noon Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 14, D:1) a +0 short sword (2, 13, D:1) a +0 club (3, 12, D:1) a +0 club (31, 11, D:1) a +0 club (31, 36, D:1) a +0 mace (40, 11, D:1) a +0 short sword (49, 25, D:1) a +3 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 16, D:2) a +0 dagger (6, 28, D:2) a potion of mutation (8, 36, D:2) a +0 dagger (11, 2, D:2) a +0 mace (16, -7, D:2) a +0 whip (17, 38, D:2) a +0 whip (19, 12, D:2) a +0 dagger (23, 5, D:2) a +0 robe (24, 15, D:2) a +0 robe (28, 23, D:2) a +0 club (30, 7, D:2) a +0 spear Level 3 of the Dungeon (1, -16, D:3) a +0 dagger a +0 club (1, -15, D:3) a +0 dagger (1, -13, D:3) a +0 dagger (2, -51, D:3) a +0 trident (2, -15, D:3) a +0 dagger a +0 animal skin a +0 club (2, -13, D:3) a +0 club a +0 dagger (4, -7, D:3) a +0 short sword (11, -24, D:3) a +0 club (12, -18, D:3) a +0 falchion (26, -24, D:3) a +0 dagger (30, -39, D:3) a +0 club (31, -14, D:3) a +0 scale mail (37, -27, D:3) a +0 club a +0 club (37, -26, D:3) a +0 flail a +0 club (45, -23, D:3) a +0 falchion Level 4 of the Dungeon (5, 7, D:4) a +0 robe (14, -21, D:4) a +0 helmet (17, -36, D:4) a +0 dagger (19, -17, D:4) a +3 rapier of venom (unseen) (21, -13, D:4) the +5 whip "Plog" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (24, -36, D:4) a +0 short sword (24, -35, D:4) a +0 short sword (24, -13, D:4) the +2 rapier "Grim Tooth" {venom, +Blink rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you blink. (25, -13, D:4) a cursed +0 robe (25, -8, D:4) a cursed -3 giant spiked club (31, -12, D:4) a +0 dagger (35, -20, D:4) a +0 hand axe a +2 leather armour of fire resistance (48, -41, D:4) a +0 dagger a +0 robe (48, -40, D:4) a +0 club a +0 leather armour a +0 trident (49, -41, D:4) a +0 flail of draining a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 14 stones (6, 13, D:5) a scroll of blinking