nuthulu the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +2 glaive of venom (19, 1, D) an uncursed staff of cold (19, 16, D) a +2 plate armour of positive energy (19, 32, D) the Almanac of Fiery Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Fireball Conjuration/Fire 5 c - Delayed Fireball Conjuration/Fire 7 Trog disapproves of the use of such an item. (19, 33, D) a +2 shortbow of flaming (20, 0, D) an uncursed staff of poison (20, 1, D) a +3 chain mail of magic resistance (20, 32, D) a book of the Warp (20, 33, D) a +0 broad axe of chopping (21, 0, D) a +6 rod of the swarm (9/9) (21, 16, D) a +0 short sword (21, 17, D) the +3 shield "Etevud" {rF+++ Int-2 Dex+4} It affects your intelligence (-2). It affects your dexterity (+4). It renders you almost immune to fire. (21, 21, D) a +0 long sword (21, 24, D) a +0 short sword (21, 32, D) a +2 mace of holy wrath (21, 33, D) a +1 scimitar of freezing (21, 34, D) a +2 gold dragon armour (22, 0, D) the +1 ring mail "Rivot" {+Blink rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It lets you blink. (22, 1, D) the +7 falchion of Devotion {freeze, rPois rC++ Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It greatly protects you from cold. It protects you from poison. (22, 16, D) a +0 rapier (22, 21, D) an arrow (22, 26, D) a +0 short sword (unseen) (22, 32, D) an uncursed staff of death (22, 33, D) a +2 trident of venom (22, 34, D) the +4 chain mail of Uresa {Dex+2} It affects your dexterity (+2). (23, 0, D) a box of beasts (23, 1, D) a cursed amulet of inaccuracy (23, 4, D) a +4 broad axe of distortion (23, 5, D) a +4 antimagic war axe (23, 16, D) a +2 dagger of venom (23, 17, D) an uncursed staff of fire (23, 18, D) a +0 arbalest of evasion (23, 22, D) a cursed +0 longbow (unseen) (23, 23, D) a cursed -2 long sword (unseen) (23, 32, D) a cursed staff of summoning (23, 33, D) an uncursed staff of air (23, 34, D) the +2 longbow "Jelly's Demise" {velocity, *Corrode rPois Int+4 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It may corrode your equipment when you take damage. (24, 1, D) an uncursed ring of protection from cold (24, 6, D) a +2 quarterstaff of distortion (24, 16, D) a +4 great sword of protection (24, 17, D) a +3 dagger of pain (24, 18, D) a crystal ball of energy (24, 21, D) a +0 dagger (still there?) 2 arrows (still there?) (24, 22, D) a +0 longbow (unseen) (24, 23, D) a +7 antimagic war axe a +3 antimagic war axe a +4 hunting sling of freezing an arrow a +3 antimagic broad axe (24, 32, D) a +2 falchion of holy wrath (24, 33, D) a +2 leather armour of cold resistance (24, 34, D) a +2 scimitar of holy wrath (24, 39, D) an ice dragon corpse (25, 1, D) a +0 pair of gloves of archery (25, 16, D) a piece from Xom's chessboard (25, 17, D) a +2 broad axe of electrocution (25, 20, D) a +2 mace of holy wrath (25, 21, D) a +2 vampiric halberd a +0 chain mail (25, 22, D) a cursed -3 longbow a +0 leather armour a +0 rapier a +0 longbow a +0 leather armour 68 arrows a +0 long sword a +0 leather armour (25, 23, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (25, 32, D) a +2 war axe of chopping (25, 33, D) a +7 rod of the swarm (11/11) (25, 34, D) a +3 ring of protection (25, 38, D) a +2 battleaxe of freezing (25, 39, D) a +6 hand crossbow of flaming 7 javelins of penetration the +4 broad axe of the Ass {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (25, 40, D) a polar bear corpse (26, 0, D) a cursed amulet of inaccuracy (26, 1, D) a +1 flail of protection (26, 16, D) a +4 whip of freezing (26, 17, D) a +6 shortbow of flaming (26, 21, D) a +0 longbow (still there?) an arrow (still there?) (26, 24, D) a +4 rapier (unseen) (26, 32, D) a +0 robe of cold resistance (26, 33, D) the cursed +1 scimitar of Zunav {slice, Int+9 Dex-4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It affects your dexterity (-4). It lets you see invisible. It has a curse placed upon it. (26, 34, D) a crystal ball of energy (26, 39, D) a +2 battleaxe of freezing (unseen) (26, 40, D) a +1 battleaxe of freezing (unseen) (27, 0, D) a sack of spiders (27, 16, D) an uncursed staff of death (27, 17, D) a plain deck of wonders (27, 20, D) a +2 long sword of slicing (27, 32, D) a +6 morningstar of venom (27, 33, D) an uncursed staff of wizardry (27, 34, D) a phial of floods (28, 1, D) a +0 whip of electrocution (28, 17, D) a +7 giant club (28, 32, D) Sif Muna's Tome of Destructive Ice Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Throw Icicle Conjuration/Ice 4 e - Conjure Ball Lightning Conjuration/Air 6 f - Ozocubu's Refrigeration Ice 6 Trog disapproves of the use of such an item. (28, 33, D) a scroll of brand weapon (29, 0, D) the cursed +3 scimitar "Maokkute" {flame, rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from negative energy. It has a curse placed upon it. (29, 1, D) a +1 shortbow of evasion (29, 32, D) a +4 flail of holy wrath (29, 33, D) a book of the Warp (31, 19, D) an arrow of flame (35, 0, D) the +1 short sword of the Fray {pierce, rPois MP+9 Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from poison. It affects your magic capacity (+9). (35, 29, D) a stone of tremors (36, 14, D) a +1 arbalest of velocity (37, 0, D) a +3 rapier of venom (37, 1, D) a +2 robe of positive energy (37, 14, D) a plain deck of wonders (37, 15, D) a +2 pearl dragon armour (37, 29, D) a cursed -2 ring of intelligence (37, 30, D) a +4 vampiric trident (37, 33, D) the cursed +0 great sword "Gram" {freeze, rC+ Str-3 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (37, 34, D) a +2 glaive of flaming (38, 1, D) a plain deck of escape (38, 14, D) a +7 giant club (38, 19, D) a +0 falchion (unseen) (38, 22, D) a +0 dagger of speed (unseen) (38, 34, D) a +1 hand axe of electrocution (39, 0, D) a +2 glaive of venom (39, 2, D) a +1 antimagic executioner's axe (39, 14, D) a +1 flail of protection (39, 16, D) a cursed +0 morningstar (unseen) (39, 21, D) a +0 robe (unseen) (39, 22, D) a cursed -1 dagger a +0 robe the ring "Leukinic" {rPois rN+ Stlth+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It makes you more stealthy. (39, 24, D) a +1 battleaxe of electrocution (39, 28, D) the +8 hand axe of Destiny {antimagic, +Blink rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It lets you blink. (39, 29, D) a +2 greatsling of flaming (39, 33, D) a +2 robe (unseen) (39, 34, D) an uncursed staff of poison (40, 1, D) a +0 dagger of flaming (40, 18, D) a +2 antimagic quarterstaff (40, 21, D) a +2 dagger of freezing a +0 robe (40, 25, D) a +0 war axe (unseen) (40, 28, D) an uncursed staff of power (40, 29, D) a +3 short sword of draining (40, 34, D) a +2 dire flail of crushing (unseen) (41, 1, D) a +5 quarterstaff of draining (41, 15, D) a +0 robe (41, 28, D) a +2 leather armour of cold resistance (42, 0, D) a lamp of fire (42, 1, D) a scroll of recharging (42, 14, D) a disc of storms (42, 15, D) an uncursed staff of energy (42, 29, D) an uncursed