nuthulu the Dungeon (2, 3, D) a +2 dagger (3, 3, D) a +2 trident (4, 3, D) a +2 mace (2, 4, D) a +2 hand axe (3, 4, D) a +2 quarterstaff (4, 4, D) a +2 falchion (8, 4, D) 2 scrolls of vulnerability (unseen) (9, 4, D) 10 stones (unseen) (0, 6, D) a +0 spear (1, 6, D) a +0 whip a +0 flail (0, 7, D) a +0 halberd (6, 7, D) a +0 club (0, 9, D) a +0 club (8, 9, D) a +0 dagger of electrocution (9, 9, D) a +2 long sword of holy wrath (8, 10, D) a +0 quarterstaff of protection (0, 11, D) a +0 whip a +0 leather armour a +0 club (8, 11, D) a +1 mace of protection (9, 11, D) a +0 trident of piercing (3, 12, D) a +0 spear (8, 12, D) a +3 scale mail (22, 12, D) a +0 dire flail a +0 giant club (31, 12, D) a +0 dagger a +2 robe of cold resistance (0, 13, D) a +0 spear a +0 scale mail (31, 13, D) a +2 scimitar of flaming a +0 robe (0, 14, D) a +0 spear (35, 14, D) a +0 demon trident (39, 14, D) a +3 flail (39, 15, D) a +1 war axe of draining a komodo dragon corpse a tarantella corpse (38, 16, D) a stone (35, 17, D) a +0 halberd a +0 scale mail a +4 short sword of protection an orc skeleton (36, 17, D) a +0 long sword a +0 chain mail (37, 17, D) a +0 war axe a +0 shortbow 26 arrows a troll skeleton (41, 17, D) a giant frog corpse (36, 18, D) a +0 flail (8, 19, D) a cursed +0 club (17, 19, D) a +4 scale mail (18, 19, D) a +2 plate armour a +0 scale mail (8, 20, D) a poisoned arrow (11, 20, D) a +0 dire flail a +0 leather armour (17, 20, D) a +4 scale mail (8, 21, D) a poisoned arrow (9, 21, D) a poisoned arrow (10, 21, D) 3 poisoned arrows (11, 21, D) 2 poisoned arrows (13, 21, D) a +0 shortbow 3 poisoned arrows (17, 21, D) a +4 quarterstaff of speed (18, 21, D) a +2 morningstar of protection (40, 21, D) a +0 trident a throwing net (17, 22, D) a +2 halberd of protection (28, 22, D) a +0 quarterstaff a +0 hunting sling 24 sling bullets a +3 leather armour of cold resistance (31, 22, D) a +0 robe (35, 22, D) a sling bullet (17, 23, D) a +2 rapier of electrocution (18, 23, D) the +2 scimitar of Success {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy.