nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 1, D) a disc of storms (68, 1, D) the +8 long sword of Gluttony {slice, rN++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It greatly protects you from negative energy. (69, 1, D) a book of Envenomations (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +10 ice dragon armour of Rygoelut {rElec rF- rC++ SInv} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. (75, 2, D) a +1 great sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen)