nuthulu the Dungeon (2, 3, D) a +2 dagger (3, 3, D) a +2 quarterstaff (4, 3, D) a +2 falchion (2, 4, D) a +2 mace (3, 4, D) a +2 trident (4, 4, D) a +2 hand axe (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (8, 9, D) a +2 trident of piercing (9, 9, D) a +0 mace of protection (22, 9, D) a +0 short sword a +0 robe (8, 10, D) a +2 quarterstaff of speed (9, 10, D) a +2 long sword of flaming (5, 11, D) a +0 club a +0 leather armour (8, 11, D) a +2 dagger of venom (31, 11, D) a +0 club a +0 short sword (32, 11, D) a cursed +0 dagger (8, 12, D) a +3 scale mail (31, 12, D) a +0 long sword (unseen) (0, 15, D) a cursed -3 whip (39, 17, D) a large rock (40, 17, D) 4 large rocks (18, 19, D) a +4 chain mail (10, 20, D) a +0 flail of crushing (17, 20, D) a +4 chain mail (18, 20, D) a +4 scale mail (17, 21, D) a +2 rapier of draining (17, 22, D) a +2 halberd of venom (18, 22, D) a +2 dire flail of crushing (6, 23, D) a +0 long sword (unseen) (8, 23, D) a +0 dagger a +0 robe (17, 23, D) a +4 quarterstaff of speed (18, 23, D) the +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped.