nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, 1, D) a plain deck of wonders (24, 1, D) a cursed staff of air (25, 1, D) the +0 cloak of the Gastropod {rElec} It insulates you from electricity. (26, 1, D) a plain deck of war (29, 1, D) a +0 robe (35, 1, D) a +2 shortbow of freezing (36, 1, D) a cursed amulet of clarity (37, 1, D) a +2 chain mail of fire resistance (38, 1, D) a phantom mirror (39, 1, D) a +0 morningstar of protection (40, 1, D) a +0 ring mail of fire resistance (41, 1, D) a +2 falchion of flaming (42, 1, D) a +0 glaive of freezing (49, 1, D) a +1 trident of protection (50, 1, D) a +3 shortbow of flaming (51, 1, D) the +7 arbalest "Urhad" {velocity, rC- Dex+6 Stlth-} Any bolt fired from it inflicts extra damage. It affects your dexterity (+6). It makes you vulnerable to cold. It makes you less stealthy. (53, 1, D) a +1 scale mail of poison resistance (55, 1, D) a +2 shield of reflection (61, 1, D) a Fen Folio (62, 1, D) a +0 short sword (63, 1, D) a book of Spatial Translocations (68, 1, D) an uncursed staff of earth (69, 1, D) a +2 ring mail of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a stone of tremors (21, 2, D) the +6 flail of Departure {holy, rF+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from fire. (24, 2, D) a +0 war axe (26, 2, D) an uncursed staff of air (29, 2, D) a +2 double sword of holy wrath (36, 2, D) a +4 spear of freezing (37, 2, D) a book of Summonings (38, 2, D) a +1 quarterstaff of draining (39, 2, D) a fan of gales (40, 2, D) a +2 flail of protection (42, 2, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (49, 2, D) an uncursed staff of air (50, 2, D) an uncursed staff of earth (51, 2, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (52, 2, D) a book of Callings (53, 2, D) a +2 great sword of freezing (54, 2, D) an uncursed amulet of guardian spirit (55, 2, D) a book of the Warp (62, 2, D) an uncursed staff of death (75, 2, D) an uncursed ring of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) the +3 flail of Massacring {venom, rN+ MR+ MP+9} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 scimitar (73, 4, D) a +0 long sword (74, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 war axe (unseen) (39, 6, D) a +0 mace (63, 6, D) a +0 scimitar a +0 shortbow 19 arrows a +0 leather armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (22, 7, D) a cursed +3 dagger (unseen) (26, 7, D) an uncursed staff of earth (unseen) (38, 7, D) 3 large rocks (unseen) (39, 7, D) (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +0 plate armour (24, 8, D) a +0 dagger a +0 robe the ring of Xom's Righteous Anger {SustAt rElec rF+ Int+6} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+6). It protects you from fire. It insulates you from electricity. a +0 war axe of flaming a +0 chain mail an uncursed ring of wizardry (25, 8, D) a +0 great sword a +0 chain mail (39, 8, D) 3 large rocks (24, 9, D) a +0 dire flail (39, 9, D) 2 large rocks (61, 9, D) an uncursed staff of summoning (62, 9, D) a +2 war axe of chopping (63, 9, D) the +1 plate armour of Fupepnuc {rF- rC+ rN++ Stlth+} It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It makes you more stealthy. (70, 9, D) a +0 hand crossbow of flaming (71, 9, D) a +0 greatsling of evasion (72, 9, D) a sack of spiders (23, 10, D) a cursed -3 flail (unseen) (62, 10, D) an uncursed staff of cold (70, 10, D) a Young Poisoner's Handbook (72, 10, D) a Grand Grimoire (70, 11, D) a +0 scimitar a +0 buckler (71, 11, D) a +0 rapier (24, 12, D) the +4 whip "Zoklani" {vamp, MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. a +0 robe a +0 dire flail (25, 12, D) a +1 war axe of chopping a +0 robe (70, 12, D) a +0 dagger (71, 12, D) a +0 dagger a +0 scimitar a +0 shortbow 26 arrows (2, 13, D) an uncursed staff of wizardry (3, 13, D) a +0 long sword (5, 13, D) a +3 hunting sling of flaming (6, 13, D) the Compendium of Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Statue