Dungeon Sprint DCSS version 0.17.1-3-g152610e (webtiles) character file. 0 nublet the Vexing (level 1, -9/13 HPs) Began as a Vampire Enchanter on Apr 12, 2016. Mangled by a siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (22 turns). nublet the Vexing (Vampire Enchanter) Turns: 22, Time: 00:00:21 Health: -9/13 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You close the door. A siren opens the door. You close the door. A siren opens the door. You close the door. A siren opens the door. You close the door. A siren opens the door. You close the door. A siren opens the door. You close the door. A siren opens the door. You close the door. A siren opens the door. Drink which item? (? for menu, Esc to quit) Yummy - fresh blood! The siren chants a haunting song. You resist with some effort. Drink which item? (? for menu, Esc to quit) You cannot raise a blood rage in your lifeless body. The siren hits you but does no damage. There is an open door here. You closely miss the siren. The siren hits you with a trident! Ouch! That really hurt! You closely miss the siren. The siren hits you with a trident! Ouch! That really hurt! You die... # #+# .## ##.##.B.# +.<.+# ##.##.B$# #@# .## #.m.# # #..#..# ##. .## ## ## You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | nublet the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed a boulder beetle 2 | D | Noticed a boulder beetle 5 | D | Noticed a siren 22 | D | Mangled by a siren Action || total -------------------------++------- Melee: Dagger || 2 Use: Potion || 1