nublet the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a box of beasts (21, 1, D) a +3 great mace of draining (23, 1, D) a +2 leather armour of fire resistance (24, 1, D) an uncursed ring of ice (25, 1, D) a +0 shortbow of evasion (26, 1, D) a book of the Tempests (27, 1, D) a +1 leather armour of fire resistance (28, 1, D) a +4 scale mail of poison resistance (29, 1, D) a +1 fire dragon armour (36, 1, D) a disc of storms (38, 1, D) a +0 hand axe of chopping (49, 1, D) an uncursed staff of conjuration (51, 1, D) an uncursed amulet of clarity (52, 1, D) a Necronomicon (53, 1, D) a book of Callings (54, 1, D) a +2 falchion of protection (55, 1, D) a +0 dagger (68, 1, D) an uncursed staff of air (69, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the cursed +1 leather armour "Rocaf" {Regen+ MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (20, 2, D) the cursed +0 chain mail of the Stars {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (21, 2, D) an uncursed ring of see invisible (22, 2, D) a +1 glaive of flaming (23, 2, D) a +2 ring mail of fire resistance (24, 2, D) a book of Party Tricks (26, 2, D) an uncursed staff of fire (27, 2, D) a +5 hunting sling of evasion (28, 2, D) a +2 ring mail of poison resistance (29, 2, D) a +0 short sword of draining (37, 2, D) a +2 ring of intelligence (38, 2, D) a +2 plate armour of poison resistance (40, 2, D) a +1 halberd of venom (42, 2, D) a +2 dagger of venom (49, 2, D) a book of Beasts (51, 2, D) a crystal ball of energy (53, 2, D) an uncursed ring of flight (54, 2, D) a manual of Staves (55, 2, D) an uncursed staff of fire (73, 2, D) an uncursed staff of earth (75, 2, D) a +1 falchion of slicing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (51, 4, D) the ring "Ogoteubui" {+Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (53, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 dagger (62, 5, D) a +0 dagger (63, 5, D) the cursed +0 short sword of Zaeriu {pierce, +Fly rPois MP+9 Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from poison. It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (27, 6, D) 4 large rocks (55, 6, D) an uncursed staff of fire a +0 robe (56, 6, D) a +0 falchion a +0 robe (63, 6, D) a +0 flail the +8 blowgun of Oozing Pus {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (4, 7, D) a +3 large shield a +3 buckler (7, 7, D) 2 potions of berserk rage (24, 7, D) a large rock (25, 7, D) 4 large rocks a +0 giant club a +0 giant club (26, 7, D) a +0 giant spiked club 5 large rocks (27, 7, D) 2 large rocks a cursed -2 giant club a +0 giant club (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 war axe a potion of berserk rage (25, 8, D) a troll hide a +0 giant spiked club a +0 giant spiked club (26, 8, D) 2 large rocks (27, 8, D) a troll hide a +0 giant club a +1 great sword of flaming (28, 8, D) 4 large rocks (25, 9, D) a large rock (27, 9, D) a +0 giant club (still there?) 2 large rocks (still there?) (61, 9, D) a +0 long sword (62, 9, D) a +0 rapier (63, 9, D) Cigotuvi's Guide on Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 (70, 9, D) a disc of storms (71, 9, D) an uncursed staff of earth (62, 11, D) a +3 flail of holy wrath a +0 ring mail an uncursed staff of death a +0 shortbow 21 arrows a +0 ring mail (63, 11, D) a +1 mace of draining a +0 leather armour (64, 12, D) a +0 scimitar (70, 12, D) a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +0 robe a +0 whip a +0 dagger a +0 robe (72, 12, D) a +0 dagger a +0 robe (2, 13, D) Sif Muna's Guide on Lethal Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Bolt of Fire Conjuration/Fire 6 (3, 13, D) a box of beasts (4, 13, D) a +2 robe of cold resistance (5, 13, D) a +1 plate armour of fire resistance (6, 13, D) an uncursed amulet of resist mutation (7, 13, D) a stone of tremors (8, 13, D) a book of Hinderance (9, 13, D) the cursed +1 chain mail of Quephixu {rElec rCorr Int-2} It affects your