nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the amulet of Oguehigo {rMut -Tele rN+ Int+3} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+3). It protects you from negative energy. It prevents most forms of teleportation. (20, 1, D) a +3 war axe of chopping (21, 1, D) a +3 ring of dexterity (22, 1, D) a +7 bardiche of chopping (23, 1, D) a plain deck of changes (24, 1, D) an uncursed amulet of guardian spirit (25, 1, D) an uncursed staff of energy (26, 1, D) a manual of Long Blades (27, 1, D) a +1 war axe of electrocution (28, 1, D) a +1 dagger of holy wrath (29, 1, D) Bifetepti's Reference Book on Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Fulminant Prism Conjuration/Hexes 4 c - Fireball Conjuration/Fire 5 d - Lightning Bolt Conjuration/Air 5 (36, 1, D) an uncursed staff of poison (37, 1, D) a book of Unlife (38, 1, D) a phial of floods (39, 1, D) the ring "Pazic" {rC+ rN+ Dex-4 Stlth-} [ring of loudness] It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. It makes you less stealthy. (40, 1, D) an uncursed ring of ice (41, 1, D) a +0 spear of venom (42, 1, D) a +0 robe of the Archmagi (49, 1, D) an uncursed staff of poison (50, 1, D) a +3 hunting sling of freezing (52, 1, D) an uncursed staff of power (53, 1, D) the ring "Gipsy" {+Fly SInv} [ring of see invisible] It lets you see invisible. It lets you fly. (54, 1, D) a sack of spiders (55, 1, D) an uncursed ring of protection from fire (63, 1, D) a plain deck of changes (67, 1, D) an uncursed staff of poison (69, 1, D) a sack of spiders (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (9, 2, D) a +0 shield a +0 scale mail a +0 flail (20, 2, D) a fan of gales (21, 2, D) the +2 scale mail "Vekus" {rCorr Int+4 Slay-4} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from acid and corrosion. (22, 2, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (23, 2, D) a box of beasts (24, 2, D) a +2 great sword of protection (25, 2, D) a cursed +2 lightning rod (13/13) (26, 2, D) a +2 battleaxe of freezing (27, 2, D) an uncursed staff of conjuration (28, 2, D) an uncursed staff of cold (29, 2, D) a cursed amulet of inaccuracy (36, 2, D) a +1 mace of protection (37, 2, D) a +1 rod of destruction (9/9) (38, 2, D) the +10 quarterstaff of Prudence {flame, *Confuse rElec rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. (39, 2, D) a +2 robe of magic resistance (40, 2, D) an uncursed ring of flight (41, 2, D) a box of beasts (50, 2, D) a +3 chain mail of cold resistance (51, 2, D) a +0 quarterstaff of crushing (52, 2, D) a phantom mirror (53, 2, D) a scroll of holy word (54, 2, D) a +1 chain mail of cold resistance (55, 2, D) a stone of tremors (75, 2, D) a fan of gales (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) an uncursed staff of poison (unseen) (62, 3, D) a cursed +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +2 mace of crushing a cursed +0 chain mail (67, 4, D) a +0 short sword a +0 chain mail (68, 4, D) a +1 war axe of flaming a +0 scale mail (69, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (53, 5, D) a +0 vampiric demon trident (63, 5, D) a +0 dagger (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a cursed +3 dire flail a +0 robe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +0 great sword of slicing (63, 9, D) a +1 chain mail of magic resistance (70, 9, D) an uncursed staff of cold (71, 9, D) a lantern of shadows (72, 9, D) a +3 chain mail of fire resistance (70, 10, D) a lamp of fire (72, 10, D) a +3 leather armour of cold resistance (2, 13, D) the ring "Jiwir" {rN+ MR+ Int-2 Dex+5 Stlth+} [ring of protection from magic] It affects your intelligence (-2). