nublet the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 6, D) a +0 leather armour (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (9, 2, D) a +0 short sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of conjuration (62, 1, D) an uncursed staff of power (62, 10, D) a +0 arbalest a +1 great sword of draining 17 bolts (62, 11, D) an uncursed staff of air a +0 shortbow an arrow a +0 arbalest 14 bolts a centaur skeleton (62, 13, D) an arrow a bolt (63, 0, D) a +4 shortbow of freezing (63, 10, D) a +0 arbalest 6 bolts a yaktaur skeleton (63, 11, D) an arrow (63, 12, D) an arrow a bolt (67, 0, D) a +4 hand axe of chopping (68, 0, D) an uncursed staff of death (68, 1, D) a +0 scythe a +0 robe (68, 2, D) a +0 robe the human skeleton of Jessica (68, 3, D) a +0 halberd a +0 robe (70, 8, D) a +1 falchion of holy wrath a shapeshifter corpse (70, 19, D) a +2 dagger of speed (unseen) (71, 11, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 16, D) an Akashic Record (71, 17, D) a stone of tremors (72, 8, D) the +11 spear of Fatigue {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (72, 9, D) a phantom mirror a shapeshifter corpse (72, 11, D) a mutagenic chunk of flesh (72, 16, D) the +1 ring mail "Hintidoi" {rElec Int+4 Stlth+} It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. (72, 17, D) a fan of gales (72, 22, D) a fire dragon corpse (72, 23, D) 2 bolts (73, 1, D) a +3 scimitar of protection (73, 16, D) a +0 battleaxe (73, 17, D) a +0 great sword (74, 16, D) 2 large rocks 2 bolts (75, 1, D) an uncursed staff of summoning (75, 15, D) a large rock