nublet the Dungeon (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 vampiric dagger a scorpion corpse (67, 1, D) a +2 morningstar of flaming (68, 1, D) a +0 lajatang of speed (69, 1, D) a +0 hand crossbow of flaming (75, 1, D) a +0 robe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +2 dagger (68, 2, D) a +0 rapier an elf corpse (skeletalised by now) (69, 2, D) 4 tomahawks of returning (73, 2, D) an uncursed staff of poison (75, 2, D) a +2 quarterstaff of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) 3 steel tomahawks (69, 3, D) a +0 shortbow 25 arrows (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (67, 5, D) a +0 short sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +0 scimitar of venom (63, 9, D) a +0 dagger (71, 9, D) a +3 leather armour of cold resistance (72, 9, D) a book of Annihilations (62, 10, D) a +0 great sword of holy wrath (63, 10, D) an uncursed staff of wizardry a cursed +0 robe (64, 10, D) a +0 flail a +0 ring mail (70, 10, D) an uncursed staff of wizardry (71, 10, D) a +0 blowgun (72, 10, D) a +2 long sword of slicing (62, 11, D) a +0 mace a +0 scale mail a cursed -2 dagger a +0 robe (73, 13, D) a wolf skeleton (73, 14, D) a sheep skeleton (71, 17, D) a book of Fire (72, 17, D) the ring "Zamuv" {rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. (73, 17, D) a book of Battle (71, 18, D) a book of Hinderance (72, 18, D) an uncursed staff of earth (72, 20, D) a poisoned needle (74, 24, D) a needle of sleeping