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 13, D) a +2 shortbow of flaming (6, 13, D) a +3 iron rod (14/14) (7, 13, D) a +0 demon trident a +2 scale mail of magic resistance (8, 13, D) a +1 vampiric broad axe (9, 13, D) a +2 long sword of holy wrath (10, 13, D) a +4 flail of crushing (11, 13, D) a +0 halberd (12, 13, D) a book of the Earth (49, 13, D) a phial of floods (50, 13, D) a book of Callings (51, 13, D) a stone of tremors (52, 13, D) a +0 hand axe of venom (53, 13, D) a +7 blowgun (54, 13, D) a fan of gales (55, 13, D) the +1 leather armour of the Ancient Beggars {*Corrode rN+ Regen+ Int-2} It affects your intelligence (-2). It protects you from negative energy. It increases your rate of regeneration. It may corrode your equipment when you take damage. (71, 13, D) (unseen) (2, 14, D) An Early Guide to Spellweaving Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Throw Frost Conjuration/Ice 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Call Imp Summoning 2 (3, 14, D) an uncursed ring of protection from magic (4, 14, D) a +0 great sword of holy wrath (5, 14, D) a +3 mace of protection (6, 14, D) the Grimoire of Beguiling Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Gell's Gravitas Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 (7, 14, D) a book of Annihilations (8, 14, D) a +3 ring of protection (10, 14, D) a phial of floods (11, 14, D) a book of the Dragon (12, 14, D) a book of Alchemy (50, 14, D) the Incunabulum of the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 c - Condensation Shield Ice 4 d - Summon Ice Beast Ice/Summoning 4 (51, 14, D) a crystal ball of energy (52, 14, D) a +1 mace of protection (53, 14, D) a +6 falchion of freezing (54, 14, D) a +2 war axe of venom (55, 14, D) a +1 halberd of flaming (2, 15, D) an uncursed ring of poison resistance (3, 15, D) a +3 lajatang of protection (4, 15, D) Sif Muna's Papyrus of Aerial Dislocation Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Gell's Gravitas Hexes/Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Warp Weapon Charms/Translocation 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (5, 15, D) an uncursed staff of earth (6, 15, D) the +3 ring mail "Vecoqis" {MR++ Str+4 Int+2 Slay-4} It affects your strength (+4). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. (7, 15, D) a +3 triple crossbow of flaming a +3 dagger of speed (9, 15, D) a +1 pair of gloves of dexterity (10, 15, D) a book of Hinderance (12, 15, D) an uncursed staff of air (35, 15, D) a book of Death (37, 15, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 15, D) an uncursed staff of air (39, 15, D) a phantom mirror (40, 15, D) a +1 greatsling of evasion (41, 15, D) an uncursed staff of energy (42, 15, D) an uncursed staff of power (43, 15, D) a lantern of shadows (35, 16, D) a +0 pair of gloves of dexterity (37, 16, D) a +4 spear of freezing (40, 16, D) the +2 hand crossbow of Xophen {penet, rPois} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. (41, 16, D) the ring "Behu" {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (9, 17, D) a +0 scimitar of flaming (unseen) (19, 17, D) a +1 falchion of freezing (20, 17, D) a +4 morningstar of protection (21, 17, D) a book of Party Tricks (22, 17, D) a cursed amulet of inaccuracy (23, 17, D) an ornate deck of war (24, 17, D) a phial of floods (25, 17, D) a +0 shortbow of flaming (26, 17, D) a box of beasts (27, 17, D) a legendary deck of defence (29, 17, D) the +3 glaive "Vaosierch" {freeze, rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. (61, 17, D) an uncursed staff of conjuration (63, 17, D) a +2 rapier of speed (64, 17, D) a plain deck of wonders (71, 17, D) a cursed amulet of inaccuracy (72, 17, D) an ornate deck of escape (73, 17, D) a +4 blowgun (11, 