intelligence (-2). It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (10, 13, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (11, 13, D) a +1 battleaxe of chopping (12, 13, D) a book of Dreams (49, 13, D) Zoisab's Grimoire of Harmful Dislocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Recall Summoning/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (50, 13, D) an uncursed ring of flight (51, 13, D) an uncursed staff of poison (52, 13, D) a +6 trident of freezing (2, 14, D) a stone of tremors (4, 14, D) a +2 robe of magic resistance (5, 14, D) a +3 leather armour of cold resistance (6, 14, D) an uncursed amulet of stasis (7, 14, D) a +1 dagger of venom (8, 14, D) the cursed +1 mace "Egg" {crush, rElec rF+ Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (9, 14, D) an uncursed staff of air (10, 14, D) a lantern of shadows (11, 14, D) an uncursed amulet of guardian spirit (12, 14, D) a +0 dagger of venom (29, 14, D) a large rock (51, 14, D) a +3 quarterstaff of protection (52, 14, D) an uncursed ring of fire a +1 ring of protection a +6 ring of dexterity the ring "Raiwkuh" {rPois Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It protects you from poison. It makes you more stealthy. the cursed +0 scythe "Spiderslayer" {venom, *Contam rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (55, 14, D) a book of Enchantments (64, 14, D) an arrow (2, 15, D) the +3 trident of Gluttony {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (3, 15, D) a cursed staff of earth (4, 15, D) an uncursed staff of air (5, 15, D) a +3 chain mail of fire resistance (7, 15, D) a book of Necromancy (8, 15, D) the +9 eveningstar "Qukkoy" {antimagic, Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). (9, 15, D) a lamp of fire (10, 15, D) the +4 blowgun of the Undead {evade, Str+4} It affects your evasion (+5 to EV). It affects your strength (+4). (11, 15, D) an uncursed amulet of the gourmand (12, 15, D) a +2 falchion of holy wrath (36, 15, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (37, 15, D) the Papyrus of Helpful Dislocation Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Force Lance Conjuration/Translocation 4 d - Phase Shift Translocation 5 e - Haste Charms 6 (38, 15, D) a +2 robe of positive energy (39, 15, D) the Tome of the Eternal Fruit Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Condensation Shield Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Deflect Missiles Charms/Air 6 (42, 15, D) a box of beasts (35, 16, D) a book of the Sky (36, 16, D) a fan of gales (38, 16, D) a +1 plate armour of fire resistance (39, 16, D) an uncursed staff of conjuration (41, 16, D) a +3 demon whip of freezing (42, 16, D) the Incunabulum of the Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 (43, 16, D) a book of Fire (19, 17, D) a plain deck of defence (20, 17, D) a fan of gales (21, 17, D) a sack of spiders (22, 17, D) the +6 flail of the Vaults {vamp, Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). (24, 17, D) a cursed ring of loudness (25, 17, D) an uncursed staff of cold (28, 17, D) a book of Air (29, 17, D) a +6 vampiric battleaxe (61, 17, D) a lantern of shadows (62, 17, D) a +2 ring mail of poison resistance (63, 17, D) a +3 ring mail of magic resistance (64, 17, D) a +2 double sword of slicing (71, 17, D) a +2 robe of cold resistance (72, 17, D) a cursed amulet of inaccuracy (73, 17, D) an uncursed amulet of resist corrosion (19, 18, D) the cursed +3 hand axe "Zoapaps" {venom, Str+5 Int+2} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+2). It has a curse placed upon it. (20, 18, D) a +3 chain mail of poison resistance (21, 18, D) a +2 flail of protection (22, 18, D) a plain deck of wonders (24, 18, D) an uncursed staff of air (25, 18, D) the cursed +0 halberd of Lagg {chop, +Rage rPois MP-9 Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It affects your magic capacity (-9). It lets you go berserk. It has a curse