nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) an uncursed staff of summoning (36, 1, D) a plain deck of wonders (37, 1, D) a phantom mirror (38, 1, D) a +0 trident (40, 1, D) a +1 great sword of protection (41, 1, D) a book of Hinderance (42, 1, D) a +1 rapier of venom (49, 1, D) a book of Air (50, 1, D) a +2 falchion of holy wrath (51, 1, D) a +1 whip of holy wrath (55, 1, D) the cursed +0 chain mail "Ilesyzo" {*Corrode Str+7} It affects your strength (+7). It may corrode your equipment when you take damage. It has a curse placed upon it. (62, 1, D) an uncursed staff of death (63, 1, D) an uncursed ring of poison resistance (67, 1, D) the cursed +2 morningstar "Dragon's Tongue" {crush, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It has a curse placed upon it. (68, 1, D) the +8 spear "Goucwer" {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a +1 storm dragon armour (37, 2, D) a +0 centaur barding of stealth (38, 2, D) a +0 spear of distortion (41, 2, D) a fan of gales (42, 2, D) an uncursed staff of summoning (51, 2, D) a box of beasts (53, 2, D) an uncursed staff of conjuration (55, 2, D) a +3 chain mail of fire resistance (62, 2, D) Lehudib's Papyrus of Battle Magic and the Blaze Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Fireball Conjuration/Fire 5 e - Irradiate Conjuration/Transmutation 5 f - Bolt of Fire Conjuration/Fire 6 (73, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (40, 3, D) a +1 flail (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (39, 4, D) a +1 rapier of protection (unseen) (50, 4, D) a +0 dagger (unseen) (51, 4, D) a +0 dagger a +0 robe a human corpse (74, 4, D) a +0 flail (75, 4, D) a +0 hand axe (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (37, 5, D) a +0 trident (39, 5, D) a +0 short sword (52, 5, D) a +1 scimitar of electrocution the +2 robe of Qazlal's Benevolence {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) the +2 short sword of Disintegration {flame, +Blink Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you blink. an uncursed ring of positive energy (39, 6, D) a +1 scythe of protection (40, 6, D) a necrophage corpse (51, 6, D) an uncursed staff of wizardry a potion of blood (52, 6, D) a cursed +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 robe a cursed +1 spear a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (51, 7, D) a +0 dagger (unseen) (53, 7, D) a +1 leather armour of fire resistance (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) an uncursed staff of fire (71, 9, D) an uncursed staff of wizardry (72, 9, D) a +0 cloak of magic resistance (62, 10, D) an uncursed staff of poison (70, 10, D) a +1 chain mail of fire resistance (72, 10, D) an uncursed staff of air (61, 12, D) a +0 flail (unseen) (62, 12, D) a +0 dire flail (unseen) (49, 13, D) a +2 plate armour of cold resistance (50, 13, D) a +1 flail of venom (51, 13, D) the +4 hand axe of the Heart {pain, rElec Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. (52, 13, D) a cursed ring of loudness (54, 13, D) a +5 quarterstaff (55, 13, D) a +3 plate armour of cold resistance (50, 14, D) the +6 glaive "Saavyx" {elec, MR- Str+2 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (51, 14, D) a fan of gales (53, 14, D) a book of Cantrips (54, 14, D) the Disquisition on Transmutation and the Mountains Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Irradiate Conjuration/Transmutation 5 (55, 14, D) a +1 leather armour of fire resistance (35, 15, D) a +1 hunting sling of flaming (36, 15, D) a +2 hand axe of flaming (37, 15, D) a book of Battle (38, 15, D) the +11 mace of Isseh {speed, -Tele rF+ Str-4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-4). It protects you from fire. It prevents most forms of teleportation. It makes