nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (23, 1, D) the Collected Works on the Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (28, 1, D) the cursed +1 ring mail "Leaxki" {rF+++ Str+6 Int-3} It affects your strength (+6). It affects your intelligence (-3). It renders you almost immune to fire. It has a curse placed upon it. (36, 1, D) a +2 quarterstaff of crushing (38, 1, D) a phial of floods (39, 1, D) a book of Callings (61, 1, D) an uncursed staff of conjuration (62, 1, D) a +4 mace of protection (63, 1, D) a +2 plate armour of fire resistance (68, 1, D) an uncursed staff of wizardry (69, 1, D) a phantom mirror (21, 2, D) the +9 short sword of Nosisuff {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (36, 2, D) a cursed ring of loudness (37, 2, D) an ornate deck of wonders (38, 2, D) a book of Callings (39, 2, D) an uncursed staff of earth (40, 2, D) Lee's Catalogue of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Draining Conjuration/Necromancy 5 (41, 2, D) a +2 trident of protection (42, 2, D) a cursed -2 ring of evasion (49, 2, D) the +3 leather armour of the Valley {rPois rF+++ MR- Str-2} It affects your strength (-2). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. (50, 2, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (55, 2, D) the cursed +1 falchion "Newtslayer" {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It has a curse placed upon it. (62, 2, D) a book of Frost (73, 2, D) a Fen Folio (75, 2, D) a +2 glaive of distortion (41, 3, D) a +0 demon trident of electrocution (3, 4, D) 999 arrows (still there?) a +5 hunting sling (still there?) 7 sling bullets (still there?) 17 sling bullets (still there?) 21 sling bullets (still there?) 27 sling bullets (still there?) 32 sling bullets (still there?) 36 sling bullets (still there?) 44 sling bullets (still there?) 54 sling bullets (still there?) 56 sling bullets (still there?) (42, 4, D) an uncursed ring of see invisible (38, 5, D) a +0 trident (40, 5, D) a +5 scythe (61, 9, D) Ufemil's Collected Works on Glacial Damage Dealing Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Throw Frost Conjuration/Ice 2 d - Stone Arrow Conjuration/Earth 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Bolt of Cold Conjuration/Ice 6 (63, 9, D) the +2 scale mail of Daunt {Int+2} It affects your intelligence (+2). (70, 9, D) a crystal ball of energy (72, 9, D) a +0 trident (70, 10, D) a +0 trident (still there?) a +3 ring of strength (still there?) (72, 10, D) a +0 trident (still there?) a +4 ring of intelligence (still there?) (71, 11, D) a +0 trident (72, 11, D) a +3 whip of electrocution (72, 12, D) a +0 trident (unseen) (2, 13, D) a +4 spear of flaming (4, 13, D) a +0 long sword (6, 13, D) a +5 hand crossbow of flaming (7, 13, D) a book of Alchemy (8, 13, D) an uncursed staff of death (10, 13, D) a book of Geomancy (11, 13, D) a +3 scale mail of fire resistance (12, 13, D) a +0 war axe (49, 13, D) a +2 short sword of holy wrath (50, 13, D) a +1 robe (51, 13, D) an uncursed staff of fire (52, 13, D) an uncursed staff of power (53, 13, D) a +1 robe of cold resistance (71, 13, D) a throwing net (2, 14, D) a +1 plate armour of cold resistance (3, 14, D) a sack of spiders (5, 14, D) an uncursed staff of power (7, 14, D) a book of Annihilations (8, 14, D) a stone of tremors (10, 14, D) a +2 helmet of see invisible (11, 14, D) a +2 chain mail of poison resistance (12, 14, D) a +3 ring mail of poison resistance (50, 14, D) a plain deck of defence (51, 14, D) a +0 trident (54, 14, D) an uncursed ring of see invisible (55, 14, D) a +2 leather armour of poison resistance (71, 14, D) a poisoned tomahawk a throwing net a silver tomahawk (2, 15, D) an uncursed amulet of resist corrosion (3, 15, D) a +0 halberd (4, 15, D) an uncursed ring of poison resistance (5, 15, D) a +0 halberd (6, 15, D) a +1 scale mail of magic resistance (7, 15, D) a legendary deck of changes (8, 15, D) a crystal ball of energy (9, 15, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (10, 15, D) a +0 scimitar (11, 15, D) a plain deck of defence (12, 15, D) a +2 quarterstaff of protection (36, 15, D) a +0 club (37, 15, D) a +0 dagger (41, 15, D) a +0 club (43, 15, D) a lamp of fire (35, 16, D) the +7 Sceptre of Torment (36, 16, D) a book of the Earth (37, 16, D) an uncursed staff of power (38, 16, D) a fan of gales (39, 16, D) a book of Burglary (40, 16, D) the Catalogue of Freezing Protection Spells Type Level a - Freeze Ice 1 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Condensation Shield Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (41, 16, D) a +0 flail of crushing (43, 16, D) a +2 hand axe of venom (53, 16, D) the +6 spear of the Trees {freeze, rElec