nuthulu the Dungeon (21, 0, D) a wand of disintegration (7) (9, 1, D) a +0 shield a +0 scale mail a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 dire flail (20, 1, D) an uncursed staff of summoning (22, 1, D) the +2 pair of gloves of Awiep {+Blink rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It lets you blink. (23, 1, D) the Disquisition on Malediction Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 (24, 1, D) a +0 trident (25, 1, D) a +4 plate armour of positive energy (27, 1, D) the Grimoire of Intoxication Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (28, 1, D) a +3 plate armour of fire resistance (35, 1, D) an uncursed staff of air (36, 1, D) Sif Muna's Catalogue of Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Warp Weapon Charms/Translocation 5 (37, 1, D) an uncursed staff of air (40, 1, D) a +0 hand axe (41, 1, D) a book of the Earth (49, 1, D) a +1 pair of gloves of dexterity (51, 1, D) a phantom mirror (52, 1, D) a +3 rapier of draining (54, 1, D) a +2 trident of protection (55, 1, D) a lamp of fire (63, 1, D) a +1 vampiric halberd (67, 1, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (68, 1, D) a +1 quarterstaff of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a plain deck of defence (21, 2, D) an uncursed staff of wizardry (22, 2, D) a +0 shortbow of freezing (23, 2, D) a +0 mace (24, 2, D) the cursed +0 rapier of the New World {flame, rF+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (25, 2, D) a +10 plate armour of ponderousness (26, 2, D) an ornate deck of escape (27, 2, D) a +0 mace (28, 2, D) an uncursed amulet of guardian spirit (29, 2, D) a disc of storms (36, 2, D) the +7 hand crossbow "Tist" {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (37, 2, D) a crystal ball of energy (38, 2, D) an ornate deck of wonders (39, 2, D) a +0 hand axe (40, 2, D) a +0 long sword (41, 2, D) a sack of spiders (42, 2, D) a +0 hand axe (47, 2, D) a +0 short sword (49, 2, D) a +0 dagger (50, 2, D) an uncursed staff of earth a +0 leather armour a +2 quarterstaff of protection (51, 2, D) a +0 dire flail (52, 2, D) a +0 war axe (53, 2, D) a cursed -3 club (still there?) a +2 longbow of flaming (still there?) (54, 2, D) a +3 chain mail of fire resistance (55, 2, D) an uncursed ring of see invisible (62, 2, D) an uncursed staff of conjuration (73, 2, D) an uncursed amulet of the gourmand (75, 2, D) a book of Clouds (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (23, 3, D) a +0 long sword (unseen) (49, 3, D) an uncursed staff of poison a +0 robe (52, 3, D) a +2 flail of venom (unseen) (53, 3, D) a +1 war axe of freezing (unseen) (57, 3, D) a +0 falchion (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (40, 4, D) a +0 flail (unseen) (50, 4, D) a +0 club a +0 scale mail (52, 4, D) a +0 club (unseen) (54, 4, D) a +0 flail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 morningstar of protection (40, 5, D) a +0 war axe (41, 5, D) a +4 mace of protection (53, 5, D) a +0 battleaxe (unseen) (10, 6, D) an uncursed staff of energy (unseen) (22, 6, D) the +5 dagger of War {freeze, MR+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (23, 6, D) a +0 halberd (24, 6, D) a +3 rod of destruction (12/12) (27, 6, D) a +0 hand axe (38, 6, D) a +0 trident (unseen) (39, 6, D) a +0 cloak the +6 mace "Iqutzer" {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). Cheibriados disapproves of the use of such an item. (52, 6, D) a +1 long sword of freezing a +2 chain mail of magic resistance (4, 7, D) a +3 large shield (unseen) (22, 7, D) a +0 war axe (unseen) (24, 7, D) a +0 battleaxe of chopping a +0 dire flail a +0 war axe an uncursed ring of stealth a +0 battleaxe a +0 flail (25, 7, D) a +0 flail (unseen) (38, 7, D) a +0 trident (still there?) a +0 scimitar (still there?) (39, 7, D) a +0 mace the +4 great sword "Taocsunu" {flame, -Tele Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It prevents most forms of teleportation. a +0 scimitar (40, 7, D) a +2 spear of piercing (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a +0 long sword (25, 8, D) a +0 short sword (unseen) (37, 8, D) a +0 short sword (unseen) (38, 8, D) a +0 scimitar (unseen) (39, 8, D) a +0 flail (61, 9, D) an uncursed staff of death (62, 9, D) a +1 helmet of see invisible (63, 9, D) a +1 great sword of electrocution (70, 9, D) a +2 glaive of freezing (71, 9, D) a wand of hasting (2) (72, 9, D) an uncursed staff of fire (62, 10, D) a +1 dagger of draining (70, 10, D) an uncursed staff of poison (72, 10, D) a +2 plate armour of positive energy (2, 13, D) the +11 morningstar of a Thousand Spirits {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (3, 13, D) an uncursed staff of power (4, 13, D) a legendary deck of wonders (6, 13, D) an uncursed staff of conjuration (7, 13, D) an uncursed staff of power (8, 13, D) a +4 greatsling of freezing (9, 13, D) a +1 hunting sling of evasion (10, 13, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (11, 13, D) an uncursed staff of wizardry (12, 13, D) an uncursed staff of wizardry (28, 13, D) a +0 long sword (unseen) (49, 13, D) a +2 flail of protection (50, 13, D) a +0 arbalest of velocity (52, 13, D) a book of Death (53, 13, D) an uncursed staff of death (54, 13, D) a +1 scimitar of slicing (56, 13, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (3, 14, D) a fan of gales (4, 14, D) a lamp of fire (5, 14, D) a +2 mace of draining (6, 14, D) a +2 hand axe of electrocution (7, 14, D) a +2 great sword of holy wrath (8, 14, D) a plain deck of summoning (9, 14, D) a +4 blowgun (11, 14, D) a crystal ball of energy (12, 14, D) a +3 plate armour of cold resistance (50, 14, D) an uncursed amulet of resist corrosion (52, 14, D) a +0 cloak of poison resistance (53, 14, D) a book of Changes (54, 14, D) a plain deck of changes (55, 14, D) a +2 greatsling of freezing (2, 15, D) a cursed ring of loudness (3, 15, D) a book of the Warp (4, 15, D) an uncursed staff of earth (5, 15, D) a +3 quarterstaff of protection (7, 15, D) a lamp of fire (8, 15, D) a disc of storms (9, 15, D) an uncursed staff of conjuration (10, 15, D) a +6 rod of the swarm (14/14) the +5 falchion "Qixyumn" {venom, rC+ Int+3 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. (11, 15, D) the ring "Bocampe" {rPois Stlth-} [ring of loudness] It protects you from poison. It makes you less stealthy. (12, 15, D) a book of Battle (35, 15, D) a +0 trident (37, 15, D) an uncursed staff of earth (38, 15, D) an uncursed staff of earth (39, 15, D) a sack of spiders (41, 15, D) an uncursed ring of ice (42, 15, D) a phantom mirror (43, 15, D) Byfimp's Compendium of Hexes and the Birds Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 d - Invisibility Hexes 6 (6, 16, D) a +1 scythe of protection (19, 16, D) a +2 iron rod (12/12) 2 royal jellies (26, 16, D) a +5 iron rod (14/14) (35, 16, D) a +0 trident (37, 16, D) a disc of storms (38, 16, D) a legendary deck of wonders (39, 16, D) an uncursed staff of air (40, 16, D) a +1 spear of piercing (41, 16, D) a plain deck of summoning (42, 16, D) a +3 mace of crushing (43, 16, D) an ornate deck of defence (6, 17, D) a +0 quarterstaff of protection a +0 battleaxe (9, 17, D) a +2 scythe of venom (21, 17, D) a +1 dagger of electrocution (22, 17, D) a +2 hand crossbow of flaming (23, 17, D) a stone of tremors (24, 17, D) a +0 club (25, 17, D) the cursed +0 trident "ETAOIN SHRDLU" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (27, 17, D) an uncursed staff of air (28, 17, D) Heptiriz's Compendium of the Destructive Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Fireball Conjuration/Fire 5 (29, 17, D) an uncursed staff of energy (43, 17, D) a +0 spear of piercing (unseen) (53, 