nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +1 hand crossbow of flaming (63, 1, D) a +0 buckler a +0 dagger (69, 1, D) the cursed +3 whip "Arbiter" {drain, rC+ Dex+6 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +0 scale mail a +0 long sword (62, 2, D) the +8 dagger "Ykhlets" {vamp, +Rage rC+ Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It protects you from cold. It lets you go berserk. (75, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (10, 3, D) a +0 shield (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) an uncursed staff of power a +0 robe (73, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 5, D) a +2 rapier of draining a +0 robe a +0 buckler (68, 5, D) a +0 rapier the +4 arbalest of Prescription {freeze, +Inv Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you turn invisible. a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a stone of tremors (62, 9, D) the +8 chain mail of the Barracuda {+Blink rC++ Dex+3} It affects your dexterity (+3). It greatly protects you from cold. It lets you blink. (63, 9, D) an uncursed staff of power (70, 9, D) a +5 long sword of freezing (71, 9, D) the cursed +0 ring mail of Mousin {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (72, 9, D) a +2 plate armour of fire resistance (62, 10, D) the +1 ring mail "Wainn" {rPois} It protects you from poison. (70, 10, D) a +2 hunting sling of evasion (71, 13, D) a +0 shortbow of freezing (62, 17, D) a +0 dagger a +0 ring mail a +3 plate armour of poison resistance an orc corpse (skeletalised by now) (63, 17, D) a +3 mace of holy wrath (64, 17, D) a +0 dagger of venom (71, 17, D) an uncursed amulet of rage (73, 17, D) a +2 chain mail of poison resistance (63, 18, D) a +0 war axe (64, 18, D) a +0 dagger (71, 18, D) an uncursed staff of poison (72, 18, D) an uncursed staff of conjuration (73, 18, D) a book of the Warp (62, 19, D) a +1 mace of venom a +0 robe an orc corpse (skeletalised by now) (63, 19, D) a +0 battleaxe (unseen) (64, 19, D) an uncursed staff of energy (unseen) (61, 20, D) a +0 dagger (unseen) (63, 20, D) a +5 broad axe of chopping (unseen) (71, 21, D) a +0 long sword (72, 21, D) a +0 rapier (73, 21, D) a +0 long sword (63, 22, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (72, 22, D) a +0 short sword a +0 ring mail (61, 27, D) a fan of gales (62, 27, D) a book of Cantrips (64, 27, D) the cursed +1 scale mail of the Last Orbs {Int+2 Dex+5} It affects your intelligence (+2). It affects your dexterity (+5). It has a curse placed upon it. (65, 27, D) a +2 long sword of holy wrath (72, 27, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (73, 27, D) a lantern of shadows (62, 28, D) a plain deck of summoning (63, 28, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (64, 28, D) an uncursed staff of summoning (71, 28, D) a +1 plate armour of fire resistance (72, 28, D) a +2 plate armour of cold resistance (73, 28, D) the cursed +0 scale mail "Cihylus" {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. It has a curse placed upon it. (71, 29, D) a +5 hand crossbow of flaming (59, 37, D) a lantern of shadows (60, 37, D) a cursed ring of loudness (61, 37, D) a book of Flames (62, 37, D) a cursed staff of wizardry (63, 37, D) a +3 ring mail of magic resistance (69, 37, D) a disc of storms (70, 37, D) a +0 long sword (71, 37, D) a +0 short sword (72, 37, D) an uncursed staff of summoning (73, 37, D) a disc of storms (59, 38, D) a +0 trident of venom (60, 38, D) 2 potions of heal wounds (61, 38, D) a book of Callings (62, 38, D) a book of the Earth (63, 38, D) a book of Dreams (70, 38, D) Sif Muna's Papyrus of Augmentations and Translocation Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Portal Projectile Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Deflect Missiles Charms/Air 6 (72, 38, D) a +2 robe of magic resistance (73, 38, D) a crystal ball of energy (61, 40, D) a troll corpse (60, 41, D) a +0 giant spiked club (unseen) (62, 42, D) a +0 giant club (unseen) (72, 42, D) a +3 morningstar of draining (60, 43, D) a +0 dire flail (unseen) (61, 43, D) a large rock (70, 43, D) a +0 long sword (unseen) (71, 43, D) a +0 scimitar (61, 44, D) a large rock (70, 44, D) the +10 dagger of the World {pierce, rC+ rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (unseen) (71, 44, D) a +0 scimitar (72, 44, D) a +0 long sword (unseen) (60, 45, D) a large rock (61, 45, D) 2 large rocks