placed upon it. (26, 18, D) a sack of spiders (27, 18, D) a book of Alchemy (62, 18, D) a stone of tremors (63, 18, D) an uncursed staff of earth (64, 18, D) a cursed staff of summoning (71, 18, D) a +5 antimagic morningstar (72, 18, D) a +1 arbalest of freezing (73, 18, D) a +0 flail of protection (23, 19, D) a +0 hunting sling of flaming (24, 19, D) a +3 leather armour of fire resistance (25, 19, D) an uncursed staff of summoning (27, 19, D) an uncursed staff of death (51, 20, D) a +0 great sword a +0 chain mail (52, 20, D) a +2 dagger a +0 robe a +0 dagger a +0 robe (63, 20, D) a +0 shortbow 12 arrows of dispersal (64, 20, D) a cursed -3 short sword a +0 shortbow 8 arrows a +0 scimitar a +0 scale mail (65, 20, D) a +0 short sword (50, 21, D) a +0 short sword a +0 robe (52, 21, D) a +0 battleaxe a +2 robe of cold resistance a +0 long sword of electrocution a +0 robe (63, 21, D) a +0 short sword (65, 21, D) a +0 long sword a +0 scimitar a +0 leather armour (28, 22, D) a +2 demon trident of venom (40, 22, D) an uncursed staff of conjuration a +0 pearl dragon armour (8, 23, D) a +2 battleaxe of freezing (39, 23, D) the cursed +0 ring mail "Katrodeqa" {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (71, 23, D) a +0 short sword a +0 robe (72, 23, D) a +0 dagger a +0 robe (8, 24, D) a +1 battleaxe of freezing a cursed amulet of clarity (27, 25, D) a +1 short sword of freezing (49, 25, D) a phial of floods (50, 25, D) an uncursed ring of sustain attributes (51, 25, D) a book of Transfigurations (52, 25, D) the +10 falchion of Jakewu Uvorr {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (53, 25, D) the Incunabulum of the Assistive Oath Spells Type Level a - Infusion Charms 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Confuse Hexes 3 f - Discord Hexes 8 (54, 25, D) a +3 plate armour of fire resistance (55, 25, D) a +1 ring mail of magic resistance (50, 26, D) an uncursed staff of conjuration (51, 26, D) a +3 plate armour of magic resistance (52, 26, D) a +3 leather armour of cold resistance (53, 26, D) a +3 war axe of venom (54, 26, D) an uncursed staff of fire (62, 27, D) the +4 hunting sling "Fuquo" {freeze, rPois MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). (63, 27, D) an uncursed ring of magical power a +6 ring of strength a +6 ring of intelligence a book of Enchantments (64, 27, D) a +4 rapier of distortion (65, 27, D) a book of the Warp (72, 27, D) a +3 shield a stone of tremors (73, 27, D) a crystal ball of energy (62, 28, D) a +3 chain mail of poison resistance (63, 28, D) a +2 lajatang of speed (64, 28, D) a +3 ring of dexterity (71, 28, D) a +0 war axe (72, 28, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (73, 28, D) a +2 short sword of holy wrath (34, 29, D) a plain deck of wonders (35, 29, D) a +1 vampiric spear (36, 29, D) a +0 trident of freezing (37, 29, D) a stone of tremors (39, 29, D) a sack of spiders (41, 29, D) Khufu's Catalogue of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Death Channel Necromancy 6 (42, 29, D) an uncursed staff of energy (43, 29, D) a +2 broad axe of venom (63, 29, D) a +0 spear a +0 robe (35, 30, D) an uncursed staff of summoning (36, 30, D) a +1 ring of protection (37, 30, D) a cursed staff of power (38, 30, D) the +2 spear "Fear Wuo" {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). (39, 30, D) the +6 scimitar "Umyeme" {slice, +Blink Str+2 Int+7} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+7). It lets you blink. (40, 30, D) the +3 ring mail of Broken Taboos {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (41, 30, D) a +3 spear of venom (42, 30, D) a +3 long sword of protection (43, 30, D) a +0 hand crossbow of freezing (63, 30, D) a +0 glaive (72, 31, D) a +2 halberd of distortion a +0 plate armour (2, 32, D) a +2 arbalest of flaming (3, 32, D) an uncursed ring of magical power (4, 32, D) a +1 shortbow of flaming (5, 32, D) a +5 vampiric hand axe (6, 32, D) a