nublet the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of changes (21, 1, D) a book of Envenomations (22, 1, D) a book of the Dragon (23, 1, D) a +1 rod of inaccuracy (14/14) (24, 1, D) an uncursed amulet of rage (25, 1, D) the ring "Quke" {SustAt Dex+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+4). (27, 1, D) an uncursed staff of summoning (28, 1, D) a +2 shield of reflection an uncursed ring of fire (29, 1, D) the +11 scimitar "Edu Beew" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (35, 1, D) a +2 dagger of freezing (36, 1, D) the Disquisition on Snow Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Bolt of Cold Conjuration/Ice 6 Trog disapproves of the use of such an item. a book of Conjurations a book of the Earth (37, 1, D) a +2 battleaxe of venom (40, 1, D) a cursed staff of power (41, 1, D) the cursed +1 plate armour "Ceiseem" {rPois Stlth+} It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (42, 1, D) a +3 blowgun (49, 1, D) a lamp of fire (50, 1, D) an uncursed staff of energy (51, 1, D) a +0 glaive (52, 1, D) a +0 trident (53, 1, D) Vehumet's Guide on Battle Magic and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 Trog disapproves of the use of such an item. a book of Alchemy (54, 1, D) a box of beasts (55, 1, D) a +0 mace (61, 1, D) a +0 robe of cold resistance (62, 1, D) an uncursed ring of wizardry (63, 1, D) an uncursed staff of death (68, 1, D) an uncursed staff of death (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (9, 2, D) a +0 animal skin a +0 hand axe (19, 2, D) a +0 quarterstaff of protection (20, 2, D) a crystal ball of energy (21, 2, D) a sack of spiders (22, 2, D) the +3 falchion "Wezag" {venom, rF+ MR+ MP-9} It poisons the flesh of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (23, 2, D) a book of the Earth (24, 2, D) an uncursed amulet of faith (25, 2, D) an uncursed ring of protection from magic (26, 2, D) an uncursed staff of death (27, 2, D) a plain deck of wonders (28, 2, D) an ornate deck of changes (37, 2, D) an uncursed staff of air (38, 2, D) an uncursed amulet of warding (40, 2, D) an uncursed staff of wizardry (41, 2, D) a +0 plate armour of cold resistance (42, 2, D) a sack of spiders (49, 2, D) an uncursed staff of fire (50, 2, D) a crystal ball of energy (51, 2, D) a +2 plate armour of magic resistance (54, 2, D) a +0 flail (55, 2, D) a stone of tremors (62, 2, D) a book of Beasts the Grimoire of Gliding Enchantment Spells Type Level a - Swiftness Charms/Air 2 b - Slow Hexes 2 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 e - Darkness Hexes 6 Trog disapproves of the use of such an item. (73, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (28, 3, D) a +1 shield of protection (73, 3, D) a +0 trident (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +4 hand axe of venom (53, 6, D) the cursed +3 great mace of Governance {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (54, 6, D) a +0 flail (55, 6, D) a +4 broad axe of freezing (56, 6, D) a +0 glaive (4, 7, D) a +3 large shield (54, 7, D) a +1 hand axe of holy wrath the +3 triple crossbow of the Gloaming {freeze, *Confuse Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It may confuse you when you take damage. a +4 vampiric war axe a +1 halberd of protection (56, 7, D) a +0 long sword (4, 8, D) a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour (22, 8, D) a +3 antimagic flail (53, 8, D) a +0 flail a +0 hand axe (55, 8, D) a +0 antimagic quarterstaff (54, 9, D) a +0 hand axe (still there?) a +1 battleaxe of chopping (still there?) (61, 9, D) the +1 robe of Kiz Jyc {rPois MP+9 Str+2} It affects your strength (+2). It protects you from poison. It