Dungeon Sprint DCSS version 0.17-a0-1804-gf6433eb (webtiles) character file. 28 nuthulu the Skirmisher (level 3, -2/27 HPs) Began as a Gargoyle Fighter on Sept 11, 2015. Slain by an ogre ... wielding a +0 giant club (29 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (190 turns). nuthulu the Skirmisher (Gargoyle Fighter) Turns: 190, Time: 00:00:11 Health: -2/27 AC: 10 Str: 19 XL: 3 Next: 12% Magic: 3/3 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 10 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Clarity . b - +0 scale mail rNeg + . . SustAt . c - +0 shield rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles e - a bread ration Skills: + Level 5.6 Fighting + Level 4.6 Maces & Flails - Level 3.2 Armour - Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +3). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Your Maces & Flails skill gained 2 levels and is now at level 4! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You start resting. HP restored. You start waiting. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. You sock the ogre! The ogre is heavily wounded. You block the ogre's attack. You hit the ogre. The ogre is severely wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | nuthulu the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed Ijyb 10 | D | Killed Ijyb 10 | D | Reached skill level 5 in Fighting 10 | D | Reached XP level 2. HP: 16/22 MP: 2/2 10 | D | Reached XP level 3. HP: 19/27 MP: 3/3 188 | D | Noticed an ogre 190 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Flail || 10