17, D) (unseen) (61, 17, D) a +4 hand axe of draining (64, 17, D) an uncursed ring of sustain attributes (71, 17, D) an uncursed ring of flight (72, 17, D) a cursed +0 dagger a +0 robe a +2 hunting sling of freezing (19, 18, D) a +1 rod of destruction (12/12) (20, 18, D) a +1 mace of protection (21, 18, D) an uncursed amulet of resist mutation (22, 18, D) a +0 glaive a +1 hand axe of freezing (23, 18, D) 4 scrolls of enchant weapon (24, 18, D) an uncursed staff of power (25, 18, D) a cursed ring of ice (26, 18, D) a +1 arbalest of evasion (27, 18, D) a phantom mirror (28, 18, D) a box of beasts (29, 18, D) a +2 morningstar of protection (62, 18, D) a plain deck of wonders (63, 18, D) an ornate deck of changes (64, 18, D) an uncursed staff of death (71, 18, D) a +0 long sword (72, 18, D) a book of Spatial Translocations (6, 19, D) a +0 scythe of flaming (8, 19, D) a +5 scythe (23, 19, D) a +0 short sword (still there?) a phial of floods (still there?) (24, 19, D) a +3 rod of the swarm (12/12) (25, 19, D) a +4 ring of protection (29, 19, D) a +0 trident a +0 robe (37, 19, D) a +0 trident a +2 robe of cold resistance (71, 19, D) a +1 glaive of venom (8, 20, D) a +0 flail (22, 20, D) a +0 glaive (unseen) (42, 20, D) a +0 rapier a +0 robe (22, 21, D) a +0 halberd (23, 21, D) a +0 glaive a +0 mace a +0 robe (24, 21, D) a +0 spear the cursed +1 robe of Levity {-Tele rElec SInv} It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (25, 21, D) a +0 halberd (38, 21, D) a +0 trident of piercing a +0 leather armour (39, 21, D) a +2 morningstar of draining (unseen) (40, 21, D) a +4 trident of venom (unseen) (41, 21, D) a +0 longbow a +0 quarterstaff 4 arrows of dispersal (24, 22, D) an uncursed staff of fire (25, 22, D) a +1 mace of holy wrath (still there?) a cursed +0 battleaxe (still there?) (39, 22, D) a +2 scimitar of slicing a cursed -1 leather armour (63, 22, D) 4 large rocks (64, 22, D) a +0 halberd a +0 plate armour (71, 22, D) a +0 long sword (72, 22, D) a +0 long sword (unseen) (24, 23, D) a +0 robe (39, 23, D) a javelin (40, 23, D) a +0 rapier (unseen) (63, 23, D) a +0 battleaxe a +4 chain mail (63, 24, D) a large rock (49, 25, D) the cursed ring of Intercession {rF+ EV-3} [ring of evasion] It affects your evasion (-3). It protects you from fire. It has a curse placed upon it. (50, 25, D) a fan of gales (51, 25, D) a sack of spiders (52, 25, D) a +1 ring mail of poison resistance (53, 25, D) a sack of spiders (54, 25, D) a +1 morningstar of holy wrath (51, 26, D) a legendary deck of summoning (52, 26, D) an uncursed amulet of the gourmand (54, 26, D) the ring "Dusu Noxt" {Ice Int+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of sustain attributes (62, 27, D) an uncursed ring of flight (63, 27, D) a crystal ball of energy (64, 27, D) a phantom mirror (71, 27, D) a phantom mirror (72, 27, D) an uncursed staff of wizardry (73, 27, D) a +0 plate armour of cold resistance (73, 28, D) a +0 buckler a +0 dagger (36, 29, D) a +2 ring of dexterity (37, 29, D) the cursed +3 whip "Edi Puo" {elec, Str+2 SInv Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (38, 29, D) an uncursed ring of fire (39, 29, D) a +2 buckler of protection (40, 29, D) a +1 whip of electrocution (41, 29, D) an uncursed ring of protection from fire (42, 29, D) a +1 robe of the Archmagi (43, 29, D) a +2 leather armour of fire resistance (35, 30, D) an uncursed staff of earth (36, 30, D) a +1 antimagic falchion (37, 30, D) a +0 executioner's axe of freezing (38, 30, D) a +0 scimitar of protection (39, 30, D) a +0 plate armour of poison resistance (40, 30, D) an uncursed ring of fire (41, 30, D) a +2 great sword of slicing (42, 30, D) a phantom mirror (43, 30, D) a +1 leather armour of fire resistance (45, 30, D) a +0 pair of gloves of dexterity (73, 30, D) a +0 antimagic war axe a +0 robe (39, 31, D) a cursed +0 