nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +2 ring mail of magic resistance (20, 1, D) an uncursed ring of flight (21, 1, D) an uncursed staff of wizardry (22, 1, D) an uncursed ring of protection from fire (23, 1, D) a +4 scale mail of cold resistance (24, 1, D) the Handbook of the Compass and Conjuration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (25, 1, D) a +2 hunting sling of flaming (26, 1, D) a +0 leather armour of fire resistance (27, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (28, 1, D) an uncursed ring of protection from fire (29, 1, D) a +2 plate armour of cold resistance (36, 1, D) a book of Flames (37, 1, D) a +0 bardiche of holy wrath (38, 1, D) a phantom mirror (39, 1, D) a +0 robe (40, 1, D) a book of the Sky (41, 1, D) a +0 dagger (42, 1, D) a stone of tremors (49, 1, D) a +4 plate armour of poison resistance (50, 1, D) a fan of gales (51, 1, D) a book of Envenomations (52, 1, D) an uncursed ring of sustain attributes (54, 1, D) the +7 hunting sling of Valiance {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (56, 1, D) a +0 shield a +0 scale mail (75, 1, D) the ring of the Salamander {MP-9 Int+6 Stlth-} [ring of loudness] It affects your intelligence (+6). It affects your magic capacity (-9). It makes you less stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Beasts (20, 2, D) a +2 rapier of flaming (21, 2, D) an ornate deck of wonders (23, 2, D) a +3 scimitar of holy wrath (24, 2, D) a +2 glaive of venom (25, 2, D) an uncursed ring of positive energy (26, 2, D) a +0 lajatang of speed (27, 2, D) a Necronomicon (28, 2, D) an uncursed staff of summoning (29, 2, D) a phial of floods (36, 2, D) a +2 storm dragon armour (37, 2, D) an uncursed staff of summoning (38, 2, D) a +0 dagger (39, 2, D) a +4 ring mail of magic resistance (40, 2, D) a +3 flail of pain (41, 2, D) a manual of Slings (42, 2, D) the Incunabulum of Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Simulacrum Ice/Necromancy 6 (49, 2, D) an uncursed staff of wizardry (53, 2, D) a +2 dagger of freezing (55, 2, D) an uncursed staff of conjuration (62, 2, D) a Young Poisoner's Handbook (73, 2, D) the +2 leather armour of the Thirteen Mice {*Drain rPois MR+ MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (9, 3, D) a +0 flail (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 trident (75, 4, D) a +0 short sword a +0 robe a +0 buckler (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (27, 5, D) a +0 demon trident of electrocution a +0 scale mail a +0 buckler (38, 5, D) a +7 spear a +0 robe (39, 5, D) a +0 halberd (unseen) (61, 5, D) a +0 hand axe (62, 5, D) a +0 hand axe (63, 5, D) a cursed +0 hand axe a +1 hunting sling of freezing (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +0 war axe (unseen) (39, 6, D) an uncursed staff of wizardry a +0 robe a +0 dagger a +1 leather armour of cold resistance a +2 battleaxe of freezing a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (38, 7, D) a +0 robe (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Callings (63, 9, D) a book of the Sky (70, 9, D) an ornate deck of summoning (71, 9, D) the +6 quarterstaff "Cameenia" {speed, +Rage MP+9 Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your magic capacity (+9). It lets you go berserk. Cheibriados disapproves of the use of such an item. (72, 9, D) a +3 antimagic falchion (70, 10, D) the +1 flail "Transmigrator" {flame, MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (72, 10, D) a book of Power (61, 11, D) an uncursed staff of power (2, 13, D) an uncursed staff of cold (3, 13, D) an