nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 dagger (20, 1, D) a cursed amulet of inaccuracy (21, 1, D) the Handbook of Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Condensation Shield Ice 4 e - Simulacrum Ice/Necromancy 6 (22, 1, D) an uncursed staff of wizardry (25, 1, D) a +2 scale mail of magic resistance (26, 1, D) a +2 leather armour of cold resistance (27, 1, D) a +2 dagger of pain (28, 1, D) a +0 dagger (29, 1, D) a +4 blowgun (35, 1, D) a crystal ball of energy (39, 1, D) an uncursed staff of summoning (40, 1, D) a stone of tremors (41, 1, D) a +0 long sword (50, 1, D) the Disquisition on Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 (51, 1, D) the cursed +1 leather armour of Valiance {rC+ MR+ Int+3 Stlth+} It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (53, 1, D) a crystal ball of energy (54, 1, D) a +3 scale mail of fire resistance (55, 1, D) a +3 falchion of electrocution (62, 1, D) a +0 trident (63, 1, D) the +1 robe of the Hanged Man {rPois Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (67, 1, D) a stone of tremors (68, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) an uncursed ring of flight (20, 2, D) a +1 flail of protection (21, 2, D) a fan of gales (22, 2, D) the +7 long sword "Ceotz" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (23, 2, D) an uncursed ring of poison resistance (24, 2, D) a +0 flail (still there?) a cursed ring of poison resistance (still there?) (25, 2, D) the cursed +1 scale mail of the Burgomaster {+Fly rPois MP-9 SInv} It protects you from poison. It affects your magic capacity (-9). It lets you see invisible. It lets you fly. It has a curse placed upon it. (27, 2, D) an uncursed staff of summoning (28, 2, D) an uncursed staff of death (29, 2, D) a +0 dire flail (36, 2, D) a +0 scimitar (38, 2, D) a +2 shortbow of flaming (39, 2, D) a lamp of fire (41, 2, D) an uncursed ring of poison resistance (42, 2, D) a lantern of shadows (49, 2, D) a plain deck of changes (50, 2, D) the Compendium of the Assistive Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 (51, 2, D) a +1 great sword of electrocution (52, 2, D) an uncursed ring of protection from fire (53, 2, D) a +4 battleaxe of freezing (54, 2, D) an uncursed staff of earth (55, 2, D) the ring "Nolu" {rN+ Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from negative energy. (73, 2, D) a sack of spiders (75, 2, D) a +1 scale mail of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (8, 3, D) a +0 shield a +0 scale mail (24, 3, D) a +2 quarterstaff of speed a +0 hunting sling 24 sling bullets a +0 leather armour a wand of enslavement (10) (36, 3, D) a +6 short sword of protection (unseen) (40, 3, D) a +0 rapier (unseen) (61, 3, D) a +0 trident a throwing net (62, 3, D) a +0 vampiric scythe (63, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (21, 4, D) a +5 spear of flaming (unseen) (23, 4, D) a +3 longbow of flaming (unseen) (24, 4, D) a +0 giant club a +0 robe (25, 4, D) a +3 short sword of venom (unseen) (26, 4, D) a +2 dagger of venom (unseen) (28, 4, D) a +3 quarterstaff of pain (unseen) (62, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 scimitar a +0 plate armour a +0 large shield an uncursed ring of protection from cold a potion of flight a +0 rapier a +0 leather armour a wand of digging (16) a potion of beneficial mutation (10, 6, D) an uncursed staff of energy a crystal ball of energy (21, 6, D) a +3 quarterstaff of chaos (unseen) (23, 6, D) a +0 scythe (unseen) (24, 6, D) a +0 eveningstar of flaming a +0 plate armour a cursed +0 shield of reflection a potion of lignification (37, 6, D) a cursed -1 short sword a +0 leather armour (39, 6, D) a +0 scimitar a +0 ring mail (40, 6, D) a +0 short sword (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (38, 7, D) a +0 longbow 49 arrows a +0 leather armour a +2 ring of protection (39, 7, D) a cursed +0 longbow