affects your magic capacity (+9). (62, 9, D) a +3 spear of freezing (63, 9, D) the +8 dagger of Exquisite Torment {speed, Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). (70, 9, D) a +5 short sword of speed (41, 10, D) a +1 broad axe of chopping 6 silver tomahawks (70, 10, D) an uncursed ring of flight (72, 10, D) an uncursed ring of sustain attributes (3, 13, D) a +0 trident (4, 13, D) 6 exploding tomahawks 2 steel javelins (5, 13, D) a +2 war axe of chopping (6, 13, D) an uncursed staff of cold (8, 13, D) a book of Maledictions (10, 13, D) an uncursed staff of cold (11, 13, D) the +7 dagger of Strategic Superiority {pain, rPois MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (12, 13, D) a lantern of shadows (49, 13, D) a plain deck of war a plain deck of wonders a plain deck of defence {drawn: 2} a book of Minor Magic a +6 ring of dexterity a +5 executioner's axe of freezing (50, 13, D) a +1 scale mail of cold resistance (51, 13, D) the +8 plate armour of the Beggar {rElec Int-2 Stlth+} It affects your intelligence (-2). It insulates you from electricity. It makes you more stealthy. (52, 13, D) a stone of tremors (54, 13, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 14, D) a +4 antimagic hand axe (still there?) a +4 antimagic hand axe (still there?) the +5 hunting sling of Megalomania {venom, Dex+4} (still there?) It poisons the ammo it fires. It affects your dexterity (+4). (4, 14, D) a +0 robe (6, 14, D) an uncursed staff of power (9, 14, D) a +0 trident (10, 14, D) the Guide on the Poisonous Traveller Spells Type Level a - Apportation Translocation 1 b - Cure Poison Poison 2 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Spider Form Transmutation/Poison 3 f - Force Lance Conjuration/Translocation 4 Trog disapproves of the use of such an item. (50, 14, D) a +0 cloak of invisibility (51, 14, D) a phial of floods (52, 14, D) an uncursed staff of death (53, 14, D) a +2 dagger of venom (54, 14, D) a +5 shortbow (55, 14, D) a +3 dagger of electrocution (2, 15, D) a +0 trident (4, 15, D) the +3 plate armour of Darkness {rPois rF+} It protects you from fire. It protects you from poison. (6, 15, D) a +4 lightning rod (10/10) (7, 15, D) a +4 chain mail of magic resistance (8, 15, D) a +3 scale mail of poison resistance (10, 15, D) a plain deck of summoning (11, 15, D) the +3 scale mail of Ruel {Str+3} It affects your strength (+3). (12, 15, D) an uncursed ring of ice (35, 15, D) a +1 whip of electrocution (37, 15, D) a +2 longbow of flaming (38, 15, D) the +5 dire flail of Red Wine {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (39, 15, D) a book of Battle (40, 15, D) an uncursed ring of magical power (42, 15, D) a manual of Slings (43, 15, D) a +2 antimagic mace (35, 16, D) a book of Fire (36, 16, D) the +6 trident of Aphi {flame, *Noise rElec Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It insulates you from electricity. It may make noises in combat. (37, 16, D) a +0 battleaxe of chopping (38, 16, D) a crystal ball of energy (40, 16, D) a +2 plate armour of fire resistance (41, 16, D) a +6 blowgun (42, 16, D) a +1 bardiche of chopping (43, 16, D) the cursed +1 dagger of the Sky {drain, *Rage rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (7, 17, D) a +0 spear (19, 17, D) a book of Battle (22, 17, D) the +2 chain mail "Danetaxe" {Str+3 Int+3 Dex+6} It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+6). (23, 17, D) a disc of storms (25, 17, D) a sack of spiders (26, 17, D) an uncursed staff of conjuration (27, 17, D) an uncursed staff of wizardry (28, 17, D) the +8 arbalest of Judgement {venom, *Corrode rF++ Dex+2 Stlth+} It poisons the ammo it fires. It affects your