nono the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a lightning rod (4/4) (35, 14, D) a staff of poison (unseen) (35, 28, D) the +7 dagger of Wyrd {vorpal, Str+4 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (35, 29, D) 4 potions of heal wounds (36, 0, D) a staff of air (36, 1, D) a phantom mirror (36, 15, D) a +2 morningstar of protection (36, 28, D) a +2 ring mail of fire resistance (unseen) (36, 29, D) a +0 dagger (37, 1, D) a +2 mace of holy wrath (37, 15, D) a book of Changes (37, 28, D) a +0 leather armour (38, 0, D) a +2 scale mail of cold resistance (38, 1, D) a +2 glaive of protection (38, 14, D) an amulet of the acrobat (38, 29, D) the +9 lajatang "Zosidghui" {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. SInv: It lets you see invisible. (unseen) (39, 0, D) a +2 leather armour of fire resistance (39, 14, D) a book of Blood (39, 15, D) a +3 chain mail of willpower (39, 28, D) a book of Fire (39, 29, D) a +0 cloak (40, 0, D) a +0 hand axe (40, 3, D) a +0 trident a +0 plate armour (40, 15, D) a +4 morningstar of pain (40, 18, D) the +6 chain mail of the Hall of Blades {Harm} Harm: It increases damage dealt and taken. (40, 28, D) a condenser vane (40, 29, D) a ring of flight (40, 34, D) a staff of cold (still there?) a +3 plate armour of fire resistance (still there?) a wand of flame (15) (still there?) a potion of lignification (still there?) 8 large rocks (still there?) the cyclops corpse of Polyphemus (still there?) (40, 35, D) a +1 eveningstar of draining (still there?) a +0 plate armour (still there?) a +0 kite shield of reflection (still there?) a ring of willpower (still there?) (40, 37, D) a +2 rapier of electrocution (still there?) a +1 cloak of stealth (still there?) a +0 pair of gloves (still there?) the human corpse of Nikola (still there?) (41, 0, D) a book of Burglary (41, 1, D) a +1 mace of protection (41, 3, D) the +11 halberd of Wounding {flame, rC+++ MP-9 Int+2 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). rC: It renders you almost immune to cold. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. a +0 plate armour an orc corpse (skeletalised by now) (41, 4, D) a +0 halberd a +0 chain mail (41, 5, D) a +0 short sword a +0 plate armour a +0 giant club a +0 scimitar a +0 chain mail a +0 giant spiked club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) a warg corpse (skeletalised by now) (41, 6, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) a warg corpse (skeletalised by now) (41, 14, D) a piece from Xom's chessboard (15/15) (41, 15, D) a +1 helmet of intelligence (41, 28, D) a +3 scale mail of fire resistance (unseen) (41, 29, D) a staff of cold (unseen) (41, 34, D) a +4 scimitar of flaming a +1 flail of holy wrath a +0 scale mail the human corpse of Frances (41, 36, D) a potion of curing (still there?) a +3 scimitar of flaming (still there?) a +0 robe (still there?) (42, 0, D) a +2 chain mail of cold resistance (42, 3, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (42, 4, D) a warg corpse (skeletalised by now) (42, 14, D) the +6 shortbow "Fylut" {flame, Will+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (42, 28, D) the +3 flail "Demaun" {pain, rN+ MP+9 Str+4 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (unseen) (42, 29, D) a phantom mirror (42, 35, D) a +5 trident of venom (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) the ring of Efakathro {MP+9 Int+2 Stlth+} (still there?) [ring of magical power] Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. the human corpse of Louise (still there?) (43, 4, D) a +0 trident a +0 plate armour (43, 5, D) a +0 great sword a +0 chain mail a +0 giant club an ogre corpse (skeletalised by now) (43, 14, D) the +5 dagger "Sueleleg" {freeze, *Noise rF+++ Dex+4 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rF: It renders you almost immune to fire. SInv: It lets you see invisible. *Noise: It may make noises in combat. (43, 15, D) the +4 short sword of the Wolf {freeze, rC+ Will- Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. Will: It decreases your willpower. Stlth: It makes you more stealthy. (43, 28, D) a book of Dangerous Friends (43, 29, D) a lightning rod (4/4) (44, 28, D) a staff of poison (unseen) (45, 36, D) a +2 lajatang of venom (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (still there?) (49, 0, D) a staff of air (49, 1, D) a phial of floods (49, 12, D) a staff of cold (49, 24, D) a book of the Wilderness (49, 36, D) a staff of death (unseen) (49, 37, D) a +3 leather armour of fire resistance (unseen) (50, 0, D) an amulet of guardian spirit (50, 1, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (50, 24, D) a book of Beasts (50, 25, D) a book of Sloth (50, 36, D) a staff of earth (unseen) (50, 37, D) a +3 whip of electrocution (51, 0, D) a +3 scale mail of cold resistance (unseen) (51, 1, D) a +0 arbalest of flaming (51, 12, D) a lightning rod (4/4) (51, 13, D) a box of beasts (52, 1, D) a potion of degeneration a staff of poison (52, 12, D) a staff of cold (52, 17, D) a +0 halberd (52, 24, D) a staff of air (52, 25, D) a staff of fire (52, 36, D) a +3 short sword of speed (52, 37, D) a staff of earth (unseen) (53, 0, D) a book of the Senses (53, 1, D) the +8 trident of the Chain {freeze, Will++ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). Will: It greatly increases your willpower. (53, 12, D) a staff of