nikopol Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 25, D:1) a +0 club (9, 7, D:1) a +0 hunting sling (15, 39, D:1) a +0 dagger (16, 37, D:1) 2 stones (38, 0, D:1) a +0 short sword (45, 19, D:1) a +0 dagger (49, 11, D:1) a +0 robe (52, 1, D:1) a +0 dagger (54, 9, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (14, -1, D:2) 13 poisoned needles (16, 0, D:2) 2 stones (20, -2, D:2) a +0 hunting sling a +0 dagger 22 stones (22, -35, D:2) 20 arrows (32, -24, D:2) 2 stones a +0 short sword (32, -22, D:2) a +0 club a +0 animal skin (32, -8, D:2) 24 sling bullets (34, -10, D:2) a +0 club (36, -28, D:2) a stone (37, -32, D:2) 12 stones (39, -33, D:2) a +0 short sword (43, -32, D:2) 8 poisoned needles (56, -22, D:2) 24 arrows (63, -23, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -1, D:3) a +0 robe (2, 31, D:3) 18 stones (11, 29, D:3) a +0 dagger (24, 29, D:3) a +0 club (25, 29, D:3) a +0 club (25, 30, D:3) a -1 short sword (27, 24, D:3) a stone (28, 6, D:3) 8 sling bullets (28, 24, D:3) a stone (30, 33, D:3) a +0 dagger a +0 dagger (31, 33, D:3) a stone (32, 12, D:3) a +0 hunting sling a +0 club 18 sling bullets (33, 17, D:3) a cursed -2 club (34, 15, D:3) 19 stones (34, 26, D:3) a +0 short sword a stone (34, 30, D:3) a +0 hunting sling (35, 15, D:3) a +0 club (35, 16, D:3) a sling bullet (35, 17, D:3) 2 sling bullets a +0 ring mail (47, 18, D:3) a +0 club Level 4 of the Dungeon (2, 4, D:4) 17 gold pieces (6, 5, D:4) 10 gold pieces (11, 2, D:4) a +0 mace (12, -4, D:4) a wand of flame (17) (12, -3, D:4) 16 gold pieces (12, -1, D:4) an uncursed staff of summoning (12, 1, D:4) a scroll of teleportation (12, 3, D:4) 12 gold pieces (12, 4, D:4) an uncursed ring of fire (13, 12, D:4) a +0 club (18, 27, D:4) a +0 arbalest (19, -12, D:4) a +0 dagger a cursed +0 robe (35, 34, D:4) a +0 short sword (42, 8, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (1, 1, D:5) a cursed -3 war axe (3, 1, D:5) a +0 whip a cursed -2 dagger a +0 robe a +0 club a +0 ring mail (3, 2, D:5) a +0 mace 23 stones a +0 ring mail (4, 9, D:5) 24 poisoned needles (6, -21, D:5) 17 arrows (6, 8, D:5) 25 arrows (7, 0, D:5) a stone (12, -30, D:5) a +2 leather armour of positive energy (13, 0, D:5) a +0 trident (23, -18, D:5) a +0 giant club (24, -19, D:5) a +0 ring mail (44, -14, D:5) a +0 battleaxe Level 6 of the Dungeon (3, 0, D:6) 21 sling bullets (13, -37, D:6) 18 arrows (13, -2, D:6) 26 stones (24, -23, D:6) 21 arrows (27, -2, D:6) 14 stones (29, -26, D:6) 25 arrows (31, -34, D:6) a +2 hunting sling of freezing (43, -30, D:6) a +0 club (54, -9, D:6) a +0 plate armour Level 7 of the Dungeon (1, -8, D:7) 18 stones (20, 21, D:7) a +0 ring mail (23, 26, D:7) 17 stones (23, 33, D:7) a +0 long sword (28, -14, D:7) 23 stones (32, 30, D:7) a +2 ring of evasion (33, 29, D:7) an uncursed ring of protection from magic (36, 28, D:7) 17 stones (53, -14, D:7) 27 sling bullets Level 8 of the Dungeon (0, 0, D:8) 15 gold pieces the Ecumenical Temple