Form Transmutation/Earth 6 (7, 13, D) an uncursed staff of wizardry (8, 13, D) an uncursed staff of earth (9, 13, D) a sack of spiders (10, 13, D) an uncursed staff of fire (11, 13, D) a book of Beasts (12, 13, D) the Volume of Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Dispel Undead Necromancy 5 (24, 13, D) a +1 hand axe a +0 robe (25, 13, D) the +6 broad axe "Caconk" {chop, +Blink rC- Str+3 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+5). It makes you vulnerable to cold. It lets you blink. a +0 chain mail the cursed ring "Ruek Was" {AC-3 Int+5 Slay+2} [ring of protection] It affects your AC (-3). It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (49, 13, D) a +4 great sword of holy wrath (50, 13, D) the +4 short sword of a Thousand Spirits {pierce, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (51, 13, D) a plain deck of wonders (52, 13, D) an uncursed amulet of resist mutation (53, 13, D) the +2 dagger of the Chickpea {drain, *Drain rElec rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (54, 13, D) a +2 war axe of venom (5, 14, D) a book of Spatial Translocations (6, 14, D) a book of the Dragon (7, 14, D) a +0 spear (8, 14, D) a book of Annihilations (9, 14, D) a Grand Grimoire (10, 14, D) a +0 spear (11, 14, D) a plain deck of wonders (22, 14, D) a +2 trident (51, 14, D) an uncursed staff of air (53, 14, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (54, 14, D) an uncursed amulet of the gourmand (55, 14, D) a +2 robe of magic resistance (2, 15, D) a +0 club (3, 15, D) an uncursed staff of fire (4, 15, D) a +2 longbow of velocity (5, 15, D) a box of beasts (6, 15, D) the cursed +0 leather armour of the Mind {*Confuse MR++ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (7, 15, D) a +2 ring of dexterity (8, 15, D) an uncursed staff of wizardry (9, 15, D) a +0 short sword (11, 15, D) a +0 great sword of venom (12, 15, D) a +0 hat of see invisible (35, 15, D) a +2 rapier of electrocution (37, 15, D) an ornate deck of defence (38, 15, D) an uncursed staff of death (39, 15, D) a book of Party Tricks (40, 15, D) a book of Cantrips (42, 15, D) an uncursed ring of poison resistance (43, 15, D) a sack of spiders (35, 16, D) a book of Cantrips (36, 16, D) the Disquisition on Hexes Spells Type Level a - Slow Hexes 2 b - Inner Flame Hexes/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 (37, 16, D) an uncursed ring of magical power (38, 16, D) a +1 arbalest of flaming (39, 16, D) a +3 leather armour of poison resistance (40, 16, D) the ring of Luoppe {Fire -Tele MR++} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (41, 16, D) an uncursed staff of energy (42, 16, D) an uncursed staff of wizardry (43, 16, D) the +2 plate armour "Waowiam" {*Drain Regen+ Dex+5} It affects your dexterity (+5). It increases your rate of regeneration. It causes draining when unequipped. (19, 17, D) an uncursed staff of conjuration (20, 17, D) a +0 animal skin (21, 17, D) a +0 animal skin (22, 17, D) a +0 flail (23, 17, D) a +0 great mace of holy wrath (24, 17, D) a stone of tremors (25, 17, D) the +10 dagger "Navafor" {pierce, *Rage +Fly rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you fly. It may make you go berserk in combat. (26, 17, D) a +2 greatsling of flaming (27, 17, D) a +0 dire flail of protection (29, 17, D) a crystal ball of energy (62, 17, D) a disc of storms (63, 17, D) a +0 dagger (64, 17, D) a +0 dagger (71, 17, D) an uncursed staff of energy (73, 17, D) an uncursed staff of poison (19, 18, D) a +2 scimitar of draining (20, 18, D) an uncursed staff of fire (21, 18, D) a +0 hand axe (22, 18, D) a lamp of fire (23, 18, D) a book of Minor Magic (24, 18, D) a book of Transfigurations (25, 18, D) a book of Hinderance (26, 18, D) a +10 quick blade (27, 18, D) a book of the Earth (28, 18, D) the +4 scale mail of Zamahuoq {rN+} It protects you from negative energy. (29, 18, D) an uncursed staff of air (62, 18, D) a +0 dagger (63, 18, D) a +2 scale