dexterity (+2). It greatly protects you from fire. It may corrode your equipment when you take damage. It makes you more stealthy. (29, 17, D) a +1 mace of holy wrath (61, 17, D) the +0 ring mail of Byck {rElec MR+ Int-3 Slay+4} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 17, D) a +2 dagger of electrocution (71, 17, D) a +0 hand axe (72, 17, D) a box of beasts (4, 18, D) a +1 trident of venom (unseen) (5, 18, D) a +2 spear of venom 14 javelins a +0 leather armour (7, 18, D) a +0 trident (unseen) (19, 18, D) a +0 robe (22, 18, D) a book of Alchemy (24, 18, D) a +0 mace (26, 18, D) a book of Burglary a book of Conjurations (27, 18, D) a +2 war axe of freezing (28, 18, D) a box of beasts (54, 18, D) an ice dragon hide a +2 battleaxe of freezing (55, 18, D) a +0 battleaxe of freezing (61, 18, D) a manual of Unarmed Combat a book of the Earth a book of Summonings an uncursed ring of protection from magic a +2 ring of intelligence (62, 18, D) a +1 plate armour of poison resistance (63, 18, D) a +2 trident of pain (71, 18, D) a book of Conjurations (72, 18, D) a box of beasts (73, 18, D) a +0 short sword (5, 19, D) a +1 antimagic scimitar (still there?) a +1 antimagic scimitar (still there?) a +6 antimagic war axe (still there?) 3 javelins (still there?) a +0 rapier of speed (still there?) the +3 leather armour of Urougink {rElec Dex+3} (still there?) It affects your dexterity (+3). It insulates you from electricity. a +2 ring of strength (still there?) (6, 19, D) a +0 trident (still there?) a +3 war axe of draining (still there?) (7, 19, D) a +0 trident (still there?) a javelin (still there?) (8, 19, D) a +0 trident (unseen) (9, 19, D) a +0 spear (10, 19, D) a +5 spear of distortion (unseen) (24, 19, D) a lamp of fire (25, 19, D) a plain deck of summoning (54, 19, D) a +5 short sword of flaming a +4 war axe of electrocution (6, 20, D) a +4 antimagic broad axe a +2 hand axe of electrocution a +0 trident a +0 robe (7, 20, D) a +0 trident (unseen) (8, 20, D) a +5 trident of protection (still there?) a +0 morningstar of draining (still there?) (9, 20, D) 2 tomahawks (72, 20, D) a +2 glaive of holy wrath (5, 21, D) a +5 lightning rod (9/9) (6, 21, D) a +3 quarterstaff of speed (unseen) (7, 21, D) a +0 rapier a +0 robe (39, 21, D) a +9 antimagic broad axe 6 needles of confusion (72, 21, D) a +0 robe (7, 22, D) a +2 antimagic battleaxe a tomahawk (63, 22, D) a +2 halberd of freezing (72, 22, D) a +4 antimagic war axe (23, 25, D) a +0 long sword a cursed -1 plate armour a +1 buckler of protection a potion of blood (24, 25, D) a +0 glaive a +0 chain mail (25, 25, D) a cursed -2 halberd (unseen) (41, 25, D) the cursed +0 shortbow "nublet's Bane" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. (49, 25, D) a disc of storms (50, 25, D) an uncursed ring of magical power (52, 25, D) an uncursed amulet of the gourmand (53, 25, D) a sack of spiders (54, 25, D) a +1 rapier of venom (55, 25, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 26, D) a +0 glaive a +1 plate armour of poison resistance (23, 26, D) the +6 hand axe of Rukheoff {freeze, Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. the +6 hand axe of Rukheoff {freeze, Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. the +4 Vampire's Tooth {vamp} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. a +0 halberd (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (24, 26, D) a cursed -2 dagger (still there?) a +2 flail of protection (still there?) (25, 26, D) a cursed +0 hand axe of venom a +0 robe (40, 26, D) an uncursed staff of wizardry (50, 26, D) a manual of Air Magic (51, 26, D) a +3 vampiric scimitar (52, 26, D) a plain deck of changes (53, 26, D) a +4 ring mail of fire resistance (54, 26, D) a +5 giant club (22, 27, D) a +3 great sword a cursed -1 robe (23, 27, D) a +0 glaive a +0 plate armour (63, 27, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (64, 27, D) a +3 chain mail of magic resistance (72, 27, D) a +2 long sword of freezing (73, 27, D) a +5 plate armour a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +3 buckler (23, 28, D) a +0 short sword a +1 dagger of draining a +2 robe of fire resistance (24, 28, D) a +1 antimagic broad axe (52, 28, D) a +0 flail of flaming a +0 longbow 27 arrows a +0 robe (62, 28, D) a +4 scimitar of freezing (63, 28, D) a book of the Dragon (72, 28, D) a sack of spiders (73, 28, D) a +3 shield (34, 29, D) a +0 scimitar (35, 29, D) the Handbook of Shape Shifting and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Cure Poison Poison 2 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 f - Dragon Form Transmutation 7 Trog disapproves of the use of such an item. (36, 29, D) the ring of Ened {+Inv rPois Str+6 Dex-3} [ring of poison resistance] It affects your strength (+6). It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. (38, 29, D) a disc of storms (39, 29, D) a +0 robe (41, 29, D) the Catalogue of Toxic Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (43, 29, D) a +0 battleaxe of freezing (44, 29, D) a +1 ring mail of cold resistance (53, 29, D) a +1 scimitar of flaming a +0 shortbow 26 arrows a +0 robe (23, 30, D) a +2 robe of positive energy (36, 30, D) a +0 dagger (37, 30, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (42, 30, D) a Necronomicon a +0 robe (52, 30, D) an arrow a +4 broad axe of freezing (61, 30, D) a +2 glaive of protection a +0 shortbow 23 arrows (62, 30, D) a +0 trident 4 tomahawks (63, 30, D) a +0 trident (unseen) (64, 30, D) a +2 trident of piercing (72, 30, D) a +0 spear a +0 robe (38, 31, D) a +1 ring of protection (52, 31, D) an arrow (63, 31, D) a +0 shortbow 16 arrows (72, 31, D) a +8 mace of crushing (2, 32, D) a +2 dagger of speed (4, 32, D) a +0 long sword (5, 32, D) an uncursed staff of wizardry (7, 32, D) the +1 scale mail of the Serpent {*Drain rPois MR++ Dex+2} It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (8, 32, D) a +0 short sword (9, 32, D) an uncursed staff of air (10, 32, D) a plain deck of changes (52, 32, D) 2 arrows (63, 32, D) a +4 greatsling of flaming a tomahawk an arrow (1, 33, D) an uncursed staff of poison (3, 33, D) a +4 hunting sling of freezing (4, 33, D) a +0 long sword (5, 33, D) a book of Unlife (9, 33, D) a +0 battleaxe of distortion (10, 33, D) a +0 long sword (11, 33, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (12, 33, D) a sack of spiders (13, 33, D) a sack of spiders (19, 33, D) the Almanac of the Birds Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (22, 33, D) a plain deck of summoning (23, 33, D) a +0 war axe (24, 33, D) a book of Changes (25, 33, D) a book of Enchantments (26, 33, D) an uncursed staff of poison (28, 33, D) Juxaef's Almanac of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 4 Trog disapproves of the use of such an item. (29, 33, D) a +2 shortbow of freezing (52, 33, D) an arrow (63, 33, D) a tomahawk (1, 34, D) a +0 storm dragon armour (2, 34, D) the ring of Jomaik {Int+2 Dex+4} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+4). (3, 34, D) an ornate deck of wonders (4, 34, D) a plain deck of defence (5, 34, D) a +2 ring mail of fire resistance (6, 34, D) a +0 short sword (7, 34, D) Xierajos's Handbook of Shifting Augmentations Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Statue Form Transmutation/Earth 6 d - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (9, 