nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 hunting sling of freezing (63, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +0 shield a +0 scale mail (62, 2, D) a +4 hand crossbow of evasion (73, 2, D) a +3 mace of crushing (75, 2, D) a phantom mirror (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (67, 5, D) a +0 giant spiked club (68, 5, D) a +0 giant club (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a cursed staff of air (63, 9, D) a +1 plate armour of fire resistance (71, 9, D) a +3 dagger of holy wrath (72, 9, D) a +5 hunting sling of flaming (62, 10, D) a +2 robe of fire resistance (72, 10, D) a +1 scythe of protection (70, 12, D) an uncursed staff of death (71, 12, D) a cursed staff of conjuration (61, 17, D) a book of Maledictions (63, 17, D) a +2 rod of clouds (11/11) a +2 greatsling of freezing (64, 17, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (71, 17, D) a plain deck of defence (72, 17, D) a +0 war axe (73, 17, D) a +5 blowgun (62, 18, D) a +0 short sword (63, 18, D) a book of the Sky (64, 18, D) an uncursed ring of poison resistance (72, 18, D) an uncursed staff of poison (73, 18, D) the cursed +0 spear "Paopulal" {pierce, MR+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 21, D) the +2 spear of Zesaxoh {venom, +Inv rPois rN+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (72, 21, D) a +0 halberd (62, 22, D) a +1 war axe of electrocution (unseen) (63, 22, D) a +0 long sword (unseen) (71, 22, D) a +2 scimitar of protection (unseen) (72, 22, D) a +0 dire flail (62, 23, D) a +0 great mace (unseen) (64, 23, D) a cursed +0 great sword (unseen) (61, 27, D) a phantom mirror (62, 27, D) an uncursed staff of summoning (63, 27, D) the +9 plate armour of the Tortoise {rC++ rCorr Str-3} It affects your strength (-3). It greatly protects you from cold. It protects you from acid and corrosion. (64, 27, D) the +8 plate armour of Obiefeb {Int+6} It affects your intelligence (+6). (65, 27, D) a +2 leather armour of magic resistance (71, 27, D) an uncursed ring of poison resistance (72, 27, D) the +9 mace of an ice cave {pain, +Fly} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you fly. (73, 27, D) the cursed +0 greatsling of the Chain {speed, Str+4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (62, 28, D) a phial of floods (63, 28, D) the +2 leather armour "Bilapuiwn" {rC+ rCorr Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). It protects you from cold. It protects you from acid and corrosion. (64, 28, D) a +2 rod of ignition (12/12) (71, 28, D) a plain deck of summoning (72, 28, D) a +7 rod of shadows (14/14) (73, 28, D) the ring "Ylausamp" {MR- Str+6 Int+4 Dex+2 SInv} [ring of see invisible] It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (62, 31, D) a +0 spear (63, 31, D) a wasp corpse (62, 32, D) a +0 short sword a +0 robe (63, 32, D) a +0 short sword (unseen) (64, 32, D) a black bear corpse (72, 32, D) a hell hound corpse (skeletalised by now) (62, 33, D) a wolf corpse (59, 37, D) a +3 trident of flaming (60, 37, D) the amulet "Naes" {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). (61, 37, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (62, 37, D) an uncursed staff of summoning (63, 37, D) a manual of Stealth (69, 37, D) Lehudib's Disquisition on Igneous Conjuration Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Sticky Flame Conjuration/Fire 4 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Bolt of Fire Conjuration/Fire 6 (71, 37, D) a +0 club (72, 37, D) a book of Annihilations (73, 37, D) the +0 shield of Autotheism {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (61, 38, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (62, 38, D) a +0 trident (63, 38, D) a +2 rapier of speed (70, 38, D) an uncursed staff of cold (71, 38, D) a +0 dagger (72, 38, D) a +0 battleaxe (73, 38, D) a +2 robe of cold resistance (70, 41, D) a +0 hand axe of venom (unseen) (71, 41, D) a +0 hand axe (unseen) (72, 41, D) a +0 dagger a +0 robe a +2 double sword of slicing a +0 club a cursed +0 leather armour (73, 41, D) a +0 war axe (unseen) (70, 42, D) a +1 dagger of protection (unseen)