nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 1, D) a +1 arbalest of flaming (68, 1, D) an uncursed staff of conjuration (69, 1, D) a fan of gales (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a phial of floods (73, 2, D) a +1 storm dragon armour (75, 2, D) a book of Frost (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident 6 tomahawks (62, 3, D) a cursed +0 trident 4 tomahawks (63, 3, D) a +0 trident the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 4 tomahawks (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 hunting sling of flaming (62, 9, D) a plain deck of war (63, 9, D) an uncursed ring of stealth (70, 9, D) a +5 antimagic whip (71, 9, D) a stone of tremors (62, 10, D) a +3 ring mail of magic resistance (70, 10, D) a cursed ring of loudness (72, 10, D) the amulet "Yrpharghe" {Stasis rElec} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It insulates you from electricity. a +1 vampiric rapier (61, 17, D) a +2 flail of protection (63, 17, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 17, D) the +3 broad axe "Canlixzi" {holy, +Rage rC+ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It protects you from cold. It lets you go berserk. (71, 17, D) an uncursed staff of death (72, 17, D) the +5 scale mail of the Lizard {rC++ rN++ MR+} It greatly protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (62, 18, D) a book of the Sky (63, 18, D) a +1 mace of protection (64, 18, D) a +3 leather armour of fire resistance (71, 18, D) a +0 long sword of holy wrath (72, 18, D) a +2 robe of magic resistance (73, 18, D) a +0 long sword (62, 21, D) a yak corpse (72, 21, D) the +1 rapier of the Lurker {pain, rPois Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from poison. a +0 leather armour (62, 22, D) a spiny frog corpse (71, 22, D) a +0 scimitar (73, 22, D) a cursed -2 long sword a +0 short sword (71, 23, D) a +0 long sword a +0 leather armour (61, 27, D) a Grand Grimoire (62, 27, D) a +0 buckler (64, 27, D) a phantom mirror (65, 27, D) a +6 hunting sling of flaming (72, 27, D) a lamp of fire (73, 27, D) a book of Cantrips (63, 28, D) a +0 dagger (64, 28, D) a fan of gales (64, 31, D) a +0 dagger a +0 robe a wand of heal wounds (0) a spriggan corpse (63, 32, D) a +0 short sword a +0 robe a spriggan corpse (64, 32, D) a cursed +0 rapier (still there?) a +0 short sword (still there?) (65, 32, D) a +0 quarterstaff (unseen) (71, 32, D) a +0 short sword a +0 robe a spriggan skeleton (73, 32, D) a +0 dagger (unseen) (63, 33, D) an uncursed staff of air (unseen) (65, 33, D) a +0 dagger (unseen) (71, 33, D) a black bear skeleton (69, 37, D) a phantom mirror (71, 37, D) a +3 ring of intelligence (72, 37, D) an uncursed amulet of resist corrosion (73, 37, D) a +0 great sword of protection (70, 38, D) a book of Cantrips (72, 38, D) a +1 arbalest of flaming (73, 38, D) a +2 ring of intelligence (70, 42, D) a ball python corpse (70, 43, D) a large rock an adder corpse (71, 44, D) a large rock