mail of poison resistance (64, 18, D) a stone of tremors (71, 18, D) a disc of storms (72, 18, D) a book of Beasts (73, 18, D) an uncursed amulet of rage (5, 19, D) a +0 halberd (unseen) (6, 19, D) a +0 glaive a +0 long sword a +0 hand axe of freezing (7, 19, D) a +0 vampiric spear (unseen) (23, 19, D) a lantern of shadows (24, 19, D) a +0 whip of distortion (6, 20, D) a +1 hand axe of freezing (unseen) (7, 20, D) a +0 halberd a +2 flail of protection a +0 robe a +2 great mace of protection a +0 robe (8, 20, D) a +0 robe (63, 20, D) a +0 hand axe a +2 greatsling of flaming (6, 21, D) a +0 scimitar (unseen) (8, 21, D) a +0 dire flail (still there?) a +0 flail (still there?) (24, 21, D) a +0 quarterstaff (unseen) (62, 21, D) a +0 mace (unseen) (63, 21, D) a +0 trident a +0 plate armour (64, 21, D) the +5 mace of Tinuudoa {pain, rC+ SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It lets you see invisible. It makes you more stealthy. a cursed +0 robe a +2 mace of crushing a +0 robe (71, 21, D) a +0 scythe a +0 robe (73, 21, D) an uncursed staff of power a +0 robe (7, 22, D) a +2 falchion of holy wrath (unseen) (8, 22, D) a +1 war axe of venom (unseen) (22, 22, D) a +6 vampiric long sword (unseen) (25, 22, D) a +0 antimagic hand axe (unseen) (62, 22, D) a +0 dagger (unseen) (64, 22, D) an uncursed staff of death (unseen) (71, 22, D) a +3 quarterstaff of chaos (72, 22, D) a +0 rapier a +2 ring mail of cold resistance a +0 dagger a +2 robe of the Archmagi (73, 22, D) a +0 war axe a +0 robe (21, 23, D) a +0 spear a +0 hunting sling 19 sling bullets (24, 23, D) a +9 quick blade (unseen) (29, 23, D) a +0 war axe (unseen) (23, 24, D) a +0 quarterstaff (unseen) (24, 24, D) a +0 flail (unseen) (26, 24, D) a +0 flail (unseen) (26, 25, D) a +0 flail (unseen) (27, 25, D) a +0 rapier (unseen) (49, 25, D) a +1 shortbow of flaming (50, 25, D) an uncursed staff of air (51, 25, D) a +4 flail of holy wrath (52, 25, D) a Young Poisoner's Handbook (53, 25, D) a plain deck of summoning (54, 25, D) an uncursed staff of fire (55, 25, D) a +2 long sword of protection (23, 26, D) a +7 antimagic lajatang (unseen) (24, 26, D) a +0 robe (25, 26, D) a +2 lajatang of speed a +0 robe of magic resistance (50, 26, D) a plain deck of changes (51, 26, D) a +1 whip of flaming (52, 26, D) a Young Poisoner's Handbook (53, 26, D) a +0 shortbow of flaming (54, 26, D) a crystal ball of energy (23, 27, D) a +0 war axe (unseen) (24, 27, D) a +0 flail of protection a +0 robe a +0 buckler (26, 27, D) a +4 rod of ignition (11/11) a +0 robe a +0 buckler (61, 27, D) the +2 ring mail of the Wasteland {rN++} It greatly protects you from negative energy. (63, 27, D) a book of Maledictions (64, 27, D) a sack of spiders (65, 27, D) a +1 leather armour of fire resistance (71, 27, D) a disc of storms (72, 27, D) a book of Spatial Translocations (73, 27, D) a book of Debilitation (62, 28, D) the +6 rapier of Jiodom {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (63, 28, D) an uncursed staff of wizardry (64, 28, D) a book of Changes (71, 28, D) a +1 great sword of pain (73, 28, D) a book of Annihilations (34, 29, D) an Akashic Record (36, 29, D) a lamp of fire (37, 29, D) an Akashic Record (38, 29, D) a stone of tremors (40, 29, D) a phial of floods (41, 29, D) a disc of storms (42, 29, D) a book of Fire (43, 29, D) a +0 flail (44, 29, D) a +0 halberd (35, 30, D) a manual of Short Blades (36, 30, D) a crystal ball of energy (37, 30, D) the ring of Raydeiz {Str+4 Slay+1} [ring of slaying] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+1). (38, 30, D) a phial of floods (39, 30, D) a +0 dagger (40, 30, D) an uncursed staff of poison (41, 30, D) a +0 war axe (42, 30, D) a +0 rapier (43, 31, D) a +6 ring of intelligence (51, 31, D) a +2 mace of draining (unseen) (62, 31, D) a cursed +3 dagger of freezing a +0 robe (1, 32, D) the +10 long sword of Famine {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (2, 32, D) the +4 flail "Ehebeb" {speed, Str-3 Dex+10} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+10). Cheibriados disapproves of the use of such an item. (3, 32, D) a phantom mirror (4, 32, D) a +2 longbow of flaming (6, 32, D) an uncursed amulet of regeneration (7, 32, D) the +8 quarterstaff "Utesk" {crush, +Fly rPois Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It lets you fly. It makes you more stealthy. (8, 32, D) an uncursed staff of cold (9, 32, D) a +0 hand axe (11, 32, D) an uncursed staff of summoning (12, 32, D) the +8 short sword of Ykotsysm {pierce, *Rage rPois MP+9 Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It affects your magic capacity (+9). It may make you go berserk in combat. (13, 32, D) a royal jelly (39, 32, D) a cursed -2 halberd (unseen) (63, 32, D) a +2 dire flail of freezing (unseen) (71, 32, D) a +0 rapier (unseen) (72, 32, D) a +0 spear (73, 32, D) a +0 short sword a +0 robe a +0 buckler (1, 33, D) a +0 long sword (2, 33, D) the +3 whip "Woceuxkebu" {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (3, 33, D) a plain deck of summoning (4, 33, D) an ornate deck of defence (5, 33, D) the +9 long sword of Ash {antimagic, Int+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). (7, 33, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (9, 33, D) a book of Cantrips (10, 33, D) a book of Frost (11, 33, D) a disc of storms (13, 33, D) a +0 short sword of venom (21, 33, D) a +0 dagger (22, 33, D) a phial of floods (23, 33, D) a crystal ball of energy (24, 33, D) a +0 short sword (25, 33, D) a stone of tremors (26, 33, D) an uncursed staff of cold (27, 33, D) a +3 scimitar of holy wrath (28, 33, D) a +0 dagger (38, 33, D) a +3 mace of protection (unseen) (1, 34, D) a +2 trident of venom (2, 34, D) a box of beasts (3, 34, D) a +0 short sword (4, 34, D) a +2 robe of fire resistance (5, 34, D) the cursed +1 plate armour of Taazih {rN+} It protects you from negative energy. It has a curse placed upon it. (6, 34, D) the +11 quarterstaff of Pandemonium {crush, rElec MR+ SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (7, 34, D) an uncursed amulet of warding (8, 34, D) a manual of Staves (9, 34, D) a +6 giant club (10, 34, D) a book of Annihilations (11, 34, D) a +0 cloak of invisibility (12, 34, D) an uncursed staff of conjuration (13, 34, D) a book of Unlife (19, 34, D) a manual of Polearms (21, 34, D) a +0 shortbow of flaming (22, 34, D) a +0 leather armour (23, 34, D) a +0 dagger (24, 34, D) a +1 shortbow of flaming (25, 34, D) a +0 dagger (26, 34, D) a +0 leather armour (27, 34, D) a book of Air (29, 34, D) a Young Poisoner's Handbook (39, 34, D) a +0 short sword (unseen) (40, 34, D) a +1 dire flail of crushing (unseen) (20, 35, D) a cursed -3 dagger a +0 leather armour (22, 35, D) a +0 long sword (still there?) a +1 helmet of intelligence (still there?) (23, 35, D) a book of Enchantments (24, 35, D) a +1 glaive of freezing (still there?) a +0 short sword (still there?) (25, 35, D) a +1 longbow of flaming 37 arrows a +0 leather armour (26, 35, D) a +0 long sword a +0 leather armour a cursed +0 buckler a +0 long sword a +0 ring mail a +3 ring of strength (27, 35, D) an uncursed staff of air a +0 leather armour the Papyrus of the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Condensation Shield Ice 4 (28, 35, D) a +0 scimitar (36, 35, D) a +0 long sword (unseen) (37, 35, D) a +0 trident (unseen) (39, 35, D) a +0 dire flail a +2 mace of draining a +2 buckler of poison resistance a +0 halberd (40, 35, D) a +0 broad axe (unseen) (42, 35, D) a +0 war axe (7, 36, D) a +0 war axe (unseen) (20, 36, D) a +0 scimitar (unseen) (21, 36, D) a cursed -2 short sword the +3 longbow of Zenu {venom, Dex+2 SInv} It poisons the ammo it fires. It affects your dexterity (+2). It lets you see invisible. an uncursed amulet of resist corrosion (22, 36, D) a +0 longbow (unseen) (23, 36, D) a +0 short sword (unseen) (37, 36, D) a +0 war axe (38, 36, D) a +0 flail (unseen) (39, 36, D) a +0 scimitar (40, 36, D) a +2 mace of protection (unseen) (41, 36, D) a +0 hand axe (unseen) (11, 37, D) a +0 short sword (unseen) (23, 37, D) a +1 antimagic glaive (unseen) (25, 37, D) a +0 longbow (unseen) (26, 37, D) a +1 broad axe of chopping (still there?) a +0 dagger (still there?) (27, 37, D) a +0 longbow (unseen) (29, 37, D) a +0 rapier (unseen) (49, 37, D) the Volume of Companions and Contamination Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Summon Hydra Summoning 7 (51, 37, D) an uncursed staff of poison (52, 37, D) a +1 robe of magic resistance (53, 37, D) an uncursed staff of air (54, 37, D) a +1 mace of crushing (59, 37, D) the cursed +1 battleaxe "Hattak" {pain, rPois rN+ Str+3 Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (60, 37, D) a crystal ball of energy (61, 37, D) a book of the Tempests (62, 37, D) a +2 dire flail of protection (63, 37, D) an uncursed staff of summoning (70, 37, D) an uncursed staff of energy (72, 37, D) an uncursed staff of air (73, 37, D) a +0 rapier (6, 38, D) a +1 scimitar of electrocution (unseen) (8, 38, D) a +0 flail (unseen) (9, 38, D) a +0 trident (unseen) (24, 38, D) a +0 longbow (unseen) (25, 38, D) an uncursed staff of earth (unseen) (49, 38, D) a +1 flail of protection (50, 38, D) a +0 mace of protection (51, 38, D) an ornate deck of war (52, 38, D) a book of Conjurations (53, 38, D) a +4 war axe of flaming (59, 38, D) a +4 vampiric war axe (60, 38, D) a disc of storms (61, 38, D) a box of beasts (62, 38, D) the cursed +1 leather armour "Jeud" {Regen+ Int+4} It affects your intelligence (+4). It increases your rate of regeneration. It has a curse placed upon it. (70, 38, D) a +1 leather armour of cold resistance (71, 38, D) a sack of spiders (72, 38, D) a book of Beasts (5, 39, D) a +0 dire flail (still there?) the +11 flail "Puup" {crush, +Inv rN+ Int+4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. (7, 39, D) a +0 dire flail a cursed -1 trident a cursed -3 scimitar the +0 buckler of the Thirteen Wars {Str+4 Dex-3 SInv} It affects your strength (+4). It affects your dexterity (-3). It lets you see invisible. (9, 39, D) a +0 war axe (unseen) (21, 39, D) a +0 short sword (unseen) (24, 39, D) 4 arrows (26, 39, D) a cursed +0 rapier (unseen) (5, 40, D) a +0 short sword (unseen) (7, 40, D) a +0 war axe (8, 40, D) a +0 dire flail (unseen) (24, 40, D) 3 arrows (24, 41, D) an arrow a +0 rapier a +0 rapier a +0 leather armour (72, 41, D) a +2 shortbow of flaming (unseen) (24, 42, D) 13 arrows (51, 42, D) (unseen) (70, 42, D) a cursed -3 short sword (71, 42, D) a +0 shortbow a +3 dagger of venom 12 arrows of flame a cursed +0 rapier a cursed +0 ring mail a cursed -2 short sword a +0 hunting sling of flaming a +0 leather armour a +2 rapier of speed a +0 ring mail (72, 42, D) a +6 scimitar of holy wrath (unseen) (71, 43, D) an arrow of flame 2 arrows (72, 44, D) a +0 short sword (still there?) an arrow of flame (still there?) (58, 48, D) a +2 hand crossbow of freezing (60, 48, D) a book of Conjurations (61, 48, D) a book of Air (62, 48, D) a sack of spiders (63, 48, D) an uncursed staff of death (65, 48, D) a +0 dagger (67, 48, D) a +2 cloak of poison resistance (68, 48, D) a +0 long sword (69, 48, D) a lantern of shadows (70, 48, D) a +2 cloak of invisibility (71, 48, D) a +0 short sword (73, 48, D) an uncursed staff of earth (75, 48, D) a phial of floods (18, 49, D) a fan of gales (19, 49, D) a +5 rapier of venom (21, 49, D) a +3 falchion of holy wrath (22, 49, D) a book of Transfigurations (23, 49, D) a box of beasts (24, 49, D) a fan of gales (25, 49, D) a plain deck of changes (26, 49, D) a plain deck of changes (27, 49, D) a crystal ball of energy (29, 49, D) a +1 spear of freezing (30, 49, D) a plain deck of summoning (31, 49, D) a +4 ring of strength (38, 49, D) a cursed staff of earth (39, 49, D) a stone of tremors (40, 49, D) a book of Fire (41, 49, D) the +7 quarterstaff of Forced Transition {drain, *Confuse Dex+4 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you see invisible. It may confuse you when you take damage. It makes you more stealthy. (42, 49, D) an uncursed ring of positive energy (43, 49, D) a +4 morningstar of crushing (44, 49, D) an uncursed staff of death (45, 49, D) an uncursed ring of magical power (46, 49, D) a +0 robe (47, 49, D) a Grand Grimoire (48, 49, D) a sack of spiders (49, 49, D) a +2 whip of venom (50, 49, D) a +0 plate armour of cold resistance (52, 49, D) the Volume of Arcane Weapons and the Entourage Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Forest Summoning/Translocation 5 e - Orb of Destruction Conjuration 7 (53, 49, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (58, 49, D) an uncursed staff of wizardry (59, 49, D) the Tome of Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 (60, 49, D) the cursed +0 dagger "Pehaatom" {flame, *Corrode rPois Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It may corrode your equipment when you take damage. It has a curse placed upon it. (64, 49, D) a +1 arbalest of flaming (65, 49, D) an uncursed staff of power (67, 49, D) a +4 rod of ignition (10/10) (68, 49, D) an uncursed staff of energy (69, 49, D) a book of Burglary (70, 49, D) an uncursed staff of power (71, 49, D) a +0 long sword (72, 49, D) the +4 pair of boots of Weib {-Tele rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 49, D) a +0 long sword (74, 49, D) the +5 shortbow "Transmigrator" {venom, rF+ rC+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. It protects you from cold. (75, 49, D) a crystal ball of energy (18, 50, D) a manual of Staves (20, 50, D) the +10 hunting sling of Foul Odors {flame, rC+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. (21, 50, D) a book of Battle (22, 50, D) a +0 hand crossbow of flaming (23, 50, D) a cursed -2 ring of strength (24, 50, D) an uncursed staff of air (26, 50, D) a book of Debilitation (30, 50, D) a phantom mirror (31, 50, D) a +0 dagger (33, 50, D) an uncursed staff of earth (38, 50, D) Bowkad's Handbook of Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Venom Bolt Conjuration/Poison 5 d - Iron Shot Conjuration/Earth 6 (39, 50, D) an uncursed staff of power (41, 50, D) a +2 hand crossbow of evasion (42, 50, D) a lantern of shadows (43, 50, D) the +3 quarterstaff of Eternal Harmony {drain, rElec MR- Str+3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. (44, 50, D) an uncursed staff of summoning (45, 50, D) a book of Minor Magic (46, 50, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (47, 50, D) the Collected Works on Evil and the Compass Spells Type Level a - Pain Necromancy 1 b - Apportation Translocation 1 c - Corpse Rot Necromancy 2 d - Gell's Gravitas Hexes/Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (48, 50, D) an uncursed ring of flight (49, 50, D) an uncursed staff of energy (50, 50, D) an uncursed staff of death (51, 50, D) a box of beasts (52, 50, D) a book of the Tempests (53, 50, D) a book of Minor Magic (54, 50, D) a scroll of brand weapon (58, 50, D) a book of Beasts (59, 50, D) a +0 leather armour (60, 50, D) an uncursed staff of summoning (61, 50, D) a +0 short sword (62, 50, D) an ornate deck of defence (64, 50, D) a book of the Warp (66, 50, D) an uncursed staff of wizardry (67, 50, D) a book of Summonings (68, 50, D) the +10 plate armour of Ru's Pride {rElec Dex+4 Stlth+} It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. (69, 50, D) an Akashic Record (70, 50, D) an uncursed staff of summoning (71, 50, D) a +0 dagger (72, 50, D) a box of beasts (73, 50, D) a +0 short sword (74, 50, D) a +0 dagger (75, 50, D) a +0 rapier (0, 51, D) an ornate deck of changes (1, 51, D) a +3 scale mail of cold resistance (2, 51, D) the cursed +0 pair of gloves "Qioxke" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (3, 51, D) an uncursed staff of fire (4, 51, D) an uncursed staff of power (5, 51, D) a +3 arbalest of flaming (6, 