fan of gales (7, 32, D) a crystal ball of energy (8, 32, D) the +2 chain mail of Exclusion {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (10, 32, D) an uncursed ring of fire (11, 32, D) a book of the Earth (12, 32, D) an uncursed staff of earth (13, 32, D) an uncursed amulet of the gourmand (73, 32, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 chain mail (1, 33, D) a +5 spear of venom (2, 33, D) an uncursed staff of wizardry (3, 33, D) a +0 scale mail of magic resistance (4, 33, D) the ring "Iruriuru" {rN+ Dex+3 SInv} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (5, 33, D) a cursed amulet of inaccuracy (6, 33, D) a +0 leather armour of fire resistance (11, 33, D) a +2 ring mail of cold resistance (12, 33, D) a +5 rod of the swarm (13/13) (13, 33, D) a +4 ring mail of magic resistance (19, 33, D) a +4 dagger of holy wrath (20, 33, D) a +0 hand axe (21, 33, D) a +2 hat (22, 33, D) a book of the Sky (23, 33, D) a +0 shortbow of flaming (24, 33, D) a book of the Warp (25, 33, D) a +5 broad axe of chopping (26, 33, D) a +2 greatsling of flaming (29, 33, D) a +3 leather armour of cold resistance (73, 33, D) a cursed -2 arbalest (unseen) (1, 34, D) a fan of gales (2, 34, D) an uncursed amulet of rage (3, 34, D) a book of the Earth (4, 34, D) a +1 trident of freezing (5, 34, D) the Almanac of Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tornado Air 9 (6, 34, D) a +3 greatsling of flaming (7, 34, D) a +0 lajatang of protection (8, 34, D) a book of Summonings (9, 34, D) the +3 ring mail "Enoa" {*Confuse +Fly rElec} It insulates you from electricity. It lets you fly. It may confuse you when you take damage. (11, 34, D) a plain deck of summoning (12, 34, D) the +5 demon whip "Hydraslayer" {freeze, +Rage rPois Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It lets you go berserk. (13, 34, D) a +1 cloak of poison resistance (19, 34, D) the +2 ring mail of the Ladybird {rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). (20, 34, D) a legendary deck of wonders (21, 34, D) a book of Transfigurations (22, 34, D) a +2 plate armour of positive energy (23, 34, D) an uncursed ring of see invisible (24, 34, D) a +2 executioner's axe of flaming (25, 34, D) an uncursed staff of fire (26, 34, D) a +0 long sword (27, 34, D) the +2 pearl dragon armour of a labyrinth {rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (28, 34, D) the +1 robe of the Armoured One {rPois rF+ Dex+4 Stlth+} It affects your dexterity (+4). It protects you from fire. It protects you from poison. It makes you more stealthy. (29, 34, D) the +2 flail "Xeed" {elec, rPois rF- rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (20, 35, D) a +5 ring of evasion a +6 lightning rod (10/10) a +3 iron rod (10/10) an uncursed ring of protection from fire an uncursed ring of wizardry an uncursed ring of protection from cold a +0 helmet (22, 35, D) a book of Debilitation (23, 35, D) a +0 hand axe (24, 35, D) a +2 arbalest of flaming (25, 35, D) an uncursed staff of cold (26, 35, D) a +1 cloak of invisibility (27, 35, D) a +0 war axe (49, 37, D) an uncursed staff of cold (51, 37, D) a +3 leather armour of fire resistance (53, 37, D) a book of Flames (54, 37, D) an uncursed staff of poison (59, 37, D) a +0 long sword (60, 37, D) the cursed +0 ring mail of Miracles {rCorr MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (62, 37, D) the Handbook of Earthen Orientation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Leda's Liquefaction Hexes/Earth 4 f - Statue Form Transmutation/Earth 6 (69, 37, D) a lantern of shadows (70, 37, D) a +2 halberd of venom (71, 37, D) a +5 giant spiked club (72, 37, D) an uncursed staff of death (49, 38, D) a +0 plate armour of cold resistance (50, 38, D) an uncursed amulet of faith (51, 38, D) the Grimoire of Frigorific Good Luck Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Ozocubu's Refrigeration Ice 6 (52, 38, D) a stone of tremors (59, 