nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 long sword (36, 1, D) Sif Muna's Guide on Creation and Transformation Spells Type Level a - Summon Small Mammal Summoning 1 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (37, 1, D) a legendary deck of defence (38, 1, D) a +3 chain mail of fire resistance (39, 1, D) a +0 antimagic short sword (40, 1, D) an uncursed staff of cold (41, 1, D) an uncursed staff of fire (42, 1, D) a box of beasts (49, 1, D) the cursed +0 chain mail of Orthodoxy {rC+ rN+++ rCorr Dex-4} It affects your dexterity (-4). It protects you from cold. It renders you almost immune to negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (50, 1, D) the Reference Book on Stones and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Leda's Liquefaction Hexes/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 (51, 1, D) a book of Battle (52, 1, D) the +0 buckler "Qias" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (53, 1, D) a +1 leather armour of cold resistance (61, 1, D) a +1 eveningstar of holy wrath (62, 1, D) the ring of Vaanuy Vuun {Fire Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (63, 1, D) a Necronomicon (67, 1, D) a +0 leather armour of magic resistance (68, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (37, 2, D) a book of Envenomations (38, 2, D) a sack of spiders (39, 2, D) a +0 rapier a +0 short sword an elf corpse (skeletalised by now) (40, 2, D) a cursed staff of wizardry (41, 2, D) a +3 hand axe of chopping (still there?) Lehudib's Handbook of Battle Magic (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (42, 2, D) a +0 long sword of holy wrath (48, 2, D) a +0 shortbow (unseen) (49, 2, D) a +3 whip of electrocution (52, 2, D) a book of Frost (53, 2, D) an ornate deck of defence (54, 2, D) a +0 longbow 17 poisoned arrows a +0 leather armour (55, 2, D) a +1 shortbow of flaming 16 arrows a +0 shortbow (62, 2, D) an uncursed ring of see invisible (73, 2, D) a +4 scythe of freezing (75, 2, D) a lamp of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (37, 3, D) a +0 longbow 37 arrows a +0 leather armour (39, 3, D) a +0 shortbow (unseen) (40, 3, D) a +1 war axe of freezing (still there?) a cursed -3 scimitar (still there?) (41, 3, D) a +0 long sword (49, 3, D) a +0 shortbow (unseen) (51, 3, D) a +0 longbow (unseen) (52, 3, D) a cursed -3 arbalest a +0 arbalest the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. 46 bolts an uncursed staff of power a +0 arbalest 11 bolts of flame (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (35, 4, D) a +0 short sword (39, 4, D) a +0 longbow 14 arrows a +0 leather armour an elf corpse (skeletalised by now) (42, 4, D) a +1 war axe of flaming (unseen) (52, 4, D) a +1 spear of freezing 11 javelins a +0 leather armour a +0 longbow 16 arrows (54, 4, D) a +0 arbalest (unseen) (62, 4, D) a +0 trident a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (37, 5, D) a +0 short sword (unseen) (38, 5, D) the +3 falchion of Abomination {vamp, *Drain rC++ Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It greatly protects you from cold. It causes draining when unequipped. (39, 5, D) an arrow a cursed +0 short sword (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) 2 arrows (53, 6, D) 2 large rocks (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (38, 8, D) 2 arrows (39, 8, D) a +0 short sword (unseen) (39, 9, D) 7 arrows (52, 9, D) 2 poisoned arrows a bolt 6 large rocks 4 arrows 4 javelins (70, 9, D) a +0 short sword (71, 9, D) a book of the Earth (72, 9, D) a +0 scimitar (52, 10, D) a bolt of penetration (62, 10, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (70, 10, D) a book of Geomancy (72, 10, D) an uncursed staff of air (71, 11, D) a +1 mace of crushing a +0 shortbow 5 arrows a +0 ring mail a +0 scimitar a +0 leather armour (71, 12, D) a +0 long sword (72, 12, D) a +1 long sword of flaming (49, 13, D) a +2 rapier of draining (51, 13, D) an uncursed staff of energy (53, 13, D) a lantern of shadows (54, 13, D) Sif Muna's Volume of Enchantment Spells Type Level a - Slow Hexes 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Mass Confusion Hexes 6 (51, 14, D) a +0 ring mail of cold resistance (52, 14, D) a +3 hunting sling of flaming (53, 14, D) a book of Death (54, 14, D) a +0 robe (still there?) a book of Fire (still there?) (55, 14, D) a +0 robe (still there?) a crystal ball of energy (still there?) (38, 15, D) Sif Muna's Almanac of Boosts and Envenoming Spells Type Level a - Repel Missiles Charms/Air 2 b - Cure Poison Poison 2 c - Ozocubu's Armour Charms/Ice 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Excruciating Wounds Charms/Necromancy 5 (39, 15, D) a book of Alchemy (40, 15, D) the +1 ring mail of Honour {*Confuse Dex+5} It affects your dexterity (+5). It may confuse you when you take damage. (42, 15, D) a book of the Earth (43, 15, D) a plain deck of defence (50, 15, D) a +0 quarterstaff a +0 animal skin (55, 15, D) a +0 robe (unseen) (35, 16, D) a +1 vampiric broad axe (36, 16, D) a lantern of shadows (37, 