nuthulu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of cold (62, 1, D) a plain deck of wonders (63, 1, D) a +0 chain mail of cold resistance (67, 1, D) a book of the Warp (69, 1, D) a book of Power (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (68, 2, D) a +0 shield a +0 scale mail (75, 2, D) a fan of gales (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 long sword of holy wrath (62, 9, D) the +2 ring mail "Wufyfaz" {*Confuse +Fly rF+ rC+} It protects you from fire. It protects you from cold. It lets you fly. It may confuse you when you take damage. (63, 9, D) the +1 leather armour of Salvation {rC++} It greatly protects you from cold. (71, 9, D) an uncursed staff of conjuration (62, 10, D) an uncursed staff of air (72, 10, D) an uncursed staff of earth (70, 12, D) an adder corpse (skeletalised by now) (71, 12, D) a water moccasin corpse (skeletalised by now) (72, 12, D) a +0 flail (62, 13, D) an adder corpse (skeletalised by now) (61, 17, D) a +0 dagger (62, 17, D) a book of Cantrips (64, 17, D) a +0 dagger (71, 17, D) an uncursed ring of see invisible (72, 17, D) an uncursed staff of death (73, 17, D) an uncursed amulet of the gourmand (62, 18, D) an uncursed amulet of resist corrosion (63, 18, D) a +0 hat (64, 18, D) a stone of tremors (71, 18, D) a +0 rapier (72, 18, D) a +3 scale mail of magic resistance (73, 18, D) a +2 scale mail of poison resistance (63, 20, D) a +4 dagger a +0 leather armour an orc corpse (skeletalised by now) (72, 20, D) a +3 trident of freezing an elf corpse (skeletalised by now) (62, 21, D) a +0 club (unseen) (63, 21, D) a +0 short sword a +0 rapier of protection a +0 robe a +0 dagger a +0 robe (64, 21, D) the +0 Staff of Olgreb {rPois} It protects you from poison. a +0 robe (71, 21, D) a +3 dagger a +0 leather armour (72, 21, D) a +2 long sword of slicing a +0 leather armour an elf corpse (skeletalised by now) (73, 21, D) a +0 short sword an elf corpse (skeletalised by now) (63, 22, D) a +0 dire flail a +0 plate armour of cold resistance (72, 22, D) a +0 long sword an elf corpse (skeletalised by now) (61, 27, D) a +1 cloak of poison resistance (63, 27, D) an uncursed staff of power (64, 27, D) an uncursed staff of fire (65, 27, D) an uncursed staff of summoning (72, 27, D) a +2 flail of protection (62, 28, D) the cursed +0 scale mail of Miracles {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (63, 28, D) the cursed +1 plate armour "Ecwixeumm" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 28, D) a crystal ball of energy (71, 28, D) a +6 great sword of holy wrath (73, 28, D) a +2 vampiric great sword (72, 33, D) a hell hound corpse (skeletalised by now) (49, 37, D) a +0 glaive (50, 37, D) Sif Muna's Incunabulum of the Mutagenic Oath Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Inner Flame Hexes/Fire 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Mass Confusion Hexes 6 (51, 37, D) a +0 pair of boots of running (52, 37, D) a +3 ring mail of cold resistance (53, 37, D) a sack of spiders (54, 37, D) a +2 robe of the Archmagi (59, 37, D) a +1 long sword of freezing (60, 37, D) an uncursed staff of cold (61, 37, D) an uncursed staff of power (62, 37, D) a lamp of fire (63, 37, D) a +0 battleaxe of chopping (69, 37, D) an uncursed staff of wizardry (71, 37, D) a sack of spiders (72, 37, D) a +2 leather armour of cold resistance (73, 37, D) an uncursed ring of flight (49, 38, D) an uncursed staff of summoning (51, 38, D) a +3 scale mail of cold resistance (59, 38, D) a plain deck of defence (61, 38, D) a plain deck of wonders (62, 38, D) a +2 scale mail of poison resistance (63, 38, D) a sack of spiders (71, 38, D) the cursed +3 dagger of Turmoil {elec, +Rage MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (72, 38, D) a fan of gales (70, 41, D) a +0 arbalest an uncursed staff of summoning 15 poisoned bolts a yaktaur corpse (71, 41, D) a +0 longbow (unseen) (70, 42, D) a +0 war axe a +0 chain mail a human corpse (72, 42, D) a +0 great sword (unseen) (52, 43, D) a moth of wrath corpse (62, 43, D) a +0 scimitar (70, 43, D) an ice dragon corpse (71, 43, D) an arrow 2 poisoned bolts (70, 44, D) a +0 dire flail (unseen) (71, 44, D) 3 bolts (72, 44, D) a +1 dire flail of venom (unseen)