nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +1 leather armour "Xybacesk" {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). (67, 1, D) a +1 rapier of freezing (68, 1, D) a +2 greatsling of flaming (69, 1, D) a +4 triple crossbow of freezing (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (63, 2, D) a +0 dagger (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 dagger (unseen) (62, 3, D) a +0 club a +0 scale mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 dagger a +0 robe (74, 4, D) a +0 long sword a +0 short sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Grimoire of the Rocks and the Glacier Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Statue Form Transmutation/Earth 6 e - Shatter Earth 9 (62, 9, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (63, 9, D) a +2 long sword of slicing (70, 9, D) a crystal ball of energy (71, 9, D) a +4 scythe of venom (72, 9, D) a book of Burglary (70, 10, D) an uncursed amulet of faith (72, 10, D) the cursed +1 mace of Corporal Punishment {freeze, *Corrode rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It may corrode your equipment when you take damage. It has a curse placed upon it. (62, 12, D) a +0 arbalest 22 bolts (62, 14, D) a bolt (61, 17, D) the +2 ring mail of Doevuat {-Tele Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It prevents most forms of teleportation. (62, 17, D) a +1 scale mail of magic resistance (64, 17, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (71, 17, D) a +0 shortbow 7 poisoned arrows a +1 ring mail of poison resistance (72, 17, D) the +6 double sword "Neypsot" {speed, rC+ SInv} Attacks with this weapon are significantly faster. It protects you from cold. It lets you see invisible. (73, 17, D) a +1 shield of protection (62, 18, D) an uncursed staff of wizardry (63, 18, D) a +0 dagger a +0 robe a phial of floods an orc corpse (skeletalised by now) (64, 18, D) a +2 dagger of flaming the +0 battleaxe of Sulphur {holy, *Drain rElec rC+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (71, 18, D) a book of Burglary (72, 18, D) 3 large rocks a book of Necromancy (62, 19, D) a +0 dagger (still there?) a +0 club (still there?) (64, 19, D) a +0 long sword 4 tomahawks a +0 chain mail (63, 20, D) a +0 war axe (63, 22, D) a +0 whip a +0 leather armour (72, 22, D) a +0 trident (63, 24, D) 2 tomahawks (61, 27, D) a +1 plate armour of poison resistance (63, 27, D) a +2 great sword of protection (64, 27, D) a +3 trident of venom (65, 27, D) an uncursed staff of cold (71, 27, D) a book of Unlife (61, 28, D) the ring "Qeinit" {rC+ MR+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. (63, 28, D) an uncursed ring of sustain attributes (64, 28, D) a phantom mirror (72, 28, D) a book of Conjurations (71, 31, D) a +0 spear (unseen) (62, 32, D) a +0 trident (63, 32, D) a +0 trident of venom a +0 hand crossbow of velocity 3 tomahawks a +0 trident a throwing net a merfolk corpse (64, 32, D) a +0 trident (72, 32, D) a +0 spear (73, 32, D) a +0 spear an uncursed ring of poison resistance a +0 spear a +8 blowgun (72, 33, D) a +0 quarterstaff (unseen) (63, 34, D) a tomahawk a throwing net (70, 37, D) an ornate deck of defence (71, 37, D) a +0 club (73, 37, D) a cursed amulet of inaccuracy (59, 38, D) an uncursed staff of death (60, 38, D) an uncursed staff of cold (61, 38, D) a phial of floods (62, 38, D) a sack of spiders (63, 38, D) a potion of might (71, 38, D) a +0 club (71, 43, D) a +0 battleaxe of venom (unseen)