flail (52, 31, D) (unseen) (1, 32, D) a +6 giant spiked club (2, 32, D) an uncursed staff of energy (3, 32, D) a +0 rapier (4, 32, D) a +4 ring mail of cold resistance (5, 32, D) a +2 cloak of invisibility (6, 32, D) a +2 glaive of freezing (10, 32, D) an uncursed staff of power (12, 32, D) a book of Air (13, 32, D) Sif Muna's Guide on Creative Dislocation Spells Type Level a - Apportation Translocation 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Portal Projectile Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Summon Hydra Summoning 7 (72, 32, D) a +0 quarterstaff a +0 robe a +0 short sword a +0 robe (73, 32, D) a +0 dagger a +0 robe a +0 buckler (1, 33, D) a stone of tremors (2, 33, D) an uncursed staff of power (3, 33, D) an uncursed staff of wizardry (4, 33, D) a book of Air (5, 33, D) a sack of spiders (6, 33, D) a +2 short sword of freezing (7, 33, D) a +0 quarterstaff a cursed +0 animal skin a +4 flail of holy wrath (8, 33, D) a +0 quarterstaff a +0 robe a +3 dagger of venom a +0 robe an uncursed staff of power (9, 33, D) a +0 falchion of slicing (10, 33, D) a +0 antimagic quarterstaff a cursed +0 animal skin a book of Cantrips (11, 33, D) a +1 lajatang of protection a +0 robe (13, 33, D) a +3 ring of dexterity (19, 33, D) an uncursed staff of conjuration (21, 33, D) a +1 chain mail of fire resistance (23, 33, D) a legendary deck of defence (24, 33, D) Ramifel's Magic in Simple Steps Spells Type Level a - Song of Slaying Charms 2 b - Throw Flame Conjuration/Fire 2 c - Confusing Touch Hexes 2 d - Cure Poison Poison 2 e - Blink Translocation 2 (26, 33, D) a +0 dagger (27, 33, D) a plain deck of summoning (28, 33, D) an uncursed staff of wizardry (29, 33, D) a cursed amulet of inaccuracy (1, 34, D) an uncursed staff of summoning (2, 34, D) an uncursed staff of energy (3, 34, D) a manual of Crossbows (4, 34, D) a book of Death (6, 34, D) a +4 flail of protection a +0 robe a +0 buckler an uncursed staff of air (7, 34, D) a +2 rapier of venom the +4 hand crossbow of Equivalence {flame, *Corrode rElec rPois MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. a +0 robe a +0 buckler the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (8, 34, D) a +3 lightning rod (10/10) a +0 robe a +0 buckler an uncursed staff of wizardry (9, 34, D) a +2 lajatang of protection a +0 robe a +3 leather armour of cold resistance (10, 34, D) an uncursed staff of power a +0 robe the +5 greatsling "Sastefis" {freeze, rElec rPois rF+ Str-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It insulates you from electricity. It protects you from poison. (11, 34, D) a +3 flail of holy wrath a +0 robe a +0 buckler a +3 ring of dexterity (12, 34, D) an uncursed ring of magical power (13, 34, D) a +0 rapier (still there?) a book of Control (still there?) (19, 34, D) a stone of tremors (21, 34, D) a +2 vampiric scythe (22, 34, D) an uncursed staff of poison (23, 34, D) a cursed staff of death (24, 34, D) a +1 hunting sling of freezing (27, 34, D) a disc of storms (28, 34, D) a +2 vampiric bardiche (29, 34, D) an uncursed staff of death (5, 35, D) a +0 quarterstaff (unseen) (10, 35, D) a cursed +0 robe (unseen) (13, 35, D) a +0 flail of protection (unseen) (21, 35, D) a phantom mirror (22, 35, D) the Guide on Supportive Talismans Spells Type Level a - Summon Butterflies Summoning 1 b - Spectral Weapon Hexes/Charms 3 c - Summon Ice Beast Ice/Summoning 4 d - Haste Charms 6 e - Deflect Missiles Charms/Air 6 (23, 35, D) an uncursed staff of fire (24, 35, D) the Disquisition on Unholy Magic and Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Petrify Transmutation/Earth 4 e - Death Channel Necromancy 6 (25, 35, D) a +0 robe a +0 hand crossbow of flaming (26, 35, D) a +0 long sword (10, 36, D) a +0 robe (21, 36, D) a +0 dire flail (38, 36, D) 5 large rocks (20, 37, D) the cursed +1 mace of