nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of power (62, 1, D) an iguana corpse (63, 1, D) a +0 mace of protection (69, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of summoning a yak corpse (67, 2, D) a +0 dagger (unseen) (68, 2, D) a +0 flail (unseen) (69, 2, D) a cursed -3 dagger a +0 robe (73, 2, D) an ornate deck of destruction (75, 2, D) the cursed +1 chain mail "Kulegati" {Str+4} It affects your strength (+4). It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a river rat corpse (74, 3, D) an adder corpse (skeletalised by now) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) the +2 naga barding "Utiokag" {+Inv rN+ Int+4 Stlth-} It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (72, 9, D) a cursed ring of loudness (62, 10, D) an uncursed ring of flight (63, 10, D) a porcupine corpse (70, 10, D) a +0 flail (still there?) a +3 blowgun (still there?) (71, 10, D) a +0 robe (72, 10, D) a +4 rod of clouds (12/12) (71, 17, D) an uncursed staff of wizardry (72, 17, D) the +3 glaive of the Fox {chop, rN+++ Str-2 Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+3). It renders you almost immune to negative energy. It makes you less stealthy. (73, 17, D) a +1 ice dragon armour (71, 18, D) an uncursed staff of wizardry (72, 18, D) a +2 shortbow of velocity (73, 18, D) the +6 hand axe of the Living Dead {vamp, +Fly rElec Str-4 Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-4). It affects your intelligence (+3). It insulates you from electricity. It lets you fly. (71, 27, D) a +1 leather armour of poison resistance (72, 27, D) a +0 great sword of holy wrath (73, 27, D) a +2 mace of holy wrath (71, 28, D) the Papyrus of Entrancing Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Metabolic Englaciation Hexes/Ice 5 (72, 28, D) a plain deck of escape (73, 28, D) a manual of Polearms