38, D) a +3 giant club (60, 38, D) Casog's Compendium of the Compass Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Warp Weapon Charms/Translocation 5 (61, 38, D) a +0 battleaxe (62, 38, D) a disc of storms (63, 38, D) a +3 scale mail of cold resistance (71, 38, D) a +2 plate armour of fire resistance (72, 38, D) an uncursed staff of energy (8, 39, D) a +0 scythe of venom (9, 39, D) a +2 scythe of venom (10, 39, D) a +0 scythe of freezing (11, 39, D) an uncursed amulet of resist corrosion a +3 ring of evasion a +3 ring of protection (27, 39, D) a +5 ice dragon armour a +5 gold dragon armour a +0 halberd (28, 39, D) a shadow dragon hide a +0 hand axe a +0 flail (29, 39, D) a +0 glaive a +0 scimitar the +7 dagger of Quarrel {pierce, rN++ MR+ MP+9 Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (30, 39, D) a +0 scimitar (9, 40, D) a shadow dragon hide (10, 40, D) a +0 scimitar the +1 scale mail of Lesser Demons {rElec rPois rC-} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (28, 40, D) the cursed +2 morningstar "Cemybik" {drain, rPois Str+2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. a +0 hand axe of freezing a +0 long sword an uncursed amulet of regeneration (29, 40, D) a fire dragon hide (30, 40, D) a +0 short sword of venom a +0 scimitar (9, 41, D) a shadow dragon hide (11, 41, D) a shadow dragon hide (27, 41, D) a +3 glaive of flaming (9, 42, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (61, 42, D) 2 large rocks a +0 arbalest 18 bolts a +0 broad axe a +0 plate armour (62, 42, D) a +0 war axe a +0 plate armour an uncursed amulet of warding (63, 42, D) 2 large rocks (64, 42, D) a +0 war axe a +0 chain mail a +0 shield (69, 42, D) a +4 scimitar of flaming (52, 43, D) a shadow dragon hide (61, 43, D) the +3 flail "Jocot" {crush, *Confuse MR++ Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may confuse you when you take damage. a +0 chain mail a +0 war axe a +0 plate armour (63, 43, D) a +1 glaive of flaming (unseen) (61, 44, D) a +0 arbalest 9 bolts a cursed -3 ring of strength (61, 45, D) 2 large rocks (63, 45, D) a bolt (58, 48, D) a +0 halberd (59, 48, D) a book of Ice (60, 48, D) a plain deck of wonders (61, 48, D) a lamp of fire (62, 48, D) a +0 halberd (63, 48, D) a +1 dagger of freezing (64, 48, D) an uncursed staff of conjuration (65, 48, D) a +0 flail (67, 48, D) a +0 morningstar of crushing (68, 48, D) a +4 plate armour of poison resistance (69, 48, D) an uncursed amulet of warding (70, 48, D) Sif Muna's Reference Book on Summoning Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Shadow Creatures Summoning 5 c - Summon Demon Summoning 5 (71, 48, D) a +0 hand axe (72, 48, D) a plain deck of defence (73, 48, D) a book of Callings (18, 49, D) a +0 hand axe (19, 49, D) a book of the Tempests (20, 49, D) a +0 ring mail (21, 49, D) a +0 short sword (22, 49, D) a +0 flail (25, 49, D) a +0 club (27, 49, D) an uncursed staff of wizardry (29, 49, D) a plain deck of changes (30, 49, D) a +0 dagger (31, 49, D) a +0 club (32, 49, D) a phial of floods (34, 49, D) a +2 demon blade of freezing (38, 49, D) a book of Power (39, 49, D) a +2 dagger of flaming (41, 49, D) a +6 morningstar of protection (42, 49, D) a book of Dreams (43, 49, D) a phial of floods (45, 49, D) a lantern of shadows (47, 49, D) the Compendium of Arcane Weapons and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Delayed Fireball Conjuration/Fire 7 (51, 49, D) a book of Changes (52, 49, D) a +0 leather armour (53, 49, D) a box of beasts (54, 49, D) a +0 leather armour (55, 49, D) 2 javelins of penetration (58, 49, D) a +2 trident of piercing (59, 49, D) a stone of tremors (60, 49, D) a +0 shortbow of flaming (61, 49, D) a +0 hand axe (62, 49, D) the +11 morningstar of Ivurer {flame, rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. (65, 49, D) a +2 glaive of pain (66, 49, D) the Catalogue of Arcane Weapons and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Freezing