nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a Fen Folio (63, 1, D) a +2 antimagic broad axe (67, 1, D) the +10 halberd "Rehusch" {chop, rPois Str+4 Int-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-2). It protects you from poison. (68, 1, D) the +5 hand crossbow "Ziebuot" {elec, +Inv MP+9 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+3). It affects your magic capacity (+9). It lets you turn invisible. (69, 1, D) a +4 battleaxe of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (69, 2, D) an iguana corpse (skeletalised by now) (73, 2, D) a +2 falchion of holy wrath (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a yak corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (74, 4, D) a +0 giant spiked club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (69, 6, D) a jackal corpse (skeletalised by now) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (62, 9, D) a sack of spiders (63, 9, D) a +0 mace (still there?) an uncursed staff of air (still there?) (70, 9, D) a lantern of shadows (71, 9, D) a +4 hunting sling of freezing a ball python corpse (72, 9, D) a +2 robe of magic resistance a ball python corpse (61, 10, D) an orc corpse (62, 10, D) a +4 hand axe of electrocution a +0 leather armour a +0 hand axe an orc corpse (70, 10, D) a book of Transfigurations (72, 10, D) the +6 short sword "Vockezot" {antimagic, rElec rPois SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It protects you from poison. It lets you see invisible. (62, 11, D) a +0 flail of protection a +0 robe (71, 12, D) an adder corpse (72, 12, D) a water moccasin corpse (71, 17, D) the Catalogue of the Lucky Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 (72, 17, D) the +8 arbalest "Bafitat" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (73, 17, D) the Guide on the Frostbite and Darkness Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Agony Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 (71, 18, D) a scroll of brand weapon (72, 18, D) an uncursed ring of see invisible (73, 19, D) an uncursed staff of fire