nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +6 plate armour of the Farrier {rElec rCorr Int+3} It affects your intelligence (+3). It insulates you from electricity. It protects you from acid and corrosion. (67, 1, D) a sack of spiders (68, 1, D) an uncursed ring of flight (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +0 shield a +0 scale mail a +0 flail (62, 2, D) a book of Dreams (73, 2, D) a cursed staff of conjuration (75, 2, D) a +0 trident of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 trident 6 tomahawks (62, 3, D) a +0 trident (63, 3, D) a +0 trident 7 tomahawks (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Geomancy (62, 9, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (63, 9, D) a book of Control (70, 9, D) a +1 mace of holy wrath (71, 9, D) a +1 war axe of electrocution (72, 9, D) a +3 ring mail of magic resistance (62, 10, D) a +1 mace of protection (70, 10, D) an uncursed staff of death (72, 10, D) a plain deck of changes (62, 12, D) a +3 long sword of freezing a cursed +0 robe (62, 13, D) a cursed -1 long sword a +0 robe (70, 14, D) a hell hound corpse (skeletalised by now) (61, 17, D) a +3 ring of strength (62, 17, D) a +2 scimitar of flaming (63, 17, D) a +0 shield of protection (64, 17, D) the +9 shield "Tebiuf" {MP+9} It affects your magic capacity (+9). (71, 17, D) a +0 short sword (72, 17, D) the +2 mace of Jixziluz {venom, MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (73, 17, D) a +0 short sword (62, 18, D) an uncursed amulet of stasis (63, 18, D) a +0 dagger of speed (64, 18, D) a +4 hand crossbow of flaming (71, 18, D) the +9 Staff of Wucad Mu {channel} a book of the Warp an elf corpse (72, 18, D) a book of Dreams (73, 18, D) a +0 long sword (71, 20, D) a +0 scimitar a +0 leather armour an elf corpse (73, 20, D) a +2 quarterstaff of protection (71, 22, D) a +4 flail of holy wrath a +0 buckler an elf corpse (72, 22, D) a +0 short sword (64, 24, D) a +0 scimitar of flaming (65, 24, D) a +5 war axe of venom (71, 27, D) a +0 dagger (73, 27, D) a +0 dagger (71, 28, D) a +0 long sword (73, 28, D) a +2 shortbow of flaming (71, 30, D) an uncursed staff of power a +0 robe of magic resistance (72, 30, D) a +0 flail (71, 31, D) a cursed staff of fire a +0 robe (72, 31, D) the +9 long sword of Ampuenka {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). a +0 plate armour a +0 dagger a +0 robe an orc corpse an orc corpse (71, 32, D) a +0 leather armour (unseen)