a +0 leather armour 47 arrows a +2 broad axe of chopping a +0 leather armour (40, 7, D) a +0 longbow (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) a +4 scimitar of flaming (37, 8, D) an arrow (38, 8, D) a +0 long sword (unseen) (39, 8, D) 6 arrows a +0 rapier a +0 rapier a +0 leather armour (40, 8, D) a +0 rapier (unseen) (39, 9, D) 5 arrows (61, 9, D) a +3 antimagic spear (62, 9, D) a plain deck of summoning (70, 9, D) an ornate deck of wonders (71, 9, D) the +4 chain mail of Immorality {rC- Dex+2 SInv} It affects your dexterity (+2). It makes you vulnerable to cold. It lets you see invisible. (72, 9, D) a book of Callings (36, 10, D) a +1 mace of pain a +0 shortbow 20 arrows (70, 10, D) an uncursed ring of see invisible (72, 10, D) a +0 dagger (37, 12, D) an arrow (70, 12, D) a +0 mace (71, 12, D) a cursed +0 war axe (72, 12, D) a +0 club (2, 13, D) a +5 great mace of protection (3, 13, D) a cursed -2 ring of protection (4, 13, D) a +5 ring of dexterity (5, 13, D) Oqeigaote's Disquisition on Battle Magic and the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Searing Ray Conjuration 2 c - Summon Demon Summoning 5 d - Iron Shot Conjuration/Earth 6 e - Freezing Cloud Conjuration/Ice/Air 6 (6, 13, D) the cursed +0 hunting sling of Alysok {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (7, 13, D) a manual of Stealth (8, 13, D) an uncursed staff of earth (9, 13, D) a book of Debilitation (10, 13, D) an uncursed amulet of resist corrosion (11, 13, D) a book of Conjurations (12, 13, D) an uncursed ring of poison resistance (49, 13, D) a book of Unlife (50, 13, D) an uncursed ring of protection from magic (51, 13, D) a +1 scimitar of slicing (52, 13, D) an uncursed staff of air (53, 13, D) a +2 ring of intelligence (54, 13, D) a +2 robe of positive energy (55, 13, D) the Disquisition on Snow and Translocation Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Blink Translocation 2 d - Throw Icicle Conjuration/Ice 4 e - Passage of Golubria Translocation 4 f - Simulacrum Ice/Necromancy 6 (70, 13, D) a cursed -3 dagger (72, 13, D) a +3 war axe of chopping (2, 14, D) the ring "Qemuxzusch" {rElec rF+ rN+ Int+4 Dex+4} [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (3, 14, D) an uncursed staff of cold (4, 14, D) a +0 ring mail of magic resistance (5, 14, D) an uncursed ring of wizardry (6, 14, D) a +1 leather armour of poison resistance (7, 14, D) the +4 hand axe of the Sea {venom, rF+ rC- MR++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (8, 14, D) a box of beasts (9, 14, D) an uncursed staff of power (10, 14, D) a book of Fire (11, 14, D) an ornate deck of defence (13, 14, D) a +6 ring of intelligence (50, 14, D) a +1 glaive of venom (51, 14, D) the Almanac of Earth Spells Type Level a - Passwall Transmutation/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (52, 14, D) a +1 rapier of speed (53, 14, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (54, 14, D) the +6 scythe of the Unseen Realm {flame, rC++ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It greatly protects you from cold. (55, 14, D) a cursed staff of energy (2, 15, D) a book of Hinderance (3, 15, D) an uncursed staff of fire (4, 15, D) an uncursed ring of poison resistance (5, 15, D) a +1 dagger of venom (6, 15, D) a +2 leather armour of cold resistance (7, 15, D) a plain deck of wonders (8, 15, D) the cursed +0 shadow dragon armour of Zoido {+Inv Slay+4 Stlth++++} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you turn invisible. It makes you much more stealthy. It has a curse placed upon it. (10, 15, D) Sif Muna's Compendium of Helpful Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Alistair's Intoxication Transmutation/Poison 4 (11, 15, D) a +5 rod of clouds (11/11) (12, 15, D) a stone of tremors (36, 15, D) an uncursed staff of air (37, 15, D) a book of Necromancy (38, 15, D) a manual of Bows (39, 15, D) a