uncursed staff of conjuration (4, 13, D) a +1 chain mail of positive energy (5, 13, D) a plain deck of defence (7, 13, D) a +0 dagger (9, 13, D) a book of Spatial Translocations (10, 13, D) a +0 short sword (11, 13, D) a +2 hand crossbow of flaming (49, 13, D) an uncursed ring of protection from cold (50, 13, D) a +4 glaive of venom (51, 13, D) a +2 longbow of flaming (52, 13, D) a +0 trident of freezing (53, 13, D) a book of Unlife (54, 13, D) a stone of tremors (55, 13, D) a +1 vampiric scimitar (2, 14, D) an uncursed staff of earth (5, 14, D) an Akashic Record (7, 14, D) a phantom mirror (8, 14, D) a +4 scale mail of poison resistance (10, 14, D) a +2 plate armour of poison resistance (11, 14, D) a +0 long sword (12, 14, D) a +0 short sword (50, 14, D) the Almanac of the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 6 (51, 14, D) a +0 eveningstar of holy wrath (53, 14, D) a book of Spatial Translocations (54, 14, D) a book of the Warp (55, 14, D) a phantom mirror (2, 15, D) Nopuc's Tome of the Lucky Oath Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (3, 15, D) a +0 mace (4, 15, D) the cursed +0 trident of Jurrodov {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It has a curse placed upon it. (5, 15, D) a +2 chain mail of magic resistance (6, 15, D) a +0 short sword of freezing (8, 15, D) a +2 robe of resistance (9, 15, D) a book of the Sky (10, 15, D) a +4 plate armour of cold resistance (11, 15, D) a +3 ring mail of poison resistance (12, 15, D) a +0 trident (35, 15, D) a +0 shield of poison resistance (36, 15, D) a +1 arbalest of flaming (38, 15, D) a +0 executioner's axe of electrocution (39, 15, D) an uncursed staff of wizardry (40, 15, D) a book of Annihilations (41, 15, D) a lantern of shadows (42, 15, D) a +1 ring mail of fire resistance (43, 15, D) a crystal ball of energy (51, 15, D) the ring of Dionokei {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (4, 16, D) a +0 rapier (unseen) (5, 16, D) a +0 dire flail (unseen) (7, 16, D) a +0 whip (unseen) (9, 16, D) a +3 quarterstaff of protection (35, 16, D) the Almanac of the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 (36, 16, D) an uncursed staff of wizardry (37, 16, D) a plain deck of wonders (38, 16, D) a +2 mace of protection (39, 16, D) an uncursed staff of death (40, 16, D) a lantern of shadows (41, 16, D) a Necronomicon (42, 16, D) an uncursed staff of cold (43, 16, D) a book of Spatial Translocations (2, 17, D) a +0 rapier (unseen) (3, 17, D) a +0 short sword (unseen) (4, 17, D) a +0 battleaxe (unseen) (7, 17, D) a +2 flail of protection (9, 17, D) a +0 great sword (unseen) (19, 17, D) an uncursed staff of fire (20, 17, D) a +2 cloak of magic resistance (21, 17, D) a +4 vampiric rapier (22, 17, D) a +0 storm dragon armour (23, 17, D) a +1 dagger of venom (24, 17, D) a +0 spear of pain (25, 17, D) a sack of spiders (26, 17, D) a phial of floods (28, 17, D) a plain deck of changes (29, 17, D) the cursed +1 arbalest of Gikydi {velocity, rElec Str+2 SInv Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (62, 17, D) an uncursed staff of earth (64, 17, D) a +3 halberd of protection (72, 17, D) a lantern of shadows (6, 18, D) an uncursed staff of earth (unseen) (7, 18, D) a +0 cloak (unseen) (8, 18, D) a +0 war axe (still there?) a +0 trident (still there?) (21, 18, D) a Young Poisoner's Handbook (23, 18, D) a box of beasts (24, 18, D) a cursed ring of loudness (25, 18, D) a disc of storms (26, 18, D) a book of Spatial Translocations (27, 18, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a plain deck of summoning (28, 18, D) a