staff of earth (43, 14, D) a piece from Xom's chessboard (43, 15, D) an uncursed amulet of harm (47, 3, D) a curare-tipped needle (47, 4, D) a curare-tipped needle (49, 0, D) the +2 ring mail "Campiz" {rC+ Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. (49, 1, D) a +2 troll leather armour (49, 12, D) a +2 trident of protection (49, 24, D) the +9 dagger of Spite {pain, *Confuse MR+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (49, 36, D) the +1 quarterstaff "Demonslayer" {elec, rC++ Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). It greatly protects you from cold. (50, 1, D) the +5 shortbow of Kamusumy {freeze, rElec rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (50, 6, D) a +0 trident a +2 buckler (50, 12, D) a lamp of fire (50, 24, D) an uncursed amulet of the gourmand (50, 25, D) an uncursed staff of poison (50, 36, D) a stone of tremors (50, 37, D) the +3 leather armour "Kaeppen" {Int+3 Dex+2 Stlth+} It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. (51, 0, D) a +4 short sword of venom (51, 6, D) a +9 hunting sling of evasion (51, 7, D) a +0 short sword of distortion (unseen) (51, 12, D) a +2 hand crossbow of flaming (51, 13, D) a +4 rod of ignition (9/9) (51, 24, D) an ornate deck of destruction (51, 25, D) the +8 ring mail "Qauhial" {+Blink rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It lets you blink. (51, 37, D) a +1 vampiric battleaxe (51, 42, D) a +4 antimagic broad axe 3 silver tomahawks a +2 antimagic glaive (52, 0, D) an uncursed staff of energy (52, 3, D) a +6 quarterstaff of speed (52, 6, D) a +3 flail of venom a +0 ring mail the +8 scimitar of Galekh {flame, Str+5 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your dexterity (+2). a +0 chain mail a +4 quarterstaff of chaos a +0 cloak (52, 8, D) a +1 antimagic battleaxe (52, 12, D) a +3 antimagic hand axe (52, 13, D) a sack of spiders (52, 18, D) a +4 hunting sling of flaming (52, 24, D) a +1 quarterstaff of draining (52, 27, D) a +3 antimagic war axe (52, 30, D) a +3 antimagic war axe a +3 hand axe of electrocution (52, 36, D) a +2 leather armour of cold resistance (52, 37, D) the +7 falchion of the Many Hells {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (53, 1, D) a lamp of fire (53, 6, D) a +0 battleaxe (unseen) (53, 7, D) a +0 war axe (unseen) (53, 12, D) a cursed staff of summoning (53, 24, D) the +9 spear "Wivejuefea" {pierce, +Rage +Inv Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you turn invisible. It lets you go berserk. (53, 29, D) (unseen) (53, 36, D) a +4 arbalest of velocity (53, 37, D) a +1 hand crossbow of flaming (54, 0, D) a +0 falchion (54, 1, D) a +1 flail of crushing (54, 24, D) the +6 hand crossbow of Intuition {penet, Str+5 Int-3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+5). It affects your intelligence (-3). (54, 25, D) a sack of spiders (54, 36, D) a +2 robe of magic resistance (55, 1, D) an uncursed staff of air (55, 13, D) the cursed +0 helmet of the Sailor {MP+9 Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It affects your magic capacity (+9). It has a curse placed upon it. (55, 24, D) a +0 hand crossbow of flaming (59, 37, D) a crystal ball of energy (60, 1, D) a +0 animal skin a +0 hand axe (60, 36, D) a +0 robe (60, 37, D) an arrow (still there?) a +0 shortbow (still there?) (60, 41, D) a +0 scimitar of flaming (unseen) (60, 42, D) a +4 long sword of flaming a +0 hunting sling 13 stones a +2 ring mail of positive energy