disc of storms (40, 15, D) a +1 cloak of poison resistance (42, 15, D) a +0 dagger (43, 15, D) a Fen Folio (35, 16, D) a phantom mirror (36, 16, D) a +3 dagger of draining (39, 16, D) a +2 mace of protection a +0 chain mail a +0 hand axe (40, 16, D) a +4 scimitar of protection (41, 16, D) a +6 war axe of electrocution an uncursed amulet of stasis (42, 16, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (43, 16, D) an uncursed staff of power (44, 16, D) a +0 mace (unseen) (20, 17, D) a box of beasts (21, 17, D) the Collected Works on the Mutagenic Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Call Canine Familiar Summoning 3 e - Statue Form Transmutation/Earth 6 f - Dragon Form Transmutation 7 (22, 17, D) the Disquisition on Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 (25, 17, D) a crystal ball of energy (26, 17, D) a +1 cloak of poison resistance (27, 17, D) a +0 plate armour of cold resistance (39, 17, D) a +0 broad axe (unseen) (61, 17, D) an Akashic Record (62, 17, D) a +0 shield of protection (63, 17, D) the Papyrus of Supportive Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Hydra Summoning 7 (72, 17, D) an uncursed ring of see invisible (18, 18, D) a +8 rod of destruction (14/14) (19, 18, D) a book of Fire (21, 18, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (22, 18, D) a +0 spear (still there?) a book of Clouds (still there?) (23, 18, D) a +0 shortbow (unseen) (24, 18, D) the +8 hand crossbow of Utif {venom, rC+ rN+ Str-3 Dex+4} It poisons the ammo it fires. It affects your strength (-3). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (25, 18, D) a +0 shortbow (still there?) a +2 cloak of magic resistance (still there?) (28, 18, D) a +0 battleaxe of venom (29, 18, D) a scroll of brand weapon (36, 18, D) a +0 giant club (37, 18, D) a +0 dagger a +0 robe (39, 18, D) a +0 flail (unseen) (41, 18, D) a +2 flail of venom (unseen) (42, 18, D) a +0 hand axe (unseen) (62, 18, D) a +3 arbalest of flaming (63, 18, D) an uncursed ring of invisibility (64, 18, D) a disc of storms (71, 18, D) the Compendium of Unstable Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Deflect Missiles Charms/Air 6 (73, 18, D) a phantom mirror (23, 19, D) a +2 ring of intelligence (25, 19, D) a +0 shortbow (still there?) a legendary deck of summoning (still there?) (39, 19, D) a +0 giant club (19, 20, D) a +0 arbalest (unseen) (22, 20, D) a +0 arbalest (unseen) (23, 20, D) a +1 rapier of venom (unseen) (26, 20, D) a +0 spear of distortion (unseen) (29, 20, D) a +0 longbow (unseen) (37, 20, D) a +0 bardiche a +0 chain mail (38, 20, D) an uncursed staff of fire (unseen) (22, 21, D) a large rock (unseen) (23, 21, D) a +0 longbow (unseen) (24, 21, D) a +0 shortbow (unseen) (25, 21, D) a +3 spear of pain (unseen) (28, 21, D) a +0 longbow (unseen) (37, 21, D) a +4 great sword a +0 plate armour a +0 battleaxe a cursed -2 plate armour (38, 21, D) a +0 war axe a +0 chain mail (22, 22, D) 2 large rocks (23, 22, D) a large rock (unseen) (24, 22, D) a large rock (25, 22, D) a large rock (unseen) (26, 22, D) a +0 longbow (unseen) (38, 22, D) 2 tomahawks (23, 23, D) 2 large rocks (24, 24, D) 2 large rocks (24, 25, D) a poisoned javelin 10 large rocks 2 bolts 12 arrows (49, 25, D) the Disquisition on Stones Spells Type Level a - Sandblast Earth 1 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 (50, 25, D) an uncursed ring of magical power (51, 25, D) a +2 troll leather armour (52, 25, D) a +3 leather armour of cold resistance (53, 25, D) an uncursed staff of fire (54, 25, D) a book of Summonings (55, 25, D) the Papyrus of Unholy Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 (24, 26, D) an arrow (25, 26, D) a large rock (50, 26, D) a +1 scale mail of fire resistance (51, 26, D) a +2 plate armour of poison resistance (52, 26, D) a +0 broad axe of electrocution (53, 26, D) the +3 mace of Wavoth {vamp, +Rage