nublet the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +9 scythe of the Lonely Moons {slice, +Rage rN+ Stlth-} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you go berserk. It makes you less stealthy. (62, 1, D) a +0 war axe of electrocution (63, 1, D) a +3 halberd of distortion (67, 1, D) the Disquisition on Ensnaring Combat Magic Spells Type Level a - Corona Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Confuse Hexes 3 d - Fireball Conjuration/Fire 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (68, 1, D) a stone of tremors (69, 1, D) an uncursed staff of death (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +4 ring mail of positive energy (73, 2, D) a +0 great mace of venom (75, 2, D) a book of Debilitation (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a +4 shortbow of velocity (63, 9, D) a book of the Sky (71, 9, D) an uncursed staff of fire (62, 10, D) a +2 shortbow of flaming (70, 10, D) an uncursed staff of cold (72, 10, D) a +3 great sword of freezing (61, 17, D) the +2 ring mail of Greed {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. (62, 17, D) a +0 flail of holy wrath (63, 17, D) a +0 crystal plate armour (71, 17, D) a +4 chain mail of magic resistance (73, 17, D) an Akashic Record (62, 18, D) a fan of gales (63, 18, D) a +2 buckler of positive energy (64, 18, D) an uncursed amulet of faith (71, 21, D) a +0 arbalest a +0 bardiche of chopping 18 bolts (72, 21, D) a +0 long sword a cursed +0 scale mail (73, 21, D) a +0 halberd a +0 plate armour (64, 22, D) a +3 battleaxe a +0 robe (72, 22, D) a +0 long sword a +0 ring mail a +0 war axe a cursed +0 chain mail (72, 23, D) a bolt (72, 24, D) a bolt (62, 27, D) the +8 spear "Ziupposk" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (63, 27, D) a +3 ring mail of cold resistance (64, 27, D) a legendary deck of summoning (71, 27, D) an uncursed staff of energy (60, 28, D) a +0 robe (still there?) a +0 robe (still there?) a +0 mace (still there?) (62, 28, D) an uncursed amulet of regeneration (63, 28, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +5 shadow dragon armour (72, 28, D) the Incunabulum of Mutagenic Beguiling Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Spider Form Transmutation/Poison 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Statue Form Transmutation/Earth 6 (73, 28, D) a +1 vampiric rapier (72, 31, D) a +0 trident a +0 robe (71, 32, D) a +0 short sword a +0 robe (72, 32, D) a +2 war axe of freezing (73, 32, D) a +0 mace a +0 robe (60, 37, D) an uncursed staff of fire (61, 37, D) an uncursed staff of fire (62, 37, D) a +4 chain mail of fire resistance (69, 37, D) an uncursed amulet of the gourmand (70, 37, D) the +10 long sword of Kiaceisu {elec, rC+ Str+4 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. (72, 37, D) a +2 mace of protection (73, 37, D) a book of Power (51, 38, D) Wempyduh's Disquisition on Stones Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 (52, 38, D) a large rock (still there?) an uncursed ring of fire (still there?) (53, 38, D) the ring "Miuhuown" {SustAt rPois rN++ Str+4 Slay-4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It greatly protects you from negative energy. (59, 38, D) an uncursed ring of see invisible (60, 38, D) a +1 plate armour of cold resistance (62, 38, D) a +4 short sword of distortion (63, 38, D) a sack of spiders (70, 38, D) a +4 plate armour of poison resistance (71, 38, D) the +10 greatsling "Wiomimamp" {venom, +Fly rC+ MR+ Int-5} It poisons the ammo it fires. It affects your intelligence (-5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (72, 38, D) an uncursed staff of cold (73, 38, D) a phantom mirror (53, 39, D) 2 large rocks (72, 41, D) a +0 quarterstaff a +0 robe (73, 43, D) a +1 battleaxe of venom (73, 44, D) a +1 morningstar of freezing (60, 45, D) a spiny frog corpse (skeletalised by now)