34, D) a +1 antimagic quarterstaff (10, 34, D) an uncursed staff of air (11, 34, D) a book of Enchantments (12, 34, D) the ring of the Oligarchy {MP+9 Stlth+} [ring of stealth] It affects your magic capacity (+9). It makes you more stealthy. (13, 34, D) a +0 rapier (20, 34, D) the +7 shortbow "Gaheir" {flame, rElec rF+ Str-2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (22, 34, D) a stone of tremors (24, 34, D) a plain deck of defence (26, 34, D) a disc of storms (27, 34, D) a book of Dreams (39, 34, D) a +0 trident (52, 34, D) an arrow (21, 35, D) a +0 great mace (22, 35, D) an uncursed staff of earth (23, 35, D) a +4 ring mail of positive energy (24, 35, D) a Young Poisoner's Handbook (25, 35, D) the cursed +2 rapier of Xavu {pierce, +Fly rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It lets you fly. It has a curse placed upon it. (26, 35, D) Rites and Rhymes, Part Two Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Sticks to Snakes Transmutation 2 e - Stoneskin Transmutation/Earth 2 Trog disapproves of the use of such an item. (38, 35, D) a +4 battleaxe of venom (40, 35, D) a +0 dagger a +0 robe (38, 36, D) a cursed staff of wizardry a +0 robe (40, 36, D) a +2 broad axe of flaming (5, 37, D) a book of Beasts a manual of Axes (9, 37, D) a +0 long sword (39, 37, D) a +1 dire flail a cursed +0 chain mail (40, 37, D) a +4 dire flail of protection a +4 hand crossbow of velocity a +0 plate armour (41, 37, D) a +1 hand axe of chopping a +0 robe (49, 37, D) an uncursed staff of power (50, 37, D) a +1 greatsling of evasion (52, 37, D) a +2 scimitar of electrocution (53, 37, D) a +0 mace of protection (54, 37, D) a +1 rapier of holy wrath (59, 37, D) a +0 dagger (60, 37, D) a +0 leather armour (61, 37, D) a +5 storm dragon armour a +0 long sword (62, 37, D) an uncursed staff of death (69, 37, D) a Grand Grimoire a book of Burglary a book of Spatial Translocations (71, 37, D) an uncursed amulet of resist corrosion (72, 37, D) a phial of floods (8, 38, D) a +0 dagger a +0 leather armour the +6 short sword "Seskeenn" {pain, MR+ Str-3 Dex+11 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+11). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 leather armour (9, 38, D) an arrow a cursed +0 short sword a +0 leather armour (10, 38, D) a +0 long sword (37, 38, D) a +0 morningstar a +3 scale mail of magic resistance (49, 38, D) a book of Geomancy a book of the Tempests (50, 38, D) a +7 giant spiked club (51, 38, D) a lamp of fire (53, 38, D) the +5 mace of Gozag's Indignation {drain, +Fly rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It lets you fly. (59, 38, D) a +0 long sword (60, 38, D) a cursed staff of poison (61, 38, D) a cursed staff of summoning (70, 38, D) an uncursed staff of wizardry (71, 38, D) an uncursed staff of poison (7, 39, D) a +3 spear of flaming a +0 chain mail a +0 longbow a +0 scimitar a +0 long sword a +0 longbow a +0 chain mail a +0 longbow a +0 leather armour a +0 short sword an uncursed ring of protection from cold a +0 longbow 116 arrows a +0 leather armour a +0 scimitar a +2 ring mail of cold resistance a cursed +0 rapier a +0 rapier a +0 leather armour of magic resistance a +0 short sword (8, 39, D) a +2 hand crossbow of flaming a +2 long sword of draining a +0 long sword a +0 ring mail a +0 short sword a +0 short sword a +0 leather armour 4 arrows a +0 rapier (9, 39, D) 3 needles of sleeping a +5 antimagic broad axe a +0 leather armour a +0 short sword the +3 buckler "Tumaott" {Int+6} It affects your intelligence (+6). a cursed -3 short sword a +0 short sword an uncursed ring of protection from magic the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. a +0 leather armour a +0 long sword a +0 leather armour a +3 ring of intelligence a +0 rapier a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour (26, 39, D) a +0 bardiche a +2 chain mail of cold resistance a cursed -3 ring of intelligence (27, 39, D) a +6 quick blade a +0 chain mail a +0 large shield (29, 39, D) an uncursed staff of earth a +0 arbalest 10 bolts (37, 39, D) a +3 morningstar the +1 ring mail "Eshroh" {rElec rC- Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. a cursed ring of loudness (39, 39, D) a +0 long sword a +0 robe (7, 40, D) an uncursed ring of magical power a +0 shortbow a +0 scimitar 11 arrows an uncursed ring of protection from cold a cursed +0 long sword the +9 hand axe "Gajuph" {freeze, +Inv rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. a +0 ring mail a +0 rapier a +3 leather armour of poison resistance a cursed -2 short sword a +0 short sword a +0 leather armour (8, 40, D) a +0 long sword a +0 chain mail an uncursed ring of sustain attributes a +5 trident of freezing 3 needles of confusion a +4 antimagic war axe a +3 war axe of electrocution a +2 hand axe of chopping 4 arrows a +8 antimagic hand axe the +10 war axe of the Sun {flame, +Inv rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you turn invisible. (9, 40, D) a +0 long sword a +0 long sword a +1 vampiric morningstar a +0 rapier a +0 rapier a +0 leather armour (26, 40, D) a +0 dire flail a +0 arbalest 27 bolts an uncursed ring of protection from magic (27, 40, D) a +6 broad axe of freezing 3 bolts 13 large rocks a +0 arbalest 8 bolts of flame a +0 long sword a +0 chain mail a +0 shield (29, 40, D) a +2 glaive of venom a +0 plate armour a +0 arbalest a +0 arbalest 36 bolts a +0 robe of fire resistance (39, 40, D) a cursed +6 iron rod (10/10) the +2 leather armour of Free Will {*Confuse rPois Str+3 Dex-4} It affects your strength (+3). It affects your dexterity (-4). It protects you from poison. It may confuse you when you take damage. (7, 41, D) a +0 short sword (8, 41, D) 3 arrows (9, 41, D) an arrow a +0 long sword a +0 chain mail (26, 41, D) an uncursed amulet of the gourmand a +3 ring of dexterity an uncursed ring of protection from fire a +0 halberd a +0 plate armour (27, 41, D) an uncursed staff of earth a +0 arbalest 25 bolts a +0 great mace a +0 plate armour the +8 falchion "Votakh" {slice, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. a +0 chain mail (28, 41, D) the +6 hand axe of Louzisal {chop, +Rage rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It lets you go berserk. 2 bolts a +1 broad axe of venom a +4 antimagic dagger a +0 great sword a +0 chain mail (29, 41, D) a shadow dragon hide (30, 41, D) a +0 great sword a +0 chain mail (59, 41, D) the +9 halberd "Gygashiakk" {freeze, rElec rN+ MR- Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 41, D) a +6 morningstar of protection a cursed -3 dagger a cursed -2 robe (27, 42, D) a +0 battleaxe (unseen) (29, 42, D) a +0 great sword of pain a +0 plate armour a bolt (60, 42, D) a +0 long sword an uncursed staff of cold a +0 leather armour a +0 long sword a +0 leather armour (61, 42, D) a +0 longbow 46 arrows a +2 leather armour of magic resistance (62, 42, D) a +0 long sword (72, 42, D) a +4 longbow of flaming (60, 43, D) a +0 long sword (61, 43, D) a +4 antimagic war axe a +1 antimagic hand axe 3 arrows a +4 hand axe of flaming (62, 43, D) a +5 crystal plate armour a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour (51, 44, D) a +3 antimagic glaive (62, 44, D) a +0 quarterstaff of draining (9, 45, D) a +0 rapier (61, 45, D) an arrow (0, 51, D) the ring of Suspected Treachery {MR+ Str+3 Dex+5} [ring of protection from