Cloud Conjuration/Ice/Air 6 (68, 49, D) a +0 cloak of magic resistance (69, 49, D) a disc of storms (70, 49, D) a cursed staff of cold (71, 49, D) a +1 vampiric short sword (72, 49, D) a +2 mace of venom (73, 49, D) a plain deck of summoning (14, 50, D) a +1 halberd of venom (18, 50, D) an uncursed staff of wizardry (19, 50, D) a +1 robe of positive energy (20, 50, D) a +0 dagger (21, 50, D) a +0 club (23, 50, D) a +0 dagger (25, 50, D) a +6 giant spiked club (27, 50, D) a book of Transfigurations (29, 50, D) a stone of tremors (31, 50, D) a disc of storms (32, 50, D) a +0 flail (33, 50, D) a stone of tremors (38, 50, D) a book of Death (42, 50, D) a plain deck of summoning (44, 50, D) a +5 hand axe of chopping (45, 50, D) a +0 leather armour (48, 50, D) a disc of storms (49, 50, D) a +4 vampiric spear (50, 50, D) a +3 leather armour of cold resistance (51, 50, D) a disc of storms (52, 50, D) the +1 ring mail of Baldness {rPois} It protects you from poison. (53, 50, D) a +0 leather armour (54, 50, D) a +1 chain mail of cold resistance (58, 50, D) a +0 long sword (59, 50, D) an uncursed staff of wizardry (60, 50, D) a plain deck of summoning (61, 50, D) an uncursed staff of cold (62, 50, D) a +2 rod of the swarm (10/10) (63, 50, D) a +0 long sword (64, 50, D) a +0 hand axe of chopping (66, 50, D) the cursed +1 chain mail of Apathy {rF++} It greatly protects you from fire. It has a curse placed upon it. (67, 50, D) a +2 ring mail of fire resistance (68, 50, D) a +2 hunting sling of flaming (69, 50, D) a +2 vampiric war axe (70, 50, D) the +12 shortbow "Angitsik" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (73, 50, D) a Fen Folio (0, 51, D) a +0 spear of freezing (1, 51, D) a +2 scale mail of fire resistance (2, 51, D) a disc of storms (3, 51, D) a sack of spiders (4, 51, D) a crystal ball of energy (5, 51, D) an uncursed staff of poison (6, 51, D) an uncursed amulet of rage (7, 51, D) an uncursed staff of earth (8, 51, D) a +2 shortbow of flaming (9, 51, D) the cursed +1 scale mail of Kukotyz {Regen+ rCorr Int+6} It affects your intelligence (+6). It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (10, 51, D) an uncursed staff of earth (11, 51, D) a +2 war axe of chopping (14, 51, D) the ring of Jufuwaicu {rElec rPois rN+ Str+4 Dex-4} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (19, 51, D) the Incunabulum of the Snowflakes and Combat Magic Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (21, 51, D) Alistair's Incunabulum of Poison Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 (23, 51, D) a +0 leather armour (24, 51, D) a book of Beasts (25, 51, D) a plain deck of summoning (26, 51, D) a +2 spear of venom (28, 51, D) a +0 dagger (29, 51, D) an uncursed staff of fire (31, 51, D) a cursed staff of fire (32, 51, D) a +1 quarterstaff of protection (33, 51, D) a stone of tremors (34, 51, D) the amulet "Liciybie" {Inacc rElec rPois MP+9 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (39, 51, D) a +0 leather armour (42, 51, D) a +0 spear of venom (44, 51, D) an ornate deck of summoning (45, 51, D) a lantern of shadows (47, 51, D) a +2 leather armour of fire resistance (48, 51, D) a +2 blowgun of evasion (50, 51, D) a Young Poisoner's Handbook (51, 51, D) the +0 robe of Etuyrphey {Regen+ MP+9 Dex-4} It affects your dexterity (-4). It affects your magic capacity (+9). It increases your rate of regeneration. (52, 51, D) a plain deck of war (53, 51, D) the ring of Focwibant {*Corrode rF+ rN++} [ring of protection from fire] It protects you from fire. It greatly protects you from negative energy. It may corrode your equipment when you take damage. (63, 51, D) a sack of spiders (64, 51, D) a book of Spatial Translocations (65, 51, D) a +3 ring of protection (66, 51, D) a book of Cantrips (67, 51, D) a book of Maledictions (68, 51, D) a fan of gales (69, 51, D) an uncursed staff of energy (0, 52, D) the ring of Vupreamm {rPois