nuthulu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 1, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 broad axe of flaming (19, 1, D) a +2 plate armour of poison resistance (19, 16, D) the +1 leather armour of the Pleiades {Dex+2} It affects your dexterity (+2). (19, 17, D) an uncursed ring of ice (20, 0, D) the ring "Yzxuiss" {Wiz rF+ Str+2 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It protects you from fire. It makes you more stealthy. (20, 1, D) a +4 ring of slaying (20, 3, D) an orb spider corpse (20, 16, D) a lamp of fire (20, 17, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (21, 0, D) an uncursed staff of air (21, 1, D) a +0 mace of protection (21, 17, D) a +0 vampiric battleaxe (22, 0, D) a +3 ring of dexterity (22, 1, D) a crystal ball of energy (23, 0, D) a sack of spiders (23, 1, D) a book of Death (23, 6, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (23, 7, D) a hornet corpse (still there?) a tarantella corpse (still there?) (23, 17, D) a book of Death (23, 18, D) a lightning rod (4/4) (24, 0, D) an uncursed staff of earth (24, 1, D) the +4 flail "Ohoon" {venom, rF- MR+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (24, 5, D) a tarantella corpse (still there?) a spark wasp corpse (still there?) (24, 16, D) the +8 shadow dragon scales of the Moon {rN+ Stlth++++} It protects you from negative energy. It makes you much more stealthy. (24, 17, D) a ration (24, 18, D) 4 potions of heal wounds (25, 0, D) an uncursed staff of death (25, 1, D) a +0 great sword of flaming (25, 5, D) a wolf spider corpse (25, 6, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (25, 16, D) an uncursed staff of earth (25, 17, D) the cursed +1 chain mail of Repulsion {-Tele rPois Regen+ Stlth+} It protects you from poison. It prevents most forms of teleportation. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (25, 18, D) the cursed +1 rapier "Beetlebane" {pierce, rN+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from negative energy. It has a curse placed upon it. (25, 22, D) a death scarab corpse (26, 0, D) a box of beasts (26, 1, D) a sack of spiders (26, 3, D) a jumping spider corpse (26, 17, D) a phial of floods (27, 1, D) a cursed -2 ring of intelligence (27, 16, D) the Catalogue of Scorching Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Fire Conjuration/Fire 6 e - Freezing Cloud Conjuration/Ice/Air 6 (27, 17, D) a +2 robe of magic resistance (28, -1, D) the ring "Odakh" {rC+ MP+9 EV+3 Str+3} [ring of evasion] It affects your evasion (+3). It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). (28, 0, D) an uncursed staff of summoning (28, 1, D) the ring "Vyuttud" {+Fly rC+ Str+3 Int+2 Stlth+} [ring of stealth] It affects your strength (+3). It affects your intelligence (+2). It protects you from cold. It lets you fly. It makes you more stealthy. (28, 16, D) the cursed +3 falchion of the Morning {chaos, rC- MR+++ Dex+5} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (28, 17, D) a sack of spiders (28, 18, D) an uncursed staff of cold (29, 1, D) a Young Poisoner's Handbook (29, 16, D) a +4 mace of protection (34, 28, D) a phantom mirror (35, 0, D) a phantom mirror (35, 14, D) an uncursed staff of poison (35, 15, D) a +0 hunting sling of velocity (35, 29, D) an uncursed staff of fire (36, 0, D) a +0 battleaxe (36, 1, D) an uncursed staff of fire (36, 14, D) a +1 glaive of venom (36, 15, D) an uncursed staff of fire (36, 28, D) a book of Cantrips (37, 0, D) a +0 spear (37, 1, D) a +2 hunting sling of velocity (37, 14, D) a +0 robe (37, 15, D) a +3 hand axe of flaming (37, 28, D) an uncursed amulet of harm (37, 29, D) the cursed +1 robe of Pufus {Dex+7 Stlth+} It affects your dexterity (+7). It makes you more stealthy. It has a curse placed upon it. (38, 0, D) a sack of spiders (38, 1, D) a book of Air (38, 6, D) a +0 mace (unseen) (38, 7, D) a +6 battleaxe of draining (unseen) (38, 14, D) a +3 battleaxe of freezing (38, 15, D) a +0 dagger of speed (38, 18, D) a +1 scythe of venom (38, 19, D) a +1 flail of freezing (unseen) (38, 28, D) an uncursed ring of see invisible (38, 29, D) an uncursed staff of poison (39, 0, D) a book of Burglary (39, 1, D) a Grand Grimoire (39, 5, D) a +2 rapier of protection a +0 robe (39, 14, D) a +2 shortbow of freezing (39, 15, D) an uncursed ring of protection from fire (39, 17, D) a +4 scythe of venom (39, 18, D) a +0 short sword a +1 scythe of venom (39, 28, D) the Almanac of a Billion Spirits Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (39, 29, D) a lamp of fire (40, 1, D) an uncursed ring of fire (40, 5, D) a +0 mace (unseen) (40, 6, D) a +0 scimitar (unseen) (40, 14, D) a cursed staff of death (40, 15, D) a +2 falchion of slicing (40, 28, D) a +0 fustibalus of freezing (40, 29, D) an uncursed staff of conjuration (41, 0, D) a phantom mirror (41, 1, D) a phantom mirror (41, 15, D) a box of beasts (41, 18, D) a +1 scythe of venom (41, 28, D) an uncursed staff of power (41, 29, D) a +1 quarterstaff of speed (42, 14, D) an uncursed staff of power (42, 15, D) a lightning rod (4/4) (42, 28, D) a +2 war axe of chopping (43, 14, D) a book of Party Tricks (43, 15, D) a +0 halberd of protection (43, 17, D) a +0 trident (43, 28, D) a book of the Tempests (43, 29, D) a book of Changes (44, 28, D) a +2 long sword of venom (49, 0, D) a sack of spiders (49, 1, D) an uncursed ring of poison resistance (49, 12, D) a book of Changes (49, 24, D) an uncursed staff of cold (49, 36, D) a +2 plate armour of fire resistance (49, 37, D) a +1 antimagic war axe (50, 0, D) a +4 scale mail of fire resistance (50, 1, D) a crystal ball of energy (50, 13, D) the +5 long sword of Melof {speed, *Noise +Inv Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you turn invisible. It may make noises in combat. (50, 24, D) an uncursed staff of wizardry (50, 25, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (50, 36, D) a cursed -5 ring of evasion (51, 0, D) a +4 plate armour of fire resistance (51, 12, D) a +2 war axe of electrocution (51, 13, D) an uncursed staff of poison (51, 16, D) a +0 giant club (unseen) (51, 17, D) 6 large rocks (unseen) (51, 18, D) a +0 dagger (unseen) (51, 24, D) a +5 flail of holy wrath (51, 25, D) a book of Conjurations (51, 28, D) the +6 trident of Valour {elec, rPois rF+ rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from fire. It protects you from cold. It protects you from poison. (unseen) (51, 29, D) a +0 short sword (still there?) the +3 quarterstaff "Gygul" {crush, Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+4). (51, 30, D) a +0 longbow (still there?) 3 arrows (still there?) (51, 36, D) an uncursed staff of cold (51, 37, D) a book of the Tempests (51, 44, D) a +0 whip a +0 robe (52, 0, D) a +5 halberd of flaming (52, 4, D) the +2 long sword "Unnioroo" {holy, *Contam rElec rPois rN+ MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (unseen) (52, 6, D) a +0 robe (52, 13, D) a +0 centaur barding of flying (52, 15, D) a cursed -1 mace a +0 chain mail (52, 16, D) a +0 dagger a +0 robe (52, 17, D) a +0 dire flail (unseen) (52, 24, D) an uncursed staff of air (52, 25, D) a +3 shortbow of flaming (52, 29, D) a +0 short sword (unseen) (52, 30, D) 9 arrows (52, 36, D) Sif Muna's Papyrus of Dusty Flight Spells Type Level a - Sandblast Earth 1 b - Swiftness Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Petrify Transmutation/Earth 4 (52, 37, D) a +0 spear (52, 42, D) a +2 war axe of freezing (52, 44, D) a +0 flail (53, 0, D) a +2 robe (53, 1, D) a +3 falchion of protection (53, 4, D) an uncursed staff of fire a +0 robe (53, 12, D) a +2 war axe of chopping (53, 13, D) a +2 robe of cold resistance (53, 16, D) a +0 dagger (unseen) (53, 17, D) a +0 giant club (53, 24, D) a +0 dagger (53, 29, D) a +0 short sword (still there?) an uncursed staff of death (still there?) (53, 30, D) a +0 rapier a +0 scale mail (53, 36, D) an uncursed staff of summoning (53, 37, D) a +2 robe of magic resistance (54, 0, D) a book of Burglary (54, 4, D) a +0 robe (unseen) (54, 6, D) a +0 robe (54, 12, D) +1 fire dragon scales (54, 13, D) an uncursed ring of protection from cold (54, 24, D) the cursed +0 scale mail of the Distant Future {rCorr Str+5} It affects your strength (+5). It protects you from acid and corrosion. It has a curse placed upon it. (54, 25, D) a +0 dagger (54, 30, D) an arrow (54, 36, D) a +0 whip of freezing (55, 0, D) the Grimoire of Sinister Clay Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Corpse Rot Necromancy 2 e - Passwall Transmutation/Earth 2 f - Stone Arrow Conjuration/Earth 3 g - Petrify Transmutation/Earth 4 h - Iron Shot Conjuration/Earth 6 (55, 1, D) a +3 chain mail of cold resistance (55, 12, D) an uncursed staff of poison (55, 13, D) a box of beasts (55, 24, D) a +0 dagger (57, 30, D) an arrow (59, 36, D) a lamp of fire (59, 37, D) the +4 scale mail of the Countless Places {rC+} It protects you from cold. (60, 36, D) the +3 plate armour of Hepliaklqana's Delight {rN+ Int+3 Dex+4 SInv} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. (60, 37, D) a +1 hand axe of chopping (61, 0, D) a +1 triple crossbow of flaming (61, 8, D) a phantom mirror (61, 16, D) a +2 robe (61, 36, D) a crystal ball of energy (61, 37, D) a book of Minor Magic (61, 40, D) a +0 mace (61, 41, D) a large rock (61, 43, D) a +0 mace (62, 0, D) the +2 rapier of the Trees {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (62, 1, D) the +1 robe of Moorch {rF+ rC+ MP+9 Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (62, 16, D) an uncursed staff of earth (62, 17, D) an uncursed staff of earth (62, 19, D) a +0 whip of freezing (unseen) (62, 26, D) a +1 ring mail of fire resistance (62, 27, D) the cursed +2 dagger "Reuntofe" {pierce, rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (62, 28, D) a +0 trident (unseen) (62, 36, D) an uncursed staff of air (62, 41, D) 2 large rocks (62, 42, D) a large rock (63, 0, D) the +6 shortbow "Ischuyfo" {freeze, rF+ rC- rN+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (63, 8, D) an uncursed staff of death (63, 16, D) an uncursed staff of summoning (63, 17, D) a book of Cantrips (63, 26, D) a +0 trident (63, 29, D) a +0 trident (63, 37, D) a +5 war axe of electrocution (63, 41, D) 4 large rocks (64, 16, D) a +4 shortbow (64, 17, D) a +3 leather armour of poison resistance (64, 26, D) an uncursed staff of poison (64, 27, D) a fan of gales (64, 28, D) the amulet "Viqomo Likh" {Harm *Drain +Fly Int+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It lets you fly. It causes draining when unequipped. a +0 trident 7 tomahawks (64, 29, D) a +2 falchion of electrocution a +0 trident (64, 30, D) an arrow (64, 32, D) a throwing net an arrow (65, 29, D) a +0 trident (66, 29, D) a +0 shortbow (unseen) (67, 0, D) a book of Burglary (68, 0, D) the +5 scimitar of Irrutwa {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (69, 36, D) the Volume of Mutagenic Hexes Spells Type Level a - Sticks to Snakes Transmutation 2 b - Tukima's Dance Hexes 3 c - Irradiate Conjuration/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Blade Hands Transmutation 5 (70, 8, D) the +1 robe of Xom's Envy {rPois MR+ MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (70, 9, D) a cursed staff of earth (70, 36, D) a +3 whip of venom (70, 37, D) a scroll of brand weapon (71, 8, D) a +2 flail of crushing (71, 16, D) a +2 plate armour of cold resistance (71, 27, D) a +0 pair of boots of flying (71, 36, D) a phantom mirror (71, 37, D) an uncursed staff of energy (72, 8, D) a +2 short sword of protection (72, 9, D) an uncursed staff of fire (72, 16, D) a +4 shortbow of freezing (72, 17, D) a +8 giant spiked club (72, 21, D) a +3 quarterstaff of speed (72, 26, D) a +2 shield of reflection (72, 36, D) a +3 blowgun (72, 37, D) a crystal ball of energy (73, 1, D) a +1 broad axe of freezing (73, 26, D) a book of Necromancy (73, 36, D) a +2 war axe of freezing (73, 37, D) a book of Battle