conjuration (53, 13, D) the +1 quarterstaff of Uzuuneh Asua {elec, rPois} It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. (unseen) (53, 17, D) a +0 short sword (still there?) a +2 kite shield of protection (still there?) (53, 24, D) a tin of tremorstones (2/2) (53, 25, D) a staff of air (unseen) (53, 36, D) a piece from Xom's chessboard (15/15) (54, 0, D) the +1 leather armour of Xis Onle {Int+2} Int: It affects your intelligence (+2). (unseen) (54, 7, D) a +2 battleaxe a +0 plate armour a +0 vorpal great sword a +0 chain mail a +3 great mace of draining a +0 chain mail a +0 morningstar (54, 8, D) a +3 battleaxe of flaming a +0 plate armour (54, 9, D) a +3 vorpal great mace a +0 plate armour (54, 13, D) the +5 dire flail of Rojo {vorpal, rC++} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. (54, 18, D) a +0 mace (54, 20, D) a +0 flail a +0 robe (54, 24, D) a +3 dire flail (54, 25, D) the +1 leather armour of Insurance {Int+3} Int: It affects your intelligence (+3). (54, 36, D) a book of Annihilations (55, 8, D) the +5 scale mail of the Lachrymose God {*Slow Str+4 Dex+5} Str: It affects your strength (+4). Dex: It affects your dexterity (+5). *Slow: It may slow you when you take damage. (55, 12, D) a piece from Xom's chessboard (15/15) (55, 13, D) a +0 mace of protection (55, 17, D) a +0 spear a +0 robe (55, 24, D) a staff of earth (56, 8, D) a +0 battleaxe of pain a +0 plate armour (56, 30, D) a +0 great sword a +1 chain mail of fire resistance (56, 32, D) a +0 great mace a +0 chain mail the +0 plate armour of the King of the Hill {rElec rPois rC- Regen+} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (56, 33, D) a +0 arbalest (57, 30, D) a +0 war axe a +0 chain mail a +0 kite shield a +0 great sword a +0 plate armour (57, 31, D) the +8 flail "Vucoj" {vorpal, rN+ Will+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. Will: It increases your willpower. a +0 chain mail a +0 arbalest a +2 long sword a +0 chain mail a +0 long sword a +0 chain mail a +1 long sword a +0 plate armour (57, 32, D) a +1 battleaxe a +0 chain mail a +0 great sword a +0 chain mail (59, 36, D) a +3 leather armour of fire resistance (unseen) (59, 37, D) a Grand Grimoire (60, 36, D) a piece from Xom's chessboard (15/15) (61, 0, D) the +11 trident of Cocytus {vorpal, Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). (61, 2, D) a +0 dagger a +0 robe (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +2 ring mail of willpower (61, 16, D) the Directory of Geological Beguiling Spells Type Level a - Sandblast Earth 1 b - Slow Hexes 1 c - Anguish Hexes/Necromancy 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Shatter Earth 9 (unseen) (61, 26, D) a phial of floods (61, 37, D) a staff of cold (62, 1, D) a condenser vane (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a staff of earth (62, 16, D) the -1 pair of boots of the Shining One's Hope {rF+ rC++ Will+ Slay-5} Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rF: It protects you from fire. rC: It greatly protects you from cold. Will: It increases your willpower. (62, 17, D) a +2 scale mail of positive energy (62, 26, D) a staff of conjuration (62, 37, D) a piece from Xom's chessboard (15/15) (62, 43, D) a +4 trident a +0 robe (62, 44, D) a +0 trident (63, 2, D) a +0 war axe (63, 8, D) a staff of conjuration (63, 16, D) an amulet of reflection (63, 26, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (63, 27, D) a condenser vane (63, 37, D) a +1 spear of venom (63, 42, D) a +2 vorpal trident a +2 scale mail of positive energy (63, 43, D) a +4 spear of venom 2 silver javelins a +0 leather armour (63, 44, D) a +0 trident a +2 robe of willpower the +7 dagger of the Sharp God {drain, rC- rN+++ Str-2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-2). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. (64, 16, D) an amulet of guardian spirit (64, 17, D) a tin of tremorstones (2/2) (64, 26, D) a +2 battleaxe of electrocution (64, 27, D) a phial of floods (64, 42, D) a +2 trident of venom a +1 arbalest of freezing a +0 robe (64, 44, D) a +0 rapier a +0 robe (65, 26, D) +2 fire dragon scales (65, 42, D) a +0 rapier a +0 robe (67, 0, D) a +1 spear of venom (67, 2, D) a +0 dagger (68, 0, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (68, 2, D) a +0 club a +0 leather armour (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a staff of cold (70, 8, D) a staff of cold (70, 10, D) a +0 dagger a +0 robe (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a +0 sling of flaming (71, 8, D) a ring of flight (71, 10, D) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 dagger (71, 16, D) a +1 trident of protection (unseen) (71, 17, D) a +1 rapier of speed (unseen) (71, 26, D) a staff of poison (71, 27, D) a staff of fire (71, 36, D) a staff of earth (72, 9, D) a +1 chain mail of fire resistance (72, 10, D) a +0 mace (72, 16, D) a staff of cold (72, 17, D) the +8 battleaxe "Conal" {vorpal, Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). (72, 36, D) a +0 scimitar of holy wrath (73, 2, D) a +0 scythe a +0 robe (73, 17, D) a staff of earth (unseen) (73, 27, D) a staff of air (73, 37, D) a tin of tremorstones (2/2) (73, 41, D) a +0 halberd a +0 robe (73, 43, D) a +2 vorpal long sword (unseen) (74, 2, D) a +4 club a +0 robe (75, 1, D) the +7 great mace "Demonbane" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4).