nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) an uncursed staff of power (36, 1, D) a plain deck of destruction (37, 1, D) an uncursed staff of wizardry (38, 1, D) a book of Alchemy (40, 1, D) a +2 arbalest of flaming (41, 1, D) an uncursed staff of wizardry (42, 1, D) a +0 antimagic broad axe (49, 1, D) a phial of floods (50, 1, D) an uncursed staff of earth (51, 1, D) a cursed staff of conjuration (53, 1, D) a legendary deck of defence (54, 1, D) the +5 rapier "Goblinslayer" {speed, Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). Cheibriados disapproves of the use of such an item. (56, 1, D) a +0 pair of gloves of archery (61, 1, D) an uncursed staff of poison (62, 1, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (63, 1, D) a +2 morningstar of protection (68, 1, D) a +0 chain mail of fire resistance (69, 1, D) the ring "Buphestao" {rElec rPois MP+9 Str-5 Stlth+} [ring of poison resistance] It affects your strength (-5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a legendary deck of destruction (37, 2, D) a +0 rapier a +0 animal skin (38, 2, D) a +3 arbalest of flaming a wolf corpse (39, 2, D) a +0 flail a +0 animal skin an uncursed staff of conjuration (40, 2, D) a +0 longbow a +0 club 22 arrows (41, 2, D) a plain deck of changes (42, 2, D) the cursed +1 robe of Okawaru's Hatred {rC- Regen+ rCorr Dex-5} It affects your dexterity (-5). It makes you vulnerable to cold. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (49, 2, D) an uncursed amulet of resist corrosion (50, 2, D) a book of Party Tricks (51, 2, D) an ornate deck of defence (52, 2, D) a +0 cloak of invisibility (53, 2, D) the +4 arbalest "Rerunwys" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (54, 2, D) Wusechics's Grimoire of Benedictions and Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Repel Missiles Charms/Air 2 c - Spectral Weapon Hexes/Charms 3 d - Call Canine Familiar Summoning 3 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 2, D) a crystal ball of energy (73, 2, D) a book of Callings (75, 2, D) a +0 whip (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (8, 3, D) a +0 shield a +0 scale mail a +0 flail (38, 3, D) a +5 mace of distortion a +0 robe a spriggan corpse (39, 3, D) an uncursed staff of wizardry (unseen) (41, 3, D) a +0 greatsling a +0 quarterstaff 18 sling bullets the +8 quarterstaff "Laocops" {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 animal skin a satyr corpse (74, 3, D) a +0 dagger a +0 robe (75, 3, D) a +2 war axe of chopping a +0 scale mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (37, 4, D) a +0 antimagic war axe a +0 animal skin a spriggan corpse (52, 4, D) a +1 falchion (unseen) (68, 4, D) an uncursed staff of poison (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (38, 5, D) a +0 robe (39, 5, D) a +0 war axe a +0 animal skin a spriggan corpse (61, 5, D) a +0 giant spiked club (62, 5, D) 4 large rocks a +0 giant club (63, 5, D) a +0 giant club (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (39, 7, D) a +0 rapier a +0 animal skin a spriggan corpse (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 9, D) 2 arrows 2 sling bullets (61, 9, D) a plain deck of wonders (62, 9, D) the Disquisition on Stones and Damage Dealing Spells Type Level a - Sandblast Earth 1 b - Throw Frost Conjuration/Ice 2 c - Stoneskin Transmutation/Earth 2 d - Throw Icicle Conjuration/Ice 4 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (63, 9, D) a +1 halberd of protection (70, 9, D) a book of Beasts (71, 9, D) an uncursed staff of cold (72, 9, D) a book of Dreams (62, 10, D) a +0 buckler a +0 dagger (70, 10, D) a +0 arbalest of flaming (72, 10, D) a +0 hunting sling of evasion (49, 13, D) a book of Air (50, 13, D) a book of Flames (51, 13, D) the +7 quarterstaff of the Ghost {speed, rF+ Str-3 SInv} Attacks with this weapon are significantly faster. It affects your strength (-3). It protects you from fire. It lets you see invisible. Cheibriados disapproves of the use of such an item. (52, 13, D) a book of Fire (53, 13, D) a legendary deck of destruction (54, 13, D) a +1 rapier of venom (61, 13, D) a +0 dagger (unseen) (62, 13, D) the +5 quarterstaff "Erghad Uwku" {freeze, +Fly rC- Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you fly. a +0 robe a +0 rapier a +0 robe a +0 buckler (50, 14, D) a sack of spiders (51, 14, D) a book of the Tempests (52, 14, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (53, 14, D) an uncursed ring of protection from fire (54, 14, D) the -2 shield of Hedging {Dex+2} It affects your dexterity (+2). (55, 14, D) an uncursed staff of power (35, 16, D) a +3 trident of venom (36, 16, D) an uncursed amulet of stasis (37, 16, D) a +0 mace of protection (38, 16, D) the +4 scale mail of Subjectivity {Dex+4} It affects your dexterity (+4). (39, 16, D) an uncursed amulet of resist corrosion (40, 16, D) a +0 antimagic scimitar (41, 