nikopol Level 1 of the Dungeon (0, 0, D:1) a +0 spear (7, 7, D:1) 8 arrows (26, -3, D:1) a +0 hunting sling (37, -16, D:1) a +0 ring mail (39, 3, D:1) 8 stones (44, 17, D:1) a +0 spear (45, 7, D:1) a +0 club (55, 17, D:1) a stone (55, 24, D:1) 15 bolts (56, 15, D:1) a +0 whip 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -17, D:2) a +0 club (1, 0, D:2) 13 arrows (1, 19, D:2) a +0 short sword (2, -14, D:2) a +0 short sword (4, 15, D:2) a cursed +0 club (5, -15, D:2) a +0 whip (10, 0, D:2) a +0 club (16, 19, D:2) 13 poisoned needles (21, -2, D:2) 11 arrows (26, -17, D:2) a +0 club (28, -2, D:2) a +0 club (29, -10, D:2) a tomahawk of returning (29, -9, D:2) a tomahawk of returning (30, -7, D:2) 3 tomahawks of returning (31, -2, D:2) a +0 club (32, -8, D:2) a +0 dagger (35, -13, D:2) a +0 dagger (36, 16, D:2) a +0 dagger (40, -17, D:2) a +0 robe (40, 7, D:2) a +0 short sword (47, -13, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 3, D:3) a +0 mace (7, 24, D:3) a +0 club a +0 short sword (13, 26, D:3) 14 stones (15, 22, D:3) a +0 whip (18, 32, D:3) a +3 leather armour (20, 25, D:3) a cursed -3 club (22, 35, D:3) a +0 club (27, 31, D:3) a +0 shortbow (31, 18, D:3) a +0 shortbow (31, 21, D:3) a +0 leather armour (38, -1, D:3) a +0 long sword (40, 13, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 shield (1, 33, D:4) a +0 scale mail a +0 dagger (9, 37, D:4) a cursed -3 giant club (10, 2, D:4) a +0 dagger (17, -1, D:4) a cursed -2 hand axe (18, 17, D:4) 22 sling bullets (30, 37, D:4) a cursed +0 long sword a +0 robe (34, 36, D:4) an uncursed ring of teleportation (37, 37, D:4) a scroll of noise (39, 16, D:4) a cursed -3 rapier a +0 leather armour (45, 10, D:4) a +0 whip (62, 12, D:4) 12 stones Level 5 of the Dungeon (4, 16, D:5) 17 arrows (9, -9, D:5) a +0 plate armour (9, 13, D:5) a +0 club (17, 34, D:5) a cursed +0 ring mail (21, 19, D:5) 13 stones (31, 20, D:5) a +0 dagger (31, 24, D:5) a cursed -3 trident (33, 21, D:5) a +0 robe a +0 dagger (36, -12, D:5) a +0 scale mail (38, -3, D:5) 20 stones (40, 24, D:5) 23 stones (41, 19, D:5) a +0 short sword a +0 chain mail (42, -16, D:5) 14 poisoned needles (46, -8, D:5) 24 stones (52, -3, D:5) 29 stones (62, 5, D:5) the +2 pair of boots of the Republic {-Cast Str+9} It affects your strength (+9). It prevents spellcasting. a +0 robe (62, 19, D:5) 17 sling bullets Level 6 of the Dungeon [Shop] Hacot's Blasphemy Boutique the +6 arbalest "Damnation" {damnation} (960 gold) a book of Necromancy (360 gold) a +1 spear of draining (148 gold) a +1 long sword of draining (159 gold) Addeboycs's Disquisition on Stolen Souls (1080 gold) Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Death Channel Necromancy 6 a book of Necromancy (360 gold) the +12 arbalest "Rummage" {freeze, rElec rC- rN+} (951 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. a potion of blood (12 gold) an uncursed staff of death (300 gold) a book of Death (840 gold) the +10 Black Knight's horse barding {ponderous, rPois rN+} (760 gold) It protects you from poison. It protects you from negative energy. (0, 0, D:6) 4 tomahawks (3, -7, D:6) 11 poisoned needles (8, -12, D:6) 31 bolts (9, -36, D:6) a +0 trident (10, -9, D:6) a cursed +5 short sword a +0 robe (10, -6, D:6) a +4 battleaxe a +0 robe a +0 great sword a +0 robe a +0 long sword a +0 robe (14, 7, D:6) a +0 club (22, -37, D:6) 23 arrows (27, -20, D:6) a +2 falchion of electrocution a +0 leather armour a +0 ring mail a +0 falchion a +0 short sword a +0 chain mail a +1 battleaxe of chopping (27, -14, D:6) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (28, -38, D:6) a +0 falchion (30, -31, D:6) a +0 chain mail (31, -36, D:6) an arrow (32, -41, D:6) a +0 shortbow 31 arrows (35, -37, D:6) an