nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a plain deck of defence (62, 1, D) an uncursed staff of poison (68, 1, D) a book of the Warp (69, 1, D) a book of the Warp (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) an uncursed ring of see invisible (75, 2, D) a +2 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (67, 4, D) a +0 giant club a +0 giant spiked club (68, 4, D) a cursed -1 giant spiked club an ogre corpse (skeletalised by now) (69, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (74, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 short sword a +0 robe (62, 5, D) a wolf corpse (skeletalised by now) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed ring of invisibility (62, 9, D) an uncursed ring of see invisible (63, 9, D) a book of Spatial Translocations (72, 9, D) a +0 shortbow (62, 10, D) the +3 mace "Gram" {venom, +Blink rF+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from fire. It lets you blink. (72, 10, D) a plain deck of war (70, 11, D) a +1 trident of protection (unseen) (71, 12, D) a +6 longbow of freezing 11 poisoned arrows an uncursed staff of fire a +0 shortbow 22 arrows (72, 12, D) a +1 whip of electrocution (unseen) (70, 13, D) a +0 arbalest (unseen) (71, 13, D) 3 poisoned arrows (71, 14, D) 2 bolts (63, 17, D) a book of Callings (64, 17, D) a book of Dreams (71, 17, D) an uncursed ring of see invisible (72, 17, D) a +2 hunting sling of freezing (64, 18, D) the Papyrus of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 (71, 18, D) a +2 ring of intelligence (72, 18, D) a +2 robe of resistance (73, 18, D) a +0 scimitar (72, 21, D) a +6 halberd of venom a +0 robe (72, 22, D) a +0 mace a naga corpse (71, 23, D) an adder corpse (73, 23, D) a black mamba corpse (61, 27, D) the ring of Perfectionism {rF+ rN+ Str+3 Dex-3} [ring of protection from fire] It affects your strength (+3). It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. (62, 27, D) an uncursed ring of magical power (63, 27, D) a book of Ice (64, 27, D) the Compendium of the Destructive Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Delayed Fireball Conjuration/Fire 7 (65, 27, D) a +3 ring of evasion (71, 27, D) a +0 glaive of venom (72, 27, D) a +0 shield a +0 scale mail a +0 war axe (62, 28, D) a cursed staff of fire (63, 28, D) a Young Poisoner's Handbook (72, 28, D) an uncursed amulet of resist mutation (72, 31, D) a +0 trident (73, 31, D) a +0 shortbow (unseen) (71, 32, D) 3 large rocks (unseen) (73, 32, D) a +3 shortbow (unseen) (62, 33, D) a raiju corpse (72, 33, D) an arrow of flame (64, 34, D) the +10 dagger of the Doomed Warrior {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (72, 34, D) an arrow an arrow of flame