51, D) a +3 battleaxe of electrocution (7, 51, D) a +4 ring of intelligence (8, 51, D) an uncursed staff of fire (9, 51, D) a book of the Warp (10, 51, D) a +3 falchion of holy wrath (11, 51, D) a legendary deck of defence (12, 51, D) a +0 quarterstaff of holy wrath (13, 51, D) a plain deck of wonders (14, 51, D) an uncursed staff of poison (19, 51, D) a fan of gales (20, 51, D) an uncursed amulet of the gourmand (22, 51, D) a +0 halberd (23, 51, D) an uncursed staff of death (28, 51, D) an uncursed staff of poison (29, 51, D) an uncursed staff of fire (30, 51, D) the cursed +1 scale mail "Lyla" {MR+ Regen+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (31, 51, D) a cursed -2 ring of protection (32, 51, D) a +1 falchion of electrocution (34, 51, D) a crystal ball of energy (38, 51, D) a +2 helmet of intelligence (39, 51, D) the Incunabulum of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (41, 51, D) an uncursed staff of earth (43, 51, D) a +2 battleaxe of freezing (44, 51, D) an uncursed staff of death (45, 51, D) a cursed -3 ring of dexterity (47, 51, D) the cursed +0 helmet of Demons {rC+ Regen+ Dex-5 Stlth+} It affects your dexterity (-5). It protects you from cold. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (48, 51, D) a phantom mirror (50, 51, D) a scroll of brand weapon (51, 51, D) a +0 naga barding of cold resistance (52, 51, D) a +4 hunting sling of flaming (53, 51, D) a +1 double sword of freezing (54, 51, D) a +1 shortbow of flaming (63, 51, D) an uncursed staff of summoning (64, 51, D) a book of Conjurations (65, 51, D) a cursed -3 long sword a +2 hand crossbow of freezing a cursed -2 long sword an elf corpse (66, 51, D) a +2 dagger of protection (67, 51, D) a cursed -3 scimitar (still there?) an uncursed staff of death (still there?) (68, 51, D) a +0 long sword (still there?) a crystal ball of energy (still there?) (69, 51, D) a +0 longbow (still there?) a book of Fire (still there?) (70, 51, D) a +2 long sword of holy wrath (72, 51, D) a +0 long sword (73, 51, D) a +2 long sword of holy wrath (unseen) (0, 52, D) a +4 greatsling of evasion (1, 52, D) an uncursed staff of power (2, 52, D) an uncursed staff of conjuration (3, 52, D) an uncursed staff of energy (4, 52, D) a +1 pair of gloves of strength (5, 52, D) an uncursed staff of conjuration (6, 52, D) a +4 vampiric hand axe (7, 52, D) the +5 flail "Zalauqozxu" {vamp, MR++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. (8, 52, D) a +2 flail of venom (9, 52, D) a +3 lajatang of speed (11, 52, D) an uncursed amulet of clarity (12, 52, D) an uncursed staff of energy (13, 52, D) the +2 leather armour "Fuluiss" {rPois rN+ Dex+4} It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (14, 52, D) an uncursed staff of air (44, 52, D) a plain deck of changes (45, 52, D) the amulet of Starshine {Faith rC+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. (46, 52, D) a plain deck of wonders (47, 52, D) a book of Minor Magic (48, 52, D) a plain deck of escape (60, 52, D) a +0 longbow (still there?) a +0 rapier (still there?) (61, 52, D) a +0 scimitar (unseen) (62, 52, D) a +0 rapier (still there?) a +0 long sword (still there?) (63, 52, D) a +0 scimitar (64, 52, D) a +0 long sword (unseen) (66, 52, D) a +0 short sword a shapeshifter corpse (70, 52, D) a +0 short sword (unseen) (71, 52, D) a +4 morningstar of holy wrath (still there?) a +0 short sword (still there?) (72, 52, D) a +0 long sword (unseen) (0, 53, D) a +2 quarterstaff of speed (1, 53, D) a phial of floods (2, 53, D) a book of Callings (3, 53, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (4, 53, D) the Catalogue of Cankerous Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Hydra Form Transmutation 6 (5, 53, D) a +1 great mace of draining (6, 53, D) the cursed +0 chain mail "Paxut" {rC++ Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from cold. It has a curse placed upon it. (7, 53, D) a +1 mace of venom (8, 53, D) a lantern