box of beasts (29, 18, D) a phial of floods (62, 18, D) a book of Flames (63, 18, D) a +0 pair of gloves of archery (64, 18, D) a book of Conjurations (71, 18, D) a +1 great sword of holy wrath (72, 18, D) a book of Burglary (73, 18, D) an uncursed staff of death (3, 19, D) a +2 morningstar of freezing (unseen) (4, 19, D) a +0 scimitar (still there?) a +1 cloak of poison resistance (still there?) (5, 19, D) a +0 dire flail (unseen) (8, 19, D) a +0 battleaxe (unseen) (9, 19, D) a +0 cloak (10, 19, D) a +5 rod of destruction (11/11) (22, 19, D) an uncursed staff of summoning (23, 19, D) an uncursed staff of poison (24, 19, D) a +2 mace of crushing (25, 19, D) the +11 spear of Dismay {flame, rN+ MR++ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. (5, 20, D) a +0 halberd (unseen) (6, 20, D) a cursed -2 flail (7, 20, D) a +0 mace (still there?) a +0 scimitar (still there?) (22, 20, D) a +0 falchion of freezing (unseen) (6, 21, D) a +0 war axe (unseen) (24, 21, D) a +0 vampiric scythe (36, 21, D) a +0 robe (unseen) (2, 22, D) a +3 long sword of venom (unseen) (4, 22, D) a +0 long sword (unseen) (23, 22, D) a +2 scythe of flaming (27, 22, D) a +2 scythe of venom (40, 22, D) a +0 robe (72, 22, D) a +0 spear (24, 23, D) a +0 scythe of flaming (49, 25, D) a plain deck of wonders (50, 25, D) a Grand Grimoire (54, 25, D) a book of Dreams (55, 25, D) Caqenal's Papyrus of the Escort and Intoxication Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Call Canine Familiar Summoning 3 c - Olgreb's Toxic Radiance Poison 4 d - Shadow Creatures Summoning 5 e - Summon Demon Summoning 5 (50, 26, D) an uncursed staff of wizardry (51, 26, D) an uncursed staff of death (52, 26, D) a book of Power (53, 26, D) a +1 helmet of intelligence (54, 26, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 27, D) a book of Necromancy (63, 27, D) an uncursed staff of summoning (64, 27, D) a +0 long sword of slicing (71, 27, D) a +1 short sword of venom (72, 27, D) a +2 scale mail of fire resistance (73, 27, D) a +0 dagger of venom (63, 28, D) a book of Transfigurations (64, 28, D) an uncursed staff of wizardry (72, 28, D) the +2 chain mail of Vihun {rC+} It protects you from cold. (73, 28, D) a +0 trident (34, 29, D) a +2 great sword of freezing (35, 29, D) a +2 hand axe of electrocution (36, 29, D) a +3 quarterstaff of distortion (37, 29, D) a plain deck of summoning (38, 29, D) an uncursed staff of cold (39, 29, D) a +6 spear of venom (40, 29, D) a +3 giant club (41, 29, D) an ornate deck of defence (42, 29, D) an uncursed staff of conjuration (43, 29, D) the +1 quarterstaff "Darifeeb" {freeze, *Drain rN+ Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (44, 29, D) the +7 flail of Seext {drain, rF+ MR- Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. (35, 30, D) a +0 leather armour of fire resistance (36, 30, D) the cursed +1 dagger of Parts Unknown {pierce, +Blink rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. It has a curse placed upon it. (37, 30, D) an uncursed staff of poison (38, 30, D) a +4 ring mail of fire resistance (39, 30, D) a +4 shortbow of freezing (40, 30, D) a book of Maledictions (41, 30, D) a phantom mirror (42, 30, D) a fan of gales (43, 30, D) a cursed ring of loudness (1, 32, D) an uncursed staff of energy (2, 32, D) a crystal ball of energy (3, 32, D) a plain deck of summoning (4, 32, D) a +6 vampiric hand axe (5, 32, D) a +1 helmet of intelligence (6, 32, D) a +3 chain mail of fire resistance (8, 32, D) a +2 trident of piercing (9, 32, D) a crystal ball of energy (10, 32, D) a disc of storms (12, 32, D) a +8 rod