nikopol Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 12, D:1) 2 potions of haste (8, 9, D:1) a +0 dagger 2 stones (8, 37, D:1) a +4 dagger of speed (9, 46, D:1) a +0 dagger (18, 37, D:1) a +0 hand axe (24, 55, D:1) a +0 whip (32, 5, D:1) a cursed -2 club (39, 34, D:1) a cursed -2 club (44, 31, D:1) a +0 dagger (49, 37, D:1) a +0 club (53, -5, D:1) 8 needles of paralysis Level 2 of the Dungeon (0, 0, D:2) a +3 long sword (2, -36, D:2) a +0 club (2, -35, D:2) a +0 dagger a +0 animal skin a +0 helmet (3, -35, D:2) a +0 dagger a +0 club a +0 club a +0 club a +0 club a +0 club (5, -35, D:2) a +0 dagger a +0 club a +0 dagger (6, -25, D:2) 14 stones (12, -15, D:2) a +4 quarterstaff of chaos (14, -16, D:2) a +0 mace (17, -7, D:2) 16 poisoned needles (17, -2, D:2) 19 stones (30, -36, D:2) a +0 dagger (31, -9, D:2) a +0 dagger (34, -13, D:2) a +0 whip (42, -33, D:2) a +0 club (46, -29, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (1, -2, D:3) 15 stones (10, 7, D:3) 8 needles of sleeping (12, -2, D:3) a +0 leather armour (31, 3, D:3) a +0 club (35, 28, D:3) a +0 robe (41, 15, D:3) a +0 dagger a +0 robe (42, 18, D:3) a +0 dagger a +0 robe (43, 17, D:3) a +0 dagger (43, 18, D:3) a +0 flail (44, 8, D:3) 17 stones (45, -12, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 16 bolts (0, 4, D:4) 20 stones (1, 4, D:4) a +0 scale mail (2, -3, D:4) a +0 large shield (5, -13, D:4) 19 stones (6, -1, D:4) a cursed +0 dagger (17, -16, D:4) 14 bolts (21, 14, D:4) 20 stones (29, 30, D:4) a +0 ring mail (33, 21, D:4) a stone (36, 22, D:4) a cursed +0 hunting sling 21 stones (38, -8, D:4) a +0 short sword (44, 26, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (0, 2, D:5) a +0 long sword (2, 16, D:5) 16 sling bullets (4, 41, D:5) a +0 dagger a +0 robe (5, 40, D:5) a +0 dagger (5, 41, D:5) a cursed -2 mace (7, 11, D:5) 9 poisoned needles (7, 12, D:5) a +0 centaur barding (15, 23, D:5) a +0 robe (21, -4, D:5) the +6 lightning scales {run, rElec} It insulates you from electricity. (29, 48, D:5) a +0 short sword a +0 leather armour (39, 37, D:5) a +0 dagger a +0 robe (54, 9, D:5) a +0 falchion (54, 10, D:5) a +0 dagger a cursed +0 robe (56, 10, D:5) a +0 dagger a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 3, D:6) a +0 dagger a +0 robe (9, 22, D:6) 26 stones (15, -14, D:6) a +0 giant spiked club a +0 giant club (15, -12, D:6) a +0 scale mail a +0 club (21, -23, D:6) 7 bolts (22, -22, D:6) 15 bolts (22, 8, D:6) a +0 ring mail (22, 10, D:6) a +0 shortbow (26, 20, D:6) 13 stones (29, -11, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (29, 23, D:6) 13 stones (30, -3, D:6) a +0 war axe of flaming a +0 chain mail (31, -20, D:6) 19 bolts (35, 21, D:6) 20 stones (37, -18, D:6) a +0 giant spiked club (37, 18, D:6) 30 stones Level 7 of the Dungeon (0, 0, D:7) 25 stones (2, 13, D:7) a cursed -3 halberd a +0 shortbow (5, 19, D:7) a +0 hand axe a +0 ring mail a +0 animal skin (20, 16, D:7) a cursed +0 mace (22, 19, D:7) an uncursed ring of see invisible (26, 15, D:7) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (26, 