rC- Slay+5} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It protects you from poison. (1, 52, D) a book of Callings (2, 52, D) a +4 long sword of slicing (4, 52, D) a book of Enchantments (5, 52, D) Zepuqast's Compendium of Dark Arts and Transmutation Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Ice Form Ice/Transmutation 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Dispel Undead Necromancy 5 (7, 52, D) an uncursed ring of protection from cold (8, 52, D) a +0 arbalest of flaming (9, 52, D) an uncursed staff of poison (10, 52, D) the +5 scimitar of Evosoy {flame, rF+ rN++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from fire. It greatly protects you from negative energy. (11, 52, D) a sack of spiders (12, 52, D) a +5 falchion of protection (13, 52, D) the +7 war axe of Wounding {holy, +Inv rPois SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you see invisible. It lets you turn invisible. (44, 52, D) a +6 shortbow of flaming (46, 52, D) an uncursed amulet of faith (47, 52, D) a +1 ring of protection (48, 52, D) a +5 rod of destruction (9/9) (49, 52, D) a +3 quarterstaff of protection (unseen) (66, 52, D) a crystal ball of energy (0, 53, D) a +2 longbow of evasion (1, 53, D) a +3 rod of clouds (9/9) (2, 53, D) a book of Callings (3, 53, D) a plain deck of defence (4, 53, D) a +2 dagger of speed (5, 53, D) an uncursed ring of protection from fire (6, 53, D) a +2 plate armour of cold resistance (7, 53, D) a +1 flail of venom a cursed ring of loudness (9, 53, D) the +10 spear "Saigh" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (10, 53, D) a +4 hunting sling of flaming (11, 53, D) the +3 shortbow of Zuamuk {flame, *Confuse Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It may confuse you when you take damage. (12, 53, D) a +1 morningstar of protection (13, 53, D) an uncursed ring of ice (14, 53, D) a cursed staff of power (46, 53, D) a +0 cloak of invisibility (48, 53, D) a +0 longbow a +4 plate armour of poison resistance a +0 shortbow a +3 scimitar of holy wrath a +0 arbalest 27 bolts a +0 longbow a +0 leather armour a +2 short sword of electrocution a +0 longbow 51 arrows an elf corpse a centaur corpse an elf corpse (49, 53, D) a +0 shortbow (unseen) (50, 53, D) 5 large rocks a +2 spear of pain 10 poisoned javelins the +7 plate armour "Codwumpyo" {rElec} It insulates you from electricity. an arrow a cyclops corpse a merfolk corpse (47, 54, D) 5 large rocks a +0 arbalest 15 bolts a cyclops corpse a yaktaur corpse (48, 54, D) a +0 shortbow (unseen) (49, 54, D) a +0 spear a +3 plate armour of fire resistance 14 javelins 3 bolts 4 large rocks 2 bolts of frost 2 poisoned javelins a +0 shortbow 14 arrows of frost a +0 shortbow a +0 longbow a +0 longbow 63 arrows a +0 leather armour a centaur corpse (50, 54, D) a +1 flail of venom (unseen) (51, 54, D) the +3 trident "Vazymiudor" {flame, rF+ rC+ Dex+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from fire. It protects you from cold. a javelin (still there?) (43, 55, D) a large rock (46, 55, D) a +0 longbow 12 arrows (47, 55, D) a +0 spear (unseen) (48, 55, D) 13 javelins an uncursed staff of wizardry a +0 arbalest a cursed +0 arbalest a +2 robe of resistance a +0 arbalest a +1 short sword of protection 28 bolts an uncursed staff of power a +0 shortbow a cursed +0 longbow a +0 leather armour a poisoned javelin a poisoned bolt 11 bolts of frost 5 large rocks 3 arrows of frost 50 arrows a yaktaur corpse a yaktaur corpse a stone giant corpse (49, 55, D) a +2 arbalest of flaming 9 bolts 2 javelins a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour 5 large rocks 39 arrows a cyclops corpse a stone giant corpse (50, 55, D) a +0 arbalest (still there?) a large rock (still there?) (51, 55, D) a +0 arbalest (unseen) (54, 55, D) a javelin (65, 55, D) a +0 halberd (still there?) a +0 flail (still there?) (66, 55, D) the +3 scimitar "Miuppa" {slice, rN+ MP+9} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (+9). the +5 great sword "Oxzo Amube" {venom, *Drain +Rage rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. It lets you go berserk. It causes draining when unequipped. a +0 dire flail a +0 war axe a red draconian corpse a yellow draconian corpse a white draconian corpse (67, 55, D) a +0 short sword (unseen) (47, 56, D) a +0 vampiric spear 11 javelins a +0 leather armour a large rock an arrow of frost (48, 56, D) a +4 spear of venom (still there?) a bolt (still there?) 