of shadows (9, 53, D) an uncursed amulet of resist mutation (10, 53, D) the +2 chain mail of Pantheism {rPois Int+2 Stlth-} It affects your intelligence (+2). It protects you from poison. It makes you less stealthy. (11, 53, D) the cursed +0 shield "Waroytic" {rCorr Str+6 Dex-4} It affects your strength (+6). It affects your dexterity (-4). It protects you from acid and corrosion. It has a curse placed upon it. (12, 53, D) a book of Debilitation (13, 53, D) the +10 blowgun of Expedience {speed, +Blink MP+9 Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your magic capacity (+9). It lets you blink. Cheibriados disapproves of the use of such an item. (14, 53, D) a +2 battleaxe of venom (61, 53, D) a +0 longbow (unseen) (62, 53, D) a +2 falchion of holy wrath (unseen) (63, 53, D) a +0 longbow (unseen) (65, 53, D) a +0 longbow (unseen) (66, 53, D) the +8 dagger "Gerro" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). the +2 leather armour of the Doge {*Corrode rPois Str+2} It affects your strength (+2). It protects you from poison. It may corrode your equipment when you take damage. a +0 short sword a +0 leather armour (67, 53, D) a +0 scimitar (unseen) (68, 53, D) a +0 dagger (unseen) (70, 53, D) a +1 antimagic spear (unseen) (7, 54, D) a +0 mace (11, 54, D) a +0 mace (62, 54, D) a +0 long sword (65, 54, D) a cursed +0 short sword (unseen) (66, 54, D) a +2 short sword of flaming a +0 short sword a +0 longbow of freezing 41 arrows a +0 leather armour an elf corpse an elf corpse an elf corpse (67, 54, D) a +2 iron rod (13/13) (unseen) (69, 54, D) a +0 long sword (70, 54, D) a +0 long sword (unseen) (71, 54, D) the +8 short sword "Beast's Funeral" {freeze, rC++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you see invisible. (unseen) (8, 55, D) a large rock (unseen) (63, 55, D) a +0 short sword (unseen) (65, 55, D) a +0 longbow (unseen) (66, 55, D) a +0 longbow 9 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier of protection a +0 rapier a +0 leather armour (68, 55, D) the +6 hand axe "Foxony" {vamp, rPois rF+ rN++ Str-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-2). It protects you from fire. It protects you from poison. It greatly protects you from negative energy. (unseen) (69, 55, D) a +3 rapier of flaming (3, 56, D) 3 large rocks (7, 56, D) 5 large rocks (still there?) a large rock (still there?) (10, 56, D) 2 large rocks (unseen) (11, 56, D) 3 large rocks (unseen) (66, 56, D) 5 arrows a +2 long sword of draining a +0 leather armour (67, 56, D) a +1 rapier of venom (unseen) (66, 57, D) 3 arrows a +0 rapier a +0 rapier a +0 leather armour (7, 58, D) 2 large rocks (20, 58, D) a +1 halberd (unseen) (45, 58, D) an uncursed staff of fire (unseen) (66, 58, D) 2 arrows of flame 24 arrows (6, 59, D) 6 large rocks (unseen) (24, 59, D) a +0 dagger (unseen) (26, 59, D) a +5 rod of clouds (14/14) a +0 plate armour (27, 59, D) a +0 dagger (unseen) (47, 59, D) a scroll of brand weapon (48, 59, D) a +2 whip of holy wrath (unseen) (7, 60, D) 12 large rocks (26, 60, D) a +0 scimitar a +0 chain mail of poison resistance (28, 60, D) a +0 battleaxe (unseen) (67, 60, D) an arrow (8, 61, D) a large rock (22, 61, D) the cursed +1 dagger "Weludeg" {pierce, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (66, 61, D) an arrow (68, 61, D) an arrow (71, 61, D) an arrow (6, 62, D) a large rock (22, 62, D) a +0 war axe (unseen) (24, 62, D) a +0 dire flail (25, 62, D) an uncursed staff of power (unseen) (47, 62, D) a +3 scimitar of flaming an uncursed ring of sustain attributes (49, 62, D) a +0 long sword (unseen) (66, 62, D) an arrow (24, 63, D) a +0 battleaxe (25, 63, D) a +1 vampiric battleaxe a +0 chain mail (26, 63, D) a cursed -3 battleaxe (unseen) (25, 64, D) a +6 dagger of venom (unseen) (27, 64, D) a +0 great sword (unseen) (7, 65, D) a large rock (23, 65, D) a +0 battleaxe (unseen) (26, 65, D) a +2 scimitar of electrocution (unseen) (27, 65, D) a +0 great mace (unseen)