18, D) a +0 demon trident (19, 18, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (20, 18, D) an uncursed staff of death (21, 18, D) a +0 scimitar of flaming (23, 18, D) a book of Battle (24, 18, D) a +7 giant club (26, 18, D) a +1 hand axe of chopping (27, 18, D) Gionkywk's Catalogue of Ignition Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 (62, 18, D) a +2 troll leather armour (63, 18, D) the +7 arbalest "Yppis" {freeze, rPois rN+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It protects you from negative energy. (71, 18, D) a crystal ball of energy (72, 18, D) a +3 ring mail of magic resistance (6, 19, D) a +8 glaive of freezing (7, 19, D) a +5 scythe a +2 antimagic scythe (23, 19, D) a +1 scale mail of fire resistance (24, 19, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). Cheibriados disapproves of the use of such an item. (25, 19, D) 4 scrolls of amnesia (26, 19, D) a +3 rod of the swarm (14/14) (29, 19, D) a +4 ring of intelligence (8, 20, D) a +4 vampiric scythe (23, 20, D) a +2 rapier of draining (71, 21, D) a +0 trident (72, 21, D) a +2 shortbow of evasion 23 arrows (24, 22, D) a +0 trident (62, 22, D) a +0 scimitar (unseen) (63, 22, D) a cursed -1 long sword (23, 23, D) a +2 great sword of slicing (24, 23, D) a +2 scythe of venom (25, 23, D) an uncursed staff of fire (unseen) (72, 24, D) an arrow (still there?) 2 throwing nets (still there?) (49, 25, D) a +4 rod of the swarm (14/14) (50, 25, D) a fan of gales (51, 25, D) the +6 chain mail of the Thunderstorm {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. (52, 25, D) a +0 scimitar (55, 25, D) a sack of spiders (50, 26, D) a box of beasts (53, 26, D) a +0 battleaxe (54, 26, D) a sack of spiders (61, 27, D) a plain deck of wonders (62, 27, D) a +3 leather armour of cold resistance (63, 27, D) a +2 hunting sling of velocity (64, 27, D) a book of Changes (65, 27, D) a +1 hand crossbow of freezing (72, 27, D) a plain deck of wonders (73, 27, D) a book of Hinderance (41, 28, D) a +2 rod of shadows (13/13) (62, 28, D) a +2 morningstar of flaming (63, 28, D) a +1 dagger of holy wrath (64, 28, D) a +4 great mace of protection (71, 28, D) a +4 short sword of venom (72, 28, D) a +0 shortbow of freezing (33, 29, D) an uncursed amulet of resist mutation (35, 29, D) a plain deck of destruction (36, 29, D) an uncursed staff of summoning (37, 29, D) the Almanac of the Destructive Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (38, 29, D) a cursed ring of loudness (39, 29, D) a +3 scale mail of magic resistance (40, 29, D) an ornate deck of defence (41, 29, D) a +0 pair of gloves of archery (42, 29, D) a book of Geomancy (43, 29, D) the Collected Works on Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Petrify Transmutation/Earth 4 (44, 29, D) the ring of Amorality {Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It makes you less stealthy. (52, 29, D) a +5 trident of venom (unseen) (35, 30, D) the cursed +1 hand axe "Pocloj" {flame, Int+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+9). It has a curse placed upon it. (36, 30, D) a +0 robe of magic resistance (37, 30, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (39, 30, D) an uncursed staff of air (40, 30, D) the +5 scale mail of Broken Taboos {rF+} It protects you from fire. (41, 30, D) a plain deck of defence (42, 30, D) a +2 chain mail of cold resistance (43, 30, D) an uncursed staff of death (51, 30, D) a +0 scimitar (unseen) (52, 30, D) a +2 scimitar of holy wrath (unseen) (53, 30, D) a +0 flail a +0 robe (2, 31, D) a +4 ring of evasion (41, 31, D) a cursed +2 morningstar of freezing (unseen) (51, 31, D) a +2 morningstar of holy wrath (unseen) (53, 31, D) a +5 great mace of protection (unseen) (71, 31, D) a +0 short sword (unseen) (72, 31, D) a cursed -1 short sword a +0 scale mail (73, 31, D) a +0 long sword (unseen) (1, 32, D) the Catalogue of Igneous Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Mana Viper Hexes/Summoning 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (3, 32, D) an uncursed staff of power (4, 32, D) a +1 trident of distortion (5, 32, D) a +4 scimitar of flaming (6, 32, D) the cursed +0 buckler "Lurofisy" {rPois MR- SInv} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (7, 32, D) an uncursed staff of death (8, 32, D) a cursed amulet of inaccuracy (9, 32, D) a +0 scimitar of flaming (10, 32, D) a phantom mirror (11, 32, D) a book of Party Tricks (12, 32, D) the Guide on Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (13, 32, D) a +2 quarterstaff of speed (1, 33, D) a lantern of shadows (2, 33, D) an uncursed amulet of resist mutation (4, 33, D) a plain deck of wonders (5, 33, D) a book of Control (6, 33, D) a +2 pair of gloves of strength (8, 33, D) a crystal ball of energy (9, 33, D) a book of Dreams (10, 33, D) an uncursed staff of conjuration (11, 33, D) a plain deck of wonders (12, 33, D) a +2 helmet of intelligence (13, 33, D) a plain deck of changes (19, 33, D) a +0 dagger (20, 33, D) a fan of gales (22, 33, D) a +2 trident of distortion (24, 33, D) a +2 great mace of protection (25, 33, D) a book of the Warp (26, 33, D) a +0 vampiric war axe (27, 33, D) an uncursed staff of summoning (28, 33, D) an uncursed ring of magical power (29, 33, D) a box of beasts (73, 33, D) a +0 short sword (1, 34, D) a manual of Charms (2, 34, D) a +1 whip of venom (3, 34, D) a +1 hand crossbow of freezing (4, 34, D) a +0 chain mail of poison resistance (5, 34, D) the Incunabulum of Calling and Stones Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Hydra Summoning 7 (6, 34, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (7, 34, D) a +1 hunting sling of flaming (8, 34, D) the ring "Jizeizew" {+Fly rF- rC+ Stlth-} [ring of loudness] It makes you vulnerable to fire. It protects you from cold. It lets you fly. It makes you less stealthy. (9, 34, D) the +7 spear "Xacidwo" {flame, Dex+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). a book of Geomancy (still there?) (10, 34, D) a +2 leather armour of magic resistance (11, 34, D) a book of Unlife (12, 34, D) a box of beasts (13, 34, D) a crystal ball of energy (19, 34, D) a book of Battle (20, 34, D) a +1 chain mail of fire resistance (21, 34, D) the Volume of Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Throw Icicle Conjuration/Ice 4 d - Delayed Fireball Conjuration/Fire 7 e - Orb of Destruction Conjuration 7 (22, 34, D) the +4 scale mail "Nivi Kio" {rElec MR- Slay-4 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (23, 34, D) the +3 long sword "Wiryhuz" {speed, rC- Int+10 Dex-2 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It affects your dexterity (-2). It makes you vulnerable to cold. It lets you see invisible. Cheibriados disapproves of the use of such an item. (24, 34, D) the cursed +1 spear "Agicyapp" {pierce, rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (25, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (26, 34, D) a +3 blowgun of evasion (27, 34, D) an uncursed ring of teleport control (29, 34, D) the +2 robe "Niqiset" {rPois rF- Dex+3 SInv} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (39, 34, D) a +0 long sword (5, 35, D) a +0 demon whip (7, 35, D) a +4 scimitar of flaming (21, 35, D) a crystal ball of energy (22, 35, D) an uncursed staff of death (23, 35, D) an uncursed staff of death (24, 35, D) a Necronomicon (25, 35, D) the +3 spear of Ryimn {pierce, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (26, 