Ascent {drain, *Contam rElec MR+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (38, 37, D) (unseen) (49, 37, D) the Catalogue of the Blessed Realm Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (50, 37, D) a +1 halberd of venom (51, 37, D) a sack of spiders (54, 37, D) a book of Alchemy (59, 37, D) a box of beasts (60, 37, D) a +1 scale mail of magic resistance (61, 37, D) the cursed +0 dagger "Zomo" {pain, +Blink rElec Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (62, 37, D) a +2 plate armour of fire resistance (63, 37, D) a phial of floods (69, 37, D) a +2 trident of flaming (70, 37, D) a +3 scale mail of magic resistance (71, 37, D) an uncursed staff of earth (72, 37, D) a +2 giant spiked club (73, 37, D) a +2 ring mail of cold resistance (7, 38, D) a +2 rapier of draining (unseen) (29, 38, D) a +0 war axe (31, 38, D) the +3 mace of Sochutom {drain, rPois MP-9 Str+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from poison. It affects your magic capacity (-9). It makes you less stealthy. the +6 longbow "Wuacw" {freeze, +Inv rPois MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 robe an uncursed ring of sustain attributes (49, 38, D) an uncursed staff of death (50, 38, D) Xuorud's Catalogue of the Lucky Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Control Teleport Charms/Translocation 4 d - Phase Shift Translocation 5 (51, 38, D) a +1 mace of crushing (52, 38, D) a box of beasts (53, 38, D) a +2 dagger of protection (60, 38, D) a +4 plate armour of poison resistance (61, 38, D) a +2 scimitar of slicing (62, 38, D) a phial of floods (63, 38, D) a book of Transfigurations (70, 38, D) a book of Geomancy (71, 38, D) an uncursed staff of energy (72, 38, D) a cursed -3 ring of evasion (73, 38, D) a +0 hunting sling of freezing (5, 39, D) a +0 quarterstaff a +0 robe (24, 39, D) a +0 war axe (unseen) (25, 39, D) a +0 trident a +0 halberd (6, 40, D) a +0 robe a +0 antimagic quarterstaff a +0 animal skin (7, 40, D) a +4 dagger of speed (unseen) (8, 40, D) a +0 robe (unseen) (21, 40, D) the cursed +1 hand axe of Subterfuge {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (unseen) (24, 40, D) a +9 rod of destruction (12/12) (unseen) (72, 40, D) (unseen) (5, 41, D) a +0 rapier (unseen) (6, 41, D) a +0 robe (5, 42, D) a +0 flail of protection (unseen) (58, 48, D) a crystal ball of energy (60, 48, D) the +7 morningstar of the Places {freeze, *Corrode Str+5 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (+4). It may corrode your equipment when you take damage. (61, 48, D) a +2 scythe of freezing (62, 48, D) a +1 morningstar of draining (64, 48, D) a +0 scimitar of flaming (65, 48, D) a +2 scimitar of slicing (67, 48, D) an uncursed staff of conjuration (68, 48, D) a cursed ring of loudness (69, 48, D) a phantom mirror (70, 48, D) an uncursed staff of death (71, 48, D) the cursed +1 dagger of the Unkillable {venom, rPois rF++ Str-5 SInv} It poisons the flesh of those it strikes. It affects your strength (-5). It greatly protects you from fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (72, 48, D) an uncursed staff of death (73, 48, D) the Catalogue of Calling and Lightness Spells Type Level a - Summon Small Mammal Summoning 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Demon Summoning 5 f - Conjure Ball Lightning Conjuration/Air 6 (74, 48, D) a +1 bardiche of chopping (75, 48, D) a +1 mace of draining (18, 49, D) a +0 short sword (19, 49, D) an uncursed staff of conjuration (20, 49, D) Xabbietz's Volume of Dusty Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (21, 49, D) a +3 plate armour of cold resistance (22, 49, D) an uncursed amulet of regeneration (24, 49, D) a book of Frost (25, 49, D) a +3 ring mail of poison resistance (26, 49, D) a +0 long sword (28, 49, D) a book of Fire (29, 49, D) a +4 blowgun (30, 49, D) a +0 dagger (31, 49, D) a book of Spatial Translocations (32, 49, D) a lamp of fire (33, 49, D) a +0 dagger (34, 49, D) a +0 short sword (38, 49, D) a +2 vampiric battleaxe (39, 49, D) an uncursed staff of conjuration (41, 49, D) a fan of gales (42, 49, D) a +0 ring mail of fire resistance (43, 49, D) an uncursed ring of flight (44, 49, D) a disc of storms (46, 49, D) an uncursed staff of conjuration (47, 49, D) a cursed amulet of inaccuracy (48, 49, D) a +0 scale mail of fire resistance (50, 49, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (51, 49, D) a plain deck of defence (53, 49, D) a +2 demon whip of draining (58, 49, D) an uncursed staff of energy (59, 49, D) a manual of Spellcasting (60, 49, D) a +5 rod of shadows (12/12) (61, 49, D) a +2 broad axe of chopping (62, 49, D) an uncursed staff of cold (64, 49, D) an uncursed ring of magical power (66, 49, D) a +2 long sword of slicing (67, 49, D) an uncursed ring of flight (68, 49, D) a plain deck of wonders (69, 49, D) an uncursed staff of death (71, 49, D) a plain deck of wonders (72, 49, D) a +6 ring of strength (73, 49, D) a fan of gales (75, 49, D) the +4 battleaxe "Fepat" {flame, rF- MP+9 Str-5 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your magic capacity (+9). (18, 50, D) a plain deck of summoning (19, 50, D) a book of Clouds (20, 50, D) a +2 chain mail of fire resistance (21, 50, D) a +2 scimitar of draining (still there?) an uncursed ring of ice (still there?) (22, 50, D) a book of Enchantments (24, 50, D) the cursed +1 mace of a wizard's laboratory {antimagic, MR+ Str-3 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (25, 50, D) a box of beasts (27, 50, D) a +1 broad axe of venom a +0 leather armour a +0 leather armour (29, 50, D) a +0 short sword a +0 leather armour (30, 50, D) a +0 long sword the cursed +0 falchion of Courage {elec, rC++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It has a curse placed upon it. (31, 50, D) a book of Fire (32, 50, D) a +0 leather armour (33, 50, D) a +0 leather armour (34, 50, D) a +0 scale mail (38, 50, D) Cigotuvi's Tome of Venomous Moulding Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 4 c - Petrify Transmutation/Earth 4 d - Dragon Form Transmutation 7 (39, 50, D) a +2 robe of cold resistance (40, 50, D) the +11 hand crossbow of Uwuynip {penet, Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+2). (42, 50, D) an uncursed staff of poison (44, 50, D) a +0 short sword of venom (45, 50, D) a cursed staff of wizardry (46, 50, D) a book of the Earth (48, 50, D) the +9 Staff of Wucad Mu {channel} (49, 50, D) an uncursed staff of wizardry (50, 50, D) a book of the Earth (51, 50, D) a book of Ice (52, 50, D) a +0 hat of see invisible (53, 50, D) a +1 leather armour of poison resistance (54, 50, D) a book of Changes (58, 50, D) an uncursed staff of wizardry (59, 50, D) an uncursed staff of wizardry (60, 50, D) the +2 scimitar "Guuroto" {slice, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (61, 50, D) a book of Alchemy (62, 50, D) a disc of storms (63, 50, D) Cigotuvi's Papyrus of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 (65, 50, D) the +1 blowgun of Integrity {evade, rElec rF- Int+7} It affects your evasion (+5 to EV). It affects your intelligence (+7). It makes you vulnerable to fire. It insulates you from electricity. (67, 50, D) a disc of storms (68, 50, D) a lantern of shadows (70, 50, D) an uncursed staff of energy (71, 50, D) the +4 hand axe of Focus {drain, +Rage rElec rC- Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It makes you vulnerable to cold. It insulates you from electricity. It lets you go berserk. (72, 50, D) an uncursed staff of cold (73, 50, D) an uncursed staff of cold (74, 50, D) an uncursed staff of death (75, 50, D) an uncursed staff of energy (0, 51, D) a book of Burglary (1, 51, D) the +8 rapier of the Equator {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (2, 51, D) an uncursed ring of protection from cold (3, 51, D) an uncursed staff of fire (4, 51, D) a book of Necromancy (5, 51, D) a +0 shield of fire resistance (6, 51, D) an uncursed staff of power (7, 51, D) a +4 shortbow of evasion (8, 51, D) the +6 buckler "Wuroadu" {Dex+4} It affects your dexterity (+4). (9, 51, D) a cursed -3 ring of intelligence (10, 51, D) a +0 glaive of chopping (11, 51, D) an uncursed staff of power (12, 51, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (13, 51, D) the amulet of Vylot Ysuono {Inacc rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. (14, 51, D) the cursed +1 hand axe of Daczakk {vamp, rElec rF- rC+ Int+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (18, 51, D) the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (19, 51, D) a +3 great mace of distortion (still there?) a lamp of fire (still there?) (20, 51, D) a +0 long sword (still there?) a +3 falchion of slicing (still there?) (21, 51, D) the +1 leather armour of the Catamount {rElec MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 51, D) a +0 long sword (still there?) an uncursed ring of protection from magic (still there?) (23, 51, D) a +0 long sword (still there?) the Incunabulum of Lightness (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 (24, 51, D) a +2 long sword of protection (still there?) a +1 great sword of slicing (still there?) (25, 51, D) a +0 short sword (26, 51, D) a +3 leather armour of fire resistance (27, 51, D) a +0 dagger (still there?) an uncursed ring of stealth (still there?) (29, 51, D) the +11 shortbow of the Pit {velocity, *Drain rPois rN+} Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. (30, 51, D) a +0 dagger (still there?) a cursed staff of summoning (still there?) (31, 51, D) a +1 hand crossbow of flaming (32, 51, D) a +0 long sword (still there?) a lantern of shadows (still there?) (33, 51, D) a +0 dagger a +1 robe of magic resistance a +0 dagger an ornate deck of war (34, 51, D) a +0 long sword (38, 51, D) a plain deck of defence (39, 51, D) a +2 vampiric demon whip (40, 51, D) a phial of floods (41, 51, D) an uncursed staff of wizardry (43, 51, D) a +2 long sword of draining (44, 51, D) a +0 quarterstaff of crushing (45, 51, D) an uncursed staff of power (46, 51, D) a +3 demon whip (47, 51, D) a +1 scimitar of flaming (49, 51, D) a book of Air (51, 51, D) a lantern of shadows (53, 51, D) an ornate deck of war (54, 51, D) a +1 pair of gloves of strength (63, 51, D) a +2 flail of venom (64, 51, D) a phantom mirror (65, 51, D) an uncursed staff of death (66, 51, D) a +4 whip of electrocution (67, 51, D) the +5 great sword "Huaqut Laesm" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (68, 51, D) a phantom mirror (69, 51, D) an uncursed staff of power (0, 52, D) the +2 spear of Springtime {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (1, 52, D) a cursed staff of death (2, 52, D) a +3 spear of flaming (3, 52, D) a lantern of shadows (4, 52, D) a phantom mirror (5, 52, D) the cursed +1 dagger of Limn {flame, rPois Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from poison. It has a curse placed upon it. (6, 52, D) an uncursed staff of cold (7, 52, D) an uncursed ring of wizardry (8, 52, D) the +6 hand crossbow "Kegesutt" {speed, *Confuse rElec rPois Stlth+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. It makes you more stealthy. Cheibriados disapproves of the use of such an item. (9, 52, D) a +4 scythe of slicing (10, 52, D) a +2 long sword of holy wrath (11, 52, D) a plain deck of wonders (12, 52, D) the +5 mace of Xumi {crush, rC+ rN+ MR- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (13, 52, D) a +0 scimitar of holy wrath (14, 52, D) a cursed -2 ring of strength (21, 52, D) a +0 long sword (unseen) (22, 52, D) a +0 short sword (unseen) (24, 52, D) a +1 war axe of flaming (unseen) (26, 52, D) a +1 short sword of draining (unseen) (27, 52, D) a cursed staff of cold (unseen) (28, 52, D) a +0 shortbow (unseen) (29, 52, D) a +1 glaive of protection (30, 52, D) a +0 scimitar (31, 52, D) a +0 longbow (unseen) (33, 52, D) the +2 hand axe of Corruption {antimagic, *Confuse rElec rC+ Dex+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+7). It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (44, 52, D) a +1 trident of protection (45, 52, D) a +1 flail of protection (46, 52, D) the +7 halberd "Gebiuxeu" {freeze, rN+ MP+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. (47, 52, D) a +0 demon whip (48, 52, D) a manual of Stealth (66, 52, D) a +2 ring mail of fire resistance (0, 53, D) a +4 arbalest of velocity (1, 53, D) a +1 hand crossbow of flaming (2, 53, D) an uncursed ring of protection from fire (4, 53, D) a +3 shortbow of velocity (5, 53, D) a +1 hunting sling of evasion (6, 53, D) a +1 hand axe of chopping (7, 53, D) a book of Conjurations (8, 53, D) a book of Geomancy (9, 53, D) a phantom mirror (10, 53, D) the +1 dagger of Wounding {pain, rElec rF+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (11, 53, D) a plain deck of summoning (12, 53, D) an uncursed staff of cold (13, 53, D) a +3 scale mail of fire resistance (14, 53, D) an uncursed ring of protection from magic (21, 53, D) a cursed -1 long sword (23, 53, D) a cursed -2 rapier (unseen) (24, 53, D) a +1 longbow of freezing (unseen) (25, 53, D) a +0 rapier (unseen) (26, 53, D) a +0 longbow (unseen) (31, 53, D) a +0 longbow 12 arrows of frost a +2 leather armour of cold resistance (33, 53, D) a +0 shortbow (unseen) (6, 54, D) a cursed -1 battleaxe (unseen) (24, 54, D) a +4 dagger (25, 54, D) a +0 long sword (unseen) (27, 54, D) a +0 rapier a +0 rapier a +1 chain mail of magic resistance (29, 54, D) a +0 longbow (unseen) (30, 54, D) a +2 short sword of distortion (unseen) (26, 55, D) a +0 dagger a +0 leather armour an uncursed ring of flight (19, 56, D) a +0 long sword (24, 56, D) a +0 longbow (unseen) (25, 56, D) a +0 short sword (unseen) (26, 56, D) a +0 short sword a +0 short sword a +0 leather armour a cursed -3 ring of strength (25, 57, D) a +0 short sword (unseen) (26, 57, D) an arrow of frost 7 arrows (43, 57, D) a +2 scimitar of flaming (unseen) (9, 58, D) (unseen) (26, 58, D) an arrow of frost an arrow (45, 58, D) a +3 scimitar of flaming (unseen) (46, 58, D) a +2 demon whip of electrocution (24, 59, D) an arrow (41, 59, D) a +0 scimitar of flaming (43, 59, D) a +3 scimitar of flaming (unseen) (45, 59, D) a +2 great mace of draining (unseen) (43, 60, D) a +2 great sword of flaming (unseen) (46, 60, D) a +0 battleaxe of chopping (still there?) a +6 demon blade of draining (still there?) (47, 61, D) a +0 great sword of flaming (unseen) (48, 61, D) a +0 great sword of flaming (unseen) (49, 61, D) a +2 vampiric demon whip the ring "Ytuiniup" {rElec rC+ AC+2 Dex+6} [ring of protection] It affects your AC (+2). It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. (46, 62, D) a +2 great sword of flaming (unseen) (48, 62, D) a +1 great sword of flaming (unseen) (65, 62, D) a shadow dragon skeleton (66, 62, D) a shadow dragon skeleton (67, 62, D) a cursed +0 long sword (53, 63, D) a +0 great sword of flaming an uncursed amulet of resist corrosion (65, 63, D) a ghoul skeleton (66, 63, D) a ghoul skeleton (53, 64, D) a +1 great sword of flaming (unseen) (53, 65, D) a +6 rod of ignition (9/9) (unseen) (64, 65, D) the cursed +0 halberd of Conservatism {antimagic, rF+ rC- Dex+4 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. a +2 arbalest of freezing a +0 troll leather armour a wand of heal wounds (5) the cursed ring "Ariobe" {rF+ rN+ MR+ Str-3 Dex+3} [ring of strength] It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it.