Str-3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (-3). It lets you go berserk. It makes you more stealthy. (23, 27, D) a large rock (53, 27, D) an uncursed ring of stealth (61, 27, D) an uncursed staff of wizardry (62, 27, D) a +0 trident (63, 27, D) a +0 trident of venom (71, 27, D) a +0 trident (73, 27, D) a +0 trident (21, 28, D) an arrow (24, 28, D) an arrow (26, 28, D) a large rock (64, 28, D) a +0 spear of piercing (72, 28, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (73, 28, D) a lantern of shadows (74, 28, D) a +4 ring of slaying (34, 29, D) a plain deck of defence (35, 29, D) an uncursed ring of protection from fire (36, 29, D) a +4 hand axe of electrocution (37, 29, D) a cursed staff of death (38, 29, D) a stone of tremors (39, 29, D) the +5 war axe "Aqie" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (40, 29, D) a disc of storms (41, 29, D) the ring "Xagg" {EV+2 Int+2 Dex+3 Stlth+} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+2). It affects your dexterity (+3). It makes you more stealthy. (42, 29, D) a crystal ball of energy (43, 29, D) an uncursed staff of poison (44, 29, D) an uncursed ring of stealth (35, 30, D) an uncursed ring of stealth (37, 30, D) a +1 battleaxe of freezing (39, 30, D) an uncursed staff of earth (40, 30, D) the +6 hand crossbow "Impbane" {velocity, +Fly rN+ Dex-3} Any bolt fired from it inflicts extra damage. It affects your dexterity (-3). It protects you from negative energy. It lets you fly. (41, 30, D) a plain deck of summoning (42, 30, D) an uncursed staff of death (43, 30, D) a +3 scimitar of flaming (52, 30, D) a +3 falchion of flaming a +0 shortbow 16 arrows a +0 robe (53, 30, D) a +1 whip of holy wrath (unseen) (62, 30, D) a +0 trident (unseen) (37, 31, D) a +4 rod of clouds (12/12) (39, 31, D) a +0 giant spiked club a throwing net (52, 31, D) an arrow (62, 31, D) a +0 trident (63, 31, D) a +2 hand axe of freezing (2, 32, D) a +1 greatsling of flaming (3, 32, D) an uncursed staff of cold (4, 32, D) a book of Air (5, 32, D) a +0 scythe of protection (6, 32, D) a +2 battleaxe of venom (7, 32, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (8, 32, D) a crystal ball of energy (9, 32, D) a +1 double sword of slicing (10, 32, D) a +3 short sword of protection (11, 32, D) the amulet of Hankoed {+Rage rElec Str+4 Dex-2} [amulet of rage] It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It lets you go berserk. (12, 32, D) the cursed +2 battleaxe of Cheese {freeze, rElec rPois MR- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 32, D) a crystal ball of energy (35, 32, D) a +0 giant club (unseen) (62, 32, D) a +6 falchion of protection (unseen) (63, 32, D) an arrow (64, 32, D) a +0 trident (71, 32, D) a +4 glaive of flaming (unseen) (72, 32, D) (unseen) (73, 32, D) the +2 battleaxe "Nehiteed" {holy, rC+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from negative energy. (74, 32, D) a +3 antimagic quarterstaff 5 tomahawks (1, 33, D) a book of Hinderance (2, 33, D) an uncursed ring of protection from cold (3, 33, D) a +2 war axe of holy wrath (4, 33, D) an uncursed staff of summoning (5, 33, D) a disc of storms (6, 33, D) the ring "Noucviav" {MR+ EV+3 Int-5 Slay+3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (7, 33, D) a +0 hand axe of flaming (8, 33, D) a +0 glaive of venom (9, 33, D) a +2 dagger of flaming (11, 33, D) a plain deck of wonders (12, 33, D) a +1 halberd of venom (13, 33, D) a +2 flail of protection (19, 33, D) a +0 war axe of electrocution (20, 33, D) a +3 war axe of electrocution (21, 33, D) a +0 executioner's axe of freezing (22, 33, D) a plain deck of destruction (23, 33, D) a +1 antimagic falchion (24, 33, D) a +4 rod of destruction (11/11) (25, 33, D) a +3 hunting sling of flaming (26, 33, D) the cursed +2 rapier of Doom {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (28, 33, D) a +3 ring of strength (29, 33, D) a book of Transfigurations (37, 33, D) a +0 giant club (39, 33, D) a large rock (63, 33, D) a throwing net a tomahawk (64, 33, D) a +0 shortbow (unseen) (72, 33, D) 2 tomahawks (1, 34, D) a plain deck of defence (2, 34, D) an uncursed staff of power (3, 34, D) an ornate deck of wonders (4, 34, D) a +2 long sword of slicing (5, 34, D) a lantern of shadows (6, 34, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (7, 34, D) an uncursed staff of death (8, 34, D) an uncursed ring of protection from magic (9, 34, D) a scroll of brand weapon (10, 34, D) a +2 hunting sling of flaming (11, 34, D) a legendary deck of wonders (12, 34, D) the ring "Toruom" {+Blink rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. It lets you blink. (13, 34, D) a book of Summonings (19, 34, D) an uncursed ring of positive energy (20, 34, D) the Papyrus of Lucky Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Regeneration Charms/Necromancy 3 e - Sticky Flame Conjuration/Fire 4 f - Bolt of Fire Conjuration/Fire 6 (21, 34, D) a plain deck of defence (22, 34, D) an uncursed staff of wizardry (23, 34, D) a +2 buckler of cold resistance (24, 34, D) a fan of gales (25, 34, D) an uncursed staff of wizardry (28, 34, D) a +1 plate armour of fire resistance (39, 34, D) 4 large rocks (40, 34, D) 3 large rocks (unseen) (41, 34, D) a +0 giant club (unseen) (63, 34, D) a tomahawk (72, 34, D) an arrow (21, 35, D) a +7 shortbow (22, 35, D) a book of Summonings (23, 35, D) a fan of gales (24, 35, D) a +3 great sword of pain (25, 35, D) a +3 ring mail of fire resistance (26, 35, D) an uncursed staff of wizardry (27, 35, D) a lantern of shadows (38, 35, D) 3 large rocks (unseen) (39, 35, D) 3 large rocks a +1 lajatang of electrocution a +0 giant club (40, 35, D) a large rock (unseen) (7, 36, D) a cursed -2 dire flail (unseen) (39, 36, D) 4 large rocks (40, 36, D) 4 large rocks (unseen) (7, 37, D) a +0 war axe (unseen) (39, 37, D) 4 large rocks (49, 37, D) the -4 helmet of the Crown {+Fly rN++ Int+4 SInv} It affects your intelligence (+4). It greatly protects you from negative energy. It lets you see invisible. It lets you fly. (50, 37, D) a +2 robe of fire resistance (51, 37, D) a +2 flail of protection (52, 37, D) a box of beasts (54, 37, D) a plain deck of defence (59, 37, D) a sack of spiders (60, 37, D) a book of Dreams (61, 37, D) an uncursed amulet of the gourmand (63, 37, D) a +2 buckler of protection (69, 37, D) a sack of spiders (71, 37, D) a lamp of fire (73, 37, D) the +1 helmet "Othriew" {Regen+} It increases your rate of regeneration. (5, 38, D) a +1 scythe of flaming (21, 38, D) (unseen) (50, 38, D) an uncursed staff of poison (51, 38, D) a +2 shortbow of velocity (52, 38, D) a +2 plate armour of poison resistance (53, 38, D) an uncursed staff of poison (59, 38, D) the +4 glaive "Fuewuz" {vamp, *Noise rN+ MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It affects your magic capacity (+9). It may make noises in combat. (60, 38, D) an uncursed ring of flight (61, 38, D) an uncursed staff of earth (62, 38, D) a +0 dagger of draining (63, 38, D) the +7 halberd of Evil {venom, rF++ rN+ Str-2 Int+4} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+4). It greatly protects you from fire. It protects you from negative energy. (70, 38, D) a +2 rapier of speed (71, 38, D) a +3 bardiche of distortion (72, 38, D) a +3 ring mail of fire resistance (73, 38, D) the Papyrus of the Harmful Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Sticky Flame Conjuration/Fire 4 c - Delayed Fireball Conjuration/Fire 7 (8, 39, D) a +1 scythe of venom (71, 42, D) a +0 spear (71, 43, D) a +0 dagger a +0 robe (59, 48, D) a plain deck of summoning (60, 48, D) an uncursed staff of power (61, 48, D) a cursed amulet of inaccuracy (62, 48, D) an uncursed staff of earth (65, 48, D) a book of the Dragon (67, 48, D) a +0 battleaxe (68, 48, D) a +0 long sword (69, 48, D) a +0 war axe (70, 48, D) a +0 hand axe (71, 48, D) a +0 short sword (72, 48, D) a +0 halberd (73, 48, D) an uncursed staff of earth (74, 48, D) a phial of floods (75, 48, D) a +0 short sword (18, 49, D) a +1 ring of evasion (19, 49, D) a +2 robe of cold resistance (21, 49, D) a +0 hand axe (22, 49, D) a stone of tremors (23, 49, D) Tyqaitish's Papyrus of Dislocated Heat Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Teleport Other Translocation 3 f - Ring of Flames Charms/Fire 7 (25, 49, D) a +3 ring of evasion (26, 49, D) a +5 ring of protection (27, 49, D) the +5 hunting sling of Fragile Peace {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (28, 49, D) a cursed -2 ring of strength (32, 49, D) a +1 dagger of freezing (33, 49, D) a book of the Sky (34, 49, D) a +0 war axe (38, 49, D) a +3 whip of freezing (39, 49, D) the +7 hunting sling of Okhah {venom, rC+ rN+++ Int-4} It poisons the ammo it fires. It affects your intelligence (-4). It protects you from cold. It renders you almost immune to negative energy. (40, 49, D) a cursed amulet of inaccuracy (41, 49, D) an uncursed ring of invisibility (43, 49, D) a book of Dreams (47, 49, D) an uncursed staff of energy (54, 49, D) an uncursed staff of poison (59, 49, D) the +2 arbalest of Grandeur {elec, rN+ Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. (60, 49, D) a disc of storms (61, 49, D) a +0 short sword (62, 49, D) a +1 long sword of flaming (64, 49, D) the Handbook of the Mutagenic Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 e - Irradiate Conjuration/Transmutation 5 f - Lee's Rapid Deconstruction Earth 5 (66, 49, D) an uncursed staff of cold (68, 49, D) a +0 flail (69, 49, D) a +2 whip of freezing (71, 49, D) a book of Beasts (72, 49, D) an uncursed staff of death (74, 49, D) an uncursed staff of summoning (75, 49, D) the +2 fire dragon armour of the Saviour {rF++ rC- MR+ Str-2 Stlth+} It affects your strength (-2). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (18, 50, D) an uncursed staff of air (19, 50, D) the Tome of the Voyage and the Entourage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Passage of Golubria Translocation 4 e - Shadow Creatures Summoning 5 (20, 50, D) a manual of Poison Magic (21, 50, D) a +0 hand axe (22, 50, D) an uncursed staff of air (23, 50, D) a legendary deck of changes (25, 50, D) a book of Maledictions (27, 50, D) a +4 plate armour of fire resistance (29, 50, D) a +3 scale mail of cold resistance (30, 50, D) a +0 trident (31, 50, D) an uncursed staff of poison (32, 50, D) Orih's Guide on Transmigration and the Rocks Spells Type Level a - Passwall Transmutation/Earth 3 b - Petrify Transmutation/Earth 4 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (33, 50, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (34, 50, D) a book of the Earth (38, 50, D) a +3 trident of distortion (39, 50, D) a fan of gales (42, 50, D) a wand of hasting (4) (43, 50, D) a +1 shortbow of evasion (47, 50, D) a +2 glaive of chopping (48, 50, D) the ring "Naihapn" {rPois rN+ MP+9 Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (59, 50, D) a plain deck of changes (60, 50, D) a lamp of fire (61, 50, D) a legendary deck of defence (62, 50, D) Muenimp's Almanac of Displaced Enhancements Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Warp Weapon Charms/Translocation 5 d - Ring of Flames Charms/Fire 7 (63, 50, D) a +0 trident (65, 50, D) a book of Battle (66, 50, D) a book of Summonings (67, 50, D) a plain deck of defence (68, 50, D) a +2 robe of fire resistance (69, 50, D) the +27 Lear's hauberk (70, 50, D) a +1 hand axe of holy wrath (71, 50, D) a book of Hinderance (72, 50, D) a book of Unlife (73, 50, D) a +1 dagger of draining (74, 50, D) a +0 trident (75, 50, D) a +3 scale mail of cold resistance (0, 51, D) a +0 flail (1, 51, D) an uncursed staff of power (2, 51, D) a book of Unlife (3, 51, D) a +5 flail of crushing (5, 51, D) a manual of Spellcasting (6, 51, D) a book of Party Tricks (8, 51, D) a plain deck of defence (11, 51, D) a +0 whip (12, 51, D) a book of Ice (13, 51, D) a book of Enchantments (18, 51, D) the Volume of the Lost Beds Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (19, 51, D) a +0 halberd (20, 51, D) a +2 robe of fire resistance (21, 51, D) an uncursed staff of summoning (22, 51, D) a +0 short sword (23, 51, D) a +1 hand axe of flaming (24, 51, D) a plain deck of defence (25, 51, D) a book of the Tempests (26, 51, D) a +0 long sword (27, 51, D) an uncursed staff of power (28, 51, D) a plain deck of changes (29, 51, D) an uncursed staff of air (30, 51, D) a book of the Earth (31, 51, D) a sack of spiders (32, 51, D) an uncursed staff of fire (33, 51, D) an uncursed amulet of resist corrosion (38, 51, D) an uncursed staff of energy (39, 51, D) the +2 morningstar of Atitz {antimagic, *Confuse rElec rPois MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. (40, 51, D) the +3 arbalest of Koklenud {flame, rPois rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It protects you from poison. (42, 51, D) an uncursed ring of protection from magic (43, 51, D) the Incunabulum of Arcane Weapons Spells Type Level a - Static Discharge Conjuration/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Mystic Blast Conjuration 4 (46, 51, D) an uncursed ring of sustain attributes (48, 51, D) the amulet "Vakh" {+Rage MR+ MP-9 Int+6} [amulet of rage] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you go berserk. (49, 51, D) a +0 long sword of draining (50, 51, D) the +10 rapier of Radeewyd {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (53, 51, D) a +2 vampiric war axe (54, 51, D) the +7 quarterstaff of Cobwebs {elec, *Confuse rF+ Str-3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It protects you from fire. It lets you see invisible. It may confuse you when you take damage. (63, 51, D) a +0 mace (64, 51, D) a +2 ring mail of poison resistance (65, 51, D) a lantern of shadows (66, 51, D) an uncursed staff of cold (67, 51, D) a +3 scale mail of poison resistance (69, 51, D) a +1 crystal plate armour (1, 52, D) a +0 leather armour (2, 52, D) a book of the Earth (4, 52, D) a +0 dagger (6, 52, D) a +0 club (8, 52, D) an uncursed staff of death (9, 52, D) a +0 dagger (11, 52, D) the Reference Book on the Mountains and Transmigration Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Passwall Transmutation/Earth 3 e - Shatter Earth 9 (12, 52, D) a +0 long sword (14, 52, D) a +0 flail (25, 52, D) a +0 scimitar (unseen) (44, 52, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (45, 52, D) a +4 vampiric short sword (47, 52, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (66, 52, D) a +2 leather armour of fire resistance (0, 53, D) a +2 pair of gloves of strength (1, 53, D) a Grand Grimoire (2, 53, D) a +0 flail (4, 53, D) an uncursed staff of conjuration (6, 53, D) a sack of spiders (7, 53, D) a box of beasts (8, 53, D) a lantern of shadows (9, 53, D) a +0 leather armour (10, 53, D) a +2 long sword of flaming (12, 53, D) an uncursed staff of poison (14, 53, D) a book of Unlife (22, 53, D) a +0 halberd (23, 53, D) a +2 glaive of flaming (25, 53, D) a +0 dire flail (unseen) (26, 53, D) a +5 scythe of freezing (62, 53, D) a +0 flail (unseen) (63, 53, D) a +0 long sword (unseen) (65, 53, D) a +0 trident (67, 53, D) a +0 trident (unseen) (71, 53, D) a +0 war axe (unseen) (5, 54, D) a +0 short sword (6, 54, D) a +0 long sword (7, 54, D) a +0 whip (unseen) (8, 54, D) a +0 trident (unseen) (22, 54, D) a +2 scimitar of freezing (23, 54, D) a +0 short sword (25, 54, D) a +0 scimitar (unseen) (26, 54, D) a +0 long sword (63, 54, D) a cursed -3 long sword (67, 54, D) a +8 rod of inaccuracy (10/10) (69, 54, D) a +2 flail of draining (unseen) (70, 54, D) a +0 mace (unseen) (4, 55, D) a +0 