35, D) a +1 arbalest of flaming (27, 35, D) a +2 scythe of venom (5, 36, D) a +1 scimitar of flaming (10, 36, D) a +2 demon whip of draining (21, 36, D) a +1 falchion of slicing (unseen) (25, 36, D) an uncursed amulet of stasis (54, 36, D) a +0 trident (7, 37, D) a +3 scimitar of flaming (49, 37, D) a +6 antimagic executioner's axe (50, 37, D) a +0 swamp dragon armour (51, 37, D) a +7 greatsling (52, 37, D) a book of the Warp (53, 37, D) an uncursed staff of summoning (54, 37, D) an uncursed staff of poison (59, 37, D) an ornate deck of destruction (60, 37, D) a book of Power (61, 37, D) a cursed ring of loudness (62, 37, D) a +1 long sword of slicing (63, 37, D) a +1 scale mail of poison resistance (69, 37, D) a book of Air (70, 37, D) the cursed +1 war axe of Sulphur {venom, rF+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (71, 37, D) a plain deck of summoning (73, 37, D) an uncursed staff of air (4, 38, D) a +2 demon whip of draining (7, 38, D) a +0 demon whip (49, 38, D) a stone of tremors (52, 38, D) the Compendium of Arcane Weapons and Heat Spells Type Level a - Magic Dart Conjuration 1 b - Bolt of Cold Conjuration/Ice 6 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (53, 38, D) a book of Beasts (59, 38, D) a book of Burglary (60, 38, D) a +0 robe (61, 38, D) a plain deck of changes (70, 38, D) an uncursed staff of earth (71, 38, D) a book of Annihilations (73, 38, D) a +4 quarterstaff of protection (8, 39, D) a +4 lightning rod (10/10) (still there?) a +0 scimitar of flaming (still there?) (6, 40, D) a +2 great sword of flaming (7, 40, D) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (8, 40, D) a +2 demon whip of draining (still there?) a +0 great sword of flaming (still there?) (6, 41, D) a +0 great sword of flaming (unseen) (60, 41, D) a +0 halberd a +0 hand axe a +0 robe of positive energy (60, 42, D) a +0 dagger a +0 robe (61, 42, D) a +0 dagger a +0 robe (59, 44, D) a +0 battleaxe (unseen) (50, 48, D) a +6 ring of intelligence (59, 48, D) a sack of spiders (60, 48, D) a +2 ring of evasion (61, 48, D) a stone of tremors (62, 48, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 48, D) an uncursed staff of conjuration (67, 48, D) a +1 war axe of distortion (68, 48, D) a +2 robe of fire resistance (69, 48, D) a +3 chain mail of poison resistance (70, 48, D) an uncursed staff of wizardry (74, 48, D) the cursed +0 plate armour "Naczut" {+Inv Str+2 Dex+3 Stlth+} It affects your strength (+2). It affects your dexterity (+3). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (18, 49, D) a plain deck of changes (22, 49, D) a plain deck of escape (23, 49, D) a sack of spiders (24, 49, D) a +0 long sword (25, 49, D) a stone of tremors (26, 49, D) Sif Muna's Volume of Floating Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Repel Missiles Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Haste Charms 6 f - Deflect Missiles Charms/Air 6 (27, 49, D) a book of Control (28, 49, D) a +3 hunting sling of flaming (29, 49, D) a +0 scimitar (31, 49, D) a fan of gales (32, 49, D) a +0 scale mail (33, 49, D) the Catalogue of Doomed Protection Spells Type Level a - Animate Skeleton Necromancy 1 b - Song of Slaying Charms 2 c - Repel Missiles Charms/Air 2 d - Warp Weapon Charms/Translocation 5 e - Agony Necromancy 5 f - Dispel Undead Necromancy 5 (34, 49, D) a +2 pair of boots of stealth (38, 49, D) the +7 halberd of Jowulicao {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). (39, 49, D) a +0 mace (40, 49, D) a +1 robe of positive energy (41, 49, D) a book of Annihilations (42, 49, D) a plain deck of defence (43, 49, D) an uncursed staff of death (44, 49, D) a +2 ring mail of fire resistance (45, 49, D) a +5 ring of evasion (46, 49, D) the +1 morningstar of Onatoah {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (48, 49, D) the Incunabulum of the Lucky Entourage Spells Type Level a - Infusion Charms 1 b - Call Imp Summoning 2 c - Summon Lightning Spire Summoning/Air 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Summon Forest Summoning/Translocation 5 (49, 49, D) the +2 robe of Chimes {-Tele Str+7} It affects your strength (+7). It prevents most forms of teleportation. (51, 49, D) the Incunabulum of the Glacial Entourage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Forest Summoning/Translocation 5 e - Summon Demon Summoning 5 (52, 49, D) the +2 plate armour "Leoprid" {Regen+} It increases your rate of regeneration. (53, 49, D) the +9 hand axe of Puchut {chop, +Rage +Fly rF-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It lets you fly. It lets you go berserk. (54, 49, D) an uncursed staff of summoning (61, 49, D) the +8 trident of Premature Burial {holy, -Tele rElec Str+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (62, 49, D) a book of Clouds (63, 49, D) a wand of hasting (3) (65, 49, D) the cursed +2 hand axe of the Unseen Realm {chop, +Blink} It inflicts extra damage upon your enemies. It lets you blink. It has a curse placed upon it. (66, 49, D) a manual of Charms (68, 49, D) an uncursed staff of death (70, 49, D) the Incunabulum of Bewitchment Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Invisibility Hexes 6 (71, 49, D) an uncursed ring of protection from magic (74, 49, D) a box of beasts (75, 49, D) an uncursed staff of death (18, 50, D) a phantom mirror (19, 50, D) an uncursed staff of power (21, 50, D) an uncursed staff of earth (22, 50, D) a book of Maledictions (23, 50, D) a plain deck of wonders (24, 50, D) Lulary's Handbook of Venom Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (26, 50, D) Sif Muna's Guide on Beguiling and Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Freezing Cloud Conjuration/Ice/Air 6 (27, 50, D) a legendary deck of summoning (28, 50, D) a +0 rapier (29, 50, D) a stone of tremors (30, 50, D) a plain deck of defence (31, 50, D) a plain deck of changes (33, 50, D) a fan of gales (38, 50, D) a crystal ball of energy (39, 50, D) the +6 war axe "Cama" {drain, rF+++ rN+ Int-3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It renders you almost immune to fire. It protects you from negative energy. It lets you see invisible. (40, 50, D) an uncursed staff of fire (41, 50, D) an uncursed ring of protection from fire (42, 50, D) a +1 dagger of venom (43, 50, D) the amulet "Amosmir" {+Rage rPois MR+ Int-4 Dex+7} [amulet of rage] It affects your intelligence (-4). It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (44, 50, D) a +3 arbalest of velocity (46, 50, D) a book of Geomancy (47, 50, D) a book of Power (48, 50, D) a +2 falchion of holy wrath (49, 50, D) an uncursed staff of conjuration (50, 50, D) an uncursed staff of power (51, 50, D) the Guide on Snow and Arcane Weapons Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 (52, 50, D) a +4 short sword of draining (53, 50, D) a book of Burglary (54, 50, D) the +6 short sword "Muiqil" {pierce, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (58, 50, D) the ring "Raylujo" {+Inv Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It lets you turn invisible. It makes you less stealthy. (60, 50, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (61, 50, D) a box of beasts (63, 50, D) the +11 hand crossbow "Umonop" {elec, rF+ rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from negative energy. (66, 50, D) a Young Poisoner's Handbook (68, 50, D) an ornate deck of changes (69, 50, D) an uncursed