Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10839535320662776511 212 nms23 the Conjurer (level 5, -1/35 HPs) Began as a Demonspawn Conjurer on Nov 23, 2024. Slain by Pikel ... wielding a +2 whip of flaming (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:41 (3608 turns). nms23 the Conjurer (Demonspawn Conjurer) Turns: 3608, Time: 00:05:42 Health: -1/35 AC: 2 Str: 10 XL: 5 Next: 58% Magic: 2/10 EV: 11 Int: 23 God: Gold: 189 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . i - +12 hand axe of Intuition {heavy, Str+2 Int+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: antennae 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons g - a +0 dagger i - the +12 hand axe of Intuition (weapon) {heavy, Str+2 Int+3} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Missiles n - 4 poisoned darts r - 2 javelins Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} f - a scroll of silence {unknown} h - 4 scrolls of identify {unknown} j - a scroll of fog {unknown} k - a scroll of acquirement {unknown} o - a scroll of enchant armour {unknown} q - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} m - 2 potions of cancellation {unknown} p - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 5.3 Conjurations + Level 1.7 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 x - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund D:4 Pikel Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Spells you cast may paralyse adjacent enemies. Message History The lemure is moderately wounded. The lemure completely misses you. The lemure hits you. You take 5 damage, and have 24/35 hp. You slash the lemure! The lemure is severely wounded. The lemure barely misses you. The lemure closely misses you. You closely miss the lemure. The lemure is severely wounded. The lemure hits you! x2 * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 9/35 hp. MASSIVE DAMAGE!! Pikel shouts! You hit the lemure. The lemure is almost dead. The lemure hits you. * * * LOW HITPOINT WARNING * * * The lemure barely misses you. You take 5 damage, and have 4/35 hp. You slash the lemure! You kill the lemure! That felt strangely unrewarding. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (74% to hit) The searing ray hits Pikel. Pikel is lightly wounded. (Press . to maintain the ray.) Malevolent energies surge around you. You now have 4/10 mp. The searing ray hits Pikel. Pikel is moderately wounded. Pikel barely misses you. You now have 3/10 mp. The searing ray hits Pikel. Pikel is heavily wounded. Pikel hits you with a +2 whip of flaming! You die... Pikel says, "See you in Hell!" #.# #.# #.# #######.# #.......# #.#####.## #.# ##...## #######.###.....###### #..........K@......... #.#####.#####.#.###### #"# #.# #.### #.# #.#####.# #.# #.......## .5. ######...### #.. ##......## ##.> ##.......... .5 #<....#####.. You could see Pikel. Vanquished Creatures 2 lemures (D:4) Jessica (D:3) An orc wizard (D:3) 7 gnolls (D:3) An adder (D:2) 4 dart slugs A ribbon worm (D:2) 5 orcs (D:3) 4 endoplasms A giant cockroach (D:1) 6 goblins 6 hobgoblins 3 jackals (D:2) 5 quokkas 8 ball pythons 7 bats 3 frilled lizards 3 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nms23 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 324 | D:1 | Discovered your monstrous ancestry. 324 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 324 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 459 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1517 | D:2 | Identified the +12 hand axe of Intuition {heavy, Str+2 | Int+3} 1923 | D:2 | Noticed Sigmund 2375 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/8 2380 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2541 | D:3 | Reached skill level 5 in Conjurations 2947 | D:3 | Reached skill level 1 in Translocations 2952 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2952 | D:3 | Reached XP level 5. HP: 35/35 MP: 1/10 3052 | D:3 | Noticed Jessica 3060 | D:3 | Killed Jessica 3581 | D:4 | Noticed a lemure 3581 | D:4 | Noticed a lemure 3581 | D:4 | Noticed a lemure 3582 | D:4 | Noticed Pikel 3600 | D:4 | Killed a lemure 3605 | D:4 | Killed a lemure 3608 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, minmay_nonomino_d4 D:2: layout_basic, uniq_sigmund D:3: serial_bayou_shore_a, layout_basic, hangedman_decor_push, uniq_jessica D:4: layout_loops_corners, general_overflow_altar, zin_statuary, uniq_pikel, uniq_eustachio, uniq_menkaure, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.8 Conjurations | 5 | 5.3 Translocations | 1 | 1.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Hand axe | | 9 || 9 Cast: Magic Dart | 87 | 28 || 115 Searing Ray | 1 | 9 || 10 Armour: Robe | 13 | 9 || 22 Dodge: Dodged | 8 | 7 || 15