you more stealthy. Cheibriados disapproves of the use of such an item. (41, 15, D) an uncursed staff of earth (42, 15, D) a +1 executioner's axe of venom (43, 15, D) the ring "Anuext" {rC++ MR- AC+1 Str+3 Slay+3} [ring of protection] It affects your AC (+1). It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. (35, 16, D) a book of Hinderance (36, 16, D) a +1 scale mail of poison resistance (37, 16, D) an uncursed staff of death (38, 16, D) a +2 ring of dexterity (39, 16, D) a +0 robe of fire resistance (40, 16, D) an ornate deck of wonders (41, 16, D) the +7 arbalest of Boveom {elec, +Fly MR+++ Str-5 Int-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you fly. (42, 16, D) a plain deck of defence (43, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 17, D) an uncursed ring of ice (62, 17, D) a book of Party Tricks (63, 17, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 17, D) a +2 whip of venom (71, 17, D) a +2 naga barding of stealth (72, 17, D) a lamp of fire (73, 17, D) a book of the Warp (62, 18, D) a +2 long sword of slicing (63, 18, D) a disc of storms (64, 18, D) a book of Dreams (71, 18, D) a book of Cantrips (72, 18, D) a +3 scale mail of magic resistance (73, 18, D) a plain deck of summoning (62, 21, D) a large rock (unseen) (62, 22, D) 2 large rocks (unseen) (64, 22, D) 4 large rocks (unseen) (62, 23, D) a +0 giant club (unseen) (64, 24, D) a large rock (49, 25, D) a book of Annihilations (50, 25, D) a stone of tremors (51, 25, D) a cursed amulet of inaccuracy (52, 25, D) a +2 dire flail of protection (53, 25, D) an uncursed staff of air (55, 25, D) a book of Cantrips (50, 26, D) a +0 helmet of see invisible (51, 26, D) a +0 trident (52, 26, D) an uncursed ring of see invisible (61, 27, D) a +4 dagger of flaming (62, 27, D) a +2 plate armour of magic resistance (63, 27, D) the Collected Works on Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Simulacrum Ice/Necromancy 6 (65, 27, D) an uncursed staff of poison (71, 27, D) an uncursed staff of air (73, 27, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (62, 28, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (63, 28, D) a fan of gales (64, 28, D) a +2 mace of protection (71, 28, D) the +1 arbalest of a sewer {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (72, 28, D) an uncursed staff of power (73, 28, D) a +1 ring mail of cold resistance (52, 30, D) a cursed -3 trident (unseen) (53, 30, D) a +0 spear (73, 30, D) a +0 spear (unseen) (52, 31, D) 4 large rocks (unseen) (53, 31, D) a cursed -2 trident (unseen) (54, 31, D) a +2 trident of venom (unseen) (51, 32, D) a +4 rapier of venom (unseen) (52, 33, D) 2 javelins (50, 37, D) a plain deck of escape (51, 37, D) an uncursed ring of poison resistance (52, 37, D) a fan of gales (53, 37, D) a sack of spiders (54, 37, D) a +1 shortbow of freezing (60, 37, D) a +2 arbalest of evasion (61, 37, D) a lamp of fire (62, 37, D) a box of beasts (69, 37, D) a +3 ring mail of fire resistance (70, 37, D) an uncursed staff of death (71, 37, D) a sack of spiders (72, 37, D) an uncursed staff of poison (73, 37, D) a +1 chain mail of magic resistance (49, 38, D) the +8 plate armour of the Leaf {rC+ rN+} It protects you from cold. It protects you from negative energy. (50, 38, D) a +1 scale mail of cold resistance (59, 38, D) the +0 leather armour of Egea {*Drain rPois Str+10 Int-4} It affects your strength (+10). It affects your intelligence (-4). It protects you from poison. It causes draining when unequipped. (60, 38, D) an uncursed amulet of rage (62, 38, D) an uncursed amulet of resist corrosion (63, 38, D) a +2 spear of venom (70, 38, D) an uncursed staff of conjuration (71, 38, D) a lantern of shadows (73, 38, D) a +6 dagger of venom (71, 42, D) a +0 dire flail a +0 robe