arrow (36, -37, D:6) an arrow (39, -32, D:6) a +0 rapier (43, -48, D:6) a +0 robe (44, -43, D:6) an arrow (45, -45, D:6) an arrow (45, -42, D:6) 14 stones (45, -29, D:6) a +0 dagger (56, -18, D:6) a +0 robe a +2 dire flail a +0 robe a cursed +0 flail a +0 robe a +4 hand axe (56, -17, D:6) a +3 dagger of freezing a +0 robe (57, -16, D:6) a +0 robe a +4 battleaxe of freezing (64, -25, D:6) 20 sling bullets (66, 1, D:6) a +3 quarterstaff of chaos (67, 3, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (14, 0, D:7) 26 stones (21, 23, D:7) a +0 hand axe (21, 26, D:7) a +1 trident of freezing 2 tomahawks a +0 scale mail (22, 22, D:7) 3 tomahawks a +0 dagger (30, -13, D:7) a +0 whip (32, 17, D:7) a +0 trident (33, -13, D:7) 20 stones (33, 3, D:7) 22 arrows a +0 shortbow of flaming (37, -5, D:7) a +0 mace (40, -14, D:7) 16 sling bullets (40, -4, D:7) an arrow (40, 28, D:7) 8 poisoned needles (45, 1, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a stone (1, -19, D:8) 23 arrows a +0 shortbow (1, -1, D:8) a +0 chain mail a +0 short sword (1, 0, D:8) 3 stones (3, -19, D:8) a +0 scale mail a +0 flail (4, -13, D:8) 3 arrows (5, -1, D:8) a cursed -3 giant club a +0 giant club (5, 0, D:8) a +0 dagger (5, 10, D:8) the +8 war axe of the Fox {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. (6, -10, D:8) a +0 giant spiked club a +0 giant spiked club (6, -2, D:8) a +0 chain mail 2 stones a +0 dagger (8, -11, D:8) a +0 leather armour a +0 hand axe (9, -12, D:8) a +0 dagger (9, -11, D:8) a +0 plate armour a +0 hand axe (21, -10, D:8) an arrow (22, -10, D:8) a -1 halberd of chopping a +0 animal skin (23, -8, D:8) a +0 club a +0 leather armour (25, -5, D:8) a +0 shortbow 10 arrows (26, 4, D:8) a +0 chain mail (26, 13, D:8) a +0 robe (33, 7, D:8) 17 stones Level 9 of the Dungeon (0, 0, D:9) 20 sling bullets (5, -5, D:9) a +0 dagger (10, -6, D:9) a +0 chain mail (12, 8, D:9) a +0 giant club (17, 20, D:9) a +0 trident (29, 7, D:9) 25 stones (33, 11, D:9) a +0 club (34, 9, D:9) 4 tomahawks of dispersal a +0 club a +0 whip (34, 10, D:9) a +0 leather armour a +0 flail (34, 11, D:9) a +0 hand axe (35, 9, D:9) a +0 short sword a +2 dagger of draining (35, 10, D:9) a +0 short sword (35, 42, D:9) a +0 robe a +0 dagger (36, 29, D:9) a +0 club (36, 42, D:9) a +0 club (37, 23, D:9) 5 stones (38, 7, D:9) a +0 robe a +0 dagger (38, 8, D:9) a +0 robe a +0 dagger (38, 28, D:9) a +0 club (38, 40, D:9) a +0 falchion (39, 9, D:9) a stone (39, 29, D:9) a +0 short sword 4 stones (39, 41, D:9) a +0 short sword a +0 leather armour (42, 44, D:9) an arrow (43, 44, D:9) an arrow (49, 44, D:9) a +0 shortbow 13 arrows (53, 17, D:9) a +0 long sword (58, 20, D:9) a +0 hand axe (58, 21, D:9) a +0 dagger a +0 robe (58, 40, D:9) 16 stones (60, 21, D:9) 24 arrows a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) 20 bolts (16, 5, D:10) a +0 dagger of chaos a +0 robe (20, -20, D:10) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (20, -3, D:10) a +0 chain mail (21, -20, D:10) a +0 dagger of venom (23, -18, D:10) a +1 buckler of positive energy (23, 8, D:10) 11 arrows (24, -27, D:10) 14 stones (25, -18, D:10) a +1 arbalest of flaming (27, -18, D:10) a +0 dagger a +0 robe (28, -18, D:10) a +0 giant spiked club a +0 giant spiked club (28, -12, D:10) 28 stones (28, 1, D:10) 12 poisoned needles (28, 5, D:10) a throwing net (29, 8, D:10) a +0 shortbow 28 arrows (30, -20, D:10) 19 bolts (30, -15, D:10) 13 gold pieces (30, -11, D:10) 21 gold pieces (32, -2, D:10) a +0 robe (36, -9, D:10) a +0 chain mail (36, 11, D:10) a +0 leather armour (37, -24, D:10) a +2 falchion of holy wrath (37, 1, D:10) a +2 ring of protection an uncursed amulet of regeneration a +1 dagger of speed a +2 ring of protection an uncursed amulet of faith (37, 8, D:10) 16 poisoned needles (38, -3, D:10) a +0 hand axe a +0 ring mail (42, -23, D:10) 2 javelins (42, 2, D:10) a +0 hunting sling (49, -12, D:10) a +0 giant club a +0 giant spiked club (52, -21, D:10) a +0 giant club Level 11 of the Dungeon [Shop] Myuroif's Antique Weapon Emporium a +3 mace of protection (494 gold) the +7 longbow "Piercer" {penet, EV-2} (1108 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +3 short sword of speed (624 gold) the +4 hand crossbow "Hoppusk" {flame, -Tele rF- rN+++ SInv} (1101 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you see invisible. It prevents most forms of teleportation. the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (1694 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 short sword (72 gold) a +0 arbalest (108 gold) a +0 blowgun (60 gold) a +0 glaive (156 gold) a +0 spear (72 gold) a +0 halberd (96 gold) a +2 war axe of flaming (439 gold) (0, 0, D:11) a +0 ring mail (14, -18, D:11) 24 sling bullets (18, -18, D:11) 18 stones (21, 5, D:11) a +0 leather armour (27, 0, D:11) a +0 ring mail (28, -24, D:11) a +0 giant spiked club (35, -10, D:11) 25 sling bullets (35, 0, D:11) a +0 club (38, -10, D:11) a +0 giant spiked club (40, -32, D:11) 7 curare-tipped needles (44, -15, D:11) a +0 hand axe 11 stones a +0 plate armour (44, -14, D:11) a +0 mace the +0 chain mail of Bedevilment {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (44, -13, D:11) a +0 dagger a +0 robe a +0 hand axe (44, -9, D:11) a stone (44, -8, D:11) a stone (46, -13, D:11) an uncursed staff of cold a +0 dagger (46, -4, D:11) a scarf of spirit shield (47, -9, D:11) a +0 robe of cold resistance the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (5, -9, Lair:1) a +0 falchion (6, 37, Lair:1) a +0 scale mail (7, 7, Lair:1) a +2 leather armour of fire resistance (13, 36, Lair:1) a +0 robe (30, 9, Lair:1) 15 stones (34, -7, Lair:1) 6 arrows (38, 25, Lair:1) a +0 large shield (46, -8, Lair:1) 9 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 20 stones (3, 34, Lair:2) 27 stones (19, 32, Lair:2) 22 stones (38, 41, Lair:2) a +0 ring mail (39, -1, Lair:2) 25 sling bullets (43, 15, Lair:2) a +0 dagger a +0 robe (61, 15, Lair:2) 14 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scimitar (1, -4, Lair:3) a +0 robe (6, -24, Lair:3) a +0 dagger (16, -4, Lair:3) 9 stones (22, 13, Lair:3) a +0 morningstar (23, -15, Lair:3) a +0 leather armour (25, 4, Lair:3) a +0 chain mail (27, 10, Lair:3) a +0 dagger a cursed +0 robe (35, -7, Lair:3) 20 stones (56, -11, Lair:3) 10 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 14 stones (7, 3, Lair:4) a +0 leather armour (17, 10, Lair:4) a +0 leather armour (30, 4, Lair:4) a +0 broad axe (36, 17, Lair:4) 19 stones (37, -4, Lair:4) 17 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 hand axe (14, 2, Lair:5) 24 stones (21, -27, Lair:5) 26 stones (38, 3, Lair:5) 10 stones (41, -20, Lair:5) 19 stones (51, -4, Lair:5) 15 stones (57, 15, Lair:5) 27 arrows Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 robe (6, -21, Lair:6) a +0 leather armour (13, -19, Lair:6) Sif Muna's Tome of Black Rites and Intoxication Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Venom Bolt Conjuration/Poison 5 c - Agony Necromancy 5 d - Poison Arrow Conjuration/Poison 6 e - Death's Door Charms/Necromancy 8 f - Infestation Necromancy 8 (14, 1, Lair:6) a spiny frog corpse (skeletalised by now) (15, -20, Lair:6) an elephant corpse (16, -21, Lair:6) an elephant corpse (16, -6, Lair:6) a +0 club (22, -23, Lair:6) a hydra corpse (27, 9, Lair:6) a +0 club (31, 9, Lair:6) the +3 leather armour "Kaol" {rPois} It protects you from poison. (52, -4, Lair:6) 16 stones (62, 4, Lair:6) a +0 chain mail