, 36, D) an uncursed amulet of regeneration (51, 39, D) a cursed +0 scimitar a +0 robe (51, 41, D) an uncursed staff of earth a +0 robe the +7 great sword of the Boar {slice, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). a +0 robe (51, 42, D) the +11 falchion "Femp" {vamp, *Drain rF+ Int+5 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It protects you from fire. It causes draining when unequipped. It makes you less stealthy. (52, 0, D) a box of beasts (52, 1, D) a book of Fire (52, 4, D) a +0 short sword (unseen) (52, 13, D) a +1 scimitar of protection (52, 16, D) a +2 long sword a +0 robe (52, 17, D) a +1 demon whip of draining (52, 25, D) a cursed staff of air (52, 28, D) a +1 great sword of holy wrath (unseen) (52, 29, D) 2 throwing nets (52, 36, D) a lightning rod (4/4) (52, 37, D) a Grand Grimoire (52, 42, D) a +0 battleaxe (unseen) (53, 0, D) a book of Maledictions (53, 1, D) a phial of floods (53, 3, D) a +0 halberd a +5 blowgun a +0 chain mail (53, 4, D) a +0 giant club (unseen) (53, 5, D) a +0 great mace (unseen) (53, 6, D) a +0 dagger (unseen) (53, 12, D) the +5 mace of Hell's Wrath {crush, rC+ rN+++ MR- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (53, 13, D) a cursed staff of cold (53, 16, D) a +5 trident (unseen) (53, 24, D) an uncursed staff of air (53, 25, D) a +0 dagger (53, 28, D) a +0 club (unseen) (53, 29, D) an uncursed staff of death (unseen) (53, 31, D) a throwing net (53, 36, D) a phantom mirror (53, 37, D) a book of Beasts (54, 1, D) the Guide on Toxic Necromancy Spells Type Level a - Pain Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (54, 13, D) a fan of gales (54, 17, D) a +3 demon blade of flaming (unseen) (54, 24, D) a crystal ball of energy (54, 25, D) a +4 trident of piercing (54, 36, D) a book of Alchemy (55, 0, D) an uncursed staff of earth (55, 1, D) a +2 vampiric war axe (55, 12, D) the +3 scimitar of the Goat {vamp, rElec Str-5 Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It affects your dexterity (+7). It insulates you from electricity. (55, 13, D) a +10 plate armour of ponderousness (55, 24, D) a +2 short sword of venom (59, 36, D) a +7 hunting sling of freezing (59, 37, D) the Collected Works on Contamination and Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Spider Form Transmutation/Poison 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (60, 36, D) an uncursed staff of poison (60, 37, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (61, 0, D) an uncursed staff of poison (61, 8, D) a +1 long sword of slicing (61, 36, D) a book of Misfortune (62, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) Sif Muna's Catalogue of Lightness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 (62, 8, D) a +1 mace of venom (62, 10, D) a +0 trident (62, 16, D) the +11 war axe "Xeyfiah" {freeze, MR+ Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (62, 17, D) a +0 glaive of venom (62, 20, D) a +0 spear of piercing a +0 blowgun (62, 21, D) a +0 short sword a +0 robe (62, 27, D) a +0 long sword (62, 29, D) a +0 scimitar (unseen) (62, 36, D) an uncursed staff of death (62, 37, D) a Grand Grimoire (63, 0, D) a book of the Tempests (63, 8, D) an uncursed staff of power (63, 16, D) a cursed staff of fire (63, 17, D) a +3 scale mail of cold resistance (63, 21, D) a +0 dagger (unseen) (63, 22, D) a curare-tipped needle (63, 26, D) a sack of spiders (63, 27, D) a +2 scale mail of fire resistance (63, 29, D) a +0 long sword (63, 30, D) a +0 dagger (unseen) (63, 33, D) an arrow (63, 36, D) a crystal ball of energy (63, 37, D) an uncursed staff of fire (64, 16, D) a cursed ring of loudness (64, 21, D) a +0 short sword (unseen) (64, 23, D) a curare-tipped needle (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) a +0 long sword (64, 29, D) a +1 great mace of holy wrath (64, 30, D) 2 arrows (65, 26, D) an uncursed staff of conjuration (65, 29, D) a cursed -1 long sword (unseen) (65, 30, D) a +1 hand axe of chopping a +0 ring mail (66, 30, D) a +0 dagger (unseen) (69, 36, D) an uncursed staff of death (70, 8, D) a cursed -1 dagger (still there?) a box of beasts (still there?) (70, 9, D) the Reference Book on Orientation and Contamination Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Translocation 3 c - Olgreb's Toxic Radiance Poison 4 d - Malign Gateway Summoning/Translocation 7 (70, 11, D) a +1 dagger of venom (still there?) a +0 hand axe (still there?) (70, 36, D) a cursed staff of earth (70, 37, D) a +2 robe of fire resistance (71, 8, D) a +2 scale mail of cold resistance (71, 11, D) a +0 dagger (unseen) (71, 16, D) the cursed +2 shortbow "Gan Dute" {freeze, rF+ Str-2 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (71, 17, D) a +3 broad axe of flaming (71, 19, D) a +0 short sword (unseen) (71, 27, D) a book of Flames (71, 28, D) a +2 flail of crushing (71, 36, D) a +1 short sword of venom (71, 37, D) a +1 fustibalus of velocity (72, 8, D) an uncursed amulet of harm (72, 9, D) a cursed -4 ring of dexterity (72, 16, D) Xetumups's Compendium of Flamy Malediction Spells Type Level a - Corona Hexes 1 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Guardian Golem Hexes/Summoning 3 e - Leda's Liquefaction Hexes/Earth 4 f - Ring of Flames Charms/Fire 7 (72, 17, D) the cursed +1 leather armour of Midwinter {rElec rN+} It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (72, 19, D) a cursed +0 halberd a +0 robe (72, 26, D) a +1 long sword of holy wrath (72, 36, D) a phial of floods (72, 37, D) an uncursed staff of power (73, 1, D) the +5 scimitar of the Lonely Lives {freeze, rElec rF+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It insulates you from electricity. (73, 16, D) a crystal ball of energy (73, 17, D) a lightning rod (4/4) (73, 26, D) a cursed -2 ring of strength (73, 27, D) a +6 hand crossbow of flaming (73, 36, D) a +6 shortbow of flaming (75, 1, D) the +2 leather armour "Veraz" {+Fly MR+ Str-5} It affects your strength (-5). It affects your resistance to hostile enchantments. It lets you fly.