nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of summoning (20, 1, D) a plain deck of summoning (22, 1, D) a +2 robe of magic resistance (23, 1, D) an uncursed staff of summoning (25, 1, D) a +0 trident (26, 1, D) a +0 dagger of venom (27, 1, D) a plain deck of summoning (29, 1, D) a +1 shortbow of velocity (35, 1, D) a scroll of brand weapon (36, 1, D) the cursed +2 long sword of Disarray {drain, rF+ MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (37, 1, D) a stone of tremors (38, 1, D) the +1 leather armour of Follow the Leader {MR+ rCorr Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (39, 1, D) a +2 great sword of slicing (40, 1, D) a book of Clouds (41, 1, D) an uncursed ring of protection from cold (42, 1, D) a +0 plate armour of fire resistance (50, 1, D) a Grand Grimoire (51, 1, D) a book of Ice (52, 1, D) a +0 dagger (53, 1, D) a +0 dagger (54, 1, D) an uncursed staff of air (55, 1, D) a scroll of brand weapon (61, 1, D) a +0 trident (62, 1, D) a Grand Grimoire (63, 1, D) a phantom mirror (67, 1, D) an uncursed amulet of rage (68, 1, D) the +8 arbalest of the Seven Wishes {freeze, rElec rF- MP+9 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (69, 1, D) a +2 halberd of pain (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Burglary (21, 2, D) a book of Transfigurations (22, 2, D) an uncursed staff of conjuration (23, 2, D) a +0 leather armour (24, 2, D) a +0 shield of reflection (25, 2, D) a +0 trident a book of Debilitation (26, 2, D) an uncursed amulet of the gourmand (28, 2, D) the +10 chain mail "Baklutek" {MP+9 Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It affects your magic capacity (+9). (29, 2, D) a +2 rapier of protection (36, 2, D) a +1 pair of gloves of dexterity (38, 2, D) an uncursed staff of power (39, 2, D) a +0 scale mail of poison resistance (40, 2, D) an uncursed staff of poison (41, 2, D) a +3 plate armour of cold resistance (42, 2, D) an uncursed staff of air (49, 2, D) a +0 halberd (still there?) the +5 scale mail "Cauleq" {rCorr Str+4 Slay+3} (still there?) It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from acid and corrosion. (50, 2, D) a +0 club (still there?) a book of Envenomations (still there?) (51, 2, D) the +8 short sword of Tension {pierce, rN+ MP-9 Str+3 Dex+8} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+8). It protects you from negative energy. It affects your magic capacity (-9). a +2 falchion of holy wrath (still there?) (52, 2, D) the cursed +1 halberd "Gram" {drain, *Contam +Fly Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. an uncursed staff of conjuration (53, 2, D) a +1 pair of boots of flying (54, 2, D) the cursed +2 spear of Desperation {flame, rPois MP+9 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (55, 2, D) a cursed +0 dagger (still there?) the cursed +1 ring mail of Grot {Int+10} (still there?) It affects your intelligence (+10). It has a curse placed upon it. (61, 2, D) a +0 trident 5 tomahawks (62, 2, D) a book of Annihilations (73, 2, D) a +1 lajatang of venom (75, 2, D) the Grimoire of Enhancements and Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Static Discharge Conjuration/Air 3 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Haste Charms 6 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (49, 3, D) a +0 short sword (52, 3, D) a +0 flail a +0 chain mail (62, 3, D) a +0 trident (unseen) (74, 3, D) a large rock (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (7, 4, D) a +0 shield a +0 scale mail (10, 4, D) a disc of storms (26, 4, D) a +0 shortbow (unseen) (54, 4, D) a +0 club (62, 4, D) a +6 war axe of flaming (63, 4, D) a +0 trident (unseen) (74, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (22, 5, D) a +0 trident (unseen) (62, 5, D) a tomahawk (74, 5, D) 2 large