of destruction (13/13) (13, 32, D) the +1 shortbow of Megalomania {velocity, rPois rC+ Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. It protects you from poison. (52, 32, D) an uncursed staff of cold (63, 32, D) a cursed +3 short sword (unseen) (72, 32, D) a +1 battleaxe of electrocution (1, 33, D) the Reference Book on Beguiling Spells Type Level a - Slow Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Guardian Golem Hexes/Summoning 3 (2, 33, D) a book of Hinderance (3, 33, D) a wand of hasting (1) (4, 33, D) an uncursed staff of death (5, 33, D) a book of the Warp (6, 33, D) a plain deck of defence (7, 33, D) an uncursed staff of fire (8, 33, D) a +0 spear (9, 33, D) a crystal ball of energy (10, 33, D) a lamp of fire (11, 33, D) a sack of spiders (12, 33, D) a book of Cantrips (13, 33, D) a +0 leather armour of cold resistance (19, 33, D) a cursed staff of death (21, 33, D) a +4 giant club (22, 33, D) a +0 robe of the Archmagi (23, 33, D) a +7 greatsling (24, 33, D) a +0 dagger (25, 33, D) a +3 plate armour of fire resistance (27, 33, D) a +0 cloak of poison resistance (29, 33, D) a book of Ice (52, 33, D) a +2 long sword of protection (71, 33, D) a +0 shortbow (unseen) (72, 33, D) an arrow (1, 34, D) a +2 spear of piercing (3, 34, D) a +0 scimitar (still there?) a cursed -2 ring of intelligence (still there?) (4, 34, D) a book of Clouds (6, 34, D) a +4 scale mail of fire resistance (7, 34, D) a phantom mirror (8, 34, D) a +2 long sword of draining (9, 34, D) an uncursed staff of conjuration (10, 34, D) an uncursed staff of fire (11, 34, D) a cursed -6 ring of dexterity (13, 34, D) an uncursed staff of fire (19, 34, D) a +0 long sword (20, 34, D) a stone of tremors (21, 34, D) a phantom mirror (22, 34, D) a phial of floods (23, 34, D) a sack of spiders (24, 34, D) a +0 short sword (25, 34, D) a +1 helmet of intelligence (26, 34, D) a +0 short sword (27, 34, D) a +0 greatsling of flaming (28, 34, D) the +4 broad axe "Duliaxt" {pain, Str+4 Int-5 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+6). (29, 34, D) an uncursed staff of cold (6, 35, D) a +0 halberd a +0 robe (9, 35, D) a +0 dire flail (unseen) (13, 35, D) a +0 flail (unseen) (20, 35, D) the cursed +0 flail of the Fray {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It has a curse placed upon it. (21, 35, D) a +3 ring mail of positive energy (22, 35, D) a phial of floods (23, 35, D) a +1 short sword of draining a book of Spatial Translocations (24, 35, D) a +0 short sword the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a book of Maledictions (25, 35, D) a +0 pair of gloves of strength (26, 35, D) a +6 ring of dexterity (27, 35, D) a phial of floods (39, 35, D) (unseen) (2, 36, D) a +0 dire flail (unseen) (20, 36, D) a +0 long sword (21, 36, D) a +0 long sword (unseen) (23, 36, D) a +0 longbow (unseen) (24, 36, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). Cheibriados disapproves of the use of such an item. (unseen) (25, 36, D) a +0 short sword a +0 chain mail (26, 36, D) a +6 ring of intelligence (38, 36, D) (unseen) (24, 37, D) a +0 rapier a +0 rapier a +0 leather armour (25, 37, D) a +0 longbow 11 arrows (26, 37, D) a +0 rapier a +0 rapier a +0 leather armour (49, 37, D) a +2 falchion of slicing (53, 37, D) an uncursed staff of poison (59, 37, D) a +1 vampiric scythe (60, 37, D) a +0 robe (69, 37, D) a fan of gales (72, 37, D) the Disquisition on the Oath and the Entourage Spells Type Level a - Call Imp Summoning 2 b - Gell's Gravitas Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 (73, 37, D) a book of Power (5, 38, D) a +0 club a +0 shield an uncursed ring of protection from cold a +0 robe (10, 38, D) (unseen) (21, 38, D) a +0 longbow (unseen) (22, 38, D) a +0 long sword (unseen) (23, 38, D) a +0 longbow 12 arrows a +0 leather armour (24, 38, D) a +0 scimitar a +0 chain mail (25, 38, D) a +0 longbow 21 arrows of frost a +0 leather armour a +0 short sword (26, 38, D) a +0 scimitar (unseen) (49, 38, D) the +6 bardiche "Dumedd" {holy, Str-4 Dex+10} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your dexterity (+10). (50, 38, D) a +2 cloak of magic resistance (52, 38, D) a +0 dagger (53, 38, D) a crystal ball of energy (59, 38, D) a +2 plate armour of fire resistance (60, 38, D) a Young Poisoner's Handbook (61, 38, D) a +0 rapier (62, 38, D) a +2 executioner's axe of flaming (63, 38, D) the +2 rapier of Paecupigex {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (72, 38, D) the cursed +1 rapier of Expedience {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (5, 39, D) a +2 hunting sling of evasion (6, 39, D) a cursed +0 robe (7, 39, D) a +1 short sword of protection (unseen) (8, 39, D) a +0 spear (unseen) (27, 39, D) a +0 rapier (unseen) (53, 39, D) a cursed +0 long sword a +0 robe (7, 40, D) a +6 hunting sling of freezing (still there?) a +0 hand axe (still there?) (8, 40, D) an uncursed staff of air (unseen) (22, 40, D) a +1 morningstar of protection (unseen) (25, 40, D) 2 arrows of frost an arrow a +0 long sword a +0 scale mail the +5 dagger of Beogh's Envy {flame, rC+++ MR- Str+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-2). It renders you almost immune to cold. It affects your resistance to hostile enchantments. (30, 40, D) a +0 long sword (unseen) (49, 40, D) the cursed +0 dagger "Qaahymn" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. It has a curse placed upon it. (50, 40, D) a +4 spear of venom (24, 41, D) a +1 rapier of venom (unseen) (25, 41, D) 2 arrows 2 arrows of frost (51, 41, D) a +0 mace a +1 steam dragon armour (6, 42, D) a +0 battleaxe (24, 42, D) an arrow of frost 5 arrows (27, 42, D) an arrow (50, 42, D) a +0 glaive (52, 42, D) an uncursed staff of wizardry (unseen) (62, 42, D) a +0 spear (72, 42, D) a +4 short sword of speed (26, 43, D) an arrow (59, 43, D) a +0 trident of freezing a +2 plate armour of cold resistance an uncursed ring of protection from cold (60, 43, D) a +2 short sword of draining (unseen) (25, 45, D) 2 arrows of frost (18, 49, D) a +0 leather armour (20, 49, D) the Tome of Toxins and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (21, 49, D) an uncursed staff of power (23, 49, D) a scroll of brand weapon (26, 49, D) 4 scrolls of enchant weapon (27, 49, D) a +1 dagger of venom (28, 49, D) a sack of spiders (29, 49, D) the ring "Ywaqeboz" {+cTele +Fly rPois MP+9 Int+2} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It lets you fly. (30, 49, D) a +0 short sword (31, 49, D) a +1 plate armour of cold resistance (32, 49, D) a +0 dagger (33, 49, D) a plain deck of summoning (34, 49, D) the amulet of the Meadowlark {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). (18, 50, D) a +0 leather armour (19, 50, D) a fan of gales (21, 50, D) a +0 dagger (22, 50, D) a phantom mirror (23, 50, D) a manual of Fighting (24, 50, D) a plain deck of wonders (26, 50, D) a phantom mirror (29, 50, D) a phial of floods (30, 50, D) a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (33, 50, D) the +0 pair of gloves of the Ban {-Cast rElec Slay+6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It lets you see invisible. It prevents spellcasting. (34, 50, D) an uncursed staff of