nublet the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of energy (63, 1, D) the +6 glaive "Goblinslayer" {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (67, 1, D) a disc of storms (69, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (61, 2, D) a +0 robe (62, 2, D) a +0 pair of boots of flying (73, 2, D) a +2 trident of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a +0 rapier a +1 hand crossbow of flaming a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a cursed -6 ring of slaying (62, 9, D) an uncursed amulet of the gourmand (70, 9, D) the +8 great sword of a bazaar {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (72, 9, D) an uncursed ring of flight (70, 10, D) Sif Muna's Handbook of Snow Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 (72, 10, D) an uncursed staff of wizardry (61, 12, D) a +0 glaive (62, 14, D) a +0 dire flail a +0 robe (61, 17, D) a +2 ring of intelligence (63, 17, D) an Akashic Record (71, 17, D) a stone of tremors (72, 17, D) an uncursed staff of poison (62, 18, D) a +0 robe of the Archmagi (64, 18, D) the +6 morningstar of the Lost Ships {crush, *Confuse +Blink rF+ rN+++} It inflicts extra damage upon your enemies. It protects you from fire. It renders you almost immune to negative energy. It lets you blink. It may confuse you when you take damage. (71, 18, D) a +2 longbow of evasion (70, 21, D) a +0 halberd a +0 chain mail (71, 21, D) a +0 dagger a +0 robe (72, 21, D) the +5 great mace of Saltpetre {pain, Str+4 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+3). (73, 21, D) a cursed staff of energy (71, 22, D) a +0 dagger a +0 robe (70, 24, D) a +0 dagger a +0 robe (63, 27, D) a +2 ring mail of magic resistance (64, 27, D) an uncursed amulet of guardian spirit (71, 27, D) a +3 chain mail of poison resistance (73, 27, D) an uncursed staff of death (63, 28, D) a +4 giant club (64, 28, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (71, 28, D) a +5 halberd of protection (73, 28, D) a +2 chain mail of magic resistance (61, 31, D) an uncursed staff of power (62, 31, D) a +0 dagger a +0 robe (63, 31, D) a +0 dagger a +0 robe a +0 glaive a +0 plate armour (61, 32, D) an uncursed staff of summoning (70, 32, D) a +0 spear (61, 33, D) a +0 dagger a +0 robe (62, 33, D) a +0 dagger a +0 robe (71, 33, D) a +0 spear (49, 37, D) a +2 hunting sling of freezing (51, 37, D) an ornate deck of changes (52, 37, D) a plain deck of wonders (53, 37, D) a +1 double sword of holy wrath (54, 37, D) a disc of storms (59, 37, D) a book of Necromancy (63, 37, D) a +0 long sword of slicing (69, 37, D) a +0 dagger (73, 37, D) a lantern of shadows (49, 38, D) an uncursed amulet of regeneration (50, 38, D) an uncursed staff of summoning (51, 38, D) an uncursed staff of cold (52, 38, D) 3 royal jellies (53, 38, D) Jyqiulyt's Handbook of Glacial Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Cold Conjuration/Ice 6 (59, 38, D) a +0 morningstar of protection (60, 38, D) a +4 blowgun (61, 38, D) a +2 longbow of evasion (62, 38, D) a fan of gales (63, 38, D) a +3 chain mail of magic resistance (70, 38, D) a book of Party Tricks (71, 38, D) a +3 scale mail of fire resistance (73, 38, D) the +1 chain mail of Sorcery {Dex+2} It affects your dexterity (+2). (54, 41, D) a +0 demon blade of flaming (unseen) (54, 42, D) a necrophage corpse (71, 42, D) a +0 dagger a +0 robe a +0 club a +0 hand axe (72, 42, D) a +0 glaive a +2 blowgun a +0 chain mail (72, 43, D) a +0 dagger a +0 robe (57, 44, D) a raiju skeleton (59, 44, D) a +2 hand axe of venom a +0 chain mail of fire resistance a cursed ring of loudness 6 inedible chunks of flesh (70, 44, D) an uncursed staff of cold a +0 robe (71, 44, D) a +0 dagger a cursed +0 robe