nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed amulet of warding (62, 1, D) a +1 scale mail of poison resistance (68, 1, D) a phial of floods (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a book of Battle (75, 2, D) a +5 hand crossbow of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 leather armour (69, 3, D) a +0 flail a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +0 war axe a +0 robe (67, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (3, 8, D) a +5 crystal plate armour (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 chain mail of cold resistance (62, 9, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (63, 9, D) a plain deck of changes (70, 9, D) a +0 hand axe of electrocution (71, 9, D) a +1 bardiche of venom (62, 10, D) a +1 glaive of chopping (70, 10, D) a +2 leather armour of fire resistance (72, 10, D) Vehumet's Grimoire of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 (62, 17, D) a book of Death (63, 17, D) a +3 dagger of speed (64, 17, D) a book of Unlife (72, 17, D) an uncursed staff of power (62, 18, D) the +1 falchion of Leme {slice, *Drain rElec rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (63, 18, D) a +4 trident of venom (61, 27, D) a lamp of fire (62, 27, D) a sack of spiders (63, 27, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 27, D) a plain deck of changes (71, 27, D) a book of Fire (73, 27, D) the cursed +0 leather armour of the Boiling Point {rPois Dex+2 SInv Stlth+} It affects your dexterity (+2). It protects you from poison. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (63, 28, D) a book of Necromancy (71, 28, D) a phantom mirror (72, 28, D) an uncursed amulet of warding (73, 28, D) a book of Unlife (63, 31, D) a +0 spear a +0 blowgun 4 curare-tipped needles a spriggan skeleton (62, 32, D) a wolf skeleton (63, 32, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (64, 32, D) a +0 short sword of electrocution a +0 robe a spriggan skeleton (62, 33, D) a +0 rapier a +0 robe (59, 37, D) a +2 ring mail of fire resistance (60, 37, D) an uncursed staff of poison (61, 37, D) a +3 rod of shadows (9/9) (62, 37, D) a Young Poisoner's Handbook (63, 37, D) a +2 trident of pain (69, 37, D) the cursed ring "Coiqeqaj" {EV-2 Int+6} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+6). It has a curse placed upon it. (70, 37, D) an uncursed staff of conjuration (71, 37, D) the +9 lajatang of Iluppomp {drain, rPois rF- Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. (72, 37, D) a book of Battle (73, 37, D) an uncursed ring of sustain attributes (59, 38, D) an uncursed staff of air (60, 38, D) an uncursed amulet of rage (61, 38, D) a +0 great sword of protection (62, 38, D) a +3 arbalest of freezing (63, 38, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (70, 38, D) a +0 whip of flaming (71, 38, D) an uncursed staff of air (72, 38, D) a box of beasts (70, 40, D) a +0 halberd (70, 41, D) a +0 hand axe a +0 robe (71, 41, D) a +0 flail a +0 robe (72, 41, D) a ball python skeleton (72, 42, D) a +0 mace