21, D:7) the +1 leather armour of Gozag's Regard {+Inv rN+ Str-4 Int+5} It affects your strength (-4). It affects your intelligence (+5). It protects you from negative energy. It lets you turn invisible. (27, 14, D:7) a +0 dagger a +0 leather armour a +0 club a +0 hand axe a +0 plate armour (28, 40, D:7) a +0 giant spiked club (43, -9, D:7) a +0 buckler (43, -3, D:7) 11 sling bullets (43, 18, D:7) a +0 flail (44, 17, D:7) a +0 dagger a +0 robe (44, 18, D:7) a +0 club (44, 19, D:7) a +0 flail a +0 whip (44, 30, D:7) a +0 quarterstaff (44, 34, D:7) a +0 dagger (45, 18, D:7) a +0 trident a +0 ring mail (45, 19, D:7) a +0 flail (45, 20, D:7) a +0 spear a +0 robe (45, 33, D:7) a +0 short sword a +0 dagger (46, 32, D:7) a +0 short sword 4 stones (47, -13, D:7) a +0 long sword (47, -1, D:7) a +0 trident a +0 leather armour (47, 31, D:7) a +0 whip 3 stones (49, 22, D:7) a +0 hand axe a +0 leather armour (49, 29, D:7) a +0 short sword (50, 28, D:7) 7 stones (52, 27, D:7) a stone (53, 25, D:7) a stone (62, 12, D:7) a +0 short sword a +0 ring mail Level 8 of the Dungeon [Shop] Wajaam's Magic Scroll Boutique a scroll of magic mapping (45 gold) a scroll of vulnerability (97 gold) a scroll of immolation (45 gold) a scroll of noise (13 gold) a scroll of remove curse (39 gold) a scroll of amnesia (45 gold) a scroll of remove curse (39 gold) (0, 0, D:8) a +0 spear (5, 0, D:8) 12 stones (11, 15, D:8) a +0 ring mail (12, 6, D:8) a +0 spear of venom 2 throwing nets (12, 7, D:8) a +0 spear a throwing net (13, 7, D:8) a +0 halberd a throwing net (13, 11, D:8) a +0 ring mail (14, 4, D:8) a +0 dagger a +0 leather armour (14, 6, D:8) a +0 club a +0 robe (15, 5, D:8) a +6 short sword of draining a +0 cloak a +0 dagger a +0 dagger a +0 robe (15, 6, D:8) a +0 shortbow (28, -9, D:8) a +0 helmet (29, 8, D:8) 16 stones (32, -2, D:8) a cursed -1 bardiche Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (1, 15, D:9) a cursed -3 dagger (3, -4, D:9) 16 bolts (3, 16, D:9) a +0 robe a +0 dagger (17, 2, D:9) a +0 ring mail (17, 3, D:9) 18 poisoned needles (17, 19, D:9) the +6 trident "Jischuski" {flame, rElec MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (24, -11, D:9) a +0 flail (31, -11, D:9) a +0 chain mail (39, 15, D:9) a +0 shortbow (40, 14, D:9) a +1 antimagic quarterstaff (45, -12, D:9) a +0 scale mail Level 10 of the Dungeon [Shop] Urphacall's Weapon Shop a +1 hunting sling of freezing (145 gold) a +0 flail (52 gold) a +0 rapier (60 gold) a +7 hunting sling of flaming (595 gold) a +1 hand axe of freezing (186 gold) a +0 flail (52 gold) a +0 dagger (30 gold) a +0 club (15 gold) the +4 dagger "Eczum" {speed, MP+9} (778 gold) Attacks with this weapon are significantly faster. It affects your magic capacity (+9). a +0 war axe (52 gold) the +4 arbalest "Talin" {flame, rElec MR+} (715 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. (0, 0, D:10) 13 stones (2, -9, D:10) 22 bolts (4, 17, D:10) a +0 pair of gloves (15, 2, D:10) a +0 whip (24, 21, D:10) 3 arrows (still there?) a +0 short sword (still there?) (24, 25, D:10) 5 arrows (still there?) a +0 dagger (still there?) (26, 17, D:10) a +0 mace a +0 chain mail (29, 29, D:10) a +0 shortbow (33, 24, D:10) a +0 falchion (36, 24, D:10) a +0 chain mail a +0 flail (36, 25, D:10) a +0 plate armour a cursed +0 scimitar (38, 25, D:10) a +0 leather armour a +0 flail (39, 14, D:10) a +0 morningstar (42, 10, D:10) a lightning rod (4/4) (43, 40, D:10) a curare-tipped needle (44, 26, D:10) a +5 dagger (44, 39, D:10) a +0 short sword of draining a +0 blowgun 4 curare-tipped needles (45, 26, D:10) a +0 ring mail a +0 club a +0 leather armour a +0 dagger (48, 25, D:10) a +0 chain mail a +0 hand axe (48, 27, D:10) a +0 leather armour of positive energy a +0 hand axe (48, 39, D:10) a curare-tipped needle (48, 40, D:10) 2 curare-tipped needles (49, 8, D:10) a +0 shortbow (49, 28, D:10) a +0 club (50, 32, D:10) a +0 robe a +0 dagger (50, 34, D:10) a +0 plate armour a +0 scimitar (51, 23, D:10) a +0 giant club a +0 giant club a +0 robe a +4 dagger (51, 24, D:10) a +0 leather armour a +0 war axe (51, 31, D:10) a +0 scale mail a +0 trident (51, 32, D:10) a cursed +0 scale mail (51, 34, D:10) a +0 hand axe (53, 22, D:10) a +0 chain mail a +0 long sword (55, 4, D:10) 22 stones Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe a +0 scale mail (1, -6, D:11) a +2 robe of magic resistance (5, 7, D:11) a +0 flail (7, -8, D:11) a cursed -3 shortbow (8, -8, D:11) a +0 shortbow (8, 4, D:11) a +0 club 4 tomahawks a +0 scale mail (11, -8, D:11) a +0 shortbow (15, 15, D:11) a +2 ring of evasion (16, 17, D:11) a -1 spear a +0 animal skin (21, 4, D:11) a fan of gales (35, 19, D:11) a +0 shortbow (38, 0, D:11) a +0 helmet Level 12 of the Dungeon (0, 0, D:12) a +0 mace an orc corpse (skeletalised by now) (0, 1, D:12) a +0 mace (0, 2, D:12) a +0 club a +0 leather armour a +0 dagger an orc skeleton an orc skeleton (2, -3, D:12) a necrophage corpse (skeletalised by now) (13, -25, D:12) an arrow (14, -26, D:12) an arrow (19, -5, D:12) 21 sling bullets (23, -13, D:12) a hippogriff corpse (24, -17, D:12) 18 stones (24, -1, D:12) a +0 pair of gloves (25, -33, D:12) 27 stones (26, -23, D:12) a +0 ring mail (29, -33, D:12) a yak skeleton (29, -27, D:12) a +0 shortbow Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger (0, 1, Orc:1) a +2 flail of protection (1, -2, Orc:1) a +0 scale mail of magic resistance a +0 cloak a +0 flail (1, -1, Orc:1) a wand of random effects (36/48) a wand of lightning (1/15) a wand of clouds (1/9) a wand of polymorph (15/24) a wand of polymorph (10/24) a wand of iceblast (12/15) (1, 0, Orc:1) a +0 robe a +0 dagger (1, 1, Orc:1) a +0 leather armour a +0 club (2, -2, Orc:1) a +0 leather armour a +0 dagger (3, 21, Orc:1) 34 gold pieces (4, 15, Orc:1) 20 gold pieces (4, 19, Orc:1) 18 gold pieces (5, 17, Orc:1) 14 gold pieces (8, -10, Orc:1) 4 javelins (9, -10, Orc:1) a +3 broad axe of electrocution a +0 chain mail (9, 4, Orc:1) 15 gold pieces (10, -15, Orc:1) 10 gold pieces (15, -14, Orc:1) 2 arrows (15, -13, Orc:1) 6 arrows