rocks (10, 6, D) an uncursed staff of energy a crystal ball of energy (21, 6, D) a +0 spear (unseen) (22, 6, D) a +4 spear of venom (unseen) (24, 6, D) a +2 spear of venom (unseen) (28, 6, D) a +2 rapier of venom (unseen) (38, 6, D) a +0 quarterstaff a +0 robe (62, 6, D) 2 tomahawks (4, 7, D) a +3 large shield a +3 shield a +3 buckler (21, 7, D) a +0 demon trident of electrocution (unseen) (23, 7, D) a +5 rapier of freezing a +2 leather armour of cold resistance a +0 trident a +0 leather armour (24, 7, D) a +1 demon trident of venom (unseen) (52, 7, D) a +2 hand axe of chopping (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) a +1 long sword of freezing a +0 plate armour (22, 9, D) 3 javelins an arrow (61, 9, D) a +0 dagger (62, 9, D) an uncursed ring of sustain attributes (63, 9, D) a plain deck of changes (71, 9, D) an uncursed ring of see invisible (72, 9, D) a book of Burglary (62, 10, D) the +7 plate armour of Wrong Decisions {*Corrode rCorr Int+8} It affects your intelligence (+8). It protects you from acid and corrosion. It may corrode your equipment when you take damage. (72, 10, D) a +2 pair of boots of running (62, 11, D) a +0 flail (61, 12, D) a +0 dagger (unseen) (62, 12, D) an uncursed staff of fire a +0 robe a +0 dagger a +0 robe (2, 13, D) a manual of Earth Magic (3, 13, D) a scroll of brand weapon (4, 13, D) a +0 hunting sling of freezing (5, 13, D) a +1 dagger of electrocution (6, 13, D) an uncursed staff of summoning (7, 13, D) a fan of gales (8, 13, D) a +3 long sword of holy wrath (9, 13, D) the +7 broad axe "Hoepis" {venom, *Rage rElec Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It may make you go berserk in combat. (10, 13, D) a fan of gales (11, 13, D) a +5 antimagic flail (12, 13, D) a +5 longbow of velocity (49, 13, D) a +0 mace of holy wrath (51, 13, D) a +2 robe of cold resistance (52, 13, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (53, 13, D) a plain deck of defence (54, 13, D) a phial of floods (55, 13, D) a phantom mirror (2, 14, D) a lamp of fire (3, 14, D) an uncursed staff of cold (5, 14, D) a +1 pair of gloves of dexterity (6, 14, D) a sack of spiders (7, 14, D) a +2 battleaxe of chopping (8, 14, D) a lamp of fire (9, 14, D) a +3 long sword of slicing (10, 14, D) an uncursed ring of stealth (11, 14, D) the +7 trident "Edagitel" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (12, 14, D) Xoptur's Disquisition on the Mutagenic Glacier Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Statue Form Transmutation/Earth 6 (50, 14, D) an uncursed staff of earth (51, 14, D) a plain deck of destruction (52, 14, D) a stone of tremors (53, 14, D) a +2 ring mail of positive energy (4, 15, D) an uncursed ring of see invisible (5, 15, D) an uncursed staff of earth (6, 15, D) 4 scrolls of enchant armour (7, 15, D) an uncursed staff of power (8, 15, D) a +2 robe of resistance (9, 15, D) an uncursed staff of cold (10, 15, D) a disc of storms (11, 15, D) a book of Burglary (12, 15, D) a Grand Grimoire (37, 15, D) an uncursed staff of summoning (38, 15, D) the +4 glaive of Conflict {flame, rElec rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (41, 15, D) a +3 plate armour of cold resistance (42, 15, D) the +12 glaive of the Special Planets {chop, rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. (43, 15, D) a manual of Slings (1, 16, D) the ring of Law {+Fly rPois rC++} [ring of flight] It greatly protects you from cold. It protects you from poison. It lets you fly. (38, 16, D) a +1 arbalest of freezing (39, 16, D) Roxanne's Disquisition on Earthen Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Hydra Form Transmutation 6 (40, 16, D) the Tome of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Spider Form Transmutation/Poison 3 e - Blade Hands Transmutation 5 f - Hydra Form Transmutation 6 (41, 16, D) a box of beasts (42, 16, D) an uncursed ring of protection from fire (43, 16, D) a book of the Sky (6, 17, D) a +0 mace (20, 17, D) a stone of tremors (22, 17, D) the +1 leather armour of the Moon {rPois Str+4 Slay-4} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. (23, 17, D) the cursed +1 glaive of Vopluh {flame, rElec rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (24, 17, D) a cursed ring of loudness (25, 17, D) a +3 scale mail of fire resistance (26, 17, D) a sack of spiders (27, 17, D) a +2 scale mail of cold resistance (28, 17, D) a +0 rod of inaccuracy (12/12) (29, 17, D) a +1 falchion of draining (36, 17, D) a +6 ring of strength (61, 17, D) a plain deck of summoning (63, 17, D) a +0 dagger of electrocution (64, 17, D) a +0 hunting sling of flaming (71, 17, D) a +2 ring mail of magic resistance (72, 17, D) an uncursed staff of cold (7, 18, D) 2 large rocks (unseen) (18, 18, D) a +6 ring of intelligence (19, 18, D) the +6 dagger "Esipegig" {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (20, 18, D) a +3 eveningstar of crushing (21, 18, D) the +5 war axe of the Eight Ghosts {antimagic, Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). (22, 18, D) the +3 shield of the Alphagorgon {-Tele rPois MR++ Dex-3} It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (23, 18, D) a +1 shield of protection (24, 18, D) a book of Unlife (25, 18, D) an ornate deck of destruction (26, 18, D) a +2 trident of venom (27, 18, D) a plain deck of changes (28, 18, D) a box of beasts (29, 18, D) a +2 steam dragon armour (62, 18, D) the +1 shadow dragon armour of True Grit {-Cast rC++ rN++ Stlth++++} It greatly protects you from cold. It greatly protects you from negative energy. It prevents spellcasting. It makes you much more stealthy. (64, 18, D) a book of Battle (71, 18, D) an uncursed staff of energy (72, 18, D) an uncursed amulet of guardian spirit (73, 18, D) a sack of spiders (7, 19, D) 5 large rocks (23, 19, D) an uncursed ring of sustain attributes (25, 19, D) a +3 greatsling of freezing (7, 20, D) 3 large rocks (unseen) (6, 21, D) 3 large rocks (8, 21, D) 5 large rocks (7, 22, D) 4 large rocks (61, 22, D) an uncursed staff of poison a +0 arbalest 22 bolts (62, 22, D) a cursed -2 dire flail a +0 scale mail (63, 22, D) a +0 dagger a cursed +0 robe a +0 robe (64, 22, D) a +0 arbalest 19 bolts a +0 great mace a +0 plate armour (7, 23, D) a large rock (63, 23, D) 5 bolts (63, 24, D) 2 bolts (49, 25, D) a cursed ring of loudness (50, 25, D) a +0 short sword (52, 25, D) a plain deck of changes (53, 25, D) a book of Control (54, 25, D) the Disquisition on Hexes Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 (55, 25, D) a +0 long sword (50, 26, D) an uncursed staff of power (51, 26, D) a Young Poisoner's Handbook (52, 26, D) an uncursed staff of poison (53, 26, D) a +2 leather armour of magic resistance (61, 27, D) a +1 robe of magic resistance (62, 27, D) an uncursed staff of fire (64, 27, D) an uncursed staff of power (65, 27, D) a +5 dagger of freezing (71, 27, D) an uncursed staff of fire (34, 28, D) the ring "Ibizosch" {Fire rPois Dex+6} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (62, 28, D) the cursed +1 scale mail of Diwkigeick {*Drain Str+3 Slay+6} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It causes draining when unequipped. It has a curse placed upon it. (71, 28, D) a +2 arbalest of freezing (72, 28, D) a +2 great sword of holy wrath (73, 28, D) a book of Enchantments (34, 29, D) Olgreb's Catalogue of Envenoming Spells Type Level a - Cure Poison Poison 2 b - Alistair's Intoxication Transmutation/Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (37, 29, D) an uncursed staff of air (41, 29, D) an uncursed ring of flight (43, 29, D) a +2 robe of