staff of conjuration (71, 50, D) the ring "Bocvujy" {rC+ MR++ Str-5 Int+5} [ring of protection from cold] It affects your strength (-5). It affects your intelligence (+5). It protects you from cold. It affects your resistance to hostile enchantments. (73, 50, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (74, 50, D) a +4 dagger of draining (0, 51, D) a +2 falchion of holy wrath (2, 51, D) the cursed +0 helmet of Beogh's Righteous Fury {MR+ MP+9 Int-2 Slay+3} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (3, 51, D) a +0 dagger (4, 51, D) a lamp of fire (5, 51, D) a box of beasts (7, 51, D) a +4 hunting sling of flaming (9, 51, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (10, 51, D) a +6 ring of dexterity (14, 51, D) a +2 pair of boots of stealth (18, 51, D) an uncursed staff of air (19, 51, D) a +0 rapier a fan of gales (20, 51, D) an uncursed staff of wizardry (21, 51, D) a +0 dagger (23, 51, D) a +0 long sword (24, 51, D) a +0 longbow a +0 leather armour 42 arrows the Tome of Supportive Enchantment Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Recall Summoning/Translocation 3 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (25, 51, D) a +0 longbow (still there?) an arrow (still there?) (26, 51, D) a +0 scimitar (still there?) a +2 robe of magic resistance (still there?) (27, 51, D) a lantern of shadows (28, 51, D) a +0 long sword (still there?) a cursed amulet of inaccuracy (still there?) (29, 51, D) a +0 short sword (30, 51, D) an uncursed ring of stealth (31, 51, D) a +0 long sword (still there?) a +0 rapier (still there?) (32, 51, D) a +2 robe of the Archmagi (33, 51, D) a +0 rapier (34, 51, D) a +0 long sword (38, 51, D) the Almanac of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tornado Air 9 (39, 51, D) the Disquisition on Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Aura of Abjuration Summoning 5 (40, 51, D) a +0 halberd of pain (41, 51, D) the amulet of Neyli {Stasis rElec rF+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from fire. It insulates you from electricity. (42, 51, D) a +9 rod of destruction (9/9) (43, 51, D) an uncursed staff of air (44, 51, D) a +0 glaive (45, 51, D) the +2 ring mail "Qitoub" {rC+} It protects you from cold. (46, 51, D) the +5 flail of the New World {crush, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. (47, 51, D) a phial of floods (48, 51, D) a +2 arbalest of freezing (49, 51, D) a +5 great sword of holy wrath (50, 51, D) an uncursed amulet of resist mutation (51, 51, D) a book of Debilitation (52, 51, D) Joletony's Handbook of Ashen Shape Shifting Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Passwall Transmutation/Earth 3 (53, 51, D) a book of Minor Magic (64, 51, D) Fykhles's Volume of Shifting Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (65, 51, D) a +1 falchion of freezing (66, 51, D) the ring "Pozejuof" {rPois rF+ Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It protects you from fire. It protects you from poison. It lets you see invisible. (68, 51, D) a plain deck of changes (69, 51, D) a plain deck of changes (0, 52, D) an uncursed staff of air (1, 52, D) a +0 battleaxe (3, 52, D) a book of Spatial Translocations (5, 52, D) a +0 trident (6, 52, D) the +0 pair of boots of the Sea {MP+9} It affects your magic capacity (+9). (8, 52, D) the cursed +1 blowgun "Dragonslayer" {speed, rPois Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from poison. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (9, 52, D) a plain deck of wonders (10, 52, D) a lamp of fire (11, 52, D) a book of Party Tricks (12, 52, D) an uncursed staff of death (13, 52, D) a +6 arbalest of velocity (14, 52, D) a phial of floods (19, 52, D) a +0 scimitar (21, 52, D) a +0 scimitar (unseen) (22, 52, D) a +0 long sword (unseen) (23, 52, D) a +0 short sword (unseen) (25, 52, D) a +2 morningstar of freezing (unseen) (26, 52, D) the +8 long sword "Teoseir" {antimagic, Dex+4} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). a +0 longbow (still there?) (27, 52, D) a +0 long sword (unseen) (29, 52, D) a +0 long sword (unseen) (30, 52, D) a +0 long sword (unseen) (31, 52, D) a +0 scimitar (unseen) (33, 52, D) a +0 long sword (unseen) (44, 52, D) a book of Callings (45, 52, D) a lamp of fire (46, 52, D) an uncursed ring of teleport control (47, 52, D) an uncursed ring of sustain attributes (48, 52, D) an uncursed staff of air (66, 52, D) the ring of Red Wine {Dex+4 Stlth-} [ring of loudness] It affects your dexterity (+4). It makes you less stealthy. (0, 53, D) a +4 broad axe of flaming (2, 53, D) a +0 hand axe of chopping (3, 53, D) a +0 robe (4, 53, D) a book of the Warp (5, 53, D) a +2 long sword of protection (6, 53, D) the Compendium of Ice and Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (7, 53, D) the +0 scale mail "Pecirgh" {Stlth+} It makes you more stealthy. (8, 53, D) a book of Frost (9, 53, D) a +0 long sword (11, 53, D) a +1 spear of freezing (12, 53, D) a book of Annihilations (20, 53, D) a +0 short sword (21, 53, D) a +0 rapier (unseen) (22, 53, D) a cursed -3 short sword (24, 53, D) a +0 scimitar (unseen) (28, 53, D) a +4 halberd of freezing (unseen) (30, 53, D) a +0 dagger (unseen) (31, 53, D) a +5 dagger of draining (unseen) (32, 53, D) a +4 morningstar of holy wrath (unseen) (21, 54, D) a +0 short sword of speed (22, 54, D) a +0 long sword (unseen) (26, 54, D) a +4 rod of inaccuracy (10/10) a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 ring mail (27, 54, D) a +0 short sword (unseen) (49, 54, D) a +2 scythe of pain (26, 55, D) a +0 scimitar a +0 ring mail a +0 short sword (27, 55, D) a cursed -1 long sword (unseen) (28, 55, D) a +0 scimitar of holy wrath (still there?) a cursed +0 long sword (still there?) (45, 55, D) a +1 scythe of venom (46, 55, D) a +0 halberd (unseen) (5, 56, D) a +3 war axe of draining a +1 plate armour of cold resistance a +4 ring of protection (6, 56, D) a +1 morningstar of protection (unseen) (27, 56, D) a +0 long sword a +0 leather armour (28, 56, D) a +0 rapier (unseen) (44, 56, D) a +0 vampiric whip (unseen) (46, 56, D) a +5 battleaxe of venom (12, 57, D) a +0 glaive (unseen) (26, 57, D) a +0 short sword (unseen) (45, 57, D) a +0 long sword (47, 57, D) a +0 scimitar (6, 58, D) a +0 dagger (unseen) (7, 58, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an uncursed ring of magical power a +0 dire flail (9, 58, D) a +0 flail (22, 58, D) a +0 long sword (26, 58, D) an arrow (47, 58, D) a +0 scimitar (6, 59, D) a +0 broad axe (unseen) (7, 59, D) the cursed +1 quarterstaff of Blood {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It has a curse placed upon it. (8, 59, D) a +0 dagger (unseen) (8, 63, D) a +0 great sword (unseen) (7, 64, D) the cursed +3 lajatang "Newtslayer" {slice, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +0 robe a +0 flail of protection a +0 chain mail a +4 ring of intelligence (6, 65, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 robe (7, 65, D) a +0 morningstar a +0 robe (6, 66, D) a +5 dire flail of crushing a +0 chain mail a cursed -2 ring of intelligence (8, 66, D) a cursed -1 great mace (unseen) (6, 67, D) a +1 great sword of venom (unseen) (8, 67, D) the +10 quarterstaff of Righteous Fury {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. a +0 plate armour the ring "Totrarif" {rN+++ SInv} [ring of see invisible] It renders you almost immune to negative energy. It lets you see invisible.