magic] It affects your strength (+3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (1, 51, D) a box of beasts (2, 51, D) a +0 robe (3, 51, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (4, 51, D) a book of Fire a book of Frost (6, 51, D) the +12 war axe "Iciu" {venom, rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. (7, 51, D) a +0 short sword (8, 51, D) a +3 scale mail of poison resistance (11, 51, D) an uncursed staff of poison (12, 51, D) an uncursed staff of fire (13, 51, D) a +2 hunting sling of velocity (18, 51, D) an uncursed staff of power (19, 51, D) the +9 dagger of the Depths {venom, rPois Int+2 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. (20, 51, D) a +1 scale mail of cold resistance (21, 51, D) the amulet "Murem" {Inacc rN+ Int+4 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. (22, 51, D) an uncursed staff of air (23, 51, D) a +2 chain mail of positive energy (24, 51, D) a manual of Throwing (25, 51, D) a +1 war axe of chopping (26, 51, D) the +5 ring mail of Starshine {*Drain Str+5 Stlth+} It affects your strength (+5). It causes draining when unequipped. It makes you more stealthy. (28, 51, D) a +1 mace of protection (29, 51, D) a lantern of shadows (1, 52, D) a +2 quarterstaff of crushing (2, 52, D) a disc of storms (3, 52, D) a phial of floods (4, 52, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 52, D) a phantom mirror (8, 52, D) a +1 war axe of holy wrath (9, 52, D) an uncursed staff of summoning (13, 52, D) a lantern of shadows (14, 52, D) a plain deck of changes (2, 53, D) a plain deck of summoning (3, 53, D) a plain deck of wonders (6, 53, D) a +0 dagger (8, 53, D) a +0 dagger (9, 53, D) an uncursed staff of poison (11, 53, D) a book of the Earth the Papyrus of Confrontation and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. the Guide on Stones and Shape Shifting Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Lee's Rapid Deconstruction Earth 5 Trog disapproves of the use of such an item. a book of Death (12, 53, D) a +0 dagger (13, 53, D) An Early Guide to Rites and Rhymes Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Condensation Shield Ice 4 c - Ice Form Ice/Transmutation 4 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (14, 53, D) a +0 dagger (4, 61, D) 10 scrolls of brand weapon 12 scrolls of enchant weapon (5, 63, D) a +0 dagger a +0 robe a cursed -2 ring of evasion a cursed +2 long sword a +0 robe a +0 glaive (6, 63, D) a +0 dagger a +0 robe an uncursed ring of protection from fire a +0 trident a ghoul corpse (7, 63, D) the +6 executioner's axe of True Grit {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. the +5 battleaxe of Etiapo Duwid {elec, -Tele rN+++ MR+ Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. an uncursed staff of energy a +0 robe a +0 falchion a +2 plate armour of poison resistance an uncursed staff of power a +0 robe a +5 hand axe of electrocution a human skeleton (5, 64, D) a +0 long sword a +2 mace of crushing a +0 robe 4 inedible chunks of flesh (6, 64, D) a +7 spear of piercing (7, 64, D) a +0 dagger a +0 robe a +1 morningstar of protection a +0 robe an inedible chunk of flesh (5, 65, D) a +0 dagger a cursed -2 robe a human skeleton (6, 65, D) an uncursed staff of energy a +0 robe a +4 battleaxe of venom a +1 antimagic battleaxe (7, 65, D) an uncursed staff of conjuration a cursed +0 robe a +0 short sword of speed a +0 robe (6, 66, D) a cursed +0 robe (7, 66, D) an uncursed staff of conjuration (8, 66, D) the cursed +0 great mace of Jowkiuta {flame, -Tele rF+ MR+++ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. a +0 robe (8, 67, D) a +3 long sword a +4 chain mail of fire resistance