summoning (1, 51, D) an uncursed staff of wizardry (2, 51, D) a book of Power (3, 51, D) an uncursed staff of conjuration (8, 51, D) a +0 spear (9, 51, D) a +0 leather armour (11, 51, D) a +1 spear of flaming (12, 51, D) an uncursed staff of fire (13, 51, D) a book of Ice (14, 51, D) a +2 spear of piercing (18, 51, D) a +0 short sword (19, 51, D) a book of Minor Magic (20, 51, D) a +0 short sword (still there?) a book of Dreams (still there?) (21, 51, D) an uncursed staff of summoning (22, 51, D) an uncursed ring of stealth (23, 51, D) a +0 scimitar an uncursed staff of wizardry (24, 51, D) a +0 scimitar a +0 longbow 17 arrows of flame a cursed +0 leather armour a +0 short sword (25, 51, D) a cursed ring of loudness (26, 51, D) a +0 short sword (27, 51, D) a +0 scimitar (28, 51, D) a +0 rapier (29, 51, D) a +0 dagger (30, 51, D) a +0 quarterstaff of crushing (still there?) the +0 cloak of Tesch {Stlth+} (still there?) It makes you more stealthy. (31, 51, D) a +0 long sword (still there?) a book of Maledictions (still there?) (32, 51, D) a +0 long sword (33, 51, D) a scroll of brand weapon (34, 51, D) an uncursed staff of fire (0, 52, D) a +4 vampiric rapier (3, 52, D) a +0 spear (5, 52, D) a sack of spiders (6, 52, D) a +0 spear (7, 52, D) a +2 quarterstaff of crushing (8, 52, D) a sack of spiders (9, 52, D) a +2 pair of boots of stealth (10, 52, D) 4 scrolls of enchant weapon (11, 52, D) a +1 trident of protection (12, 52, D) Sif Muna's Disquisition on Bewitchment and Envenoming Spells Type Level a - Confusing Touch Hexes 2 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 (13, 52, D) a lamp of fire (14, 52, D) a book of Callings (19, 52, D) a +0 short sword (21, 52, D) a +0 long sword (unseen) (23, 52, D) a +0 long sword (25, 52, D) a +0 short sword a +0 dagger of venom an elf corpse (skeletalised by now) (29, 52, D) an uncursed staff of summoning (30, 52, D) a cursed -2 shortbow (unseen) (32, 52, D) the +3 dagger of Asouscheq {pierce, rC+ Str-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from cold. It lets you see invisible. (unseen) (33, 52, D) a +0 shortbow (unseen) (0, 53, D) a +0 demon trident of draining (1, 53, D) a book of Dreams (2, 53, D) an uncursed ring of ice (4, 53, D) the Disquisition on Damage Dealing Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Delayed Fireball Conjuration/Fire 7 (5, 53, D) an uncursed staff of air (7, 53, D) a +2 chain mail of cold resistance (9, 53, D) a +2 hat (10, 53, D) an uncursed staff of air (11, 53, D) the Compendium of the Earthen Frostbite Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Petrify Transmutation/Earth 4 e - Iron Shot Conjuration/Earth 6 f - Simulacrum Ice/Necromancy 6 (12, 53, D) a scroll of holy word (13, 53, D) a +2 ring mail of magic resistance (14, 53, D) an uncursed staff of cold (19, 53, D) a +0 lajatang of venom (unseen) (20, 53, D) a +0 rapier (22, 53, D) a +1 scimitar of protection (still there?) a +0 rapier (still there?) (23, 53, D) a +0 rapier (unseen) (25, 53, D) a +0 long sword (26, 53, D) a +1 long sword of holy wrath a +0 rapier a +0 rapier a +0 leather armour the amulet "Tyecif" {+Rage rF- MP+9 Str+7 Slay+2} [amulet of rage] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you go berserk. the +6 rapier "Jen Qick" {flame, +Rage rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you go berserk. a +0 chain mail an elf corpse (27, 53, D) a +2 dagger of protection (still there?) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (28, 53, D) a +0 long sword (unseen) (30, 53, D) a +0 short sword (31, 53, D) a +0 rapier (unseen) (2, 54, D) a manticore corpse (skeletalised by now) (3, 54, D) a +2 rapier of draining (unseen) (6, 54, D) a +0 spear a merfolk corpse (skeletalised by now) (10, 54, D) a snapping turtle corpse (skeletalised by now) (21, 54, D) a +0 long sword (unseen) (22, 54, D) a +0 longbow (unseen) (23, 54, D) a +0 glaive of chopping (unseen) (26, 54, D) a +0 scimitar a +0 buckler the ring "Kucur" {+Fly rElec rF+ rC+ Stlth-} [ring of protection from cold] It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you fly. It makes you less stealthy. an elf corpse (2, 55, D) a +0 trident (unseen) (5, 55, D) a +0 trident (unseen) (9, 55, D) a +0 trident (unseen) (10, 55, D) a +0 demon trident of electrocution (unseen) (12, 55, D) a +0 trident (unseen) (23, 55, D) a +0 short sword (unseen) (24, 55, D) a +0 short sword (unseen) (25, 55, D) the +7 lajatang of Equivalence {elec, +Inv rElec rPois Str-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (26, 55, D) 3 arrows of flame (28, 55, D) a +1 vampiric scimitar (3, 56, D) a +0 rapier (unseen) (6, 56, D) a +3 rapier of speed (unseen) (7, 56, D) the +6 long sword "Zyidgheaq" {holy, rF+ MR+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (unseen) (10, 56, D) a +3 rapier of speed (unseen) (27, 56, D) an arrow of flame a +0 rapier a +0 rapier a +0 leather armour (2, 57, D) a manticore corpse (skeletalised by now) (8, 57, D) a +0 rapier (unseen) (9, 57, D) a +0 trident (unseen) (10, 57, D) a +1 vampiric spear 16 javelins a +0 leather armour (26, 57, D) a +0 rapier a +0 rapier a +0 leather armour (3, 58, D) a +5 quarterstaff (unseen) (4, 58, D) a +5 rapier of speed (unseen) (6, 58, D) a +0 rapier (unseen) (8, 58, D) a +1 spear of piercing (unseen) (9, 58, D) a +6 trident of piercing (unseen) (10, 58, D) a +2 trident of venom a +0 leather armour a +4 trident of protection a cursed +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (26, 58, D) a +0 dagger (still there?) an arrow of flame (still there?) (6, 59, D) a +0 rapier (unseen) (8, 59, D) a griffon corpse (skeletalised by now) (still there?) a sea snake corpse (skeletalised by now) (still there?) (9, 59, D) a +2 dire flail of crushing (unseen) (10, 59, D) a sea snake corpse (skeletalised by now) (11, 59, D) a +2 trident of venom (unseen) (7, 60, D) a +3 spear of pain (still there?) a silver javelin (still there?) a throwing net (still there?) (8, 60, D) an uncursed staff of earth (unseen) (9, 60, D) an arrow (47, 60, D) a +2 quarterstaff of protection (unseen) (40, 61, D) a +1 long sword of draining (unseen) (45, 61, D) a cursed -1 club (unseen) (46, 61, D) a +0 quarterstaff (unseen) (5, 62, D) a javelin (6, 62, D) a javelin (12, 62, D) 2 javelins (39, 62, D) a +3 scimitar of flaming (unseen) (45, 62, D) the +9 dagger of Order {holy, rElec Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It insulates you from electricity. (unseen) (46, 62, D) a +0 short sword (unseen) (39, 63, D) a +2 vampiric rapier (unseen) (40, 63, D) a +1 broad axe of distortion (unseen) (47, 63, D) a +4 rapier of electrocution (unseen) (43, 64, D) a +1 war axe of venom (unseen) (45, 64, D) a +0 demon whip of draining (unseen) (45, 65, D) a +0 great mace (unseen) (46, 65, D) a +1 war axe of flaming (unseen) (47, 65, D) 2 large rocks of returning (48, 65, D) a +2 vampiric lajatang (unseen) (44, 66, D) a +0 blowgun (unseen) (45, 66, D) a +3 battleaxe of venom (unseen) (46, 66, D) a +3 executioner's axe of pain a +3 morningstar of freezing a +0 plate armour a wand of teleportation (5) an uncursed amulet of guardian spirit (46, 67, D) a throwing net 2 curare-tipped needles