4 arrows (still there?) (49, 56, D) a javelin 4 large rocks a +0 arbalest 6 arrows 5 bolts a yaktaur corpse (55, 56, D) a javelin of penetration (65, 56, D) a +1 long sword of draining a +0 war axe a wand of heal wounds (2) a +0 battleaxe a +0 scimitar a purple draconian corpse (67, 56, D) a +0 dagger (still there?) a +0 glaive (still there?) (68, 56, D) a +0 scimitar (12, 57, D) a +0 war axe of chopping (unseen) (48, 57, D) 3 arrows a bolt an arrow of frost (49, 57, D) 2 large rocks (still there?) a javelin (still there?) (51, 57, D) a javelin (52, 57, D) an arrow (64, 57, D) the +6 glaive of Yeast {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (65, 57, D) a +0 mace (still there?) a storm dragon corpse (still there?) (66, 57, D) a +4 rod of the swarm (1/13) (still there?) the +6 whip of Severance {vamp, *Rage +Inv rPois Int+3} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. It may make you go berserk in combat. (67, 57, D) a +0 hand axe (70, 57, D) a +2 trident of protection (48, 58, D) a poisoned arrow 2 arrows of frost a large rock a bolt of frost 5 arrows 2 silver bolts 2 bolts (49, 58, D) an arrow (26, 59, D) a +0 glaive (29, 59, D) a +5 trident of venom a +0 ring mail (47, 59, D) 2 arrows (48, 59, D) a large rock (still there?) a bolt (still there?) (26, 60, D) a +0 broad axe a +0 arbalest 11 bolts a +2 chain mail of fire resistance 3 large rocks a +0 great mace a +6 great mace of holy wrath an uncursed staff of power a +0 scale mail an uncursed amulet of warding a +0 war axe a +3 plate armour of fire resistance (27, 60, D) the +7 battleaxe of the Ten Runes {chop, rElec rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a cursed +0 plate armour a cursed staff of earth a cursed -1 dire flail a +0 chain mail a +0 war axe a +0 chain mail the +9 mace "Xosticsa" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). a +0 chain mail a +0 great sword a +2 plate armour of fire resistance a +0 mace a +1 arbalest of flaming a +2 quarterstaff of protection a +0 mace an uncursed staff of earth a +0 short sword a +2 shortbow of evasion a +0 chain mail an orc corpse (skeletalised by now) (28, 60, D) a +0 falchion a +0 giant club a +0 dire flail a +0 plate armour a +0 battleaxe a +0 chain mail a +0 hand axe a +3 plate armour of poison resistance 4 large rocks a +0 hand axe a +2 longbow of evasion a +0 plate armour (29, 60, D) a +3 short sword of freezing a +0 leather armour of fire resistance (43, 60, D) a large rock (46, 60, D) an arrow of frost (55, 60, D) a javelin (still there?) an arrow (still there?) (26, 61, D) a +0 war axe a +0 scale mail a +0 great sword a +0 plate armour a +0 flail a +2 arbalest of evasion a +4 battleaxe of holy wrath a +0 plate armour a +1 hunting sling of freezing a large rock (27, 61, D) 3 large rocks (28, 61, D) a cursed staff of power (unseen) (44, 61, D) a large rock (26, 62, D) a +0 battleaxe a +0 chain mail a cursed -3 ring of intelligence a +0 scimitar of protection a +0 plate armour a +0 dire flail a +0 ring mail a +0 hand axe a +0 ring mail (27, 62, D) a +0 short sword (28, 62, D) the cursed +3 dire flail of the Hills {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (27, 63, D) a large rock a cursed -1 dagger a +0 robe (28, 63, D) a +0 war axe the +4 shortbow "Novuegh" {velocity, +Fly Dex-2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (-2). It lets you fly. It makes you more stealthy. a +0 chain mail