positive energy (52, 29, D) a +0 trident a +0 robe (53, 29, D) a +2 long sword of slicing (35, 30, D) the +1 flail of Vanity {drain, Str+4 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). (36, 30, D) an uncursed ring of protection from magic (37, 30, D) a phial of floods (38, 30, D) a plain deck of summoning (39, 30, D) a +2 plate armour of cold resistance (40, 30, D) a +3 rod of inaccuracy (11/11) a +4 rod of the swarm (12/12) a +5 rod of inaccuracy (10/10) a +3 rod of the swarm (13/13) a +2 rod of shadows (12/12) (42, 30, D) a book of Annihilations (51, 30, D) a +0 short sword (52, 30, D) the +10 whip of Anguish {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (53, 30, D) a +0 dire flail (63, 31, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (1, 32, D) a +1 halberd of protection (2, 32, D) a book of Alchemy (3, 32, D) the +9 hand crossbow of Ynaloar {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. (4, 32, D) the amulet of Jotzef Zub {Ward rN+ Dex+2} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your dexterity (+2). It protects you from negative energy. (5, 32, D) an ornate deck of wonders (6, 32, D) the Reference Book on the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Mass Confusion Hexes 6 (7, 32, D) the +0 double sword "Rytoufil" {flame, rPois rF+++ MR- Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. (8, 32, D) the ring "Senostek" {rElec rF+ rN+ MP-9 Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (9, 32, D) a book of Control (10, 32, D) a manual of Conjurations (11, 32, D) the amulet "Omahoun" {rCorr Stlth+} [amulet of resist corrosion] It protects you from acid and corrosion. It makes you more stealthy. (12, 32, D) a +0 helmet of see invisible (13, 32, D) an uncursed ring of ice (1, 33, D) a cursed staff of summoning (2, 33, D) a book of Hinderance (3, 33, D) a stone of tremors (4, 33, D) a +2 dagger of electrocution (5, 33, D) a book of Power (6, 33, D) an uncursed staff of power (8, 33, D) an uncursed ring of flight (9, 33, D) a plain deck of summoning (10, 33, D) a +3 leather armour of magic resistance (11, 33, D) a +1 ring of evasion (12, 33, D) an uncursed ring of fire (13, 33, D) a book of Dreams (19, 33, D) a book of Frost (20, 33, D) the +6 hand axe of the Blowfly {venom, rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. (21, 33, D) a +0 shield of reflection (22, 33, D) a fan of gales (23, 33, D) a +4 arbalest of flaming (24, 33, D) a +1 dire flail of crushing (25, 33, D) a book of Frost (26, 33, D) the +5 trident of Atrovvot {venom, *Corrode Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It may corrode your equipment when you take damage. (27, 33, D) a +2 greatsling of flaming (28, 33, D) a cursed amulet of inaccuracy (29, 33, D) a manual of Stealth (40, 33, D) a +2 plate armour of magic resistance (72, 33, D) (unseen) (1, 34, D) the amulet of Himue {rPois Regen+ Int+2 Dex-3 SInv} [amulet of regeneration] It affects your intelligence (+2). It affects your dexterity (-3). It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (2, 34, D) a +2 hunting sling of flaming (3, 34, D) a +0 falchion of slicing (4, 34, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (5, 34, D) Khufu's Papyrus of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 (6, 34, D) a +0 hunting sling of flaming (7, 34, D) a +0 scythe of venom (8, 34, D) the +11 great sword of Action {slice, +Blink MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you blink. (9, 34, D) a cursed -3 ring of dexterity (10, 34, D) an uncursed staff of earth (11, 34, D) a book of Unlife (12, 34, D) an uncursed amulet of stasis (13, 34, D) a +2 scale mail of poison resistance (19, 34, D) an uncursed staff of death (20, 34, D) a +4 iron rod (13/13) (21, 34, D) the ring of Sunafauf {rC+ rN+ Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (22, 34, D) an uncursed staff of energy (23, 34, D) the +9 falchion "Inieck" {venom, rF++} It poisons the flesh of those it strikes. It greatly protects you from fire. (24, 34, D) a +5 scimitar of electrocution (25, 34, D) a legendary deck of defence (26, 34, D) a +6 rod of inaccuracy (14/14) (27, 34, D) an uncursed amulet of faith (28, 34, D) the +8 spear "Posiul" {pierce, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (29, 34, D) Washoiv's Reference Book on Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Warp Weapon Charms/Translocation 5 e - Deflect Missiles Charms/Air 6 (21, 35, D) a stone of tremors (22, 35, D) an uncursed staff of power (23, 35, D) a +3 plate armour of fire resistance (24, 35, D) an uncursed staff of earth (25, 35, D) a +0 buckler of reflection (26, 35, D) a +8 rod of destruction (9/9) (8, 37, D) (unseen) (43, 37, D) a +2 scythe of slicing (unseen) (50, 37, D) a +2 leather armour of fire resistance (51, 37, D) a +4 plate armour of ponderousness (52, 37, D) a +2 quarterstaff of distortion (53, 37, D) an uncursed ring of sustain attributes (54, 37, D) a plain deck of summoning (59, 37, D) a lamp of fire (62, 37, D) a +7 short sword of venom (71, 37, D) a plain deck of defence (73, 37, D) an uncursed ring of see invisible (49, 38, D) an uncursed staff of summoning (50, 38, D) the +7 quarterstaff of the Eel {freeze, *Confuse +Rage Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you go berserk. It may confuse you when you take damage. It makes you more stealthy. (52, 38, D) an uncursed staff of earth (53, 38, D) an uncursed staff of air (59, 38, D) a +10 plate armour of ponderousness (70, 38, D) a +0 glaive (71, 38, D) a +0 dagger of electrocution (72, 38, D) a +3 ring mail of cold resistance (73, 38, D) an uncursed amulet of resist mutation (7, 39, D) (unseen) (23, 40, D) (unseen) (73, 40, D) a +0 glaive (25, 41, D) (unseen) (50, 48, D) a +2 pair of gloves of strength (18, 49, D) an uncursed amulet of stasis (20, 49, D) the +5 dagger "Newtbane" {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. (21, 49, D) a sack of spiders (22, 49, D) a +1 scimitar of holy wrath (23, 49, D) a +2 flail of draining (24, 49, D) a cursed staff of summoning (25, 49, D) a +10 plate armour of ponderousness (27, 49, D) an uncursed staff of wizardry (28, 49, D) a crystal ball of energy (29, 49, D) a scroll of brand weapon (30, 49, D) a lamp of fire (31, 49, D) the ring of Ybbiats {rPois rN++ MR+ Dex+8} [ring of protection from magic] It affects your dexterity (+8). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (32, 49, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (33, 49, D) an uncursed amulet of clarity (34, 49, D) a stone of tremors (38, 49, D) a manual of Air Magic (39, 49, D) a phantom mirror (42, 49, D) a book of Debilitation (44, 49, D) a stone of tremors (45, 49, D) an uncursed ring of poison resistance (46, 49, D) a +0 dagger (47, 49, D) an uncursed ring of protection from cold (48, 49, D) a book of Hinderance (51, 49, D) an uncursed staff of conjuration (52, 49, D) a lamp of fire (53, 49, D) an uncursed staff of conjuration (54, 49, D) a lantern of shadows (18, 50, D) an uncursed ring of poison resistance (20, 50, D) a +5 antimagic dire flail (23, 50, D) a +0 great sword of freezing (24, 50, D) a book of Annihilations (26, 50, D) an uncursed ring of sustain attributes (27, 50, D) an uncursed staff of death (28, 50, D) a +0 leather armour of cold resistance (29, 50, D) an uncursed staff of earth (30, 50, D) the +6 broad axe of Strategic Superiority {speed, rPois MR+ Str+2 Int-3} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (31, 50, D) a plain deck of summoning (32, 50, D) a +2 centaur barding of flying (33, 50, D) a book of Air (34, 50, D) a