a +0 buckler a sling bullet (61, 8, D) an uncursed staff of conjuration (61, 36, D) a phial of floods (61, 37, D) a +4 lightning rod (11/11) (61, 41, D) 2 poisoned tomahawks (61, 42, D) a +3 antimagic battleaxe 6 javelins of returning an arrow (61, 43, D) a sling bullet (62, 0, D) a +4 scale mail of cold resistance (62, 1, D) a legendary deck of summoning (62, 4, D) 7 javelins of returning (62, 8, D) a crystal ball of energy (62, 9, D) a +1 leather armour of magic resistance (62, 16, D) an uncursed staff of fire (62, 17, D) a +2 antimagic war axe (62, 19, D) a +0 trident (62, 27, D) a stone of tremors (62, 30, D) a +0 shortbow (unseen) (62, 31, D) an uncursed staff of air (unseen) (62, 32, D) a +2 antimagic lajatang (unseen) (62, 36, D) a +0 large shield (62, 37, D) a +3 leather armour of positive energy (62, 40, D) a +3 scimitar of holy wrath a +2 shortbow of evasion (62, 41, D) a +3 long sword of holy wrath (unseen) (62, 42, D) a +1 scimitar of flaming (unseen) (63, 0, D) a +4 spear of venom (63, 16, D) the +9 scimitar "Xedinux" {speed, MR+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your resistance to hostile enchantments. (63, 19, D) a +0 halberd (unseen) (63, 21, D) a +2 antimagic hand axe (63, 26, D) a +0 fire dragon armour (63, 28, D) a +5 hand axe of chopping (63, 30, D) 2 bolts (unseen) (63, 31, D) 2 arrows a +4 shortbow of evasion (63, 33, D) a bolt (63, 36, D) the cursed +1 broad axe of Dust {vamp, -Tele rElec MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (63, 37, D) an uncursed staff of death (64, 26, D) an uncursed staff of death (64, 27, D) a +0 dire flail (64, 29, D) a +0 arbalest 12 bolts (64, 30, D) a +0 flail a +0 leather armour an arrow (64, 31, D) an arrow (65, 26, D) an uncursed ring of resist corrosion (65, 27, D) an arrow (65, 28, D) an arrow (65, 30, D) a +0 longbow (unseen) (65, 42, D) an arrow (67, 0, D) a +0 dagger (67, 4, D) a +1 short sword of speed a +0 robe (67, 25, D) an arrow (68, 4, D) a +0 short sword a +0 robe (69, 0, D) a disc of storms (69, 36, D) an uncursed staff of summoning (70, 8, D) a +2 buckler of fire resistance (70, 9, D) the +9 halberd "Xegues" {freeze, *Contam rPois rC+ Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (70, 36, D) a +2 plate armour of magic resistance (70, 40, D) a +0 dagger a +0 robe a +0 buckler (71, 8, D) a +1 ice dragon armour (71, 13, D) a +4 antimagic dire flail (71, 16, D) a +2 buckler of reflection (71, 17, D) a +8 shortbow of flaming (71, 26, D) a +1 leather armour of cold resistance (71, 36, D) a stone of tremors (71, 37, D) a lamp of fire (71, 39, D) a +0 spear (unseen) (71, 40, D) a +0 rapier a +0 robe (71, 41, D) a +3 antimagic great sword (72, 8, D) a sack of spiders (72, 9, D) a plain deck of summoning (72, 16, D) a phial of floods (72, 17, D) a +9 rod of shadows (10/10) (72, 22, D) a +4 arbalest of evasion (72, 26, D) a +2 scythe of protection (72, 27, D) a +0 short sword (72, 32, D) a +3 falchion of protection a +0 robe (72, 36, D) an uncursed amulet of rage (72, 37, D) a box of beasts (73, 1, D) a plain deck of changes (73, 16, D) a +3 mace of crushing (73, 17, D) the cursed +1 robe of Sorcery {rF- Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. (73, 26, D) a phial of floods (73, 27, D) a sack of spiders (73, 32, D) a +0 quarterstaff (unseen) (73, 36, D) a +2 helmet of see invisible (73, 37, D) an uncursed ring of see invisible (74, 2, D) a +0 mace (75, 2, D) an uncursed staff of air (unseen)