short sword (unseen) (5, 55, D) a cursed -2 whip a +0 scale mail a +0 giant club (7, 55, D) a +2 great sword of electrocution (unseen) (14, 55, D) a +2 hand axe of electrocution (22, 55, D) the +6 trident of Impeachment {antimagic, *Contam rF+ Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It protects you from fire. It causes magical contamination when unequipped. (unseen) (23, 55, D) a +0 glaive (unseen) (24, 55, D) a +0 scimitar (unseen) (25, 55, D) a +0 glaive a cursed -3 long sword (26, 55, D) a +0 battleaxe (27, 55, D) the +5 scythe "Kelovvet" {freeze, MP+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). a +0 battleaxe (still there?) (61, 55, D) a +0 trident (unseen) (63, 55, D) a +4 short sword (unseen) (64, 55, D) a +0 long sword (unseen) (65, 55, D) a +0 flail (still there?) a +0 trident (still there?) (66, 55, D) a +0 halberd (still there?) a +0 flail (still there?) (67, 55, D) a +0 whip a +0 cloak a +0 dire flail a green draconian corpse (68, 55, D) the +6 rapier of Demonkind {pierce, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (unseen) (69, 55, D) a +2 flail of protection (unseen) (71, 55, D) a +1 quarterstaff of holy wrath (unseen) (7, 56, D) a +0 flail (unseen) (13, 56, D) a +0 hand axe (unseen) (24, 56, D) a +5 halberd of protection (25, 56, D) a +0 trident (unseen) (26, 56, D) a +2 rapier of venom (63, 56, D) a +0 trident (unseen) (64, 56, D) a +0 halberd (still there?) a cursed -2 trident (still there?) (65, 56, D) a +0 battleaxe (unseen) (66, 56, D) a +5 trident of venom (unseen) (67, 56, D) the +2 halberd "Lifebane" {flame, +Blink Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It lets you blink. a +1 war axe of freezing a +0 trident a +0 scimitar a red draconian corpse a green draconian corpse a yellow draconian corpse (68, 56, D) a +0 dire flail (still there?) a +4 glaive (still there?) (69, 56, D) a +0 glaive (still there?) a +0 war axe (still there?) (5, 57, D) a +0 bardiche a +2 robe of magic resistance an uncursed staff of power (7, 57, D) a +2 dire flail of protection (unseen) (11, 57, D) a +0 war axe (unseen) (24, 57, D) a cursed +0 short sword (26, 57, D) a +0 battleaxe (still there?) a +3 short sword (still there?) (27, 57, D) a +0 trident (unseen) (64, 57, D) a +0 mace (still there?) a +0 war axe (still there?) (65, 57, D) a cursed +0 battleaxe (unseen) (66, 57, D) a +0 flail (still there?) a +0 cloak (still there?) (67, 57, D) a +2 battleaxe of venom a +0 short sword a white draconian corpse (68, 57, D) a +0 short sword (unseen) (7, 58, D) a +0 whip (unseen) (8, 58, D) a +1 halberd of chopping (unseen) (9, 58, D) a cursed -2 dagger (unseen) (11, 58, D) a +0 broad axe (unseen) (27, 58, D) a +0 short sword (unseen) (65, 58, D) a +3 rapier of electrocution (still there?) a +2 war axe of freezing (still there?) (67, 58, D) a +0 mace (3, 59, D) a +2 robe of cold resistance (unseen) (4, 59, D) a +0 club (unseen) (5, 59, D) a +0 short sword (6, 59, D) a +0 broad axe (unseen) (7, 59, D) 4 large rocks (10, 59, D) a +0 mace (still there?) a +0 vampiric falchion (still there?) (6, 60, D) a +1 antimagic great sword (unseen) (7, 60, D) a +4 war axe of chopping a +0 chain mail the ring "Mopoasch" {rF- Int+3 Dex+3} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. a +3 long sword of holy wrath a +1 hand crossbow of evasion a +0 plate armour (8, 60, D) a +5 lightning rod (14/14) (unseen) (6, 61, D) a +2 morningstar of distortion (unseen) (7, 61, D) a bolt 5 large rocks a +0 long sword a +0 chain mail the ring of the Suburbs {rC+ rN+ MP+9 Dex-5 SInv} [ring of magical power] It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. a +0 flail a +0 chain mail (8, 61, D) a +1 great mace of protection (unseen) (6, 62, D) a +0 hand axe (unseen) (7, 62, D) a large rock (8, 62, D) a +4 lightning rod (13/13) (unseen) (7, 63, D) 2 large rocks (9, 65, D) a large rock (9, 66, D) a large rock