16, D) a stone of tremors (42, 16, D) a Fen Folio (43, 16, D) a +2 falchion of flaming (52, 16, D) a polar bear corpse (skeletalised by now) (40, 17, D) a fire drake corpse (62, 17, D) a +5 dagger of draining (64, 17, D) a +1 vampiric war axe (71, 17, D) a +0 long sword (72, 17, D) a +4 plate armour of positive energy (73, 17, D) a book of the Warp (41, 18, D) a +3 scimitar of flaming (62, 18, D) an uncursed staff of earth (63, 18, D) a +0 great sword of electrocution (64, 18, D) a Necronomicon (71, 18, D) a +1 robe of cold resistance (72, 18, D) a +0 ring mail of fire resistance (36, 19, D) a +1 scimitar of flaming (54, 19, D) a +2 battleaxe of freezing (unseen) (71, 21, D) a +3 halberd of flaming a +0 leather armour (72, 21, D) a +0 scimitar a +0 shortbow 14 arrows a cursed +0 ring mail (71, 22, D) a +0 rapier (72, 22, D) a +0 rapier a +0 leather armour (73, 22, D) a +0 rapier of venom (49, 25, D) the +5 ring mail "Trusted Companion" {*Confuse rF++ rCorr Int+3} It affects your intelligence (+3). It greatly protects you from fire. It protects you from acid and corrosion. It may confuse you when you take damage. (51, 25, D) a +3 shortbow of flaming (53, 25, D) an Akashic Record (54, 25, D) a +0 club (55, 25, D) the Volume of Floating Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Summon Lightning Spire Summoning/Air 4 d - Haste Charms 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (50, 26, D) a +0 scythe (unseen) (52, 26, D) a +1 great sword of electrocution (53, 26, D) an ornate deck of wonders (54, 26, D) a +0 animal skin (50, 27, D) a cursed +0 halberd (unseen) (51, 27, D) a +4 quarterstaff of chaos a +1 cloak of invisibility (53, 27, D) the +3 spear of Prudence {drain, *Confuse rF+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It may confuse you when you take damage. (54, 27, D) a +0 spear (unseen) (61, 27, D) the +7 shortbow of the Lonely Spirits {freeze, Str+4 Dex+3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It lets you see invisible. (62, 27, D) a lantern of shadows (63, 27, D) a Fen Folio (64, 27, D) a +2 short sword of draining (71, 27, D) an uncursed staff of summoning (72, 27, D) an uncursed staff of conjuration (73, 27, D) a book of Changes (50, 28, D) a +0 trident a +0 chain mail (62, 28, D) the +2 swamp dragon armour of Zeeniat {*Drain rElec rPois Int-4 Slay+5} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (63, 28, D) a cursed ring of poison resistance (71, 28, D) the +7 great mace of Fupe {drain, -Tele rN+ Str+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. It prevents most forms of teleportation. (72, 28, D) a +0 scimitar of electrocution (52, 29, D) a +0 halberd (unseen) (65, 29, D) a cursed -2 shortbow (unseen) (49, 30, D) a +3 glaive of venom 2 throwing nets a +0 ring mail an uncursed ring of poison resistance (50, 31, D) 9 large rocks (51, 31, D) a +0 broad axe a +4 blowgun a +0 chain mail a +0 shield (62, 31, D) a +0 trident (63, 31, D) a +0 trident (unseen) (64, 31, D) a +0 trident (unseen) (51, 32, D) a javelin a large rock (63, 32, D) 3 large rocks (52, 33, D) a javelin (63, 34, D) an arrow (67, 34, D) a large rock (50, 37, D) a +3 great mace of protection (51, 37, D) a +1 leather armour of positive energy (52, 37, D) a +1 spear of venom (53, 37, D) a +1 rapier of protection (54, 37, D) a +0 dagger of pain (61, 37, D) an uncursed staff of air (62, 37, D) a +1 hand crossbow of evasion (69, 37, D) a +5 hand crossbow of flaming (70, 37, D) an uncursed ring of invisibility (71, 37, D) the +8 flail "Newtslayer" {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). (72, 37, D) the +6 plate armour of the Good {+Blink} It lets you blink. (73, 37, D) a +0 spear (49, 38, D) a book of Geomancy (50, 38, D) an uncursed staff of poison (51, 38, D) an uncursed staff of wizardry (52, 38, D) a +3 great mace of crushing (53, 38, D) the +12 rapier of Naokeurch {flame, rElec rC+ Int+7 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. (59, 38, D) a +0 scimitar of protection (60, 38, D) a book of Power (61, 38, D) the +0 robe "Orcham" {+Inv rElec Regen+ Str-4} It affects your strength (-4). It insulates you from electricity. It lets you turn invisible. It increases your rate of regeneration. (62, 38, D) a +2 hand axe of flaming (63, 38, D) an uncursed staff of earth an uncursed staff of energy (71, 38, D) a disc of storms (72, 38, D) a book of Control (73, 38, D) an uncursed staff of fire (62, 40, D) a +0 trident (61, 41, D) a +0 scimitar a cursed +0 robe (70, 42, D) a +0 spear a +0 buckler (71, 42, D) a +0 spear of piercing (unseen) (61, 43, D) a +0 halberd (70, 43, D) a +0 short sword (unseen) (71, 43, D) a +3 mace of holy wrath (72, 43, D) a +0 rapier (unseen) (51, 44, D) a +4 long sword of flaming a +0 hunting sling 23 stones a +2 robe of magic resistance a +0 buckler a +2 whip of holy wrath a +0 robe (72, 44, D) a cursed -3 short sword (unseen) (51, 45, D) 3 stones