phantom mirror (38, 50, D) a sack of spiders (39, 50, D) a +0 dagger (40, 50, D) a scroll of brand weapon (41, 50, D) the Disquisition on Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Ice Beast Ice/Summoning 4 d - Summon Demon Summoning 5 e - Dragon's Call Summoning 9 (42, 50, D) an uncursed staff of poison (43, 50, D) an uncursed ring of see invisible (45, 50, D) Ymawul's Beginning Course on Sorcery Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Animate Skeleton Necromancy 1 d - Summon Butterflies Summoning 1 e - Apportation Translocation 1 (48, 50, D) Sif Muna's Grimoire of Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Discord Hexes 8 (50, 50, D) an uncursed staff of power (52, 50, D) a +0 war axe (54, 50, D) a +0 dagger (0, 51, D) a +0 spear of piercing (1, 51, D) a +0 hand crossbow of flaming (2, 51, D) a +0 chain mail of fire resistance (3, 51, D) a phantom mirror (4, 51, D) a +1 mace of protection (5, 51, D) an uncursed ring of magical power (6, 51, D) a stone of tremors (7, 51, D) the cursed +1 broad axe "Hydraslayer" {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It has a curse placed upon it. (8, 51, D) the +4 great mace of Ragnarok {speed, *Confuse rElec rPois MP+9} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. Cheibriados disapproves of the use of such an item. (9, 51, D) a +1 hand crossbow of evasion (10, 51, D) an uncursed amulet of the gourmand (11, 51, D) a +0 mace of crushing (12, 51, D) a phantom mirror (13, 51, D) an uncursed ring of protection from cold (14, 51, D) an uncursed ring of positive energy (18, 51, D) a book of Transfigurations (19, 51, D) a +5 mace of holy wrath (20, 51, D) a +0 ice dragon armour (21, 51, D) a disc of storms (22, 51, D) a cursed staff of wizardry (23, 51, D) a +3 ring of strength (24, 51, D) an uncursed staff of wizardry (still there?) an uncursed staff of summoning (still there?) (25, 51, D) an uncursed staff of fire (unseen) (26, 51, D) the cursed ring of Suspected Treachery {AC-4 Str+5 Slay-5} [ring of protection] It affects your AC (-4). It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It has a curse placed upon it. (27, 51, D) an uncursed staff of power (28, 51, D) a +2 plate armour of cold resistance (29, 51, D) a +0 shortbow of flaming (30, 51, D) a book of the Tempests (32, 51, D) a +4 greatsling of flaming (33, 51, D) a +0 robe (still there?) a +4 quarterstaff of speed (still there?) (38, 51, D) a +2 plate armour of cold resistance (39, 51, D) a book of Beasts (40, 51, D) a +1 dagger of venom (41, 51, D) an uncursed staff of air (42, 51, D) a manual of Earth Magic (43, 51, D) the cursed +1 hand axe of Nililuokk {freeze, rF++ rC++ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It greatly protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. (47, 51, D) a +0 dagger (50, 51, D) a lantern of shadows (51, 51, D) a book of Alchemy (52, 51, D) an uncursed staff of air (53, 51, D) a +0 robe (54, 51, D) a +2 scimitar of holy wrath (0, 52, D) an uncursed amulet of resist mutation (1, 52, D) an uncursed staff of wizardry (2, 52, D) an uncursed staff of wizardry (3, 52, D) a +4 dagger of venom (4, 52, D) a +1 halberd of freezing (5, 52, D) an uncursed amulet of regeneration (6, 52, D) a +4 antimagic spear (8, 52, D) a book of Unlife (9, 52, D) an uncursed staff of poison (10, 52, D) a manual of Stealth (11, 52, D) a +1 battleaxe of freezing (12, 52, D) the +1 chain mail of Decompression {rElec SInv} It insulates you from electricity. It lets you see invisible. (13, 52, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (14, 52, D) a box of beasts (21, 52, D) a +0 robe (unseen) (47, 52, D) a +0 pair of boots of stealth (48, 52, D) an uncursed staff of air (0, 53, D) a +0 war axe of freezing (1, 53, D) a scroll of brand weapon (2, 53, D) the +6 spear of Lyefeb {elec, *Drain rPois MP+9 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. (3, 53, D) an uncursed ring of positive energy (4, 53, D) the +4 dagger "Fynnedykk" {pierce, +Fly rN+ Stlth-} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you fly. It makes you less stealthy. (5, 53, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (6, 53, D) an uncursed staff of fire (7, 53, D) a book of Callings (8, 53, D) a plain deck of defence (9, 53, D) a disc of storms (10, 53, D) a +3 flail of protection (11, 53, D) 4 scrolls of enchant weapon (12, 53, D) an uncursed staff of cold (13, 53, D) an uncursed staff of summoning (14, 53, D) a +2 flail of protection (21, 53, D) a +1 dagger of holy wrath (unseen) (29, 53, D) an uncursed staff of energy (unseen) (2, 54, D) a +0 dire flail (unseen) (5, 54, D) a +0 giant club (unseen) (7, 54, D) a +0 great mace (unseen) (8, 54, D) 5 large rocks (11, 54, D) a +0 dire flail (unseen) (8, 55, D) a +0 dire flail (unseen) (12, 55, D) a +0 giant club (23, 55, D) a +0 robe (3, 56, D) a +0 giant spiked club (5, 56, D) 3 large rocks (unseen) (6, 56, D) 7 large rocks (unseen) (10, 56, D) 5 large rocks (26, 56, D) (unseen) (4, 57, D) a +0 great sword of flaming (5, 57, D) a +0 giant spiked club (unseen) (6, 57, D) a +0 giant spiked club a +0 dire flail a +0 dire flail a +0 giant spiked club (7, 57, D) a +0 great mace a +2 dire flail of crushing a +0 giant club a +0 giant club (8, 57, D) 3 large rocks a +0 great mace a +0 dire flail (9, 57, D) the +1 battleaxe "Ontuesmi" {holy, +Fly Str-4 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your dexterity (+3). It lets you fly. (10, 57, D) a +2 great sword of flaming (4, 58, D) 4 large rocks (6, 58, D) 12 large rocks a +1 great sword of flaming a +0 dire flail a +0 dire flail (7, 58, D) 4 large rocks a +1 great sword of flaming an uncursed ring of wizardry a +0 dire flail a +0 dire flail (9, 58, D) a +0 dire flail (unseen) (7, 59, D) 2 large rocks (2, 60, D) a large rock (7, 60, D) 8 large rocks (11, 60, D) a large rock (42, 60, D) a +1 war axe (unseen) (61, 60, D) a +1 arbalest of flaming (unseen) (62, 60, D) a +2 short sword of draining (unseen) (63, 60, D) a +5 blowgun (unseen) (41, 61, D) an uncursed staff of power (unseen) (46, 61, D) a +2 scimitar of holy wrath (47, 61, D) a +3 quarterstaff of protection (unseen) (9, 62, D) a large rock (10, 62, D) 2 large rocks (47, 62, D) a +0 dire flail (49, 62, D) a +0 hand axe (unseen) (62, 62, D) a +3 lajatang of electrocution (unseen) (46, 63, D) a +2 flail of protection (unseen) (47, 63, D) an uncursed staff of fire a +0 robe (48, 63, D) a +0 war axe (66, 63, D) a +0 dagger of distortion (unseen) (67, 63, D) an uncursed ring of wizardry (45, 64, D) a +0 war axe (unseen) (47, 64, D) the +9 flail of the New World {freeze, rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (45, 65, D) a +0 dagger (still there?) a +0 mace (still there?) (46, 65, D) a +2 rapier of flaming a +0 robe an uncursed amulet of clarity the +2 hand axe of the Traitor {chop, -Tele MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. a +0 robe (47, 65, D) a +0 robe (still there?) a +0 halberd (still there?) (45, 66, D) a +0 broad axe (unseen) (46, 66, D) a +2 dagger of venom a +0 robe a +0 long sword an uncursed ring of sustain attributes a +7 quick blade a +0 robe a +0 great mace (47, 66, D) an uncursed staff of cold (unseen) (66, 66, D) a +1 whip of freezing (still there?) the troll corpse of Snorg (still there?) (67, 66, D) a +1 battleaxe of flaming (unseen) (45, 67, D) a +0 flail of protection (unseen) (47, 67, D) a +2 battleaxe of flaming (unseen) (60, 67, D) a +2 greatsling of flaming (64, 67, D) a +0 giant club (unseen) (65, 67, D) a +3 ring of intelligence (66, 67, D) a javelin a curare-tipped needle