rF+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (61, 17, D) a plain deck of war (62, 17, D) a +2 long sword of holy wrath (63, 17, D) a +0 long sword (64, 17, D) a +0 scimitar (72, 17, D) the Collected Works on Unstable Enchantment Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Tukima's Dance Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Blade Hands Transmutation 5 e - Mass Confusion Hexes 6 (73, 17, D) the Catalogue of the Frostbite and Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Ice Beast Ice/Summoning 4 e - Passage of Golubria Translocation 4 f - Warp Weapon Charms/Translocation 5 (23, 18, D) the +2 scale mail of the Duchess {-Cast Dex+4} It affects your dexterity (+4). It prevents spellcasting. (25, 18, D) the ring of Zugiutul {Fire rN+ Str+6 Int-4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+6). It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (63, 18, D) a +6 shortbow of freezing (64, 18, D) a +0 rapier (5, 19, D) a +2 dire flail of draining (unseen) (6, 19, D) a +0 glaive (unseen) (24, 19, D) the Handbook of Curses Spells Type Level a - Confusing Touch Hexes 2 b - Summon Mana Viper Hexes/Summoning 5 c - Discord Hexes 8 (4, 20, D) the +7 dagger of the Middle {holy, rElec rF+ MP-9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). (unseen) (5, 20, D) a +0 vampiric long sword a +5 war axe of chopping a +0 mace a +0 long sword a +0 cloak a +2 ring of intelligence a +4 iron rod (8/12) a +0 glaive a +0 short sword a mottled draconian corpse a purple draconian corpse a red draconian corpse a white draconian corpse a mottled draconian corpse (6, 20, D) a +0 scimitar (unseen) (61, 20, D) a +2 long sword of flaming (unseen) (62, 20, D) a +0 vampiric great sword (still there?) a +2 dagger of venom (still there?) (63, 20, D) the +8 long sword "Junumamacu" {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). a +0 longbow 17 arrows (4, 21, D) a +0 scimitar (still there?) a +0 dire flail (still there?) (6, 21, D) a +0 war axe (still there?) a +0 short sword (still there?) (7, 21, D) a +0 war axe (37, 21, D) a cursed -3 flail (unseen) (38, 21, D) a +2 falchion of flaming (unseen) (39, 21, D) a +0 bardiche a +0 chain mail (40, 21, D) a +0 war axe (unseen) (41, 21, D) a +1 glaive of protection (unseen) (61, 21, D) a +0 long sword (62, 21, D) 3 arrows (4, 22, D) a +0 long sword (unseen) (5, 22, D) a +2 war axe of electrocution (unseen) (6, 22, D) a +0 rapier (unseen) (38, 22, D) a +0 halberd (unseen) (39, 22, D) a tomahawk a +0 short sword a +0 scale mail a hobgoblin corpse (skeletalised by now) (40, 22, D) a +0 great sword (unseen) (63, 22, D) an arrow the cursed +0 long sword "Xylluq" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It has a curse placed upon it. (38, 23, D) a +0 spear (unseen) (39, 23, D) a tomahawk a +0 halberd a +0 plate armour a warg corpse (skeletalised by now) (38, 24, D) the +10 flail of Ihotyib {crush, *Contam rC++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from cold. It causes magical contamination when unequipped. (unseen) (39, 24, D) a +1 vampiric trident a +0 scale mail of cold resistance (49, 25, D) A Thorough Guide to the Arcane Arts Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Delayed Fireball Conjuration/Fire 7 d - Dragon Form Transmutation 7 (52, 25, D) a book of the Dragon (53, 25, D) a phantom mirror (55, 25, D) the +9 shortbow "Lorer" {speed, rPois Int+10 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It affects your dexterity (+4). It protects you from poison. (41, 26, D) a +0 short sword (unseen) (42, 26, D) a +2 antimagic trident (unseen) (50, 26, D) a phantom mirror (51, 26, D) a fan of gales (52, 26, D) a +2 troll leather armour (54, 26, D) a plain deck of summoning (61, 27, D) a lamp of fire (62, 27, D) a +2 vampiric broad axe (63, 27, D) a cursed -4 ring of dexterity (64, 27, D) the Tome of Hurtful Curses Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 (65, 27, D) a +0 dagger (71, 27, D) a +5 plate armour of ponderousness (72, 27, D) a crystal ball of energy (73, 27, D) a +5 flail of protection (62, 28, D) an uncursed amulet of resist corrosion (71, 28, D) a book of Minor Magic (72, 28, D) a legendary deck of wonders (73, 28, D) a book of Changes (34, 29, D) a +3 glaive of flaming (36, 29, D) an uncursed staff of power (37, 29, D) a +2 scale mail of fire resistance (38, 29, D) a +1 mace of venom (39, 29, D) an uncursed staff of power (40, 29, D) a book of Minor Magic (41, 29, D) a book of Flames (42, 29, D) an uncursed staff of poison (43, 29, D) a +0 centaur barding of cold resistance (44, 29, D) the ring of the Cicada {rN+ MP+9} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). (35, 30, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (36, 30, D) a +1 spear of distortion (37, 30, D) a +2 rapier of flaming (39, 30, D) a +3 dagger of freezing (40, 30, D) a +1 plate armour of positive energy (41, 30, D) a book of the Warp (42, 30, D) a scroll of recharging (43, 30, D) a +2 robe of fire resistance (63, 30, D) a +0 flail (unseen) (52, 31, D) a +0 falchion (unseen) (62, 31, D) a +0 scythe a +0 robe (63, 31, D) a +0 short sword (64, 31, D) a +4 scimitar of flaming (unseen) (62, 32, D) a +2 flail of holy wrath (unseen) (64, 32, D) a +2 quarterstaff of chaos (unseen) (19, 33, D) a book of Hinderance (20, 33, D) a book of Minor Magic (21, 33, D) a +2 hand axe of electrocution (22, 33, D) a +0 glaive (23, 33, D) a +3 war axe of chopping (24, 33, D) a phial of floods (26, 33, D) an uncursed staff of wizardry (27, 33, D) a +0 flail (52, 33, D) a +7 quarterstaff of protection a +0 robe a +0 dire flail a +0 plate armour (21, 34, D) a +4 ring mail of cold resistance (22, 34, D) a plain deck of defence (23, 34, D) a +4 plate armour of magic resistance (24, 34, D) the cursed +0 trident of Equivalence {drain, rPois rC- rN+++ MR+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 34, D) a book of Envenomations (27, 34, D) a book of Envenomations (28, 34, D) a +0 spear (64, 34, D) a +4 battleaxe of electrocution (unseen) (20, 35, D) a +5 rod of clouds (12/12) (21, 35, D) a +0 mace (22, 35, D) a +0 trident (23, 35, D) a fan of gales (24, 35, D) an uncursed ring of sustain attributes (25, 35, D) an uncursed staff of summoning (26, 35, D) a +2 mace of protection (27, 35, D) the +6 rapier of Sloth {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (51, 37, D) the Incunabulum of Self-Knowledge and Heat Spells Type Level a - Inner Flame Hexes/Fire 3 b - Warp Weapon Charms/Translocation 5 c - Deflect Missiles Charms/Air 6 d - Bolt of Fire Conjuration/Fire 6 (59, 37, D) a +4 glaive of venom (60, 37, D) an uncursed staff of wizardry (61, 37, D) a book of Callings (62, 37, D) an ornate deck of destruction (63, 37, D) a book of Alchemy (70, 37, D) an uncursed staff of death (71, 37, D) an uncursed staff of cold (72, 37, D) an uncursed staff of power (73, 37, D) a disc of storms (59, 38, D) an uncursed amulet of resist corrosion (60, 38, D) an uncursed staff of earth (61, 38, D) a +2 whip of pain (62, 38, D) the +6 flail of Makhleb's Indignation {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (63, 38, D) a +0 steam dragon armour (70, 38, D) a +4 plate armour of poison resistance (71, 38, D) a +2 shortbow of flaming (72, 38, D) a +1 leather armour of magic resistance (73, 38, D) the +6 hunting sling of Crystal {flame, MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (37, 39, D) a wind drake corpse (skeletalised by now) (36, 40, D) a wind drake corpse (skeletalised by now) (51, 40, D) a large rock (53, 40, D) the +8 long sword "Pazoqyme" {holy, *Drain rF+ MR+ Dex+10} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+10). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (71, 40, D) a +0 short sword of venom (unseen) (51, 41, D) 5 arrows (unseen) (52, 41, D) 2 large rocks 7 poisoned arrows 2 bolts 18 javelins the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 shortbow 30 arrows (53, 41, D) a large rock (70, 41, D) a +0 hand axe (71, 41, D) a +0 short sword (unseen) (51, 42, D) the +8 shortbow "Zananul" {freeze, rC+ Int+3 Dex+4} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. a javelin (still there?) a bolt (still there?) 2 large rocks (still there?) 5 arrows (still there?) (72, 42, D) a +0 war axe (unseen) (24, 43, D) the +4 trident "Imai" {drain, *Corrode +Fly Str+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It lets you fly. It may corrode your equipment when you take damage. It makes you less stealthy. a naga corpse (25, 43, D) the +9 war axe of the Eternal Warrior {speed, rPois Str+2 Int+2 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-5). It protects you from poison. a +0 robe an uncursed ring of poison resistance a ball python corpse (26, 43, D) a +0 spear (still there?) a ball python corpse (still there?) (27, 43, D) a +6 vampiric trident (unseen) (24, 44, D) a ball python corpse (25, 44, D) a cursed -1 battleaxe a naga corpse (26, 44, D) the cursed +2 quarterstaff of Popular Demand {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. an anaconda corpse a guardian serpent corpse (27, 44, D) an anaconda corpse (51, 44, D) a large rock (26, 45, D) an anaconda corpse (27, 45, D) the cursed +1 great sword of Suuleum {slice, +Inv rElec Str+7 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. a +0 robe (51, 45, D) a large rock (26, 46, D) a black mamba corpse (still there?) a ball python corpse (still there?)