16, D) a +2 scale mail of cold resistance (38, 16, D) the +10 spear of Karma {elec, +Blink} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you blink. (39, 16, D) a +1 short sword of venom (50, 16, D) the +9 long sword of Mizeq {drain, *Noise rElec rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (unseen) (51, 16, D) a +0 robe (54, 16, D) a +0 war axe (unseen) (61, 17, D) a +0 quarterstaff of draining (62, 17, D) an uncursed staff of cold (63, 17, D) a crystal ball of energy (64, 17, D) a +0 scimitar of slicing (71, 17, D) Olgreb's Handbook of Hurtful Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (72, 17, D) an uncursed staff of poison (73, 17, D) an uncursed staff of summoning (62, 18, D) an uncursed staff of conjuration (71, 18, D) a box of beasts (72, 18, D) the Papyrus of the Ancient Dances Spells Type Level a - Shock Conjuration/Air 1 b - Irradiate Conjuration/Transmutation 5 c - Orb of Destruction Conjuration 7 d - Spellforged Servitor Conjuration/Summoning 7 (73, 18, D) the +9 spear of the Abyss {pierce, +Rage rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you go berserk. (51, 19, D) the +8 dagger of the Trees {flame, -Tele rF+ Str+7 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your dexterity (-2). It protects you from fire. It prevents most forms of teleportation. (unseen) (71, 21, D) a +0 dire flail (72, 21, D) a cursed -2 battleaxe (62, 22, D) a +2 long sword of electrocution (unseen) (63, 22, D) a cursed -2 scimitar a +0 short sword (49, 25, D) a phantom mirror (50, 25, D) a book of Changes (53, 25, D) an uncursed staff of summoning (55, 25, D) an uncursed staff of conjuration (50, 26, D) an uncursed ring of flight (52, 26, D) a +4 falchion of electrocution (54, 26, D) a +4 quarterstaff of protection (61, 27, D) the +8 hand crossbow of Evisceration {velocity, rN+ MP+9 Int+3 Dex-3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from negative energy. It affects your magic capacity (+9). (62, 27, D) a +0 scimitar of holy wrath (63, 27, D) the +9 Staff of Wucad Mu {channel} (65, 27, D) a crystal ball of energy (71, 27, D) a plain deck of summoning (72, 27, D) an uncursed ring of sustain attributes (73, 27, D) a book of Party Tricks (54, 28, D) a +0 flail (62, 28, D) a legendary deck of summoning (63, 28, D) an uncursed ring of flight (64, 28, D) a +2 quarterstaff of speed (71, 28, D) a +0 rapier of flaming (72, 28, D) a +0 short sword (73, 28, D) a plain deck of wonders (34, 29, D) a Grand Grimoire (36, 29, D) an uncursed ring of positive energy (37, 29, D) a +1 ring mail of magic resistance (40, 29, D) a +0 short sword of draining (41, 29, D) a manual of Short Blades (42, 29, D) the +9 great sword of Wuihueh {venom, +Rage +Inv Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It lets you turn invisible. It lets you go berserk. (35, 30, D) a cursed staff of conjuration (36, 30, D) the ring of Insomnia {rF+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from fire. (37, 30, D) a +2 double sword of electrocution (38, 30, D) the Tome of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Hydra Form Transmutation 6 d - Statue Form Transmutation/Earth 6 (39, 30, D) a +2 war axe of chopping (40, 30, D) a +3 spear of venom (still there?) a +2 great sword of holy wrath (still there?) (41, 30, D) an uncursed ring of protection from magic (42, 30, D) a +2 dire flail of protection (43, 30, D) a +2 halberd of protection (72, 30, D) a +0 long sword a +0 ring mail (72, 31, D) a +0 rapier a +0 leather armour a +5 flail of protection a +0 ring mail a +0 buckler (72, 32, D) a +0 long sword a +0 leather armour (73, 33, D) a +6 quarterstaff of pain (39, 35, D) a +0 short sword (40, 35, D) a +2 scythe of slicing (49, 37, D) a box of beasts (51, 37, D) a +0 great sword of freezing (52, 37, D) an uncursed ring of see invisible (53, 37, D) an uncursed staff of air (54, 37, D) a phial of floods (59, 37, D) a +0 flail (62, 37, D) a book of Beasts (63, 37, D) a plain deck of wonders (69, 37, D) the +8 war axe of the People {drain, Str+4 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). (70, 37, D) a +3 leather armour of positive energy (71, 37, D) a book of Unlife (72, 37, D) a phial of floods (73, 37, D) a book of Callings (49, 38, D) a crystal ball of energy (50, 38, D) a book of Power (52, 38, D) a +1 rapier of distortion (53, 38, D) a +4 ring of dexterity (59, 38, D) a +0 robe an uncursed amulet of clarity a phantom mirror (60, 38, D) an ornate deck of changes (63, 38, D) Ushruseudgh's Tome of the Glacier Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 (70, 38, D) a +0 war axe (71, 38, D) a book of Clouds (72, 38, D) a +2 leather armour of fire resistance (73, 38, D) a +0 antimagic scythe (59, 39, D) a +0 dagger (unseen) (60, 39, D) a +0 scimitar (unseen) (52, 40, D) a +0 trident (72, 40, D) a cursed -3 trident (unseen) (49, 41, D) a +2 scimitar of freezing (unseen) (71, 41, D) a +3 falchion of slicing (71, 42, D) a +0 short sword (61, 44, D) a +0 robe (59, 45, D) a +0 halberd (unseen) (62, 45, D) a +0 robe (unseen)